Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#1576
Freddie Arizona

Freddie Arizona
  • Members
  • 24 messages
1.Personally, I do not miss the Mako at all. Hammerhead might be ok, we'll have to see.
2. Weapons and upgrades in ME2 are great. A few more weapon options would be nice, but aren't really needed.
3. 11 is the perfect number of squadmates.
4. Have missions spread out in the terminus systems and citadel space. Earth would be nice.
5. Get rid of fuel management,
6. Shepard as a double agent for Cerberus and the Council. Renegade's true loyalty is to Cerberus, Paragon's is to the Council.
7. A volus on the Normandy. I don't care what his job is, but I want one. (Edit: Bonus points if it's Din Korlack)
8. An Elcor villain. "With ecstatic satisfaction: ...And now, Shepard, you will meet your doom."

Modifié par Freddie Arizona, 20 février 2010 - 05:00 .


#1577
arc117

arc117
  • Members
  • 10 messages
Elevators and ME2 load screens are both terrible. Elevators = boring, increase load times because engine still needs to be running. ME2 load screens get old quick.

SOLUTION: LET US READ THE CODEX DURING LOAD TIMES!

#1578
arc117

arc117
  • Members
  • 10 messages

Freddie Arizona wrote...


8. An Elcor villain. "With ecstatic satisfaction: ...And now, Shepard, you will meet your doom."


haha
he could have hanar henchmen!

#1579
ChristianTroy

ChristianTroy
  • Members
  • 20 messages
I may not be original guy but hell! Give us coop in ME 3 :-) I mean Shepard always have 3 squadmates with him/her. Why not let them be another human player? Increase ammount of enemys (but the end of ME 2 is kinda telling us that there will be lots of bad guys to kill). What if Bioware will allow us to join to our friends's games with our own Shepards? Ofcourse they will be like nameless and stuff like that but still it'll be fun!

P.S. And PLEASE! Bring Jack back!!! Not like Ashley / Kidan / Liara in ME 2...
P.P.S. Put all codex entrys into loading screens... not a good idea I think. For me loading is quick so I don't see all that transitions till the end.
P.P.P.S. And bring back Grunt & Garrus :-) Thanks.

Modifié par ChristianTroy, 20 février 2010 - 05:23 .


#1580
Jakey232

Jakey232
  • Members
  • 17 messages
I hope Mass Effect 3 allows you to keep everything you collected throughout the campaign of Mass Effect 2 such as weapons and upgrades. Also I think the max level should be higher than level 30

#1581
Guest_ODST Solider_*

Guest_ODST Solider_*
  • Guests
I would like more main story missions and less empty planets. Also I would enjoy a huge conflict/battle between your ME1 love interest and your ME2 relationship, Tali vs Liara.

#1582
HANZ1990

HANZ1990
  • Members
  • 33 messages
make the maps bigger and open but not so big that we need the mako i was thinking some thing more like an ATV.

#1583
ExodusRex

ExodusRex
  • Members
  • 34 messages
I want the next Mass Effect to be the "Citizen Kane" of gaming. Please to spend the entire EA fortune on making the game and send me a copy early so I can tell you whats wrong with it, so you guys can fix it before release. I am an expert and have played games for forever and a day. I want love, laughter, and loss to race through my nervous system all at the same time. With this next game, I want it to be so good, many people would gladly pay double the price to own it.



LOL.

#1584
Guest_PureMethodActor_*

Guest_PureMethodActor_*
  • Guests

m2iCodeJockey wrote...

