Mass Effect 3 Wishlist
#1476
Posté 18 février 2010 - 03:59
What I didn't like about ME2 interrupt system was how, if you had a situation where both renegade and paragon interrupts were available, only one interrupt option would show first, then the other afterwards. Which meant the player didn't know if there was only one interrupt option or two.
I don't know how they could of overlooked something so simple.....both interrupts should show on screen at the same time so the player can choose either one.
Please fix this in ME3 if interrupts will still exist in ME3
#1477
Posté 18 février 2010 - 04:10
#1478
Posté 18 février 2010 - 04:11
Nightfire78 wrote...
I've already put in my wishes, but I wanted to say something to the space battle thing. I semi-agree that it might be cool, but only in one or two specific missions where it makes sense that you have to fight ship to ship and with you being able to make choices for fleet set up/roles/attack plans (like you chose who did what in the suicide mission) and then having it play out, after all it's not a space flight/fight simulator. I think it would kind of ruin the flow of the game to suddenly be playing top gun or something.
I agree, man. Gameplay based on space battles is only for specific missions. No need to saturate Mass Effect 3 with space combat gameplay. This could blur the concepts of RPG franchise.
I just want to add the following: Mass Effect 3 will be the chapter of the trilogy with the largest scale of space warfare. I think the fans would be frustrated if they do not take part in space battles
#1479
Posté 18 février 2010 - 04:26
i think the combat is perfect the way it is and im glad the inventory is gone....however i want to take the helmets off again. oh and i have some ideas for heavy weapons.
id like a heavy weapon that shoots electricity....we had the fire storm shoot fire..the avalanche shoot ice...but no heavy weapons that shoot electricity..id also like a heavy weapon that maybe shoot gooey substances that makes your opponents get stuck and struggle...oh and another cool heavy weapon would be a weapon that sets mines...picture the grenade launcher..only it shoots mines that detonate when u feel like it...
i want to see at least...wrex,gaurrus,tali,thane,miranda,jacob,and legion retrun as returning characters...and it would be cool to have some new alien types join my crew...like a batarian,or vorcha,or even a volus..
oh and instead of making it so shepard can die AT THE END make so he can die AT ANY TIME that will definatly get my heart pumpen through out the game..and REALLY think about my choices...well those are my opinions anyway
#1480
Posté 18 février 2010 - 04:27
We will see just some of female Salarians or Turians (Maybe krogans ?
Some of Quarians unmasked
Some chars from ME 2 to be in ME 3 still as our "team" mates (For example Tali and Garrus please
Ok, there my "visual" wishlist to ME 3, now some mechanics :
Figuare9 wrote...
Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)
What's the point in leveling up a character when you don't unlock
something for getting there, or have a harder time fighting something as
you level up. Let me give you an example. This game levels you up very
well but you have no challenges. Enemies seem to stay at an incredibly
balanced difficulty throughout the game. It'd be nice to have enemies
outside of your level that are too difficult to kill, or much harder.
Another thing would be level requirements for certain ship upgrades,
guns, ammo, armor, etc. Give us the illusion that the higher the level
we are, the stronger we are! IMHO there was no
sense of this in ME2, and half the upgrades we got we never noticed.
Bring back the Inventory (upgradeable sizing)
Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.
More Normandy fights!
In ME2 we don't really use the upgrades for anything at all. We spend thousands and thousands on mats upgrading our ship. . . and for what? A quick dodge at the end of the game? I wanted to really see how the upgrades worked, all I seen was it go through some debree. Some dogfighting would be great.
This things are very good imo, to add/reback in ME 3. Maybe add some turret fight in Normandy ?
It will be great, if you will add back to more explore Citadel as the Figuare9 has told.
Modifié par Nitrox6, 18 février 2010 - 04:29 .
#1481
Posté 18 février 2010 - 04:36
#1482
Posté 18 février 2010 - 04:44
I hope ME3 got much more content (playtime)... I would rather spend more
money on the third sequel than have a short game like ME1.
ME2 was ok, contentwise but hey... in ME3 you fight against the reapers.
this game have to be huge
currently i have no plan how to defeat a reaper army...
and theres so much more to see. what's going on with the geth and the quarians in ME3?
most of the stuff I want was already mentioned.
like a loot system or much more different armor...
some thoughts:
- its such a shame that the romances arent as good as in ME1, I hope bioware goes back to ME1-style
- upgrade system - keep it in, but give us a chance to create new mps, assault rifles, sniperrs like the heavy weapon M-920 Cain
- i hope that there also will be more endings... and i mean from ground up different. not just a different color of an explosion in the last cutscene, or something...
- the crouch-key have to come back!! :happy:
- .. iam out if ideas... most of that stuff i want to see ist like i said already mentioned..
PS: like i said, i also willing to spend more money on a huge ME3
#1483
Posté 18 février 2010 - 05:12
Asari and humans share the same body models and both have five fingers on each hand.
Drell have humanoid hands, but two fingers have grown together in a cheap attempt to avoid animation on a fifth finger.
