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Mass Effect 3 Wishlist


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#176
Aratham Darksight

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My initial wishlist:

Keep the current (non-)inventory system, but expand it with weapon mods. I prefer to research a global upgrade for assault rifles rather than shift through a pile of guns to individually replace each AR on my squad with a slightly better one. Thanks for getting rid of that. What I do miss is the ability to customize your weapons with mods. Increased damage at the cost of faster heat build-up, that sort of thing. Personally, I'd like to put a functioning scope on my assault rifle.

More guns! Not much more, but at least little. IMO, the sniper rifles with the Incisor DLC included are ideal. Three basic models that all function differently and special fourth one for the really dedicated sniper.

More versatility in squad member powers.
Right now, they're incredibly limited in their abilities. Until you do gain their loyalty, they only have 2 active abilities at most! I really liked the personal upgrades you could research for some of them. There should be a lot more of that.

Middle ground on biotics.
Before, biotics could render just about anything (or group of things) helpless. Now, many of the powers are rendered completely useless by the slightest shielding. My preference would be if shields/barriers/armour only reduced the effects of biotics without automatically negating them. Powerful defences would still reduce the effects of weak biotics to nothing, of course.

Persuasion checks shouldn't rely on paragon/renegade points.
Right now, it's this odd self-reinforcing process. All it takes to pass these checks is to be remotely consistent with one alignment. I've yet to see a situation where the player couldn't choose the persuade option for better results, or had a reason not to.

More space battles that play out differently based on your decisions.
Even if “more” means “two”.

Modifié par Aratham Darksight, 08 février 2010 - 08:55 .


#177
Plomino

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Nobody mentioned having more squadmates during mission?



I mean, 3 squadmates would mean Bioware would have to redo the balancing of the full combat section but hell, it would be fun to have more epic fights.



But well, I know it probably won't happen. But I wish they were more parts where more than 2 squadmates are involved.

Like there are mission where you leave 2 to 4 people keeping a place safe from constant attackers while Shepard and the 2 others go strike from the back. Could be fun to have timed events (like when Garrus is holding the bridge on Omega and we have his lifebar) with each of 4 characters having his lifebar (or a common lifebar for the team).

Would feel more like we really have a squad, not only the Three Musketeers vs A Whole Base

#178
TuringPoint

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I like the idea of having teammates outside of your squad involved in missions more often.  Or at least, I would like to voice my approval for having more such moments in future games.  Dragon Age had the ambush at camp, ME 2 had the suicide mission and Garrus.

Also, Warp-spamming is pretty lame. You guys are on the right track with armor/shields/health, differentiating the different skills, and differentiating tech and biotics and combat talents, but spamming one skill over and over was not so much fun.

Modifié par Alocormin, 08 février 2010 - 08:58 .


#179
Fluffeh Kitteh

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Plomino wrote...

Nobody mentioned having more squadmates during mission?

I mean, 3 squadmates would mean Bioware would have to redo the balancing of the full combat section but hell, it would be fun to have more epic fights.

But well, I know it probably won't happen. But I wish they were more parts where more than 2 squadmates are involved.
Like there are mission where you leave 2 to 4 people keeping a place safe from constant attackers while Shepard and the 2 others go strike from the back. Could be fun to have timed events (like when Garrus is holding the bridge on Omega and we have his lifebar) with each of 4 characters having his lifebar (or a common lifebar for the team).
Would feel more like we really have a squad, not only the Three Musketeers vs A Whole Base


Managing something like that could be tough. You'd probably need something like Ctrl+3 to order squad 3 to move to point, etc. And then there's the issue of power management...

Although yeah it might be nice in some of the more epic missions. Anything above 4 squadmates accompanying you would be rather overkill though. For the most part I think sticking with 2 as the default should work fine. Sure the enemies always outnumber you but you get to freeze time with left-shift and other stuff.

GUI-wise it shouldn't be too hard to have more than 2 squad icons each with healthbar. Most RTS games have been doing it for ages.

I think the idea of having 2 squadmates was more of a "trinity of combat, tech and biotic" kind of thing tbh.

Modifié par Fluffeh Kitteh, 08 février 2010 - 09:02 .


