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Mass Effect 3 Wishlist


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#1526
xXDancingPandaXx

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Glasious wrote...

I have already posted. But I didn't add this part which I now consider a great thing you did... add more missions where you send other party members on side missions. I liked the moment where I choose a leader of the other squad, choose my biotic specialist and such, and I think more missions like that in ME3 would be great. Especially for major side missions, I think it would add reality to the entire game if most of your squad was helping you on a mission. The other possible thing you could do, is also send squad mates on their own missions while you do a mission, so they could be half way across the galaxy doing something, and if they we'ren't a high enough level or the right class they might not get the entire mission finished or something.



I really like this  idea. I loved the whole "pick the specialist"
thing and i think there should be more of it in ME3. I meen we are going to have to fight Giant 20,000,000 year old Reapers lol. I think it would be kool if like u ran a strike team and u had to apoint leaders or like if you had to do a mission and u had a sniper what over you as you progress. Just some ideas lmao

#1527
Avambarion

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- Fix the Flying-Bug

- ¿¿Legion in any city???

- Better Sex Scenes: Longer, more Flesh... :D

- Fix useless minerals... (i finished the game with 600000 of all three minerals and 140000 of Zero Element...)

- More weapons, more armors, more colours... more customization.

- Customization for the crew!

- More Quests

- Print Codex option!!

- Better face-editor

- More Skills for our partners.

- More exploration in any location.

- Jumper Shepard

#1528
eye basher

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well more side missions more guns and armors or suits like the ones  miranda and jacob have and if not earth at the very least acturus station and a chance too join the aliance againImage IPB

#1529
arc117

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switch perspective from 3rd person to 1st person during combat and ditch the cover mechanic

Just to reiterate, first person ONLY DURING COMBAT. When you enter combat, the camera zooms into a first person perspective. After you you you kill everything, the perspective returns to third person.

I realize that this idea is probably a longshot and might be unpopular with many people. But before you reject, give it a chance! You might disagree with some aspects of what I say, but consider the overall idea. BW totally revamped combat after ME1, why can’t they take it one step further for ME3?


Why first person shooter > third person shooter:
  • 1st person increases player immersion
  • 1st person opens up a huge potential for differentiation and customization between
    weapons, difficult to execute from an over the shoulder perspective.
  • The cover system inherently and inevitably detracts from gameplay environments.
    Level designers are forced to incorporate boxes, crates, walls etc. into an
    area for the sole purpose of providing cover. These objects have to be
    distinctive enough that the player knows that it can be used for cover, and the
    result is sometimes an unrealistic smattering of conspicuous objects that don’t
    really belong.  An example in ME2 of what
    I’m talking about can be found at the entrances to the various mercenary bases.
    These outdoor environments, for those of you who remember, used a bunch of low,
    reddish rock formations for cover. They seemed very unrealistic and
    detracted from immersion.

    The cover system CAN be made to
    work, but it seems difficult and very limiting to level designers (as far as I know)
  • a system is already in place to determine when a player is "in" combat
    and when a player is "out of" combat. This system already determines
    squad respawn and whether or not you can holster your weapon, and could
    potentially dictate the switch from 3rd person to first
  • Many of the best, most immersive shooters are 1st person. Titles that come to mind
    are Call of Duty, halo, Bioshock, half life, Quake etc. Good cover shooters
    include Gears of War and Uncharted 2 (among others). However, GoW suffered from random rock walls everywhere (used for cover) that detracted from experience. The platforming aspect of Uncharted 2, and not the combat, necessitated third person.
  • The rest of the game, dialogue and non-combat, are already near-perfect and need
    not be changed
  • I believe the rest of the combat system, such as the power/weapon wheel, squad
    commands, and power-mapping, can translate to first person without  the need for too much tweaking.
  • Unfortunate Scenario: I get hit by a missile or a Harbinger biotic attack and I’m knocked out of cover.
    I don’t know when I’ll recover enough from the hit in order to get back into
    cover, so I frantically spam A. but instead, I vault over the cover and get my
    ass kicked while I’m exposed. Happens all the time.
Before you say it, I’m not hating on this game. I love ME2, and I would be perfectly fine if ME3 was still third person cover. And I’m not whining because ME2 it’s too hard or something. I just think that ME3 could be so much better as a first person shooter.

Modifié par arc117, 19 février 2010 - 05:47 .


#1530
xXDancingPandaXx

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plz stay 3rd person cover lmao

#1531
thetruefreemo

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All I want is now is to have squad mates with customizable armor and heavy weapons. Just a big team of Shepherds. I want to see more alien home worlds which also means I want to land on earth and maybe mars. I want to shoot more pijacks. I also want ammo that makes people disintegrate again. Oh and I want navy blue and black as Pattern colors for armor. Ooh make guns paintable too.

Make the Normandy paintable. Make anything that can be custom customizable.

#1532
Darth_Griffin

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Got a bit to say, bear with me here. probably most of this has been said at one time or another, but hopefully not all of it.........

Keep the Hammerhead for ME3 (Assuming that the Hammerhead does well) and maybe add in space fighters to compensate for the lack of player control over possible Normandy space battles. And put in the ability to upgrade/customize the tank and fighters like armor can be customized in ME2. Remove the big, open planets with really steep cliffs and endless open terrain from ME1 and keep the kind of driving like on planets like Noveria, Ilos, etc..... and have a longer story. something that takes longer than 24hours to beat. maybe between 30 and 34 with side missions.