4. For the love of Keela, I want my spacer femshep to go see her damned mom! Actually, I'd actually like to see that as DLC for ME2, I imagine femshep being treated like a teenager by her smother:
Hanna:"Bunny (nick-name,) You should find someone nice and settle down."
Shep: "Dammit, Mom! I'm not 21! I just saved the Milky Way twice!"
Hanna: "... I know. You didn't come home the first time. David called me. I don't know if I can go through that again. Someone else can do it."
Shep: "Mom,I have a strong team. It's not luck. We're coming back.... If we don't... It won't matter anyway..."
Hanna: "Something that frightening really exists?"
Shep: "Not after we're done. I'm gonna blow them to Hell-and-Gone!"
Hanna: "...So tough, (my little Bunny!) You sound so much like David when he was young. ...When am I ever going to see some grand-kids?"
Shep: "About that... [I'm seeing/I had been seeing/this is] [an Asari Information broker/a Turian vigilanty/an insane biotic ex-prisoner/Captain Alenko/a teminally ill assassin/my executive officer/my ship's shrink, Kelly Chambers.] [We're happy/we don't get get together much anymore/but, I lost him|her at Virmire/but, our careers have separated us.][Two years was a long time to be out of the picture and we've grown apart.]"
Hanna: "[I see./I'm sorry.] [He's cute!/But he's a Turian... Well, they do have... reach!.../I'm glad you're happy (no grand-kids...) ]"
Shep: "[Thanks, Mom!/Image IPB/Dammit, Mom! I just spoke to someone last week who was worried about being seen as a baby-making machine!]"
Shep's LI (if present:) Image IPB...
Shep: "[Mom! Don't check out my [boy/girl friend!]]"
Shep's LI (if present:) Image IPB/Image IPB/Image IPB/Image IPB...


No, wait, that was my life. Nevermind...


lol this would be extremely hilarious for the spacer Shepards if it was included. I approve :D

#1585
Evan K Hustle

Evan K Hustle
  • Members
  • 3 messages
Honestly, my wish list would simply be for BioWare to keep up with what they've already been doing, excellent story telling. But I would ask them to focus on certain areas. I think that gameplay wise, ME2 did just about everything better than ME1 and have either completely removed or revamped some of the weaker spots. An overhaul for ME3 gameplay is not necessary. I never really enjoyed the inventory system from the first game and always thought it was hollow and lacked character personalization. Heck just being able to change colors on our armor is more fun than ME1's entire customization. It would be nice if we could do the same with our squad in ME3. Removing Mako was the right thing to do, shuttle is an improvement. I don't know why people are complaining about loading screens, that's just a silly thing to gripe about. But if it matters to anyone at BioWare, I prefer the loading screens to the elevator (which was a good idea on paper). Maybe two additional minigames for hacking and bypassing for a little more variety. I would like to see more of the characters from ME2 make it to ME3 if not all. I invested alot in those people (same in ME1) and I would prefer that they need my help in ME3 and vice versa. But I would really LOVE seeing more story and character development with Samara specifically, and, of course, a romance quest. I was hoping that fleshing out her character isn't a complete tease. I also would enjoy if at some point, a romance quest will have more weight and depth. It doesn't have to be the sims, but giving us a little more than a cutscene ( not a complaint) would be the right direction to go. I won't bore you anymore with my humble opinions. Thanks BioWare for a great experience. You've finally trumped KOTOR.



Image IPB

#1586
Temperizer

Temperizer
  • Members
  • 1 messages
One wish and one wish only. Fix the freaking 1 minute load times. Find a short cut something; I don't care if you have to go back to 8 bit. If I'm going for insanity; I don't want to spend more times looking at a damn ship schematic than actually playing the game.

#1587
Evan K Hustle

Evan K Hustle
  • Members
  • 3 messages
Guys, complaining about load times has got to be the least helpful criticism ever. I'm grateful that they made the effort to make something for us to look at/ listen to/ watch besides a black screen that say "Now Loading". I'm sure if they could, they would do away with them. Have a little patience.

