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Mass Effect 3 Wishlist


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#1651
awdfa2

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i woulde like to see Legion in ME3 and do something big with Samara/mornith plot. Let us feel the consequences of Choosing one of them.

Make missions where can you take more party mebers and Missions where you have to make another operation squad.

Battle, battle and one more time battle. Make larger fights with numerous enemys.

One question why there is no option to grab things with biotic? If i can throw up human why not chair?

Modifié par awdfa2, 21 février 2010 - 08:27 .


#1652
Fleshbeeast

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I would like to see a return of decision based battles.
Combat in which you make a decision to kill that or leave it alone, sound alarms or don't, reroute enemy reinforcements to you or to your second squad, etc...
Combat with decisions that actually change the outcome when/if you win.
Also, you could have multiple group missions where you take over the squad leader in the second group for the second part of the mission.

That brings me to my most important wishlist item yet.
I want my entire squad to do something. I don't want to have two favorite members who mesh well with my main characters class and then not use any of the others. It should be more inclusive than simply adding second teams that do something off camera. To accomplish this you could add in an entirely new type of battle. Infantry line firefights. Shepard and his entire team line up behind various pieces of cover in a line across one side of the room and buy one tech or biotic person time to accomplish some task. The entire squad is used on the offense to repel a massive amount of troops storming their location for instance.

#1653
Doctor_Jackstraw

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Here's a good one: Alter the color of someone's name in the "Talk to:" HUD to indicate whether there is anything they want to talk about, that way we don't keep failing to initiate conversation with the crew. That or just give everyone as many "No time to talk" options as Mordin has. I just love hearing him go on about his whatever random stuff he might be doing that could get loose and kill us all. Surely Garrus can come up with something other than "I have to calibrate these calibrations" EVERY time you talk to him...

Modifié par Doctor_Jackstraw, 21 février 2010 - 10:04 .


#1654
Tasker

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Doctor_Jackstraw wrote...

Here's a good one: Alter the color of someone's name in the "Talk to:" HUD to indicate whether there is anything they want to talk about, that way we don't keep failing to initiate conversation with the crew. That or just give everyone as many "No time to talk" options as Mordin has. I just love hearing him go on about his whatever random stuff he might be doing that could get loose and kill us all. Surely Garrus can come up with something other than "I have to calibrate these calibrations" EVERY time you talk to him...



hehe, that's true.  Image IPB

And as for Tali, just how long does it take to clean a brand new engine anyway?  Image IPB

#1655
exxxed

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Doctor_Jackstraw wrote...

Here's a good one: Alter the color of someone's name in the "Talk to:" HUD to indicate whether there is anything they want to talk about, that way we don't keep failing to initiate conversation with the crew. That or just give everyone as many "No time to talk" options as Mordin has. I just love hearing him go on about his whatever random stuff he might be doing that could get loose and kill us all. Surely Garrus can come up with something other than "I have to calibrate these calibrations" EVERY time you talk to him...


 Brilliant!

#1656
shadowoftwilight

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I liked how the weapons were very unique -- each had very obvious ups and downs. However, there should ahve been much more weapons to choose from.... I mean really... the entire galaxy only has 23 weapons to choose from? Somethings wrong with that.

Also, the method of obtaining the weapons was laughable. You just pick them up at random parts. Players should have to struggle to get good equipment, like go through missions solely for weapons/armor, make it more challenging.

Mass effect 2 was engulfing, and an overall awesome game..... but there is very little after-game secrets (actually, theres none, unless you start a new game.) Its possible to literally run out of credits, making it so you cannot fly between starsystems or buy probes. There is also a lack of any fighting that one can do if they have beaten the game. Its not nice to just pull the plug on a player's drive to just have fun and mess around after the galaxy is saved.

PS: if these ideas were already submitted, oh well, I didnt feel like reading through the replies.

Modifié par shadowoftwilight, 21 février 2010 - 12:43 .