Bring in more armor, not to the extent that it was in ME1, but a bit more than what it was in ME2. and more variety of weapons.
Grats to BioWare for bringing in Heavy Weapons for ME2, keep those around and bring back the throwable sticky grenades from ME1, though remove the self detonation, make them like sticky mines. Give each character their own "super-power" kind of thing. Example, give Tali the ability to shoot out an EMP pulse, Mordin the ability to do a team heal, LEGION to be able to hack enemy communications and terminals and that kind of stuff. and maybe even be able to, at least on one or two missions, take 3 characters with you instead of two. and have the kind of thing that's in Fallout 3, where weapons can become "damaged" and become less effective. Like, in ME1, there was a power that overheated and "damaged" weapons. I saw no evidence of damaged weapons.

and add in more conversation bits for each team member. like in order to gain their loyalty, you not only have to take on their personalized mission, but they become more loyal the more they come with you, making players (like me) who tend to have 3 or 4 "favourites" who accompany the player basically all the time, branch out and take others with them and not basically ignore the rest >.> and give each team member at least 2 different types of helmets, breather and full head. In parts of ME2, when my team was in an airless vacuum, I think that more than a simple breather mask would be required to keep them alive. Have P/R choices have more of an impact. IE: with a higher Renegade score, people start to be afriad of you and opens different conversation options, not just the "Greyed out intimidate/charm bits" and with Paragon, people respect you more, again, opening unique conversation bits

Remove the planets classified as "Poor" or "Moderate"(at least don't make them scannable unless thar is an anomaly), because lets face it, those are pretty useless, and maybe make it so that instead of a star cluster with about 20 planets to scan for resources have about 5 that provide a burst of resources every time the player enters each system, obviously, the more frequently the player enters the system, the less resources will be aquired each time. That saves credits spend on probes, fuel and time spent searching planets.

ME1 gave us access to Council space and a bit of the Terminus Systems.
ME2 gave us access to the Terminus systems and a bit of Council space.
ME3 should give us access to the whole galaxy.


to repeat what many others have been saying,
EAAAAAAAAARTH! (either through main mission or side mission doesn't matter, though main mission would be a bit more cool) bigger Citadel. Maybe not neccesarily massivly expanded, but re-add the presidium and a couple more Wards(adds in the possibility to be able to choose which part to land in. like Ward on Arm1 or the Ward in Arm3). and moar hub worlds (possibly even Earth).

BRING BACK THE ELEVATOR RIDES.



I'm kidding.

Keep around primarily Garrus Tali, Jack LEGION, Grunt, Samara/Morinth, Zaeed (assuming they survived the suicide mission) and possibly, Miranda, Thane and Mordin. and the rest, well, meh.
and better love interests for a female Shep in ME3, the ME2 ones were fairly, well, meh. The ones for a male Shep were much more interesting, but ones for a female Shep were not so. satisfy many people if Joker were one of those love interests. das for sure. and make the ship crew ALL recruited by Shep, not all through indivdual missions, but don't make them all Cerb or Alliance personnel, give each crew member custom outfit, not "rank and file" outfits. have non-team member Asari, Human, Turian and Salarian crew maybe even a Volus or Hanar crew member or two. Show the Galaxy what inter-species cooperation means! (And a face to face confrontation between Shep and the Illusive man would be kewl aswell) and maybe the possibility of Shep recruiting not just people, but ships to make a small fleet, can't control them, but more than one ship would be useful in a large scale dogfight. The Rachni should make an appearance as allies. The final bit should have Shep fighting alongside lots of people, ALL his team at once, as well as other allies. and not like in ME2, like where it's mostly cutscenes, but during gameplay where everyone is one the battlefield at once. Assuming fighter craft are added, have Shep's recruits not just be combat oriented, but otherwise as well. Pilots engineers, etc. up the team size to maybe 13-15.

Make the outfits (mostly the casual outfit) more customizable.

and give the player the choice (throughout the game) to either help Cerberus or the Alliance/Council. that would mean several different endings. DOn't make it like the P/R system, where you can have both. you either help one or neither.

the loading screens were MUCH better in ME2, though felt repetative when it was the same screen, used for a different bit, even though you knew that particular loading screen was for something else, (looking at you, Ilium)


and I beg BioWare to come up with a non-cliched ending. PLEASE nothing along the lines of "ancient secret from the Reaper's past that leads to their downfall" or "supervirus that infects them" or "Let's build a big and unneccesary space gun". something clever, something unexpected, something outside of the box, something to do with the Citadel relay?. After all, humans in the ME universe are known for outside the box thinking.

All I can think of atm......

#1533
arc117

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Let us read the codex during loading times!

#1534
Grizzly46

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arc117 wrote...


switch perspective from 3rd person to 1st person during combat and ditch the cover mechanic

Just to reiterate, first person ONLY DURING COMBAT. When you enter combat, the camera zooms into a first person perspective. After you you you kill everything, the perspective returns to third person.

I realize that this idea is probably a longshot and might be unpopular with many people. But before you reject, give it a chance! You might disagree with some aspects of what I say, but consider the overall idea. BW totally revamped combat after ME1, why can’t they take it one step further for ME3?