#1588
ROBOWAR

ROBOWAR
  • Members
  • 9 messages
Image IPB I agree with the Normandy mods being rather pointles in me2 all that work for a few minutes of smoke and mirrors and all i get is a better ending but for what its worth Mass Effect 2 was AWESOME.!  I like all the changes they've made and would enjoy seeing the new stream lined sort of closet system for moding shepard shifted over to the crew in Me3 so we as a gaming comunity can see the results of are mining and very expinsive researching labor in action as im sure bioware's employe's enjoy seeing the fruits of there labor as well.Image IPB
                                     


PS. I hate the moon bugie in ME1 and i was so happy to see it rotting on the dead planet I used it as my desktop  wall paper.Image IPB

Modifié par ROBOWAR, 20 février 2010 - 07:59 .


#1589
neololilove

neololilove
  • Members
  • 12 messages
jack's daughter as a flying baby girl with super biotic powers and a vorcha teamate.:alien:

#1590
Samchetcuti

Samchetcuti
  • Members
  • 4 messages
1) I would like them to get more of the RPG elements back, i used to love customising weapons for myself and my Squad.

2) Personally i liked the elevator rides lol, the squad mates would start talking between each other and the conversations would be fun to listen to. Plus there would be the news playing also.

3) I liked the MAKO too lol

4) More exploration would also be awesome ! i was really annoyed at the Citadel in ME2 >:(



All in all though ME2 is an amazing game, an improvement over the 1st game but as I said b4 the 3 needs to get its RPG elements back.

#1591
priest8

priest8
  • Members
  • 15 messages
ME2 was awesome but there are some details bothering me:

arc117 had a point - reading the codex would be better than waiting in elevators or watching the same loading screen all the time although the loading screens look awesome.

No matter where I went with Legion no one was really botherd with an active Geth walking around on the stations and planets. (never tried the quarian fleet)

Scanning for resources was boring. In ME1 I hated searching with the Mako for resources but it was more entertaining  than in ME 2.

Research lab: Why only opening the research lab when you recruited the salarian? You are backed by one of the most resourcefull organisations. The research lab should be always open.

Inventory system improved the game flow but was no real inventory system - it was pointless just to choose from two weapons. I don't want tons of weapons but having only two options was not really a good choice either.

Choosing a outfit was a good idea but its the same as the weapon choice pointless. Same system like sheppard armor would be awesome.

I want uniforms. I want to see them in my team colors. I don't care being on a civil ship. Any other member of the crew has a uniform. Shepard is ex military after all also he would want some order - even on the paragon path. Also I can't remeber how often I shot at Garrus only because some of the other Turrians had a similar armor.

Improvement of Normandy were pointless - I always researched them but I did not actually see a difference the normandy still crashlanded - I thought improving it would really make a difference.

Garrus said that he improves the weapons of the ship when he doesn't want to speak with you. At least I want to see the improvements in game or has to speak to me more.

Possibilities to improve the weapons with some kind of mods where you have to make a choice. For example you have to choose between better accuracy and firepower.

Better Teammates. For missions I always choose the guys with the most firepower. Guys like Tali or the Salarian don't really make a difference.

More speeches - I just love them :D

It was mentioned very often... but please no multiplayer. this game is single player please just concentrate on improving the game not adding features which were never intended for the trilogy.

A Rachni in the Crew would be interesting

Please don't make the choice for the final attack like in Dragon Age. (You had to kill all the elves to get a Werewolf army) I want Geth and quarians fight side by side not to destroy them only to ge the sympathy of the other race - wouldn't look good on a Paragon path.

#1592
biomag

biomag
  • Members
  • 603 messages

Taxonomical wrote...

NeoGuardian86 wrote...

the linearization is one of the things i really really liked in ME2.
it allowed the player the freedom to choose what part of the story to go through.
This also allowed for the Bioware guys to set the tempo for each level.
so while most side quests felt like you were being guided, there was far more story action going on, of which the player could take either way.

Makes it easier on the Bioware developers, and allows the player to have full control in telling the story the way they see fit, and Bioware to tell a stronger story. only people who lose are people who want every level to be this big open ended deal.