#180
aaroxmi

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So i just read that if your Shepard dies ME2 then you can't use that save for ME3 and while I sort of saw this coming, I also wished that they would have let you start up the third chapter with a different character and explore that chapter with them. For example, lets say your Shepard dies in ME2, then maybe in ME3 they give you a chance to start up as someone who wasn't on the normandy, like Ashley, Alenko or Liara.



As it stands there's really no reason to keep a save file where Shepard dies, where as with this idea they could do something very unique, however I am realistic and the downside would be that they would have to make a whole separate story line and voice work for the character you choose, so I can definitely see why they wouldn't do it.



They could always DLC it but it would still be a bit tricky to sell

#181
implodinggoat

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1.  Don't present problems if you don't give the player the power to address them.  For example in ME2,  the Illusive Man puts bugs on my ship; but I have no way to address it.  The council denies the threat of the Reapers and despite the fact that I find abundant evidence to prove them wrong, I have no way to address it.  Ashley calls me a traitor and I have no way to address it.  After telling me she loves me in ME1 Liara totally ignores me in ME2 and I have no way to address it.  In ME1 if there was bull**** then you confronted it head on; but in ME2 you're constanly letting **** slide simply because the game doesn't give you the ability to confront it.  As a result ME2 left me feeling far more powerless than ME1 did.  In a game where you're playing as the biggest badass in the galaxy a sense of powerlessness is not something which should be conveyed.

2. Don't make ME3 so deliberately dark.  ME2 is downright depressing at times and consequently I'll never have the same sense of nostalgia for its story that I do for ME1.  I enjoy a darker storyline from time to time (Jacob's loyalty mission was great albeit bleak as hell); but sometimes I just want to play the hero.  There simply aren't enough missions (like Miranda's loyalty mission) that leave you with a happy ending. Try to keep things more balanced in ME3.   

3. For the ME3 squad make sure you bring back Urdnot Wrex, Liara,Tali. Garrus, Mordin and Miranda. 

4. Ability to continue my romance from previous games, particularly with Liara.

5. More control over the appearance of my squad.  The armor customization for Shepard is terrific; but limiting squad members to a single alternate skin is weak.

6. More guns.  I like how each gun has a different feel; but adding 3 statistical tiers for each gun with a distinct feel would ensure that using a gun because you like its feel would never handicap you.  This would also give the player more loot to find.

7. More loot.

8. More varied armor pieces for Shepard.  In particularl I'd like to be able to equip Shepard with something resembling lighter and heavier armors.  For example it would be cool to have access to armor like Miranda's or Thane's.

9.  Let me retain my weapon and armor upgrades when I use NG+.

10.  Let me retain my paragon and renegade score when I use NG+.

11.  Cut Jack or at the very least give her something less ridiculous to wear.  How am I supposed to take her seriously when shes wearing nothing but leather suspenders fastened by nipple clamps?

12.  Bring back the Sabotage tech power from ME1 and make sure Tali has it because she's almost powerless against organic enemies in ME2.

13.  Bring back something like the upgrade slots for guns and armor from ME1, so I have more ability to fine tune and tweak my weapons and armor.

14.  Some sort of gambling mini game like Pazaak from KOTOR would be nice.  Hell you could just replicate Pazaak and call it something different (Turian Solitaire) and I'd be happy.

15.  Let me buy and sell rescources.

16.  Give biotics more options against armored or shielded enemies.  On higher difficulties most biotic attacks other than Warp are underpowered.

17.  Less limited ammo.  Hunting for ammo isn't fun, if I'm shooting accurately then running out of ammo should never be an issue.

18.  More unique hostile environmental conditions like the shield draining sunlight from Tali's recruitment mission.  That mission was great.

19.  More enemies that force you to keep moving like the Praetorians.

20.  More Omega and Aria. 

Modifié par implodinggoat, 08 février 2010 - 09:26 .


#182
Phil5000

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I'd like to see less focus on combat and less repetition in combat and missions. Too many of the missions are the same, just fight your way through a very linear level, using the suspicious piles of crates or whatnot for cover, while you blow away dozens of enemies. There'll be a cutscene here and there to break it up, but then it's back to the grind. Over and over and over. Mission after mission after mission.

