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Mass Effect 3 Wishlist


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#1826
cdm0048

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Kaoru17 wrote...

King Gigglez wrote...

Fox200x2 wrote...

Kaoru17 wrote...

Working with other Spectres would be cool


Truth. Mass Effect 3 could bring a meeting between Shepard and other Spectres. It would be interesting, Shepard justify the work with Cerberus generating distrust in Spectres.

Very good.



Amazing to do this, I also think that you should also be able to kick Ceberus out of the picture when fighting collecters/reapers and  be able to work with specters. Cerberus would then have to send someone else to get the job what they want done, Maybe a huge war break out between Alience and Cerberus, Choose your side wisly, then Reapers come in and kill everyone.

Hells yes Bioware make it epicly long like 3 or 4 disc or make it lead into a second trilogy


That would rock! just make it 10 discs or something (no joke i want it HUGE!!! (that's what she said))
If there is a second trilogy, make it more of a war game between the Reapers and everyone else that would be EPIC!:o:O:O:O:O:O:O:O:O:O:O:O:O:O:O

#1827
Guest_Alex Massacre_*

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1. keep all party members.
2. more powers (tech/biotic)
3. increased lvl cap to 60 Image IPB
4. more rpg elements & shooter elements (i do think the cover system has been fixed since the battles are very intense & fun to be in but it has been taken a lot from gears of war.
5. buying med-gels similar to ME1
6. take the customization with shepards armor on ME2 & give that to every party member.
7. free dlc (new missions/weapons/armor) via cerberus network on ME2 passed onto ME3
8. personally just throwing this out there. i do miss the elevator loading screens but only once in awhile. p.s. NO MAKO.Image IPB

#1828
cdm0048

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oo i just thought of something, add some unlockable stuff!!! such as if you beat the game then you unlock a special class or something. the 2nd game is already fun to replay but has limited things to actually do the 2nd time other than pursue other LI's or try a new class. also i hated how after the 2nd game your crew said, "I can't believe we did it" but then everything went back to how it was before the Suicide Mission. For instance, I chose Miranda as my LI and after we defeated the Collectors, all she said was, "I hope you didnt forget our earlier discussion if you're still interested." I was like, THAT ALREADY HAPPENED!?! HOW OLD ARE YOU REALLY THAT YOU CAN"T REMEMBER!?!?! please BioWare fix this!!! oh and more after game side quests plz :)

#1829
Elvis_Mazur

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I want a good villain, someone that will stay in my mind even after finished the game.



I want to see new places of Presidium.



I want to see the new Council. I know they are asari, turian, salarian but i want to see their faces!



I don't want the Mako or the scanner.



New weapons, biotics powers, new armors.



Maybe later i will post more.


#1830
Rzepik2

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1. A ponytail for male Shepard.

2. Tali.

3. Weapon upgrade system from ME1 (or smth like it).

4. Moar Tali.

5. A bit more cRPG elements.

6. Even MOAR Tali.

#1831
avq

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0.
id like more liara(i love her rlly ! :P )/ashley in me3 D: and a rescue mission in which you have help your lover.
longer romances ftw. :wub:
1.
more epic story. its my biggest wish :< ME1 was nice, Drew did fantastic work, but i think he have had got no time for ME2, or its just a BIG filler between ME3.
2.
Longer story! 15 hours for main story is too shooort. my dream is storyline(time needed to finish it) would be as long or a bit shorter as it in both Baldurs gate`s. 40h of story, i know its hard to make  game as long and epic as old epic(fallouts baldurs maybe kotors) games, but this is wish list ;d. @up yeah 4-5 discs ;d but BDisc.. its an option :> or extreme compress and long istalation <3 like ****ty gta 4 :<
3.Muuusiiic. more epic like ME1 music in me3! love theme and credits ownz
4. mako retuuuuurn.
5.more liara liara liara ;d or DLC to ME2 with liara liara liara <3
6. a little bit more interaction and other @up stuff and me3 would be IDEAL for me, as old games like
baldurs gates <3:D

long live Mass effect :*

#1832
awdfa2

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more argues between teammates

#1833
DocSigma

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1. Bettter dialogue interactions.. more seamless and emotive.. better writing.