Why first person shooter > third person shooter:

  • 1st person increases player immersion
  • 1st person opens up a huge potential for differentiation and customization between
    weapons, difficult to execute from an over the shoulder perspective.
  • The cover system inherently and inevitably detracts from gameplay environments.
    Level designers are forced to incorporate boxes, crates, walls etc. into an
    area for the sole purpose of providing cover. These objects have to be
    distinctive enough that the player knows that it can be used for cover, and the
    result is sometimes an unrealistic smattering of conspicuous objects that don’t
    really belong.  An example in ME2 of what
    I’m talking about can be found at the entrances to the various mercenary bases.
    These outdoor environments, for those of you who remember, used a bunch of low,
    reddish rock formations for cover. They seemed very unrealistic and
    detracted from immersion.

    The cover system CAN be made to
    work, but it seems difficult and very limiting to level designers (as far as I know)
  • a system is already in place to determine when a player is "in" combat
    and when a player is "out of" combat. This system already determines
    squad respawn and whether or not you can holster your weapon, and could
    potentially dictate the switch from 3rd person to first
  • Many of the best, most immersive shooters are 1st person. Titles that come to mind
    are Call of Duty, halo, Bioshock, half life, Quake etc. Good cover shooters
    include Gears of War and Uncharted 2 (among others). However, GoW suffered from random rock walls everywhere (used for cover) that detracted from experience. The platforming aspect of Uncharted 2, and not the combat, necessitated third person.
  • The rest of the game, dialogue and non-combat, are already near-perfect and need
    not be changed
  • I believe the rest of the combat system, such as the power/weapon wheel, squad
    commands, and power-mapping, can translate to first person without  the need for too much tweaking.
  • Unfortunate Scenario: I get hit by a missile or a Harbinger biotic attack and I’m knocked out of cover.
    I don’t know when I’ll recover enough from the hit in order to get back into
    cover, so I frantically spam A. but instead, I vault over the cover and get my
    ass kicked while I’m exposed. Happens all the time.
Before you say it, I’m not hating on this game. I love ME2, and I would be perfectly fine if ME3 was still third person cover. And I’m not whining because ME2 it’s too hard or something. I just think that ME3 could be so much better as a first person shooter.

I have to agree with this - not only is a 1st person perspective more immersive, it is also easier in combat - I have lost count over how many times Shepard has concealed valid targets just because I, the player can't see it. This also goes for allies behind Shepard, but in front of me and also to make it easier to aim at something at the flanks of Shepard, but in front of me.

#1535
theeyeisblind

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mass effect: origins anybody?

lol the TC made me facepalm when he said " i hope ME3 isn't the end of the trilogy"

#1536
Agitharon

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Agreed with Darth_Griffin, specially bout the possible endings part, in which i would like to add one more to-be-avoided, (prolly some1 already said that) DONT make Shepard die in the end, and if possible, nor his crew members, at least by default. I really loved the Suicide mission styled ending, in which according to how well you knew each member's speciallities and how loyal they were to you, you could save em all, or even lose em all.

#1537
Farkingrouse

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Would be cool to have your own class build, Like have all the regular class's then a blank class so you then get to create your own from scratch like chose some elements from a solider, then some from a vanguard and so on.

#1538
JamesDBacon

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I'm going to go ahead and restate that I'd love a Volus squad member. Everyone would. Every one.

#1539
Doctor_Jackstraw

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While the mako had it's problems it gave a sense of place and scale to the missions that's sometimes lacking in new missions, I wouldn't mind seeing playable vehicle and shuttle craft segments in the next game.



Also I definitely preferred the old "integrated loading screens". Seeing an animation of shepard on an elevator just doesn't have the same charm as it did before. Once again it gave the travel between areas a sense of place, it added to the gameplay in a way that made it feel more real. Mass Effect 2 is definitely a more streamlined experience but I wouldn't mind seeing Mass Effect 3 stretch it's legs abit more and go wild with more of the mundane yet interesting aspects that drew me into mass effect 1.





It'd be great if the hacking minigames became progressively more difficult and tricky. the pin matching is alright but it's used a little more than it should be, the line parsing is great and really communicates the idea of a hacker, it'd be nice to see it expanded upon. the safe cracking minigame of the first on pc was good fun and was a definite improvement from the key matching. Messing with the storage cubes was interesting even though it only happened once (freaked me out when it happened because i was so used to the firewalls by that point) Personally I'd love to see 3 bring back all of the previous minigames as well as adding onto them. Silly stuff like that is amusing as hell.





I do dislike how the idea that a shepard would want to put away her gun and manual walk around appears to be forgotten. It's a fun little aspect of the role playing and something I can't resist doing while i'm exploring somewhere new. it'd be nice if you could toggle the walk, i also miss crouching (the role play thing again) having to pull out a gun before climbing over a wall is kind of silly (having draw weapon attached to USE isn't that effective on a PC, I'd rather just have it on sheath/unsheath weapon)



having storm on the same command as use is also annoying because sometimes while running i'll trigger the cover, a dialogue option, or a use command. allow us to split it into a separate command please.



i would also enjoy more contextual animations for terrain, and speaking of terrain it sucks that sheathed weapon animations have no falling animation. try putting your gun away in a mission and walking over a ledge, you default pose as you fall, or cycle the run animation. it really breaks the immersion.