And I'd like to see more complicated missions that involve travelling from planet to planet doing something other than fighting.

I won't bother commenting on the RPG versus third person shooter debate. There are too many people who like the new game the way it is for them to think about going back (but if they don't put an inventory back in they better give us something to buy at stores other than fish and model ships).

I'd like to see the hub worlds, especially the Citadel, expanded and improved with far more quests.

I'd like to see the decryption (or some sort of lick pick or hack skill) put back in, and requirements for the skill put on locked containers and computers. I don't mind the mini games, but there must be a corresponding skill requirement (like the way Fallout 3 did it)

I'd like to see more variety in weapons and armour and more customisation.

I'd like an option to equip or unequip my helmet without going all the way back to my cabin.

And I'd like to see a fem/fem romance. A proper one.

And for a story element request, I'd like to go back to serving the Alliance and being a Specter. I don't like Cerberus, and although you are still a Specter in this game it plays virtually no role in the game. Being a Specter is cool.

Modifié par Phil5000, 08 février 2010 - 09:37 .


#183
SovereignT

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My main concern is that they over simplify the game and make it too dull.



Oh and bring back the mako and just perfect but keep the shuttle as well it would be nice to explore around in planet in vehicle if we so chose.

#184
severe31

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. Cover to cover like in GOW 2

2. Mele like in uncharted 2, instead of a simple strike u actaly have to fight mini game.

3. Invetory and upgrade sytem more like ME1. If there could be a happy meduim between ME1 and ME2 as far as the inventory system.

4. Fluid animation,IE GOW, GRAW AO2. My shep feals stiff with his movment during combat.

5.More weapons, alot more.

6. More armor, but keep the customasation. If you could customize armor with all the difrent types you had in ME1, I would have spent 60 hours just on that.

7. I want the entire citadel, Omega ect. When you give us theses large palnets, with beautiful vistas it is dispointing when you realy cant get past the space port.

8. Earth

9.Recource stock market, were you can turn your recources into cash, or trade in more abondent recources for less aboundent one.

10. Weapons and Armor sold at markets.

11. COOP either a Horde mode or what ever I justt want to meet my buddy snad there sheps online . No story just awsome gameplay and waves of all the diffrent enemy types.

12. I want to choose from both ME1 and Me2 crews to comprise my final crew, and a bunch of new charctors.

13. Squad mates need armor. I dont like the fact that team members go into battle in there casual close. That takes me outa the game. I also like the ability to spec there armor for what I need them to do like in ME1.

14. sqaud commands. Sqaud commands were alot better a whole lot. But there is always room for improvmnet. the enginere class should be abailble to deploy a over head drone. This would give you a top down picture of the battle field, and the ability to issue more complicated squad commands.

15. Enemy AI. if all these suggestions are implemnted you will have to beef up the enemies.





I dont care how many discs you need to put it on, I will buy it, I wll pre order it I will buy the bounus adition, but only if you implment these changes lol. if not I will just buy it used

#185
BiancoAngelo7

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more realism less generic fps bullcrap :

no "mission complete" screens...god i hated both whoever came up with that and the screens themselves

ability to walk in and out of normandy for docking undocking

LET US IN ALL THE AREAS OF OUR SHIP doesnt take a rocket scientist for this one (why cant we go check out our shuttle or look at the Port Observation area?)

If the Normandy lands we should be allowed to go into the normandy WHILE ITS LANDED not just fly away every time i wanna change my armor or something

Get rid of "fuel" lol so ridiculous ive never seen such an arbitrary way to make us spend creds

Better textures (people look hyper realistic to only then have a suit of armor or clothes that have big ass diagonal lines made of jagged lines of stairs and colors that look like they were made with paint?)

Armor Customization or at least make them wear predetermined armor for battle and clothes for casual like shepard for my sqaud, I dont care what anyone else says for or against this argument, NO ONE is gonna go fight with bullets and missiles flying at them while wearing skin tight CLOTHES that also leave skin EXPOSED. SERIOUSLY? (not to mention when they're in space and all they need is a rebreather) ex: derelict reaper mission Also, for anyone who would argue this, then the next time send your Shep into battle wearing his "casual" clothes and that will be the EXACT SAME THING.