2. Better armor and weapon upgrade system.. more similar to ME.. inventory system

3. Helmut removal option during conversation cutscenes

4. Better romances

5. A little more of epic of a story

6. I like scanning but i'd like to see the Mako back as well or something along those lines

7. More content involving the normandy.... such as ship to ship engagements.

8. A villain other than the reapers

9. New weapons and biotics

#1834
Headcount

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At least one huge fleet battle between our side and the Reaper fleet, where Shepard has to make hard tactical choices with his forces in order to beat them.



Also, a big NO in using some "magical" artifact or tech in defeating the Reapers. I want the Reapers to be beaten by out thinking them, out fighting them and with a good dose of sheer determination.

#1835
hasnip

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There are some awesome suggestions here. I hope the developers take note otherwise this is a huge waste of time and effort!

#1836
hasnip

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Mercuron wrote...

WARNING: WALL OF TEXT FOLLOWS

HUD:
- I found it really difficult to get a good idea of my squad's status during combat, because the HUD elements relating to their health and power recharge were too general.  If you saw that the quarter pie-slice next to their face was red, you knew it was low, but never precisely how far down it was.  If you saw that bar underneath their face, you knew their powers were recharging but not how far along until you brought up the power wheel.  The protection/health bars used for enemies and a proper recharge bar/timer would make it easier to get more precise feedback on your squad's status. They don't need to be huge, just distinct enough to be read at a glance.
- Darken the area behind the conversation wheel and subtitles when they appear.
- I didn't think the red veins were necessary as a health warning when you could just look at the health bar.
- Please grant the option to turn game hints ("Use Unity to heal your squad", "Press B to end mission" etc) off.

Abilities:
- Unity I'd like better if it was a skill that had no medi-gel requirement and had to be improved like the other abilities, with an evolved version (Squad Unity?) having its current ME2 effect, while perhaps the other version granted some damage protection, regen, etc for a single member for a short time (so they're less likely to be KO'd again immediately after being revived - even with medi-gel upgrades, this was a problem when they were out of cover).

Combat:
- Please recover the distinctive ME1 sound for assault rifle fire! ME2's made me think I was firing the Lancer from Gears of War.
- Let us keep moving if we reload while in cover.
- I'd prefer that only shields were regenerated fully and that medi-gel became a direct way of recovering health.  I think damage to health could work better if your suit only regenerates light wounds fully - say up to a quarter or so of your maximum health. More than that and it reduces your maximum health by the overflow, and requires medi-gel to recover your initial maximum.  It just felt a little like health and shield/barrier blurred together into one statistic, since you recovered both completely in cover.
- Have hacks and bypasses as non-pausing activities that you may have to perform during combat to gain an advantage over the enemy or as an objective.  In such instances you could have the hack/bypass screens overlaying the main game screen in ME's holographic style, allowing you to keep an eye on the combat around you and break off the attempt if you need to take cover.
- A few more tactical context-sensitive actions for your squad depending on what you're aiming at.  For example, I came across quite a few situations where you had a closed door and you could see a bunch of enemies on the other side via the radar - let the squad perform a classic "open and clear" type manoeuvre while we have "Door [Open]" highlighted (they stack up on either side of a door, one of them opens it and the other throws something into the room to distract/disorient/damage the enemies inside before entering).
- When we are ordering squadmates to move somewhere, have the arrow icon on the ground change to something else (a shield?) when it will cause them to go into cover when they get there.  That we, we know if we've positioned them properly (as it is, they will just crouch behind it and not attack if we haven't put them close enough)
- Defeated enemies could sometimes drop other things besides thermal clips: credit chits, usable weapons, medi-gel etc.
- A return to experience gains for killing enemies in combat; grant small XP bonuses for a few different actions like killing blows, headshots, throwing enemies off ledges, and so on.
- Offensive biotics could maybe feel different to the shooting aspects of combat. Example: roll the throw/lift/pull powers into one that lets us directly manipulate enemies once we have their defenses down. 'Grab' them with a button press/keybind, move them around with the look/aim controls and release them with the same button/key when you've built up some momentum swinging them around. Singularities might have you button-mash to increase the area of effect or to make enemies spin around faster.  Shockwaves might have you directly steering the wave to hit as many enemies as you can.  Biotics felt like you were using a another gun more than anything: most of the powers just had you firing biotic energy balls at the enemy.
- Similar to biotics, have tech powers distinguish themselves differently over firing different colors of energy balls around, e.g. Cryo Blast comes out as a short range spray that hits enemies in a cone in front of you, Incinerate has you hold down a key to shoot fire ala the Collector Beam weapon.
- Please abolish the range-based damage multipliers. I think increased damage at close range should come solely from a short-range weapon like a shotgun or SMG having significantly more bullets/powerful shot hitting the target than it would from farther away.