#1657
Tennyochan

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I’ll try to keep this brief.
Mostly in concern of the environments-to create tone/mood and the cover-mechanic.

1. Aesthetic Environments: cover-mechanic
I’ve noticed in some battle-areas it’s very ordinary (storage crates, pot plants, piles-of-timber etc). I would like me3 to have environments that feel natural-so it doesn’t feel repetitive/‘battle-stage’.

Where there is more furniture or objects that would normally be in the area or more creative interior structures e.g. in me2. the purgatory mission-you we’re forced to take cover behind tables or sofas.

Idea’s concerning cover-mechanic
interior-structure;thin pillars, stair railings/newel post, steel-wall post, rubble, broken-through walls.
interior-objects; Large statues, book/holographic cases, unload/loading crate machinery, desk/terminals, low-wall gardens, transportation, mako-tires, replacement parts for ships, repairing machinery.
Brainstorm ideas for the environments; could be to research shipping docks, transportation/military ships, landing bays, airports, pit-stop/restocking stations, quarantine/security zones-as I notice the ‘battle-sites’ are akin to the idea of newly arriving planetside in need to restock/prepare/set-up camp Or the idea of venturing deeper into residential facilities(medical labs, sleeping & training areas, research centers etc)  

2. Environments: Cultural/personal feel.
In reference to other games, there are many objects in the stage to create and authenticate the tone/setting the players are in eg. in uncharted or bioshock. I believe the ME universe could re-invent/aesthetically change some objects in order to create living-environments. (objects- anything personal, functional, collectable)

 This would also expand on the races culture (Aesthetically). Eg. with the Mirgrant Fleet, I want to feel and know just by looking, their culture/history, their lifestyle. Different models; I want to know the difference between a civilian, galactic-ambassador, young-pilgrimages, military personnel. The crowded spaces, the limited personal space, the salvaging of equipment, the longing to recreate organic-life to that of their homeworld, resemblances of technology to the geth as The Creators.
Things like that, to consider when creating new areas or new races(?) :D?

 
3.Females of the other species. I don’t want to wonder about it forever.
4.More party banter. From opinions of eachother to situations or general comments.
5.Space bar to skip dialogue but NOT chose/select dialogue from the conversation-tree.
6.Tying all lose ends for the Normandy crew of ME1-2-3. I would like to know what their doing after the ‘end’,
their plans, or how Shepard has effected them. I need closure. Consider it;
it’s the end of a trilogy! How many years of work :P?  6 years? Yes, closure please.

 

Thanks for taking the time to consider and read through this. i knows there are many and we might also be naive. 

EDIT: whoa how weird :huh:

Modifié par tennyochan, 21 février 2010 - 02:21 .


#1658
BowlerBen

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Able to have a space battle and using Normandy guns to fight off enemy ships.

#1659
GreenNinja87

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Excuse me if I repeat what has already been said, but in case any Bioware employees actually reading thorugh this 60 page thread, I have a few things I'd like to add.

Weapons: If there was one thing in ME1 that annoyed me, it was the overcrowed inventory. I carried around like 30 different sniper rifles and always forgot to sell them between missions which lead to me leaving behind a lot of stuff. The new "chose of of the 4 guns before each mission was a very smart change IMHO. Though it would be nice, if there were a few more options and differences between them.
One thing which I think would be pretty could would be the option to customise the guns like I can customise the armor. Either choose the pre-made guns which come with certain advantages, or make your own and design its appearance as well. Just like you can decide between the N7 Armor with a bunch of extras or "just" the Blood Dragon Armor with certain bonuses.

Armor: I would like to see a return of the "toggeling helmet on/off" function. While Shepard speaking through a helm is pretty bad ass, sometimes I would like to see his face, if a missions turns out to be more talk-heavy.