Overall, I loved ME2 of course, but for the story, not for the immersion. In ME1, yeah it had its faults but it immersed me in the universe. It let me interact with worlds, the normandy, never yanked me out of the experience by telling me I had Completed the mission and earned credits and palladium and all that nonsense.

ME1 and ME2 were both great for different reasons.

In ME1 they had all the game aspects right, and lacked on the technical side with graphics, copy paste stuff, clunky inventory etc.

In ME2 they fixed the copy paste, streamlined gameplay (for the better I think) and made everything unique but messed up the game aspect and turned it into a generic "you completed this, you earned this, you are now here" game.

ME2 is a fantastic game. ME1 is a fantastic experience.

Bring back the experience for ME3 please. Make us feel like we ARE commander Shepard again. Immerse us into the game, dont make us play the game. ( i hope that makes sense to everyone)

Modifié par BiancoAngelo7, 08 février 2010 - 09:56 .


#186
Temper_Graniteskul

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Better romance opportunities. That means proper dialogue, decent courtship/offense/reconciliation opportunities, and M/M or F/F options as well.

Heat clip begone. If there must be some FPS 'ammo just lying in the hallway' nonsense, then compromise and include optional clips that you can switch out to cool your overheated weapon more quickly, but which aren't necessary to use said weapon.

Please, for the love of the gods, more forgiving combat for Casual difficulty. If it's already at the low end of enemy ability/health/numbers, then some sort of target lock would be helpful, even.

In general, less FPS, more RPG. The dialogue and story are what's really interesting. I'm not interested in fighting my way through hell unless there are interesting people to interact with (befriend, make enemies of, etc.) and interesting places to see and learn about along the way.

#187
Darth Wraith

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More powers/abilities. And please, pretty please, do away with the point cost increase. At the later stages of the game (levels 21+) you need to level up 3-4 times in order to increase one power one time. That completely strips away any sense of accomplishment. When you get this few points to spend, every one of them should be allowed to count. And since the squad points are the only thing you get when you level (no increase in hit points or anything else) this becomes doubly important.

#188
MasterD_Evil

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I'm sure I'm repeating what other people have said before, but just my 2 cents:



ME1 was good, but now ME2 is better.



Maybe a few more armour choices for squad-mates (say, one armour improves their biotics, the other has more shields).



Also more conversations with squad-mates towards the ending. Right now some people have nothing more to say by the end of the game.



Beyond that I mostly prefer ME2 over ME1, so to me this was a step in the right direction. Less "RPG" clutter and more story-content.



And for those who'll brand me as a shooter-fanboy, I've played all the Baldur's Gate games and most of the Elder Scrolls games starting back at Daggerfall. I even spent several months playing MUDs. I've had my share of "RPG's" and I like the variation that ME2 brings to the genre.


#189
MaximilianPS

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i think the cittadel from ME1 was realy better than ME2, also the interaction with the other team members, that where in ME1 but not in ME2, give to the player much more "freee filling"

actually i'm playing with ME2 so i'vent end int but i miss some things, like Mako, but the most missing things is the interaction with NPC and the Team members when i'm in mission.



also.

maybe it's the time that ME3 can build random mission himselfs, something like

"talk with [randomNPC(1, 500)], that will say to go on the planet [randomPlanet(0,200)] and[randomAction(kill/resuce/searchfor)], and go back to planet [randomPlanet(0,200)] to get payid.



i always hate the game that end with the main mission :P

#190
THE x ShaggyDoG x

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For a game that took 12Gb of hardspace it seemed rather small.
  • Captain of a vessel that you cant access straight from the word go??
  •  Follow the path to do missions?
  • NO vehicle landing?
  • A stupid "hold down the LB to scan planets"?
  • Very very small cities?
As long as these (among some others too tedious to mention) are improved, I wouldnt care as I well still buy ME3

#191
sedrikhcain

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Alocormin wrote...