The option to turn on permanent corpses would be nice. A portion of ME's audience DOES HAVE pc's that are more powerful than a 360 and would be able to handle having a hundred dead ragdolls littering the stage.



I also would like it if dialogue options had more indicative colors for thier functions (investigative style dialogue options being different from regular ones) although it could go the other way, as sometimes i feel like I "Might as well" pick the blue or red option because i won't get as much of a bonus from the others. the score tally....i'm not sure if making the mechanism a tangible value is a good or bad thing, not having it could increase natural responses, but then again knowing what kind of response you're going to give is a nice mechanic as well...



This might be sort of pointless but having slightly dynamic melee takedowns might be interesting...





Also while it's a little played out having a canine companion like the little guy that can follow you around in the krogan "city" would be kinda neat, although inappropriate for a specter to have on a space ship i guess.



Scanning is neat but there's not much to it. Planets all become the same size when you scan and you can't upgrade your actual scan tool itself (increasing it's range or being able to create beacons might help speed up resource mining) It'd also be nice if there were more frivilous purposes to mining. Also I don't know if it makes sense or not to be able to mine a gas giant. I don't really know....just add more to the planet scanning that is more than grid hunting for minerals. that part is fine but having just that same minigame (it doesn't really even change that much) and nothing else is a little tiring...





having a more easily readable method of viewing our armor stats would be nice, also the ability to save sets might be interesting. I wish upgrading was more of a mechanic than "Buy them all". Maybe a gun assembling and mod attachment mechanic similar to armor customizations? Also we should be able to manage squad levels from the personal terminal. And the more pointless environment interactions the better. (Let us assemble the model ships manually!)



Some space combat would be neat too i guess?





Also more customizable casual outfits, and more customizable outfits for our squad (even if it's just colors.)





One thing that's bugging me recently is how if you tackle missions a certain way the mechanical nature of how they're dished out becomes apparent. (Do all the dossiers, then talk to your crew to get thier loyalties, then do those) ME1 made it alot more ambiguous and I'd like to see a less formulaic approach to missions.





Also I don't like hunting the level for ammo clips. It's just silly. the heat sinks not working for every gun is kinda dumb since it means i can't actually pick a weapon I'm good at and end up defaulting to my crappy SMG when my Sniper rifle runs out of ammo. Maybe allow heat sinks to work on all weapons, also when you're "empty" it probably wouldn't be so bad to default to the overheat system of the first game in that situation instead of being unable to use your gun until you find more ammo. Maybe if the heat sinks act as a buffer to overheating instead of just being a number of bullets that they are in me2...



having previously selected dialogue options being grayed out would be a nice way to prevent conversations from doubling back on themselves so often. (I hate accidentally initiating a loop)



An indication of what the interupt will do (text next to the icon) might be nice. during the first interupt i ended up not doing the one that i would have prefered doing (Shoot the monitors) because I thought shepard was going to shoot the quarian instead. Sometimes it's unclear and it causes me to be reluctant because I don't know what shepard is actually thinking, kind of a disconnect from the insight that the dialogue wheel presents.



Also bring liara back for 3. I get why she wasn't playable in 2 but shep gots ta get her mack on and kelly just don't cut it.







also please have mor buttzz. lots and lots

#1540
Doctor_Jackstraw

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Also no. first person would totally suck during combat. this is an rpg as well. Part of the advantages to third person is that you can get a better sense of what's around you, almost like a "sixth sense" that allows people to know thier immediate surroundings without looking at them. Plus it lets me, the commander, keep a better eye on how the battle is going.





also forget a volus squad member, I want a HANNAR.

#1541
billcaster

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For better viewing, and follow I suggest someone quotes or gathers these ideas into one post mess. then If there is any changes in idea, the person wants to change just quote that part then write his/her ideas then the person that gathered before will change it if necessary. So everyone know what suggestions are already posted, and if BW staffs pass by(the chance is low, but who knows), it will be easy for them to get info from the fans. As the result every time we visit this thread there will be only one post mess. So anyone gonna do this, someone visit this thread regularly? b/c I can't. And we have to do this ASAP. Is everyone ok with this?

#1542
K4mrr4

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First of all: loading screens are very well designed in ME2 and light years over the ones in other games (they're contextual with the story and place you are at in the moment), but it really takes away from immersion. So I think a mix of "elevator rides" and cool loading screens will be great. I'll explain that. It's obvious that having all those elevator rides in ME1 was actually quite annoying (why there're elevators running in Ilos if not even Vigil have power enogh to run propperly?), but you could use hallways to do the loading while the character goes through (this is used in other games), or use small videos as loading screens showing Shepard and her squad going from one place to another. Of course those cutscenes had to be also contextual. I think that using the "elevator ride" concept is the best idea, just don't make it allways to be an elevator, and make your partners to chat more often. In ME1 they only spoke while in the citadel, it'd be just great to have my teammates chatting in the elevators throughout the entire game. As for not using elevators all the way long, mabe you'd go to another place using a flying car, or take some mechanichal stairways to go up or down. The idea is to make the player feel that she has actually gone phisically from one place to another, that the character wasn't just teleported there. That'll make the player feel the world more expansive, more coherent, and that'll help make the game more fluid.