Powers and leveling: While the game profits from the smaller leveling system, it's a bit too compact for my taste. I would like to have more options.
Expaning a power in one of 2 ways after you leveled them to the maximum is cool, but I the two options are sometimes still to similar. For example, if you level up Grunts Krogan Berzerker trait, it's either +15 Regen. and +20 attack or +20 Regen. and +15 attack. There should be more differences between the two.

Paragorn/Renegade System: In games like this I usually play a good guy. Just plain an simple, maybe a smart mouth, but the knight in shining armor none the less. What I didn't like in the first Mass Effect was that "being the good guy" basically meant "doing everything by the book" which I'm not that big a fan off. This worked better in ME2, since you no longer have military ties.
What I don't like however is that you can solve pretty much every dialogue by "throwing Paragorn points at it till it goes away", as someone on another Forum once put it. I don't like the idea that using charm works on everybody you talk to. I want NPCs who react more differently depening on how you talk to them.

Ship to Ship Battles! That is all. I just want them. Maybe they could be turn based to bring in a little variety.

Adept: The Adept is really cool is ME2. If there's ony thing I'd want, than shortening the power reload even further, so that I can use Warp as a standard weapon with the same frequency I can use a pistol.

edit:

Scanning: it's okay in the first play through, but after that it's just too boring. I don't have any idea on how to fix it though.

Modifié par GreenNinja87, 21 février 2010 - 03:38 .


#1660
GreenNinja87

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Here's another (minor) thing. I like alternate costumes for my squad, but please something a little more creative than "look! Now they are all wearing black leather!"

-

I would've at least expected something a bit more ... tribal for Grunt.

#1661
Guest_slimgrin_*

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I see two camps of thought here: those who like the mainstream accesability of the game, and those( RPG fans) who wanted something deeper. Personally, I loved the game.  But if Im a going to get the opportunity to customize my characters stats, and loot, and explore, and do all of the things inherent in RPG'S, why not go all the way? Isn't this what the auto level-up function is for? To coddle those who don't want to use their brain when playing games?

But the shooter crowd would be bored. And that is whay as much as I love the game, it is the most linear and one-dimensional RPG I have played. Really, it's not an RPG; it's an action\\adventure game. I just hope BIOWARE will release some content that includes customization, exploration etc.

And honestly, I felt the same way about Dragon Age...extremely linear and uninspired level design. It's weird, given the fact that Bioware does other things so incredibly well. What do they have against sandbox gameplay?

Anyway, a terrific game. Just not the one I was hoping for.

#1662
Seraphael

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Doctor_Jackstraw wrote...

Here's a good one: Alter the color of someone's name in the "Talk to:" HUD to indicate whether there is anything they want to talk about, that way we don't keep failing to initiate conversation with the crew. That or just give everyone as many "No time to talk" options as Mordin has. I just love hearing him go on about his whatever random stuff he might be doing that could get loose and kill us all. Surely Garrus can come up with something other than "I have to calibrate these calibrations" EVERY time you talk to him...


Or better yet, go the Zaeed Massani route and have each character tell you random things without actually initiating the conversation screen when they don't have anything important to say.

#1663
Little Paw

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I agree on the linear mission levels.

I would love to see something else happen while on a mission.

It seems every landing on a planet other than one with a city is about 1. Land 2. Go after objective 3. Leave

Got a bit tedious.

Shake it up a bit...

Also gathering your party seemed very Lord of The Rings/ Dragon Age

Loyalty based on doing one mission was way too simple.

#1664
Seraphael

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slimgrin wrote...
I see two camps of thought here: those who like the mainstream accesability of the game, and those( RPG fans) who wanted something deeper.

Don't confuse micromanagement with depth. Tons of loot, levels and skills are superficial implementations that to an extent actually detracts from the true roleplaying experience.

Personally, I loved the game.  But if Im a going to get the opportunity to customize my characters stats, and loot, and explore, and do all of the things inherent in RPG'S, why not go all the way? Isn't this what the auto level-up function is for? To coddle those who don't want to use their brain when playing games?