I like the idea of having teammates outside of your squad involved in missions more often.  Or at least, I would like to voice my approval for having more such moments in future games.  Dragon Age had the ambush at camp, ME 2 had the suicide mission and Garrus.

Also, Warp-spamming is pretty lame. You guys are on the right track with armor/shields/health, differentiating the different skills, and differentiating tech and biotics and combat talents, but spamming one skill over and over was not so much fun.



In general, I have to agree with this. That said, I'm getting into playing as a sentinel now and I LOVE using reave.

#192
sedrikhcain

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methinks the final battle in ME3 -- the final FINAL battle will take place on and above Earth.That's the best reason I can think of for why they haven't shown it to us yet.

#193
ninnisinni97

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Matt VT Schlo wrote...

Its interesting how everyone complained about the Mako and now people say they miss it. I personally liked the idea of the Mako missions but did want them to be more varied, not eliminated. That said, you cannot say there is no exploration....AND while there are less unexplored world missions, they are there and can be tough at times....!

One thing I am loving, how incredibly varied the worlds are....and the scope...much larger in ME2


This. I also thought the Mako missions were perhaps a little "flawed" and didn't really have all that much content in them, but I would have wished they could have given those kind of missions a makeover, not cut them entirely.

I just think the whole exploration part really added something new to the game, something that was missing in the sequel.
(Perhaps I should mention that I played ME1 on the PC, where the Mako's controls weren't really as bad as on the 360... Image IPB

#194
Mudzr

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ME3 needs more batarians- a batarian squad member, a new alien and drell squad member, female turians, more presidium, elcor, and hanar (at least let us speak to one, Kahje would be awesome to go to, as would the turian homeworld), and if Garrus returns, please let us speak to him more.



ME2 and ME1 were both great games but I can't help but feel ME2, for all it's improvements is missing something. I'll try and find out what it is and get an in depth list soon. :)

#195
severe31

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sedrikhcain wrote...

Alocormin wrote...

I like the idea of having teammates outside of your squad involved in missions more often.  Or at least, I would like to voice my approval for having more such moments in future games.  Dragon Age had the ambush at camp, ME 2 had the suicide mission and Garrus.

Also, Warp-spamming is pretty lame. You guys are on the right track with armor/shields/health, differentiating the different skills, and differentiating tech and biotics and combat talents, but spamming one skill over and over was not so much fun.



In general, I have to agree with this. That said, I'm getting into playing as a sentinel now and I LOVE using reave.

What dose reave do?

#196
DingoEffect

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Fog of Scanning, much like fog of war on a rts map, and when you scanned the area the fog disappears so that you know you have already scanned that area of the planet.

#197
Dark Glasses

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I want all squad members from ME1 and ME2 to return in ME3.

#198
devil_foetus

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Remove the 50 save slot limit (PC Version)

Add the ability to replenish medi-gel/thermal clips between missions either via buying them from merchant, or perhaps from a purchased Normandy ship upgrade (medi-gel dispenser/armory box)

ME1 love interests to play much greater role in ME3, payoff for those who remained faithful and consequenses for those who didnt.

Modifié par devil_foetus, 08 février 2010 - 11:45 .


#199
SnowstarX

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First I just want to say thank you for even listening to all us fans rant and pine about this and that, and for actually taking our input into consideration.  It is this level of interaction between the devs and the fans, as well as a great track record, that makes Bioware my favorite game developers.  As I always say- "Bioware doesn't make mistakes, they make standards".  I have never had any doubts about the quality of any Bioware games, and my trust in your capabilities and judgement is baffling even to myself.  So whatever comes next, I trust you.

... But since you're taking input anyways I might as well put my two cents in.  After all, the squeaky wheel gets the oil.  So...

The Weapons
They're too uniform and you don't really feel like they're yours.  In the first game I relied on specific teammates to have specific weapon-related roles.  For example, I knew I didn't need to give Wrex as top-line weapons because he had naturally good health and defenses and biotics to boot, so there was less of a urgency for him to be able to take down enemies quickly to get the job done.  In ME2 everyone has the same weapons except for a few people.  The feeling of specialization is completely lost and I now have to rely completely on mere weapon availibility and powers.  I loved comparing weapon stats between two shotguns and seeing which one best
suited me, but now the weapons feel like objects instead of individual assets.  The bottom line: make the weapons more varied between models and/or manufacturers.