Romance:
- For those that are carrying over romances from the first two games, I'd like there to be some profound emotional payoffs/investments during the game.  I would enjoy building to something that is personally immense for both Shepard and the LI, with a satisfying conclusion reached AFTER the main quest is done (as opposed to just sex the night before the finale).  Not to diminish the main quest, but once that is over, having the romance (if there is one) take center stage to end the game would be memorable.
- Have some romantic moments intiated of their own accord during the game, as opposed to everything romantically significant taking place in the LI's chosen location on the Normandy, or in Shepard's quarters.  For instance, if you walk near one of the dance floors in say, the Dark Star Lounge, Shepard's LI (if present) asks to dance: if he/she accepts, perhaps they have a nice romantic dance on the floor and get another romance conversation while they dance.
- Don't make romance 'safe'. Challenge players who choose to take part in it, whether it's the LI getting kidnapped and ransomed by someone wanting to get at Shepard, or another character vying for the LI's attentions (and who can be seen as being successful in getting it if Shepard does nothing about it).  Don't let the player take it for granted.

Weapons:
- A wider variety of weapons within most classes of weapon would be great.
-  I personally thought that SMG class could use some attention.  Only the Tempest SMG felt like a classic SMG; the Shruiken just seemed like I was using a burst-firing heavy pistol.  Machine pistols would be better if they resembled UZIs or TEC-9s a little more and were all fully automatic as a matter of course.
- Some statistics on a weapon's damage, accuracy, range and so on, would be welcome when you are choosing weapons before a mission.  It doesn't have to go all the way down to numbers, just a general idea of how it performs (damage: good, accuracy: poor - that kind of thing).
- One thing that always bothered me was how characters held certain weapons.  The Tempest SMG looked strange held with a pistol grip. It really would look better if that type of SMG was held in the rifle position.  Likewise, heavy weapons would look better held in a shoulder-supported position when appropriate, instead of like rifles universally.
- Shotguns could stand to have a tighter spread when fired.  They seemed weaker overall as a class of weapons, though not greatly so.
- Heavy pistols would benefit from a slightly faster projectile.

Vehicles:
- I personally would like to see vehicles appear as a component to individual missions, rather than something the team is always going to use whenever they explore a planet. Examples: Mission X has you dropped in at the right location from the start and you do the entire thing on foot, Mission Y has you using a vehicle to get to a target location yourself or pursuing a target after you've been on foot, Mission Z has you in a vehicle the entire time, perhaps as support for friendly forces or part of an armored convoy.
- I loved the gunships in ME2. If there's going to be any vehicle combat in ME3, could we please work those in as pilotable somewhere?

Minigames:

- When Shepard has a tech background (i.e. is a sentinel, infiltrator or engineer), grant the player innate bonuses on the hacking/bypass minigames, such as more time, or less nodes/code fragments to activate.
- How about allowing us to instruct any qualified team-mates currently accompanying us to perform hacks and bypasses on objects if we don't want to go through the minigame ourselves? Tech experts like Tali could be great at such things, with semi-technical characters (sentinels, infiltrators) being average and taking longer to be successful. Combat-centric guys like Grunt/Wrex might not be capable at all. Kind of similar to ME1's system, but more automatic and without leaving you in the lurch if you prefer not to have techs with you on any given mission (the player has to do all the hacking/bypassing themselves, in that case).
- Options to instruct crew members to scan and recover resources from planets for you, but with a requirement to stay in orbit around that planet for a set amount of real time. The player might use that time to go and do other things around the ship (talking to crew, reading email, customizing armor etc), though they could cancel the process at any time and recover whatever resources have been gained up to that point.  Crew members with scientific or geological backgrounds could work faster and recover more resources than unspecialized crew members doing the same task.
- When manually scanning planets, there could be additional colored markers appearing in the scanner reticle to indicate the closest deposit of any given resource.  I feel that most impressions of the scanning minigame being 'tedious' were due more to the fact that players had no real notion of where resources were located or what kind they would come across until the reticle was very close to their location, thus forcing them to scan pedantically around planets until the line graph suddenly peaked in a resource that they actually wanted.  The line graph would work better as a precision indicator, after general indicators have guided the player to the right area.

Misc:
- Any chance that we can get some avatar icons/outfits for Xbox players?  Perhaps with the collector's edition, if you make one. :)



Listen to that guy.

#1837
awdfa2

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something new about proteans and other ancient races

#1838
yuncas

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Headcount wrote...

At least one huge fleet battle between our side and the Reaper fleet, where Shepard has to make hard tactical choices with his forces in order to beat them.

Also, a big NO in using some "magical" artifact or tech in defeating the Reapers. I want the Reapers to be beaten by out thinking them, out fighting them and with a good dose of sheer determination.



Exactly. Please no Halo rings, ancient super-ghosts, or god/s coming outta nowhere and saving the day . That would be cheese, and some people (like me) are lactose-intolerant.

#1839
GreenNinja87

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Here's a thought:



Instead of having six classes from the get go, let the player create their own classes. In the beginning you have a few talent points which you can invest into either unlocking a gun-type or special power.



Let's say you get 6 points in the beginning. You could build a classic Soldier from it, by spending one point each on unlocking assault rifles, sniper rifles, shotguns, heavy weapons, adrenaline burst and special ammo. Pistoles are available to everyone.

From that point, you could build a Biotic Assassin by combining Cloak with Warp and things like that.

Later in the game, you could unlock even more new abilites, but it would take much more points than just upgrading what you already have.

#1840
Possessedkitten

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Id like to see improved romances.

Perhaps even pregnacy.

#1841
TommyPrey09

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1 - More Citadel



2 - Tali (always more is needed)



3 - Beard for male shepard, remeber in Fable, that sometimes rare beards make people talk you diferent, maybe some of that BioWare touch in the next one



4 - More armors, Guns and Biotics.



5 - did i mention more tali?

#1842
Possessedkitten

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1.Tali.

2.Garrus.

3.Improved romance.

4.Stuff to do after comleting the storyline.

#1843
Possessedkitten

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1.Tali.

2.Garrus.

3.Improved romance.

4.Stuff to do after comleting the storyline.

#1844
Darth_Griffin

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when landing on a planet, you shouldn't have the game AI pilot the shuttle. the loading screen almost made it seem like a minigame, which it should be in ME3. Shep can fly the shuttle down to the LZ. it could also work with scanning planets. you have to "scan" for your LZ and when you find it, you pilot the shuttle down to the surface (possibly even under enemy fire)

oh ya, and MOAR TALI. and maybe even Kal'Reegar as a possible teammate?

Modifié par Darth_Griffin, 23 février 2010 - 10:00 .


#1845
TommyPrey09

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i forgot, sometimes when landing on a planet, it can use something like WarHammer 40k Space Marines drop pods, for shock troppers, that is something i would like to see.



(personal opinion, not for causing troubles)

#1846
Possessedkitten

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Actually think about it.

Imagine defeating the reapers, saving the galaxy and then hearing your loved one telling you shes pregnant and reacting with a smile.Or telling your loved one your pregnant.

#1847
DHspartan138

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**WARNING: WALL OF TEXT**
I know these aren't suggestions but this seemed like the best place to post this, mainly because I'm tired of seeing all the suggestions for squadmates/worlds that are already guarenteed to return/make an appearance. Anyway, these are some of my predictions about ME3 -based on in-game dialog and events- and stuff already confirmed by BioWare (don't ask me for my sources of the stuff confirmed because, for the life of me, I can't remember since it's been months since I read the stuff and I'm way too lazy to go find them again):

Plot/ Worlds:

*There's going to be a 2-3 year gap between ME3 and the end of ME2. Makes the game "more realistic" since it takes 2-3 years to create it.