But the shooter crowd would be bored. And that is whay as much as I love the game, it is the most linear and one-dimensional RPG I have played. Really, it's not an RPG; it's an action\\\\adventure game. I just hope BIOWARE will release some content that includes customization, exploration etc.

That's a rather arrogant disposition. True roleplaying should be about telling great a story with deep character interaction. The ME shooter combat also works for true roleplaying as it is realistic and encourages immersion. As opposed to the rather unrealistic and cumbersome standard rpG combat. The micromanagement bit is anal retentiveness set in system, originally designed for extremely long campaigns in pen & paper RPG. In MMORPGs micromanagement to a large extent replace the story and deep interaction and is ment to keep the customer playing for as long as possible. In a game such with an ending such as Mass Effect, it's an uneccessary distraction that, as said, detracts from the actual roleplaying.

I love the game too. Bioware resurrected the cRPG genre with the fantastic Baldur's Gate-series, they have now taken the genre into the next logical evolution. It is a blend of the traditional RPG and shooter genres that has the strength of each component, but the weaknesses of neither. Best ROLEPLAYING SHOOTER (RPS) ever!

#1665
Cornelian

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Thank You Bioware for this fabulous game!!!



I would like in ME3 an heroic ending for Shepard and his crew.



And, for ME3 and futur games, i would like more and more and more interactions with NPC. As the possibility to romance a caracter out of squadmembers.



Great job. Thank you again! I hope Mass Effect trilogy is just a beginning for this type of game-movie RPG.

#1666
JCKarlo

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I actually want certain things from ME1 to come back, while keeping the improvements from ME2. Here are some things I personally think should come back:

-ME1 imo had a more satisfying leveling system. In ME 2 I'm always left with extra points that aren't enough to purchase something I deserve from earning the points in the first place. It's not exciting to level up, then realize I'm no better than the previous level (or two) because I don't have enough points to put on any skill. Hopefully ME3 brings back ME1's stat system in which each skill has 10 individual points to allow a steady progression towards mastery. I don't wanna think I'm putting too much or too little into one skill. But I do like how there are no longer skills associated with specific weapons.


-I really miss looting in ME1. There's just something about finding that "one gun" or that "one armor" everyone in the forums keep talking so much about (i.e. Colossus X). And it's very satisfying to finally get it after so much looting. However, I do think they should keep armor customization as well. Perhaps there should be a set number of "categories" of armor that each armor brand falls in (perhaps light, medium, and heavy, and maybe a special -- that any class can use). Each armor category has its own set of unique customization options from color, pattern and pieces. They each also have an initial set degree of protection (not too much) that piece customization would improve.

-This might defeat the purpose of my previous suggestion, but I really liked having 3 upgrade slots for armor and weapons. It really maximized customization.
-It's also unfortunate that the shops have a very limited and fixed supply. I liked being able to go to a shop, and whole new random set of products are available, that are based on your level. In ME2, it's more dependent on how many credits you have. And ultimately leveling up becomes less satisfying, especially when I buy everything I need to max out protection when I'm no higher than a level 20.


-I also enjoyed customizing the armor for my squadmates. While I do like the idea of 'loyalty outfits', I think it can be further expanded in ME3 (if there's any loyalty to be involved). It was nice to lead a squad that looked uniform. Oh and bring back helmet toggling. Also loadout changes on the fly may seem debatable. I did like being able to change weapons and armor in the middle of battle, but I understand it can imbalance the game a bit, I don't know. Perhaps it can be done in some limited form.


-Scrap the whole fuel consumption deal when using the galaxy map and return it to how it was in ME1. Fuel consumption is not so much a challenge than it is a time consuming hassle (in addition planet scanning). And the consequence of running out of fuel is so soft that it makes me wonder why it's even implemented in the game.


