i cant remeber if i posted here already...but w/e, new list:
1. We need more weapons, more armor, actual mods
for them, omni tool/bio-amp like items, in short inventory. I don’t want clunky
and useless, and I don’t want 2-3 ‘options’. I want a variety of equipment
where I have to think about more than upgrade/don’t; armor option1/2/3; starter weapon/better
weapon when choosing between them, but I don’t want barely different weapon
1-20, level 1-10, barely different mod 1-5, Level 1-10. You made KOTOR; you
should know, the force demands balance in all things.


:lol:
2. Helmet. Toggle. Magical helmets invisible to
people who recognize me and that ignore the laws of physics concerning alcohol
passing thru solid matter on its way to my mouth do not cut it.
3. Do not replace our squad again. I really lose
all reason to care about characters when they don’t ever carry over in any significant
capacity; we need our old squad, we have more than enough relationships to
develop without tacking on new ones.
4. Squad interactions. KOTOR like events on the ship,
DAO like conversations when traveling… I cant stand how after I got legion tali
didn’t even acknowledge it until I did both their loyalty missions.
5. A fair leveling system that doesn’t demand mathematical
precision to not end up with un-spendable points; really, what was so hard
about splitting up the current system into 10 points to avoid this?
6. Smart dialogue. Right now, shepard is a complete
and utter logic-deviod fool when talking; nothing he says is ever on the basis
of adult-level reasoning. You destroy the collector base not on the premise that
you know studying reaper tech will backfire, and it’s far too dangerous, but
because you don’t wanna "compromise who
you are"?!Some conversation choices are too silly for me to swallow; like
every option on mordin’s loyalty mission.
7. Para/renegade begone. I am quite tired of the game
forcing its often skewed moral compass upon me; let us make our own morality,
like everyone ever in the history of sentience has done; and suffer the
consequences for it directly, not in the form of naughty/nice points, pretty/terminator
face, or with no motivation to play with anything other than pure
para/renegade.
8. More and more varied sidequests. I loved them, and
don’t go thinking you need to force combat to make it interesting, the crashed
ship was one of my favorites; just wanna see more and more like it.
9. Fuel begone. Nothing about this was fun,
challenging, or positive. It was an unnecessary limitation that added nothing
but frustration to the game.
10. Resource gathering….where to begin? In ME1 it wasn’t
actually necessary, but you’ve gone and made it more tedious and more
important. Not that I think resource gathering should be gone, just made…not
horrible. I don’t know what to do specifically…the current system can work;
make it about 5x as fast, make the resources more obvious…
11. Shops! This goes with a desire for meaningful
and varied equipment options; we need to have to make a choice of what to buy,
other than the order of it.
12. I will reiterate it yet again. More variety of
weapons, armor, more customization. A huge part of role-playing is making
choices, but in ME2 a whole lotta choice is made for me or strangely not
present…again, I don’t ME1, I want a decent variety with strategic value; I want
to think about what to choose, I want to see the difference of what I choose,
but more importantly, I want to choose.
13. A compromise of ammo? Personally I felt the newsystem was 1) too conventional, especially when you had a unique system to begin with; improving combat doesn’t have to mean using tired and unnecessary
shooter mechanics 2) too imbalanced; I can clear a room with my AR and refill
its ammo to full with one clip, I try the same with a sniper and ill be lucky
if any clips are left to pick up. I think a part of added customization of
weapons can include modifying the type of heatsink; you could have a series of
mods that are marked as ‘disposable’, the ammo system; ‘reusable’, a compromise
of limiting ammo with a ‘regenerating’ thermal clip that is switched out after
ammo is depleted and cooled slowly as you go thru a secondary one (ill elaborate
if anyone asks); and ‘integrated’, ME1s cooldown system. Obviously the bonuses
afforded by these mods would differ greatly to balance the systems, and we
would have to deal with the lore breaking *gasp* that comes with all picked up
ammo giving you the bonuses of the specific mod you have, should you use them.
14. Smarter AI; they seem to have no sense of
self-preservation and will gladly stand there and get shot by rockets and heavy
machine gun fire; maybe let us finally control them directly, they are still
mostly useless except for powers, especially on higher difficulties; letting us
ASSUME DIRECT CONTROL is easier for us and you.
15. Modular weapons like armor maybe? Would greatly
add to customization, though really I just want more choice to begin with. Some
colour/pattern choices with weapons would be awesome though.
16. Squadmate armor. I didn’t really care with
garrus or grunt; but high heels, straps and cleavage had me scratching my head at
every combat situation. They need real armor; that doesn’t mean they cant have
personal aesthetic, but facing the greatest enemy of all life isn’t a fashion
show; would love to have at least a few options in customizing them; maybe a
few modular options and some colour/pattern choices. (and sealed suits where
applicable, why shepard, tali and garrus are the only ones ever properly
equipped is beyond me.)
Modifié par Frotality, 08 février 2010 - 07:23 .