*ME3 will have a storyline similar to DA: O, a main character essentially going from place to place recruiting armies to help him/her fight a common enemy (the Reapers).

*Earth will be visited, likely to recruit the Systems Alliance to the war (BioWare already confirmed this...in a sense. Someone said they were saving Earth for just the right time and considering that ME3 will be the end of the series, it's now or never).

*The quarian homeworld will be visited, either to recruit the geth or reclaim it for the quarians (maybe both. Based on Legion's dialog in ME2, it seems like the geth would just give them back the world if the quarians apologized...)

*Turian homeworld will be visited, likely to recruit the Turian Hierarchy (again, this was already confirmed by BioWare in some interview).

*Tuchanka will be visited again and the krogan will be recruited (depending on player's choices on Mordin's loyalty quest in ME2 and the fate of Wrex in ME1. On top of that, the Illusive Man writes that the krogan would make great shock troopers against the Reaper fleet in the Mission Complete scene after Mordin’s loyalty mission.)

*Citadel will be visited to recruit the Council forces to the war (which will probably only be possible for players who regained their Spectre status in ME2).
*If the asari have a strong military force outside of the Council’s fleet, then Shepard will also head to their homeworld (don’t know the name) to recruit them as well.

*Omega will be visited to recruit the forces of the Terminus Systems under Aria (this is a personal prediction; there has to be a reason there were so many quests revolving around Aria and keeping her in control of Omega in ME2).

*Cerberus will return as either an ally or an enemy, depending on the player's choice at the end of ME2.

*The Rachni will return as a recruitable faction. Confirmed by ME2's dialog with the asari agent on Illium.

Squad members/Recurring Characters:

*Miranda and Jacob will return as party members (considering that at the end of ME2, Miranda resigns from Cerberus and Jacob probably followed suite).

*Liara will be a party member (once again, already confirmed by BioWare). Her recruitment/personal mission will likely have to do with the Shadow Broker and killing him.

*As mentioned above, the Shadow Broker will be a significant faction (either helping the player or trying to kill them, based off of that encounter in ME1). On top of that, BioWare may finally reveal his identity (my money's on Conrad Verner, his wife or some true identity equally ridiculous).

*Ashley/Kaidan will return as a party member since BioWare already confirmed that ME1 LIs would play a role in the final game. Based on how Ashley receives a promotion between ME1 and ME2 (don't know about Kaidan, cause I always kill him), the surviving character may be promoted again or, if the Council was impressed by their involvement in defeating Saren and their undercover work on Horizon, they may even become the second human Spectre.

*Tali will be returning, either as a party member because she was exiled or because she's the Normandy's chief engineer or as an Admiral aboard the Migrant Fleet. In the latter of the two, how the player treated her in the last two games would probably affect whether or not Shepard can recruit the quarians to his war.

*Garrus will most likely be returning as a party member, either as a Spectre (if the player "taught" him to be good via Paragon options) or as a criminal (if the player "taught" him to be merciless via Renegade options; the “becoming what he hunted” angle does seem like something BioWare’s writers would do). I thought this was likely to happen because both of Garrus' personal quests in ME1 and ME2 have you hunting down some old grudge of his and telling him to spare their life or letting him kill them.

*Grunt will be a party member, considering that Shepard is his battlemaster at the end of ME2.

*Samara will likely make an appearance but not be recruitable, maybe while Shepard recruits the asari or heads into asari space. Her reaction to seeing Shepard will probably differ depending on Shepard's alignment in ME2. Chances are she will either help Shepard (if he/she was Paragon) or try to kill them (if he/she was Renegade).

*Thane won't be returning...cause he'll be dead...

*Mordin may or may not be returning. On one hand, he's the chief scientist of the Normandy and, if Shepard was Paragon, he holds the key to curing the genophage. On the other hand, he's 50 years old, and salarians don't usually live past 40, so...