-What I was rather disappointed about is how ME2 commercials and trailers really marketed the squad's abilities and skills, but when you actually have them in your squad, they do nothing more than shoot and take cover and use one or two powers no better than Shepard can. I wanna be able to order Thane to do some cool martial arts and somersaults. Or make Jack go on a biotic rampage lifting and throwing enemies against walls. Or make Samara levitate and execute an enemy. If Bioware can figure out how to make this happen, it would definitely make the gameplay so much more exciting and intense. So much marketing was made to show how each character was unique. I just wish it carried into the actual gameplay. The only thing we have is Grunt charging at enemies (which all Krogan do anyways).

-Sometimes less is more. While I do like all the new characters, I always felt it was a bit too much to where it compromised character development and quality, and may have had an affect on the number of skills each character had (only 3? not cool).

-There should be some sort of dodge move. Especially after battling Scions, sometimes I wish I could jump out of the way or something.

-As for adepts, it's considerably weaker than in the first game (hell they even tell you how many enemies can be in a singularity vortex). But what I don't like is how almost every power that involved bringing an enemy in the air is ineffective against armored and shielded enemies. I have to work their defenses down to health before I even use any of the "cool" powers. But the problem is by the time the health bar is down to red, only a couple shots will kill them, rendering the biotics nothing more than eye candy. My suggestion is for each skill, there has to be a certain amount of points needed for it to work against armor and shields. Like for Pull and Throw, it requires 4 points in order to work against armor, and 8 points to work against shields. With this setup, Adepts would have a better chance at Insanity mode.


Basically further refine then combat, but bring back a lot of those RPG elements from the first game. I wouldn't wanna see Mass Effect turn into Gears of War with a bit of customization.

Modifié par JCKarlo, 21 février 2010 - 05:10 .


#1667
FatherNestor

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Would like to see new species... Based off Predators (in term of culture & way of life... well, maybe appearance, too) we all know and love... (which would also mean new squad member, lol). Always thought that ME universe lacks of a species being portrayed as perfect hunters. We have fierce warriors (Krogans), we have smart mechanics (Quarians), we have polite diplomats (Hanars), we have bankers (Volus)... so why shouldn't we have said perfect hunters?

Modifié par FatherNestor, 21 février 2010 - 05:08 .


#1668
JCKarlo

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Also what happened to the epic music from the first game? The music in ME2 has turned into the generic orchestra type deal. Nothing really stands out. In the first game the music was so unique with its synthesized "spacey" sounds that it made battles feel more intense...hell it even won best in-game music from IGN (i think). No way will ME2 win that this time around.

#1669
sickblaze

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figuare9 wrote...

Bring back the Inventory (upgradeable sizing)

Theres always a good feeling knowing what's in your backpack. RPG gamers love looting! It's always exciting to pick up something that may, or may not be better than what you currently own. Another aspect of that great RPG feel could be to upgrade our bag size. Looting objects and selling them at different markets would be great. For instance selling something at OMEGA could be more valuable than at the Citadel.



Upgradeable weapons/armor (The NEW fasioned way)

I don't really like the new weapon upgrades as much as the first ME. I think that for ME3 something completely different would be great for everybody who enjoys this game. Give us content! Perhaps a new sniper rifle barrel, or a different scope/zoom distance. Magazine size/Ammo size. ETC. Something that really can make our weapons UNIQUE! Everyone can have the highest upgrade, but with this method of customization there's many more ways to enjoy killing the reapers!



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.





Inventory: The inventory system in ME2 is the perfect fit for this kind of genre, and I was very happy with it. So let me be a voice for not reintroducing a "backpack," and the cluttered, superflous inventory that comes with it.

Upgrades: Once again, I am very happy where they went with the upgrade system. Great for this genre. I would like to see them take further steps to make it even better. Going back to the ME1 system is a step in the wrong direction (my opinion, once again).

Regarding the Mako: I would rather have seen this system improved, than eliminated all together, only to be replaced with planet scanning. I think we agree that the Mako should come back, just as long as we're not driving around on cookie cutter planets.