Second: please add an option to disable the help tips of the game. I really hated them. What's the point in reminding you to change ammo type when you're fighting the final battle of the game? Is the player supposed to be so stupid to not knowing how the game works that long? I know the tips can help, specially at the beggining of the game, and that they'll do the trick as a tutorial in the first missions. But there's no point at having them popping up all the way long. Just add an option to turn them off (not that hard I think). Actually please add this option to ME2 too, it really ruins the whole gameplay experience to having those silly pop ups showing up so often.

Third: please make the main story of the game more interesting than in ME2. Actually, for this point, the best way to do it (I think) is to mix up ME2 and ME1 mechanics. Story in the first game was so exciting: the whole galaxy was at stake, Saren could find the conduit at any time and screw all the organic life in the galaxy. In ME2 we just don't have this urgency until we're really near the end, and then you just finish the game in a couple of hours. On the other hand, characters are much more interesting in ME2. More dialog lines, wich are better recorded, more emotive relations even with non crew members (really loved how Wrex welcomes you in Tuchanka). That's really awesome, so keep going with it. Just mix these things up, and the game will be a lot better.

Fourth: regarding gameplay mechanics, ME2 is a lot more fun than ME1, but you could also make some improvements using some concepts in the old game that were kept a side in the new one. Like the inventory. In ME1 we were overwhelmed with equipment, we didn't really know what was best and it was really cumbersome to manage the whole squad. But in ME2 we have just the opposite concept. Armor really doesn't matters in other way out of how the character looks, and the weapons are very simple to manage: there's one that's best an that's it. And we can't manage the armor of aur crew members. So, I will change this by letting the player choose the armor of the teammates, just as you do with Shepard's outfit, let you customize their mates' armor too. And maybe add some variety in the weapons, just throw in some that are best in certain situations than others. Or maybe an assault rifle that's really powerful but it sucks in accuracy, as an example. Just give back some of the feeling of choice we had before.

And last of all (but actually the most important issue): TAKE THE MUSIC BACK. One of ME1 greatests assets was its music, and the fact that you listened it playing all the way long. Every single time and place had it's perfect music attached to it. ME2 lost that. Yes it had lots of little ambient sounds the old game didn't have, but screw them and put back the music. Or even better, mix both ME2 ambient sounds with ME1 great music and it'll be just great.
The music of ME2 is really plain and it has by no means an important role in the game experience. I can't recall a single music piece from the game, while I remember perfectly almost every song in ME1: the music of the Normandy, the Citadel, the Ilos song once you've talked to Vigil. Thinking about that makes me sad, since ME2 didn't have that. At all.
I'll pick up some examples for you: when you first played ME1, in the very first moments of the game, when the Mass Effect main title song starts playing, and then when you see Shepard going through the normandy high deck and the music goes in crescendo. Man that's awesome! On the other hand at the start of ME2 you had the Normandy popping on the screen, and the music just says "hey, I'm here. Not like anyone cares at all..." What's that? And another example (and the worst part of ME2) is the credits. Remember when you first completed ME1? The credits started showing up and then the Faunts' song started playing. The transition from game music to credit song was just cool. And the song fitted its role perfectly. I remember been staring at the screen like a fool while listening. And that's not the best part, since when Faunts' song ended the Mass Effect main title started playing so you had music playing on the whole credits' length. I had tears flowing down my cheeks, I swear. Then, what we have in ME2? a just plain orchestral song. It's correct, but it's just not good enough. And the song don't even last long enough to keep playing while the credits are showing themselves, so you end up seeing some letters on the screen and not music playing at all.
So, this wouldn't be so bad if ME2 wasn't a sequel of ME1. But when you have a game with one of the best (if not the best of all) soundtracks ever, having its sequel with so plain music just makes me angry. Bioware, you just have one of the best videogame music composers (Jack Wall), so why you let this game to have a soundtrack so much awful? Gosh! you made it really good with ME1, why ME2 is that bad?

Those are my major concerns about the game. Sorry for the words' wall, but I needed to say all that.
I also have to say that I enjoyed playing ME2, and that it's improvements in gameplay, graphics and overall atmosphere (leaving the music apart) are just great assets to the saga. In fact I actually think that you could arrange most of this issues I've said with some patches, tho the music will need a high degree of investment, thus improving ME2. But the idea is to give a list of things to have in ME3, and that's what I tried to say with the post.

Giving a short resume of things:
1- design the loading transitions so the game feels more cohesive.
2- allow the player to disable the help tips.
3- improve the main story so the game feels really epic again while keeping in-deth characters.
4- keep up the good work with the gameplay, and maybe add some new features that improve the customization level.
5- TAKE THE MUSIC BACK.

Thanks for your time, and sorry again for the legth of the post.

Modifié par K4mrr4, 19 février 2010 - 02:01 .


#1543
KristiKitti

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First off with rewards to the OP remember they warned us this wasn't going to be the same. More combat and what not. It went from an RPG to technically an RPS..it still worked fine, it still played like an RPG. i'm not too sure where your issue was from this.

Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)

Dont agree here, the reason I dont agree is very simply. Technically we're suppose to be carryovers from ME1. even thought we die at the beginning of 2, they bring us back as good as we were before WITH upgrades. thats what we're told. I dont know about anyone else I was 50 when I transfered my character over. Not only that but I was pretty well bull in a china shopping my way through the geth. course my gun had a lot to do with it, but going into 2..I SHOULD be able to bull in a china shop my way through. it says level 15..technically thats actually 65...or 75 for those of you who hit 60 when they transfered. The level doesn't even quite begin to show just how powerful we're suppose to be. yes we died, but they brought us back stronger. Also i dont know about you but I have plenty of challange, especially how certain ammo doesn't do quite as well against others.


Bring back the Inventory (upgradeable sizing)
Part of me wants to disagree, but at the same time, part of me says heck yeah because I found even doing all the subquests, I needed money for upgrades to be bought. more ways to aquire money would be nice.


Upgradeable weapons/armor (The NEW fasioned way)
again I respectfully disagree, I LOVE how the upgrade system works, I dont have to worry about upgradeing every single person its just one and done. that works for me. My problem is more that we need more SELECTION to choose from. counting the rare weapons, there's 4 assult rifles, 4 shotguns, 2 subs, 2 handguns, 3 snipers, and a whole mess of heavys. lots of focus on heavy weapons, not so much on convential weapons. we could deffinately use more convential.

Where did the vehicle go!? Please. . . Give it back!!
Its in a DLC, and its better than the mako we all HOPE..that darn APC
was a really not so great car. handleing was horrid and it generally
needed an overhaul. Also the fact we were stuck it in practically over
half the game was a downer. we dont need it back THAT much..some of it yeah it might be nice..but as much as we had? no thanks.

Please, Make the citadel larger.

this I also dont agree with, keep in mind that we're suppose to be outlaws. the feeling I got even with transfering it, was that the citadel thought I was a raving lunatic, they have fully embraced out of site, out of mind, and your delusional. Opening up teh citadel doesn't exactly ring true with the fact that everyone looks at you like a traitor. remember cerberus is NOT like, so being able to roam to a lot of the citadel doesn't strike me as being all that good of an idea.


While doing missions, make them less linear.

errr no. see making them linear got us to the action faster, we got into the story quicker. now there's no longer going nine miles out of hte way trying to find where you gotta go only to find out oh wait..its on the OTHER side of the zone..keep it right where it is. the story keeps moveing and you dont get sidetracked and lost on a planets surface or inside some creeky old building.


Keep the Normandy just as exploreable/vehicle

nope...again if you listened to EDI explain the reason you can't go down in the ship is because there's too much mass. i'm sure a workaround will be out when the DLC tank comes..and hopefully plenty of yummy new missions but...we dont need our normandy landing like a sitting duck waiting takeoff.



More Normandy fights!

this...ill agree with actually. for all the upgrades and the advanced technology more air combat fights would be great. it doesn't have to be something we control, but we didn't see a lot of return for our upgrades other than they being nessecary to save the lives of our crew..while important for part 3..it would be equally nice to see more of it.


okay now done addressing teh OP's comments..

there's only 2 more things i'd add in. first if our actions counted one of the first things i'd say is get us back into our specter gear. We're suppose to be specters but yet we dont have access to our gear to do so. the cool guns (could add armor to it as well) its just not there, and I think it needs to be.

also the full suits are cool but let us break'em down a bit or customize them with colors..the tereminus armor was really nice..the helm meh...but the rest of the armor was nice. for my solider its great..but I doubt i'll be useing it with my adapt since it doesn't really offer much help with biotics.

the only other thing I could say is I like the short quickness of the missions..but i'd really like more of them. to help add some more play into teh game. hopefully with the DLC's that'll be addressed.

#1544
twshannon

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I know lots of people play this game for different aspects.  I play for the rpg aspect but do enjoy a fun combat system.  That said:

I would like the squad members to react with each other more.  Its one thing to hear a variety of comments on the elevators and peanut gallery references, and get the occasional cut scene of cat fighting on the deck.  Its a small ship, the crew should interact more.  That might include being promiscuous with each other, reaching various issues or resolutions with each other that I might be brought in to.  It would be nice if they came to me some times with their problems and perspectives on things, possibly creating different missions or storylines by doing so with key elements of my input.  I realize its a lot of writing and more conversations but it would make the crew, squad people around feel more complex and in depth.

More interaction, repurcussions, reactions from the main groups I really interface with, Alliance military, Council and other spectres, Cerberus and/or groups I've forged relationships with STG for instance.

I really really like seeing reactions to my missions, like Feros and Novaria, keep those coming please, more, more.

I'd like a bit more breadth in the paragon and renegade actions.  I love the cut scenes but others have said, Renegade shouldn't always be rude or mean, paragon shoudn't always be the better choice, etc. And I'd like more reactions from npcs when I do them if it is appropriate.  Enough that it might put me into a whole different dialogue track with someone.

Mission completion creativity, I'd like a little more variety then shoot things, keep moving.  I like shooting things, but if I could complete a mission by sneaking around a hidden alley, gassing the guards in the room after hacking the security system and rerouting the guard dogs to kill the bots that would be a win situation for me.  Then I could choose.  Perhaps a biotic would have an opportunity to complete an information with a unique use of biotics, an engineer with tech etc.  They could still shoot things if they wanted to go through a mission like that but alternatives would give more meaning to alternate skills and maybe be more fun for people who like some variety or a different challenge.