The Upgrades
I have to say, I shed no tears over the rediculously long list of useless upgrades in ME1, but ME2 is completely devoid of any customization whatsoever.  Period.  All upgrades are applied to all squad members unless they're specifically designed for that person (like Grunt or Legion).  In ME1 I gave Tali's armor upgrades more priority than Wrex's because Tali wasn't as naturally resilliant.  In comparison, upgrades in ME2 just feel shallow and cheapened, like they require no thinking at all.  Weapons upgrades especially need attention because there's nothing I love more than a beloved sniper in my hands and feeling like she was mine.  By over-simplifying upgrades you not only take away valuable customization, but opportunities to make the game feel more personal.  Make more varied upgrades and make them more realistic.  Plus, in ME1 some upgrades would have slight adverse effect on another of the weapon's stats.  It added to the depth and made you think about the pro and cons and the situation or specialization you were tailoring to.  Depth is good, no matter where you put it.

The Armor
It felt more like a fashion statement and less like the thing keeping bullets from ripping through your torso.  ME1 had numbers and stats that you could compare and analyze; ME2 has no such thing but offered more micro-customization.  While I love being able to change the color of my armor and the type of armor I put where, it just  didn't feel real.  In ME1 I could also see that one armor was clearly better than the other, whereas here you can have two things do the exact same thing but just look different.  It makes the armor an afterthough, which is what I consider a bad thing seeing that this is a shooter and the protectiion you wear determines whether or not that  bullet will lodge itself in your leg or riccochet off your rib.

Assigning Weapons
This ties in with my previous statement of more diverse weapons.  There's no need for Grunt, the walking tank, to have an A-ranked AR when Garrus might need it more.  Not to mention letting us assign weapons lets us feel like we're actually commanding a team as a leader instead of a player.  Like I said, depth is good.

Driving Plot

ME1 was great because there was an urgency to it.  You were tracking, hunting, chasing- there was drive and  movement.  In ME2 the story is so non-linear, so individually unique that it almost feels too spread out.  This game actually had emphisis on not continuing onwards until you were ready, which halts the action and dulls the sense of danger and urgency.  There needs to be a constant sense of action and accomplishment or the player will get bored or unexcited.  For me personally, I feel like I've accomplished more when I destroy something than when I build something.

After-Game Missions
Let us have them so we have something to do besides
replay the entire game over and over again.  Something worth our
attention, not just a pirated ship or something like that.

Let the ENTIRE GALAXY be at our fingertips

We won't get another chance, why cheat us of it?  Let us go to all the homeworlds, especially Palaven, and let both Citadel Space and the Terminus Systems be accessable.  We won't get another chance so let us have our closure and satifaction in knowing there's nothing more out there to explore or we will all go crazy with frustration.  Let us also revisit old worlds from both games like Feros and Tuchanka.  Let us also see the changes in these places since we last visited them in the previous games.  Expansions on the Citadel would be nice as well- I don't like being kept out of the Presidium.  More hub worlds, or colonies that you can land in would be nice too.

No More Mining
Please don't make resource mining a huge part of the game ever again, or at least let us buy and sell resources.  I ended up with over 160,000 Iridium, 100% of the galazxy explored, all side
missions completed and less than 7,000 credits to buy the remaining
upgrades.  I think the solution to this problem is fairly obvious.

Make Two-Team Missions
Give us more mission where you must split into teams- you know what I'm
talking about!  The ultimate test of team familiarity is knowing the
right man for the job and nothing is more rewarding than having things
go exactly as planned.  Pick the wrong person however, and you could
end up changing the outcome of the mission for the worse.  Let us feel
like leaders and make us lead!

Bring Back Team Banter
I absolutely loved taking Wrex in elevators and now I'm actually starting to miss those slow-ass things.  The closest thing I could get to banter was Garrus teasing Tali about the old elevator talks, which was the cutest and most hilarious thing ever.  Even better, make us sort out confrontation between the crew more and have the squad interact more on the ship, it makes them seem more alive.  Bring back the banter please- it makes the characters so much more lively and the game so much more fun.