#1670
Gaelem

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So played the game now 3 times (Once on the Xbox360 and twice on PC).
First what I didn't like:

I liked the game, but I really miss all of the RPG elements. I miss the number of weapons, I miss the armor customization. If you could have taken elements from each of the other armors that might have mitigated it. I wish the levels were less like levels. I miss the open ended planets. I miss the breath of powers the team used to have. I feel it went too far in cutting things out. The scope feels much smaller. I remember being in awe of the citadel, walking from the one end to the other of the ring section. It needs to come back. I know it's harder to craft a game that way but I don't think the first game suffered for it.
I missed being able to go through the entire ship.
I missed the loot, going to shops and trolling for items.
I didn't like that after the ending only the crew respond.
I didn't like that money was so scarce and had to be frugal so I could keep the ship flying. Could have fixed that if you could sell resources.
The clip system doesn't make sense. Doesn't make sense that technology would get worse between games, for "interchangeable" heat sinks it's funny that they only work with each gun, that it's not a shared clip system regardless of gun. If I'm out I should be out on all weapons.
I guess my main complaint was that the game was too dumbed down.
I didn't like that anyone can hack now. Seemed weak.
I listened to the Reviews on the Run episode and they were right if it was any other game but a sequel it is an excellent game. But because it's a sequel that is almost a different game.

What I liked:
The dialog, and character interactions and loved the depth. On my last play through I decided to stay faithful to the original romance and found the new dialog options with Samara and Mordin because of it. I liked the Garrus and Tali dialog in the citadel talking about elevator rides. My only complaints are I wish there was more, and I hated the Sheppard trying to be "cool" with Jacob.
I loved the combat, it's more of a change on the Xbox, used to some of the new options on the PC. I liked the increased focus on targeting powers against the defenses of the enemy.
The quests were very cinematic. I loved the personal quests, the N7 ones seemed less alive although the missile and special cargo quests were pretty good. Almost no one talked tough. They could have been longer, a few anyways, the Tali,  Thane and Samara loyalty quests could have been longer. Particularly Thanes seemed weak. Although the dialog and story progression were very well done.
The way you separated the weapons was nice, they feel very different now. I really wish I could use the scope on the assault rifle or feel like I have more open spaces to really use the sniper rifle.

What I want next:
DLC that allows the world to progress, would like the citadel/alliance/universe to react,
DLC to really find out how they kept you alive, I mean seriously I think I'm half Reaper/Husk/Geth technology.
DLC for opening up the citadel and other areas.
DLC to maybe help Zhu's Hope of the colony that got hit with missiles.
Maybe a DLC that just create Random encounters in space. Captured ships, bases, etc. At least give people something to do after the end game.
To get back the rest of your powers. I feel naked without stasis, and Tali/Garrus seems like half the person she was. 
To be able to go everywhere I have gone before.
To get more weapon options, (for heaven sakes Modern Warfare had more options).
To have more armor options. (for heaven sakes Rainbow 6 had more options ;))
Bring the epic back, a run and run through the citadel ring or omega, or vehicle racing/chase, something that makes me feel really small. My favorite moment in all the games was the run and gun from the Ilos to the citadel tower with Sovereign towering above me. That was awesome.
Some of the rest of the crew back seems like they have built in big missions that are asking for resolving in the sequel. Even the existing crew, Tali, Legion, Wrex, Liara, Modrin, Ash and the Alliance, Council all have huge issues remaining that I'd imagine you need to resolve to get them back to help against the Reapers.
To go back to everywhere you've been and in the current game Ilos, Feros, etc. Even to see Earth. I want my eyes to go wide again. To have that feeling back when you first landed at the citadel, or the encounters on the other worlds. This experience felt tightly wrapped. 
More big bad guys, I could count the armatures on one hand in this game. If I add the robots and Geth primes maybe all my digits but in the last game.

I'm going to play again and try and be more of a bad **** and see what's different.