I preferred the older skill system to the new.  More variety, more choices, more of a "feeling" of accomplishment.  While the inventory system either way isn't as important to me, making my character feel like my character, is.

Visual customization for team members and Sheperd.  Both Mass effects could use a boost here.  I chose to wear the Dragon Age armor here, which is a customization in and off itself, but I'd really like more visual variety to my armor.  Keep the static bonuses but allow us to purchase or find or be rewarded with pieces that look cool.

I thought the music in Mass Effect was done better than in two, well except for that nightclub on Omega.  The clubs in general are pretty good, but the thematic, and epic background music could have been a bit more epic and thematic in ME2.  Audio does enhance a game quite a bit for mood scenes etc and I think Bioware generally does a good job with it.  But it can be better.  (For instance Planescape had a musical score that still haunts me)

You gave us email in ME2 (loved some of the spam) would have loved a way to reply to some of them.  My LI was Kaidan and after feeling my guts kicked out on Horizon, getting his email and not being able to reply, explain or even just express myself was painful.  Even making some journal logs or entries he might have been sent before heading into the relay, something to get some reactions, even remotely would have been nice. 

For that matter, having a few cut scene with either LIs or past members of the squad that we could see what they are doing or be intrigued or drawn back into their storylines would be absolutely wonderful, and a good way to keep those connections flowing.  For instance if I saw a cut scene after some timed or triggering event that showed Liara reminiscing about her dead friend while killing a shadowbroker agent I'd have been even more hyped about going to see her.

Having an npc become a more relevant or major figure through certain of your choices in the storyline.  Perhaps seed ME3 with some recurring characters that aren't squadmates and we have the option of certain storyline decisions to elevate them, make them a background crew member or something.

Find additional ways to gain minerals for research or items for inventory (whichever way you go).  For instance have a mako or scanning or some third alternative I haven't thought of but allow for acquisition missions like rescuing a freighter in space from pirates and gaining the goods in the hold, or finding a huge stache of minerals on a world someone else has already collected, something equivalent to surveying a whole planet to depletion.  Possibly even searching for or being given missions through a mercenary contract or something.  I think its variety that keeps things from becoming too boring.  For instance if you had done the planet scanning AND mako like thing that creates variety that people are less likely to complain about.  Add in some aquisition missions plus normal loot in missions and you have enough to keep people interested.

Allow for physical and intimate relationships that aren't necessarily "romantic".  I'd have loved to let someone cry on my shoulder, hug some people, go shopping with someone, get a present for squadmates etc, something that adds to the relationship in addition to loyalty missions.

Fantastic quality of story writing and voice acting, please maintain that, will give you monies...Image IPB

#1545
Arbiter156

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hi guys im new to the whole forums thing so im gonna waffle a bit here

Mass effect 3 wishes

Weapon types

Standard - same as the ones in ME2
•Effective against health and armour and tech armour
•Weak against shields and barriers
Example: avenger assault rifle

Advanced- 200-1000 round clip size overheats when fired continuously
•Effective against shields, barriers and armour
•Weak against health and tech armour
Example: lancer assault rifle

Energy- energy based ( charge instead of clip)
•effective against shields, barriers and health
•Weak against armour and tech armour
Example: collector beam rifle

Armour
•All armor provides armour and shields
•many different armour sets can be bought or even ( rarely ) found
•All armour parts can be fitted to any armour
•All armours start off at grade 1 and the grade can be increased by 
using resources. Each grade slightly increases the armours stats. The 
max grade is 10 no armour is worse than another they just have 
different strengths and weaknesses
•semipermanent upgrades can be applied ( max of 3 )
These include shield battery, ablative coating ect
•Upgrades also have grades which can be increased
•Weapons also have grades which can be increased
•Weapons Can also have upgrades added

Weapon/power wheels
• the wheels now toggle on and off using LB and RB respectively 
( hold to toggle, tap to use mapped power)

• all squad members have 5 powers from the start another is unlocked 
when loyal

• the ammo type power is moved to the weapons wheel and now cycles 
through the different types by tapping A on the icon

• the teams status is displayed in the same way as the enemy health 
bars
They are shown along the bottom in a line with a picture of their 
face, a small weapon icon and a bar underneath to show the power 
recharging

Leveling
•XP is earned by killing enemies, hacking data, completing sidequests 
and other things

•the player levels up upon gaining enough XP not by completing 
missions

•the player can reach a max of level 40 in the first playthrough and 
unlocks levels 41-60 in the second playthrough

•Enemies also have levels which are taylored accorrding to the 
difficulty

• 3 points are awarded upon leveling up meaning there is a total of 
180 points available

•the players has 10 talents which can be leveled up with space for 2 
more on the second playthrough

• talents now have ranks 5 and 6 available which further enhance the 
chosen evolution of the talent
This means a total of 21 points can be alocated to a talent

•additional points may be aqiurred by finding and completing secret 
missions or subplots

•ammo types are now combined into one talent ( the player starts of 
with one ammo type and must find/aqiure/buy the rest.)

• squad members gain a new ability, weapon type and ammo type when 
they become loyal.