Volus, turians, quarians and krogans all have three fingers on each hand, and seriously, with so few fingers, you won't have enough dexterity to hold a gun or build delicate items, like spaceship parts. I'm fairly convinced this was because of the extra amount of animation more fingers would have needed, but I really, really want to see upgraded hands on at least a few races.
#1484
Posté 18 février 2010 - 05:14
I'm a fan of most of the changes they made. If you can't hold it, you prolly won't be going back to where you found it, so mark it as salvage and give them the credits upfront. I really appreciated the way BioWare handled it. Yeah, I'll admit, the powers weren't as diverse, they coulda handled that a lil' better, but the powers they did have were a decent improvement over their previous iterations.
All in all, I appreciated the changes they made in their attempt to innovate the game and keep the focus where it really belonged: On the action/story. One of the things that bugged me the most was no matter which one you picked Shepard would still say the same bulls*** answer said on the other choice. They massively diversified the scripting for this version, and I loved loved loved it.
Maybe I'll think of more to add about a wishlist, but for now, I'm just standing up against the haters who talk about the changes BioWare made, ****ing all the while.
#1485
Posté 18 février 2010 - 05:23
1.More Interrupts
2.More side quest
3. More Armor pieces
4. More/longer game play (it is the ending game )
5. Just more of Mass effect! lmao
6. more weapons
I really liked all of the improvements from ME1. I didn't think i was going to like the ammo change but i loved it. I didn't think i was gonna like the loss of the manko or inventory but i loved the changes they made with that also. I really liked all the changes from ME1 to ME2 i just want more content, and Bigger reaction from the choices Ive made.
#1486
Posté 18 février 2010 - 05:48
I WANT the customization, I WANT the multiple guns and armor pieces to go through and change, and I WANT to be able to arm and dress my teamates as well.
I think that if this RPG aspect was put back into MASS 3 then it would be game NIRVANA
#1487
Posté 18 février 2010 - 06:04
Procedurally generated landscapes wind up looking a little lackluster and get samey very fast, but pouring in dev time to make locations by hand would take a ridiculous amount of time and effort that would be better spent elsewhere.
I think Bioware made a good design decision in putting the experience more on rails for ME2 as it allowed them to put in more details, but this does come at the expense of replayability.
So.. I'd like to see it, but don't do it at the expense of anything else. I have high hopes for the tank DLC but we'll just have to see how that turns out..
I would definitely like to see more customization with the weaponry...it still feels pretty generic. I liked the tweakability of being able to switch ammo types and mix and match different upgrade modules, and that would be even better if there were strong gameplay and or visual differences.
Also Tali unmasked
#1488
Posté 18 février 2010 - 06:13
1) PLEASE DO NOT show us what Quarians look like. There's alot of Tali love out there... and in *my* opinion, it'd cheapen it to show us what she looks like. I mean, I like Tali because of the char, not the design. And no matter how awesome Bioware does on a de-masked Quarian model, it could never truely live up to expectations. Tali could look like the Predator under that mask, doubtful as that thought is... or... something angellic, but everyone has thier own vision and I think it'd be more disappointing than fantastic to see a de-masked Quarian. Just my thought though.
2) Leveling system needs a change. Needing one more point to max out my Infiltrator line... and going into a mission with only '37xp needed for next level' was annoying... esp since the major storyline stuff was triggered and you didn't have a choice but to go.
3) It's been said many times but I agree... better squad interaction/costumization. One chat with Garrus and he blows me off until I do his loyalty mission. Banter when wandering around would be nice too. I loved the interaction between Tali & Garrus when I took them both to the Citadel, but... be nice to have more of that between other chars. As for costumizing... an alternate colored armor scheme... bleh. I mean, with all the stops we made, Garrus has time to paint his armor... but not get it patched when he repainted it.
4) Volus respect. I don't want one on my squad (maybe a crewman, like a research assistant, but not a squadie, that be cool) but almost every encounter with them had me pulling a gun on them or something. They seemed like a joke, almost. I want one with attitude... like the Volus Ambassador from ME1.
5) Speaking of jokes... Conrad Verner. I know, alot of people hate him. I recently bought my friend ME1... he hates him. I have no paticular hatred of Verner, but... I'd like a way to refresh his memory. Like, 'Hey, wait Conrad, back on Illium, you said I pulled a gun on you. When?!' "Oh, sorry Shepard... it was another Alliance Officer I was annoying... sometimes I get so confused. Can I have a hug?" /shoots in foot
6) Tension. This goes back to the squad interactions but... yea. The showdown between Jack and Miranda was cool... but I'd have liked to see more build up. Maybe your strolling down the ship and a cut-scene with them walking by each other, Jack muttering an insult... etc. Or... how the heck did Legion get Tali's omni-tool?! And... for Shepard with the Akuze background... you think he'd have some sort of thought on Miranda's defense of Cerberus. "Our methods are for the benefit of humans." "Ummm... does Akuze ring a bell? Fifty dead Marines including my best friend. Cpl. Toombs being tortured. Thresher Maw. Nasty scarring both internal and external. How is that for the best?! Speaking of which, that scar made me who I am today by reminding me how I could do better... didn't think to replicate it to in the rebuild?"