Active Squad on Ship
Let the squad move around the ship occassionally.  I can understand how they like their own areas and all, but is it nessecary all the time?  Can you maybe sit down and eat in the mess and Garrus or Miranda will sit down with you to talk and eat?  Perhaps after a mission you might occassionally run into one of them in the halls and talk while you walk somewhere.  It gets annoying going all the way down two decks to talk to
someone just so they can say, "I'm busy" or "Not right now".  And hey,
maybe we can actually see someone sleeping on the Normandy, unless
those beds are just for show.  And why is it that no one asks how you feel?  You're the one leading the mission and making all the tough desicions.  Hell, even your LI just talks about sex.  Don't get me wrong, I love
learning more about my crew and their background but if all they do is answer instead of ask you might as well just read about them instead.   Have squadmates comment on the side missions as well, especially ones with big decisions like the twin missiles mission.  Even more appropriate would be to have members of the shore party comment on it and what they thought.

More Emotional Romances
It seems like there isn't as much emotional closeness with your LIs as there could be.  So you can invite them to your room to snuggle but not to the mess for lunch?  What about talking about something other than sex for once and having you and the LIs show closer bonds.  Thane and Tali are probably my favorite LIs because they show emotions that tell you that they really care about you and want to be with you.  With Garrus
for example, it seemed like it was more of an experiment.  Not to mention I don't want to wait until the end of the game for the LI to finally show their affections.  Less
flirting, more actual, non-sex interaction please...  But keep the innuendos ../../../images/forum/emoticons/tongue.png

Worthy Pets
Space hamsters are adorable, but space fish I'd sooner flush out the nearest airlock than keep in my tanks.  The damn things keep dying and all they do is nothing anyways.  Let us have a varren or something, and let us interact with our pets more.  Hell, let us name them if you feel ambitious.  I don't expect you to add a "Summon Animal Companion" skill to our power wheel, but if you're going to give us pets give us some we might actually want to spend credits on.

Old Squadmates
Give us back our old squadmates- ALL of them, from both games assuming they lived.  If you want to kill some off between or during games, fine, but the mere thought of Wrex sitting on Tuchanka, alive and well and not recruitable him drove me insane.  If you aren't going to make squadmates recruitable then don't have them in-game to taunt us, please, there are too many fond memories to just leave them alone.

AIs
They could still use some work.  I can't count the number of times my
shore party has died because they stood out in the open.  They
will also  try to use powers that don't work on certain enemies or will
charge ahead of me to fight enemies in a different room and I won't
know exactly where they went for a while.  It'd also be nice to be able
to flank enemies more easily but I can't really think of how it would
work fluently.

INVISIBLE WALLS!
Fix them!  There's nothing I hate more than having to
reload the game because I got stuck on top of a crate or in a plant.

Leaping and Climbing
Leaping over cover feels awkward and overly complicated.  There should
be a way to climb and jump without having to have your back against the
wall.

More Specialized Squadmates
Legion and Tali were
practically the same thing, as were Zaeed and Grunt.  Without weapon or armor upgrades picking
teammates became more and more useless because they become uniform.  The only reason I ended up
varying my squads were to get achievements since some squadmates become
obviously more useful than others.  I like to feel like each member is
uniquely valueable and ideal for certain situations, that way they have
more value and life to them.  Not to mention its fun to play leader and
pick a shore party depending on the situation.

More Big Bosses
Even at the end of recruit missions the
"bosses" seemed pretty weak.  The biggest challenge I had at the end of
a level was on Horizon, and that was just plain annoying.  ME1 had
great mission bosses like Benezia and the Thorian, but in ME2 you get a
merc commander and a heavy mech with a side of fries.  When I finish a
big mission I want a big enemy to kill; call me a krogan but I want to
feel like I was building up to something, not just leveling out.

Thank you again Bioware for even glancing over this big-ass list, or this whole ginormous thread for that matter ../../../images/forum/emoticons/uncertain.png

Modifié par SnowstarX, 08 février 2010 - 12:32 .