*Joker will be returning.

*Kelly, Dr.Chakwas and the other Normandy crew will be returning if Shepard saved them in ME2.

*Legion will probably make an appearance in some way or form, but won't be a party member. If anything, it'll be the one to convince the rest of the geth to fight with Shepard.

Ending:

*BioWare has already stated that ME3 will be the end of Shepard's story arc, which means he'll probably die during the last stand against the Reapers, giving his life to save the galaxy (Paragon) or being wiped out by the Reapers along with the rest of the Milky Way (Renegade, or really, if the player made nothing but Renegade choices throughout the game series because you won't have allies to ward off the Reapers if you were an ass all the time). Or BioWare will pull a "Halo" and have the main character drifting in the middle of intergalactic space and sleeping in cryo until someone buys the rights to the series from them and makes a sequel. (lol)

*Liara/Ashley/Miranda romances will probably end with some stupid scene in the future where the LI is parenting Shepard's kid. Obviously Tali romances wouldn't end this way because creatures of two different species can't have a child. It's biologically impossible. Plus, based on that turian/quarian conversation on Illium, I'm pretty sure human fluids are acidic to quarians and vice versa. And Jack romances wouldn't end this way because...well...Jack would probably eat the baby, or tattoo it to death...Probably wouldn't get this ending if Shepard was a woman either, since Shepard would be dead and the male LIs can't give birth to kids. If they could, there would be something very, very wrong with BioWare.
 

#1848
Flabernat

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ME2 was not as good as ME1, plain and simple.

ME3 needs to be more like ME1. Here’s my wish list.

1st, get rid of ammo. The thermal clip idea was awful. I loved installing kinetic coils/frictionless materials/scram rails and training in weapons to increase accuracy, cooldown and weapon damage. ME1 had a great explanation as to why there's no need for ammo, if it’s not broke, don’t fix it.

2nd, ME2's health system isn’t practical. I hate waiting behind cover at the mercy of the enemy for my health to come back. Being able to heal myself in the middle of combat with medigel saved my life MANY times in ME1

3rd No more probing for resources from planets!!

4th Bring back the Mako. Refine the driving mechanics a little. Planet exploration makes the ME galaxy feel big, like it should!

5th Inventory should be more like ME1. Stock-piling weapons and upgrade parts, and different armors and so on is all part of playing an RPG. Only having 2 pistols/assault rifles/shotguns/sniper rifle...etc to choose from and upgrade */5 is not satisfying at all.



I love Biowares ideas. I feel ME2 was rushed and copied many things that have already been done a million times over in every other game. ME3 needs to bring back that Bioware creativity to make it a unique and a totally different experience like the original!! :-D

#1849
Flabernat

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ME2 was not as good as ME1, plain and simple.

ME3 needs to be more like ME1. Here’s my wish list.

1st, get rid of ammo. The thermal clip idea was awful. I loved installing kinetic coils/frictionless materials/scram rails and training in weapons to increase accuracy, cooldown and weapon damage. ME1 had a great explanation as to why there's no need for ammo, if it’s not broke, don’t fix it.

2nd, ME2's health system isn’t practical. I hate waiting behind cover at the mercy of the enemy for my health to come back. Being able to heal myself in the middle of combat with medigel saved my life MANY times in ME1

3rd No more probing for resources from planets!!

4th Bring back the Mako. Refine the driving mechanics a little. Planet exploration makes the ME galaxy feel big, like it should!

5th Inventory should be more like ME1. Stock-piling weapons and upgrade parts, and different armors and so on is all part of playing an RPG. Only having 2 pistols/assault rifles/shotguns/sniper rifle...etc to choose from and upgrade */5 is not satisfying at all.

I love Biowares ideas. I feel ME2 was rushed and copied many things that have already been done a million times over in every other game. ME3 needs to bring back that Bioware creativity to make it a unique and a totally different experience like the original!! :-D

#1850
the tru3 gamer

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Thank you dude i have been waiting for someone to say something about the citadel and tne normandy exsploration along with the dogfighting i also think there needs to be some more interigations and more missions conversationsImage IPBImage IPBImage IPB