First of all: loading screens are very well designed in ME2 and light years over the ones in other games (they're contextual with the story and place you are at in the moment), but it really takes away from immersion. So I think a mix of "elevator rides" and cool loading screens will be great. I'll explain that. It's obvious that having all those elevator rides in ME1 was actually quite annoying (why there're elevators running in Ilos if not even Vigil have power enogh to run propperly?), but you could use hallways to do the loading while the character goes through (this is used in other games), or use small videos as loading screens showing Shepard and her squad going from one place to another. Of course those cutscenes had to be also contextual. I think that using the "elevator ride" concept is the best idea, just don't make it allways to be an elevator, and make your partners to chat more often. In ME1 they only spoke while in the citadel, it'd be just great to have my teammates chatting in the elevators throughout the entire game. As for not using elevators all the way long, mabe you'd go to another place using a flying car, or take some mechanichal stairways to go up or down. The idea is to make the player feel that she has actually gone phisically from one place to another, that the character wasn't just teleported there. That'll make the player feel the world more expansive, more coherent, and that'll help make the game more fluid.
Second: please add an option to disable the help tips of the game. I really hated them. What's the point in reminding you to change ammo type when you're fighting the final battle of the game? Is the player supposed to be so stupid to not knowing how the game works that long? I know the tips can help, specially at the beggining of the game, and that they'll do the trick as a tutorial in the first missions. But there's no point at having them popping up all the way long. Just add an option to turn them off (not that hard I think). Actually please add this option to ME2 too, it really ruins the whole gameplay experience to having those silly pop ups showing up so often.
Third: please make the main story of the game more interesting than in ME2. Actually, for this point, the best way to do it (I think) is to mix up ME2 and ME1 mechanics. Story in the first game was so exciting: the whole galaxy was at stake, Saren could find the conduit at any time and screw all the organic life in the galaxy. In ME2 we just don't have this urgency until we're really near the end, and then you just finish the game in a couple of hours. On the other hand, characters are much more interesting in ME2. More dialog lines, wich are better recorded, more emotive relations even with non crew members (really loved how Wrex welcomes you in Tuchanka). That's really awesome, so keep going with it. Just mix these things up, and the game will be a lot better.
Fourth: regarding gameplay mechanics, ME2 is a lot more fun than ME1, but you could also make some improvements using some concepts in the old game that were kept a side in the new one. Like the inventory. In ME1 we were overwhelmed with equipment, we didn't really know what was best and it was really cumbersome to manage the whole squad. But in ME2 we have just the opposite concept. Armor really doesn't matters in other way out of how the character looks, and the weapons are very simple to manage: there's one that's best an that's it. And we can't manage the armor of aur crew members. So, I will change this by letting the player choose the armor of the teammates, just as you do with Shepard's outfit, let you customize their mates' armor too. And maybe add some variety in the weapons, just throw in some that are best in certain situations than others. Or maybe an assault rifle that's really powerful but it sucks in accuracy, as an example. Just give back some of the feeling of choice we had before.
And last of all (but actually the most important issue): TAKE THE MUSIC BACK. One of ME1 greatests assets was its music, and the fact that you listened it playing all the way long. Every single time and place had it's perfect music attached to it. ME2 lost that. Yes it had lots of little ambient sounds the old game didn't have, but screw them and put back the music. Or even better, mix both ME2 ambient sounds with ME1 great music and it'll be just great.
The music of ME2 is really plain and it has by no means an important role in the game experience. I can't recall a single music piece from the game, while I remember perfectly almost every song in ME1: the music of the Normandy, the Citadel, the Ilos song once you've talked to Vigil. Thinking about that makes me sad, since ME2 didn't have that. At all.
I'll pick up some examples for you: when you first played ME1, in the very first moments of the game, when the Mass Effect main title song starts playing, and then when you see Shepard going through the normandy high deck and the music goes in crescendo. Man that's awesome! On the other hand at the start of ME2 you had the Normandy popping on the screen, and the music just says "hey, I'm here. Not like anyone cares at all..." What's that? And another example (and the worst part of ME2) is the credits. Remember when you first completed ME1? The credits started showing up and then the Faunts' song started playing. The transition from game music to credit song was just cool. And the song fitted its role perfectly. I remember been staring at the screen like a fool while listening. And that's not the best part, since when Faunts' song ended the Mass Effect main title started playing so you had music playing on the whole credits' length. I had tears flowing down my cheeks, I swear. Then, what we have in ME2? a just plain orchestral song. It's correct, but it's just not good enough. And the song don't even last long enough to keep playing while the credits are showing themselves, so you end up seeing some letters on the screen and not music playing at all.
So, this wouldn't be so bad if ME2 wasn't a sequel of ME1. But when you have a game with one of the best (if not the best of all) soundtracks ever, having its sequel with so plain music just makes me angry. Bioware, you just have one of the best videogame music composers (Jack Wall), so why you let this game to have a soundtrack so much awful? Gosh! you made it really good with ME1, why ME2 is that bad?
Those are my major concerns about the game. Sorry for the words' wall, but I needed to say all that.
I also have to say that I enjoyed playing ME2, and that it's improvements in gameplay, graphics and overall atmosphere (leaving the music apart) are just great assets to the saga. In fact I actually think that you could arrange most of this issues I've said with some patches, tho the music will need a high degree of investment, thus improving ME2. But the idea is to give a list of things to have in ME3, and that's what I tried to say with the post.
Giving a short resume of things:
1- design the loading transitions so the game feels more cohesive.
2- allow the player to disable the help tips.
3- improve the main story so the game feels really epic again while keeping in-deth characters.
4- keep up the good work with the gameplay, and maybe add some new features that improve the customization level.
5- TAKE THE MUSIC BACK.
Thanks for your time, and sorry again for the legth of the post.
Modifié par K4mrr4, 19 février 2010 - 02:01 .