#200
Kobayashimaru888

Kobayashimaru888
  • Members
  • 18 messages
1.Integrate old maps from ME1 like than one of citadel, Feros, Noveria, and expand some areas. It will bring epic gigantic felling that the game had in ME1. More small quests in these areas to keep them interesting, so people could not argue how it breaks the action etc.



2.Bring old system of invetory from me1 but not just bring upgrade it, to a whole new level.Bioware said this. We all thought that when said there will be many different weapons.I said to myself wow theres gonna be more types and styles of guns more types of shotguns than in me1, from different kinds of producers.But nooooo just two of a kind, Great yeah right.



3.Those gigantic maps from me1 were good only thing that lacked was that it needed more things to find out on planet, more quests, and more importantly scripts of text to fill us in about lost protean civ or other smaller civ that lived on that planet, wreckages of ships or even 100 000 years old wreckage from species before proteans, and with that that we find some interesting stuff to upgrade and use. These things bring up how big is the universe that are you playing in, and it just makes you play more. I looked forward for me2 for these kind of felling. I was prety dissapointed.



(((((When people talked how they want more colorfull maps of planets, they didnt mean yeah small map for one planet. It is just boring. People wanted different kinds of atmospheres, colors of grass, more wreckages of cities on planets or ships, more kinds of terrain on planets, colorfull planets and moons when you look at them from that planet.This was epic in me1. ))))))



Design of planets in galactic view was way better in me1,planets were more alive, i just admired the looks of the planets. This new planets look plastic, they dont look alive anymoore:(

The game is all about shoot them up. Only good thing was character development, this was not screwed up.



5.There was not one map that fascinated me in me2. Map of Ilos in me 1 was beautifull. scary sounds from around.The looks of the fallen civilization just gave me thrill, i admired the constructions and their decade state. There was no epic felling anywhere in me2 maps.

I was fascinated by the feros map too it was not that great like ilos but it was beautifull in its own way. Virmire was beautifull in way of nature. But most importantly these maps were big. Not just small maps like in me2.



5. When Bioware talked about new load system no more boring elevators, i just can say bring back old systerm, cause this loading breakes the game and action, cause game is not connected anymoore like before. I thought they will do something good about elevators, but this in not the way people, this is worse.



6. In me1 you could go back on planets which you have visited. When i finished missions i couldnt go anywhere. So that new system play the game after you have beaten the game doesnt make any sense.Where the heck should i go after i ve beaten all the quests???????



7. Normandy upgrades need to matter. When Bioware talked how we will have upgrades on ship matter i thought great we could now fight pirate ships or many collector ships and if we upgrade the ship we could better beat them with less damage. If this was true upgrades would make sense.

In this matter it is just not enough that you build up your ship for just one animation. This is lame.



I think Bioware designers and programers just forgot what its like to be a player and what players want. Many things players talked about Bioware missinterpet and make something they want.Yes autocracy as one of the Bioware stuff implied, if i remember all goverments of that type have fallen down.And yes Tali romance this was nice thing where producers listened to us peasant players. Yes this is great way to bring old people buy the game. I image Bioware programmers like people on my univerity they graduated from college didnt played anygame in their life just were focused on graduating and employing. I must say, if you lack this perspective employ people who understand these aspects. One man or few that will help you understand players.On the other hand there are programmers and designers in Bioware that are smart and have innovative ideas i bow to them, but in this case it seems someone doesnt give them space to evolve or to express good ideas. Bad thing for bussines.



Ok upgraded combat system, upgraded crew collectiveness. But no more good stuff invetory, looting, feelling of happines when you get some level i ve got lvl 30 in one playthrough and happines when you find some good stuff in those crates. There is no more epic feelling about maps, and your place in galaxy. Im sorry but bring back old stuff but upgrade them. I was not saying they were great, they needed new ideas upgrade not just throw them away and try new concept. New concept goes for new players who are more of shoot them up. Yeah sales will be better but not because of this but becuse EA is powerfull company and has money too advertise their products. Avatar is good but not that good. People hear about the movie, everyone watched it so that person must too, not because they like that genre, but because you hear about that and you wanna be in.