"Mass Effect is a great game and Mass Effect 2 is an AWESOME follow-up to such a great game... and I hope the trend continues in ME3.
Modifié par caffinefiend23, 18 février 2010 - 06:25 .
#1489
Posté 18 février 2010 - 07:24
#1490
Posté 18 février 2010 - 08:14
Xivai wrote...
Fix Biotics... it is the one thing that went so horribly wrong in ME2.
um...what? biotics kicked ass and was very well balanced?
#1491
Guest_deep333_*
Posté 18 février 2010 - 08:15
Guest_deep333_*
For the love of god (or the illusive man for that matter), PLEASE LET "JESPER KYD" do the music for Mass effect 3. The music in some battle scenes on me 2 sound like they'd fit for dragon age phaps. BUT, JESPER KYD WOULD BE THE BEST for the 3rd in this SCI FI sequel
I MEAN LISTEN TO THE STUFF HE MADE FOR MDK2, HITMAN etc...HE WOULD BE THE BEST FIT..... PLLLLLLLLLLLLLLLLLLLLLLLEEEEEEASSSE BIOWARE,,,,,,PLEEEEASSE ACCEPT THIS SUGGESTION
Modifié par deep333, 18 février 2010 - 08:16 .
#1492
Guest_deep333_*
Posté 18 février 2010 - 08:18
Guest_deep333_*
#1493
Posté 18 février 2010 - 08:25
and I think tali would look angelic but pale under her suit. I think if they can get an awesome model as referance Most ppl won't be disappointed. But I must aggre w/ the helmet issue we need to be able to take them off. and more armor pieces and DLC armor and weapons. Tho I alwas use the recon hood which looks awesome
#1494
Posté 18 février 2010 - 08:40
1) More teammembers than you can recruit. The current size of 12(i think) is great but I want more to choose my 12 from. Make 16 chars that can be recruited but you can only pick 12 of them. That way you really pick your team for the fight. And dont make them "Go to planet x to recruit y". Make them more of "When at planet x during a mission you came along y and after talking to him/her you decided to recruit him/her"
2) Same with weapons, put some of those extra Heavy weapons in missions that you have to find by exploring.
3) As some has said, make us be able to land and drive our choice of veichle out in the open.
4) I liked the "romantic scene" from ME1 more than the "cuddle in full clothing" in ME2. Its not because I want to see nude scenes but I think it fits more as a romantic feeling. Only exeption ofc is Tali(unless he makes her room so she can be in there without the suit).
5) Armor/casual wear for the teammates. When they are in the ship they wear casual uniforms but when on mission they have a armor wich we might unlock another look for.
6) Something I REALLY miss from KOTOR is the ability to influence my members. Like the more I talk to them between missions(and depending on what I answer) and the more they are with me on missions the more they will see my point of view. Or depending on what you say to them during a "loyalty" like mission you decide if they will be like they where or more accepting to actions they opposed before.
6b) Make teammates that disagree with you too much leave. It makes no sence for a "nice" char to follow my main when he shoots and beats up everything he gets a chance to.
Bioware is one of the few companies that has NEVER failed with a game imo so my expectations are always high. Been following them since Baldurs gate, and they are the only ones with true RP.
#1495
Guest_robertcehring_*
Posté 18 février 2010 - 08:40
Guest_robertcehring_*
Also, I extremely agree about the linearity of the Missions. It was just walking down a pathway and hiding behind things. I strongly suggest less changing and more reverting back to ME1 for ME3.
I dont like the new way of fighting, I much prefer the Overheating rather than the ammo.
Modifié par robertcehring, 18 février 2010 - 08:43 .
#1496
Posté 18 février 2010 - 08:48
That ability to talk to your team mates at anytime and they would say something about the area you’re in. I did like that. True they sort of have in ME2 but it’s just at points on the map. Not at anytime.
Also, custom armor for team mates. However I know that would be a massive undertaking, and I can understand if BioWare stays clear of it.
Modifié par Shadowcat101, 18 février 2010 - 08:49 .
#1497
Guest_robertcehring_*
Posté 18 février 2010 - 09:25
Guest_robertcehring_*
#1498
Posté 18 février 2010 - 10:03
I would also like to say that the end mission screen should be left but it should be an end mission cinematic, where you are shown ok, you got this did that and this is what we learnt. I think if it was cinematic it would be a lot more effective.
Lastly, space battles are great, but I don't think you need to add in controls for it. Stick with the rpg stuff. If people want to play a flight simulator they can go buy a flight simulator!
great game, keep up the good work!
#1499
Posté 18 février 2010 - 10:15
Tuchanka Combat Arena
Citadel Gardens
Omega Black Market
...and my Mass Effect experience is set.
#1500
Posté 18 février 2010 - 10:15




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