• the player can now add points to talents regardless of how many 
points they have e.g 2 points can be added to rank 6 of a talent, this 
allows the player to have greater control of thier abilities

protection/health recharge rates

Health. All classes can upgrade to have health regeneration but only 
the soilder starts of with it the player can use medi gel to heal 
themselves and the squad at will. Medigel is also used up when using 
unity

Armour. All classes have armour but tech armour is a power only 
available to certain classes armour is resistant to biotic attacks but 
weak against tech attacks. Armour doesn't recharge on it's own it 
repairs itself during combat by draining the players stock of omni gel 
at the rate of 2 points per second
The player can have a max of 1000 points of armour and hold a max of 
3000 omni gel. Upgrades and talents can increase the rate of recovery 
and reduce the drain on the omnigel stock.
The squads armour also recharges using the players omnigel. Armour 
doesn't recharge if the player has no omnigel.

Shields are available to all characters and are determined by the 
players armour suit and upgrades (just as armour points are). The 
player can have a max of 1000 shield points
Shields are resistant to gunfire but weak against tech and biotic 
attacks
They auto recharge quickly in battle and do not require any energy or 
resources.

Barriers. Available only to biotic classes they are incredibly 
resistant to gunfire and all ammo types and are immune to tech attacks 
however they are easily destroyed by physical forces or biotic 
attacks. The player can have a max of 1000 barrier points. Barriers do 
not recharge and must be manually used by the power wheel.

Medigel and omnigel are found in crates and by killing foes.

Economy/tech research terminal

Credits are found in very much the same way
Shops now sell weapons, armour, upgrades and even vehicles
The research terminal no longer upgrades weapons or armour but it does 
upgrade the ship, vehicle and prototypes

Squad members can now have their armour customized in the same way as 
the player.

Armours can also be switched between light, medium and heavy modes

The inventory is autocleaning so the player doesn't have excess weaponry
The player and squads equipment can be changed on the ship but not in 
the field.

wow thats long for a first post.

#1546
cruc1al

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eternalnightmare13 wrote...

Do NOT use the cliched and tired ''ultimate sacrifice'' for the ending where Shep sacrifices himself for the greater good. 


+100

#1547
Fox200x2

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cruc1al wrote...

eternalnightmare13 wrote...

Do NOT use the cliched and tired ''ultimate sacrifice'' for the ending where Shep sacrifices himself for the greater good. 


+100


 Man, the ''Ultimate Sacrifice'' should be based on player choices. Shepard (Paragon) has deep marks in the galactic. If he's going to sacrifice or not, is something that should depend on the choices of each player.

Shepard as a martyr can be fantastic. This accentuates the drama.

Thanks.

#1548
tmacairjordan87

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I haven't read this whole thread but if it's anything like the forums here were immediately after release, please don't listen to most of these people Bioware. They still think wrpgs should be like they were in the 90s (aka, boring and with terrible combat).



The only thing I'd like to see completely changed in 3 is the sidequest/exploration system. When I play a game like Oblivion/Fallout 3 I love exploring the land, never knowing what I'll find. For whatever reason that feeling is non-existant in the Mass Effect games. Exploring the galaxy should be fun and exciting.

#1549
catelee2u

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thetruefreemo wrote...

All I want is now is to have squad mates with customizable armor and heavy weapons. Just a big team of Shepherds. I want to see more alien home worlds which also means I want to land on earth and maybe mars. I want to shoot more pijacks. I also want ammo that makes people disintegrate again. Oh and I want navy blue and black as Pattern colors for armor. Ooh make guns paintable too.
Make the Normandy paintable. Make anything that can be custom customizable.


OMG no I'm still daily living with the guilt of shooting pijacks. I am so sorry you furry little bundles. It keeps coming back to haunt me. They are so cute.

#1550
Seraphael

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I disagree with almost everything in the original post.

Seems to me the original poster places more emphasis on an RPG as a micromanagement game rather than as a game with actual roleplaying. Massive numbers of class levels and loot is counterproductive to true RP. The micromanagement bit was traditionally implemented  for games that have no ending, like pen & paper RPG and MMORPG. It isn't needed or wanted in a cRPG, at least not by me.

I'm an old RP-purist and consider ME2 the best ever RPG (only rivalled by BG2). Gone are the bits that make no sense from a realism point of view. If the game elements aren't plausible - then it, in fact, diminishes roleplaying which relies on immersion. The ME2 shooter combat is awesome and a huge improvement over ME1, not to speak standard RPG-fare.

My own wish-list for ME3:

1. More conversations with crew. More combat banter and mid mission party interaction (some with cutscenes).
2. Continuation of chosen romance (Jack must come back!). Please don't force us to start from scratch yet again.
3. More instances where good (paragon) choices yield bad result (either immediately or down the road).
4. Clear plot branches for paragon/renegade play.
5. More organic feel to urban areas. Let some NPCs wander around.
6. Enemy boarding Normandy and undercover missions where armour and (large) weapons aren't available to Shepard/team.
7. ME2 planet survey is preferrable to the ME1 mako-rides that put me to sleep, but further improvement is possible.
8. Combat: Considerably larger amounts of enemies at a time (some instances). Larger battles in background while fighting.
9. If a teammember falls more than a certain number of times during mission, he/she/it must spend time in infirmary.
10. Reveal humans as protheans or older (extinct) race. Or as a genetic experiment of such. Trigger latent abilities (my powertrip wish). =]

Modifié par Seraphael, 19 février 2010 - 06:52 .