Total agreement with NeoGuardian here.

I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.

The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog. Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly, and I like it better now that all of my equipment gathering is done at the research panel in Mordin's lab. It's faster, simpler, and keeps the downtime to a minimum. I can go on a mission, get back, feed my fish, talk to my love interest and then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.

About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.

Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights, making things quicker, faster, and controlling the flow of the game. You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.

The "thing" about experience levels: No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.

I do agree with you about the Normandy fights though. Getting a chance to dogfight with enemy ships would make my day!!!!



Perfect answer to the original post. Signed.


ME 2 is my favorit RPG because it has its focus on the most important part of a RPG: CHARACTERS and STORY! While more customization would be more fun, I for sure don't like those game where you are forced to take specific gear as its the best ingame. Colossus for exsample was the most powerful gear in ME 1 and I hated the look and never used it. Scorpion was the armor I liked most, but it was pretty weak, so I went with something else. Keep such borring inventory parts out of the game.

ME 2 was the right step of development for this series and I hope BioWare isn't going to rethink their changes and go back to ME 1.

#1593
RobbertDewulf

RobbertDewulf
  • Members
  • 110 messages
Am I the only one to hope that we have Miranda available again? It's probably one of the best characters in the ME 2, with a great voice and a great background story that really could be explored much more in ME 3.

And, it's quite a Romance partner, not?

Surely is the character that should be brought through to ME 3, and available for the crew.

Modifié par RobbertDewulf, 20 février 2010 - 10:13 .


#1594
superimposed

superimposed
  • Members
  • 1 283 messages
No more scanning, please...



I liked gathering materials for upgrades, but having to scan was just a pain in the ass. It really took away from the game. Considering you have the entirety of Cerberus behind you, is it too much to ask for them to get a mining team down to these places?

#1595
Almightypmj

Almightypmj
  • Members
  • 2 messages
Give me experience for each kill I make rather than each quest I complete. Then it wouldn't take me two play throughs to reach lvl 30. (seriously, I did every thing I could think of in the first play through to get experience.) Also, then you could afford to add a few more skills or abilities in the squad screen.

#1596
DirtyCleo

DirtyCleo
  • Members
  • 46 messages
The Illusive Son should be voiced by Charlie Sheen, who should also voice the leader of the space hamster armada.

Modifié par DirtyCleo, 20 février 2010 - 11:18 .


#1597
DaveTheJackal

DaveTheJackal
  • Members
  • 238 messages
At the moment we SEEM to have conversations based on the higher of
either Renegade/Paragon. This tends to push players towards trying to
choose responses of one sort so they get better response options.

How about (for ME3) a third type of option, I call it 'balance', which is
based on the lower of the two, thus rewarding players who choose a
balanced path through the game?

The reward to choosing such options would be a boost to the lower of the two sides of the character.

Of course, unless they want to make it a very difficult option to get, the
thresholds for such options should be lower than for other options, but
it'd still be nice and make winning gameplay options more varied.

Modifié par DaveTheJackal, 20 février 2010 - 11:24 .


#1598
Vena_86

Vena_86
  • Members
  • 910 messages

Evan K Hustle wrote...

Guys, complaining about load times has got to be the least helpful criticism ever. I'm grateful that they made the effort to make something for us to look at/ listen to/ watch besides a black screen that say "Now Loading". I'm sure if they could, they would do away with them. Have a little patience.


Exactly...only that in that regard elavator rides of ME1 where better at that. News reports and your squad mates talking to each other was way more immersive and fluently connected places while loading screens are just a waste of time.

And seriously, whats better about planet scanning then driving the Mako, exploring distant worlds (most of them just tend to be hazardous wasteland, it makes sense) and shooting stuff with powerfull weaponry?
And whats better about loading screens than elevator rides where the game doesnt come to a full stop everytime something is loading.