I liked the game, heck that's 120 hours of my life I'm not upset about losing I guess I just feel like you've gone off and changed on me and I miss the good times. Sounds like I'm projecting the Liara change, but I'm not. I think.

#1671
Gaelem

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Oh and where is the Faunts music. Or epic score, it only showed up a few times.

#1672
Beastslayer2001

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I think, and I'm sure everyone on this thread and forum would agree that ME3 needs to be bigger and better.  Somebody mentioned earlier atleast 60hrs plus of gameplay.  Everybody has some amazing ideas...and here's another that I don't know if anybody has mentioned yet.  Mass Effect 3 should keep up with what seems to be a common theme for even just the base "non-special edition" games...Mass Effect 1 is one disk, Mass Effect 2 is two disks... henceforth, Mass Effect 3 should follow and be atleast three disks full of game play.
                                                                                                                                                                       :innocent:

#1673
Guest_slimgrin_*

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I'm all for three disks.

#1674
EnkindleThis

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Could an Elcor be a useful member of the ME3 team? :D Don't laugh, but I think it's quite possible, and that there's the potential to add some interesting strategy to squad combat... Imagine an Elcor who's an expert in shielding technology, with the following abilities...
  • Barricade : the Elcor becomes a placeable part of the cover-system. You target a point on the battlefield the same way you would when issuing a “move-to” command, and then activate the power. The Elcor moves out of cover and (providing that it's regular shields can hold out until it reaches the specified point) it crouches and activates a “super-shield”. At this point, the Elcor is fixed in place, and you can run up behind it and use it as cover, the same way you would with any environmental crate/rock/debris/etc. This has enormous potential, as it allows you to change the shape of the battlefield ever so slightly, giving you an extra cover-point so that your squad can leap-frog across areas where cover is sparse.
  • Harmonics : a buff which pools the shield hit-points of the entire squad, essentially linking all three into a single shield three times the strength of a normal one. This would allow you to leave two squad-mates in cover while a third squad-mate either storms across an open space, or pops out of cover to use slow-firing heavy weapons. The disadvantage is that if the person out of cover gets toasted, the other two are left without any shielding for a prolonged period of time. (Visually, an effect like the arcs from a UT3 Link-gun would be a great way to indicate that you're shields are connected-up, and colour/opacity would be a good way to indicate the harmonic shield's strength.)
  • Destabilize : detonates the Elcor's shield, creating an area-effect that throws small enemies outwards in all directions, or topples larger ones. Drawback is that the Elcor loses all shielding when this happens, and is vulnerable to any enemies outside the blast radius which attack before its shields are able to re-gen. Would be particularly useful against swarming enemies like Husks and Thorian thralls...
  • Collapse (Bonus/Loyalty Power) : the Elcor raises a shield bubble around a single enemy and then contracts it, crushing the contents.

Modifié par EnkindleThis, 21 février 2010 - 07:38 .


#1675
Guest_yfhfrg_*

Guest_yfhfrg_*
  • Guests
1. More party interactions. I miss talking to my squad during missions and the three-way interactions in elevators and certain random places. I'd rather have less party members with more interactions than the other way around. Same goes for LIs. I'd also like 'friendship' possibilities for all the LIs that were a little different than the romance path instead of them always 'doing calibrations' if you weren't in a romance.
2. I'd like to see the Ash/Kaiden and Liara stuff paid off. I assume that's already the plan, but it would be a let down if we didn't get to get involved and see what changed Liara.
3. Variety of missions, and ways to solve them. This is probably my biggest one. I'd much rather have half as many missions that really tend to be different from each other in some way than tons of missions that are just 100% combat. I loved Samara's loyalty mission for instance, even though I would've liked there to be more to do, because it was solved entirely through dialogue. I'd like to see more things like that, and with different ways to solve them. For instance, maybe an encounter will end in a fight most times, but there are certain dialogue options so it doesn't have to.