HypesterHypester wrote...
4) In a related note, in synonymity with Sheperds Persuassion skill, each character could have a non combat skill that requires upgrading to produce some reward for the player, as well as function as a boon to either Paragon or Renegage point gaining via additional persuassive or initmidating commentary. Mordin's non-combat skill would have been lab work, which would have affected, perhaps, the price of upgrades. Liara's non combat skill might have been reasearch to open up additional side missions like the one from her in ME2 to gain exp and rewardage. Jacob might have cheapened weapons upgrades, while Miranda could open up, I dunno, additonal 'secret' areas of the ship (recycling area, for instance). More meaningful customization is nice, imho.
Wow, that would be really cool. Like an upgrade skill that gives a bonus to your weapons when inventested in, ship-vehicle hit points, a skip hack option, samara could fly (hehehe, well maybe not), an ability that reduces the resources needed for upgrades, or better calibrated ship cannons.
I really like that idea, since there are so many characters there is redundancy anyway. This would give a means to differentiate them.
*edit: I would like to add that the pursuade intimidate options are missing. The way it is now if you dont choose every paragon or renegade choice you have it limits options. Before you invested in skills that had a connection to the points, it punished you less for striving for good goals while not taking any crap from NPCs. Now the paragon is pretty pansy at times, and the renegade pretty abomniable.
Modifié par Scottthesnow, 25 février 2010 - 05:08 .




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