Some people are just so blinded by their hate of the Mako and Elevators that they fail to see that the new alternatives are even worse!

Modifié par Vena_86, 20 février 2010 - 11:29 .


#1599
ThatBlastedSamophlange

ThatBlastedSamophlange
  • Members
  • 1 messages

superimposed wrote...

No more scanning, please...

I liked gathering materials for upgrades, but having to scan was just a pain in the ass. It really took away from the game. Considering you have the entirety of Cerberus behind you, is it too much to ask for them to get a mining team down to these places?

What do you think the probes are for?  I guess, I'm the only one that assumed that the probes were just telling a mining team where to dig and you were 'marking your territory'.  If you think about it, with the time table of the main quest, you wouldn't have time to set up a full mining expedition.  I figured you marked the area and Cerberus would reinburse you for the find, not so much that the items were on ship.  Heck, the research may not even be done on the Normandy, but on a cerberus base somewhere and you just call them up and tell them what you need.  Just how I saw it.  That being said, the scanning did draw me out of the game somewhat. 


Now, what else I'd like to see.
- The same inventory system as in Mass Effect 2.   But let me hunt down more armour parts, heck, even getting new weapons that way.  I really enjoyed searching for new armour pieces - it changed my look, and let me change my defenses/powers slightly depending on the mission.

- Change the thermal clips.  It's not that I don't mind the idea, but I think there could be a way to combine the first and second games ammo systems.  They don't really go into the technology, but heat sinks do cool down.  So why not keep the removable heat sink, but carry a limited supply (since they are universal for every weapon) but, you can also not fire your weapon for a bit, an actuall cool down If you're in an intense firefight, you can swap clips, if you're not you can take your time and make your shots count without out swapping.  This seems like a happy medium between the two systems.  Heck, if you do it this way you've just got another tech upgrade to get - improved heatsinks.

-  Larger hubs.  I miss the citadel, and Zakera (sp?) ward felt small to me.  Please bring this back, then again, it depends on the scope of Mass Effect 3. 

- Less, scanning/driving for minerals and more making alliances to gather resources.  Once again, this depends on the plot of Mass Effect 3, but I'd rather see me getting resources for doing missions from my allies to upgrade my ship/tech.  This will bring me to my next point:

-  Make the focus of the game getting allies/rallying people to your cause at least to the paragon path.  I figure this is the idea behind the third game anyways, as Paragon you're going to, get lots of allies to aid you, as renegade you're going to sacrifice them and keep humanity safe.  But by getting allies/manipulating them you get resources for doing missions from that group.  For instance, if you do a mission for the Alliance you garner favour from that faction and maybe upgrades to your ship.  You do something for the Krogan and you get their favour and some armour tech, or resources, etc.  Heck, maybe krogan marines for your ship.  Etc.  

-  Make the game twice the size of the previous games combined - I know a lot of work, but it would be worth it.  Give me a 60 hour game for the main quest, because we're uniting the galaxy to fight the biggest threat they will ever face.  Heck, even a more sandbox style game.

-  Loyalty missions - but with more than one outcome.  ie the become loyal, disloyal, perhaps even die/leave service?  Heck, If the game went they way I want, see above, you'll have 'ambassadors' from each group and have to get each faction loyal to you by doing said faction 'ambassador's' loyalty quest(s)

-   Ammo types, not a skill, but another tech upgrade to research.  Especially since the animation to these 'skills' seems to be hitting a few buttons on the weapon, and the maxed out skills provided it for the squad.

-  Logical continuance of all possible Mass Effect 2 storylines.  Is Shepard's storyline done?  If so, will there be a protege/replacement?  If so, we need a VERY good tutorial/start mission to get us to care about this new character as much as Shepard.

Well, that's all I can really think about for now.

Modifié par ThatBlastedSamophlange, 20 février 2010 - 11:38 .


#1600
lovely jubley

lovely jubley
  • Members
  • 89 messages
Strippers.