Mass Effect 3 Wishlist
#1976
Posté 26 février 2010 - 01:05
#1977
Posté 26 février 2010 - 01:18
#1978
Posté 26 février 2010 - 02:51
Taxonomical wrote:
Total agreement with NeoGuardian here.
I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.
Really? ALL of the changes are better? So they got everything 100% right? Wow. I mean I don't think I've ever played a sequel that got everything right . . . . maybe it's just me but . . . . no game is perfect and there is no way in hell that ALL the changes in ME 2 are better.
The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog. Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly, and I like it better now that all of my equipment gathering is done at the research panel in Mordin's lab. It's faster, simpler, and keeps the downtime to a minimum. I can go on a mission, get back, feed my fish, talk to my love interest and then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.
So your idea is to scrap the entire inventory system which in turns makes the game shorter and makes its replay value go down. See this is the reason why we have so bland games these days. I'll tell you what, if you like the non inventory route - play games like 'Assasins Creed', 'Prototype' etc . . . but this GAME needs an inventory system - I'm sorry. Sure it sucked to reduce junk to omni-gel for 3 hours but hey here's an idea, instead of scraping the entire system perhaps they could've simply fixed it? I know it's a difficult concept to understand. But of course I can see your the kind of player who would rather not work for anything as long as its 'simple, fast and requires little to no work to get right'?
About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.
Again - you FIX the bloody thing. This is the second thing they completed removed from the second game. The new hovertank will be featured in only what 5 side missions? We dont' even know what that will be like and seriously, the majority of players will be done playing ME2 for good by the end of March. If they concentrated on making these two aspects better (instead of removing them completely) - this game would have been a better overall experience with more replay value.
If the Mako had horrible controls, there is a way to fix it. If there are long boring rides, perhaps they couldv'e mixed it up and added alot more things to the planets. Personally, while it was annoying to travel on really retarded landscape (you'd think during this advanced age they'd have a better kind of way to travel over land), I thought doing all of those side missions were awesome - espically since alot of them were found out by listening to the news broadcasts.
Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights, making things quicker, faster, and controlling the flow of the game. You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.
That's it. I'm convinced you are either being paid by the company or work for the company. Seriously you are arguing for SMALLER and 'Linear' areas? What are you going to say next that the DLC is the greatest idea to come along since sliced bread?
Here's an idea for you - you know that little 'arrow pointer' that helps you during ME2, wouldn't it have been better for both worlds to include that but make it bigger (then ME 1) for those who want to explore? THIS is the reason why more and more games are becoming stale, one play-through games. Why buy a game when you can beat it in 15 hours? Why buy a game with no customization? With no replay value?
I played ME1 6 freaking times and I STILL found stuff I had never done before. I will be pissed off if they remove more bits and pieces of the game in ME3 - you're supposed to expand when you create sequels - not take away.
The "thing" about experience levels: No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.
Once again - you take away ANOTHER aspect that would enhance replay value and ergo people's desire to buy the game rather then renting it.
I seriously was disappointed with the fact that I could only muster 35 hours of game-time when I tried to do as much as possible. Was it worth the 60 bucks for 35 hours? ehh - I'm on the fence since I loved playing it but I shouldn't even have to even think about it. ME1 gave me a reason to play the game more then once (and probably more then twice for most players) - as I'm sure it did for many people and get this - they found more stuff to do the second/third time around. ME1 had its' faults, but it was without a doubt worth 60 bucks. I played ME1 for 100 hours worth of game-time.
I do agree with you about the Normandy fights though. Getting a chance to dogfight with enemy ships would make my day!!!!
Ladies and Gentlemen you should take note of what bioware did with ME2.
- They took away exploration completely. Making it more linear and alot less 'stuff' to do in-between.
- They took away the inventory.
- They took away the Mako
- They revamped the fighting system (though I really don't mind either way)
- They really took away off-world side missions (5 total? what happened to actually being able to do the events on the broadcasts?).
- They really took away gaining experience (level 30 is max?! I got that in one play-through)
- They completely destoryed the citadel. Why even waste the time doing that? I was looking forward to going back and seeing how the characters held up and doing more quests).
- More then half of the crew disappears and we have to search for more?...
No wonder we have a shorter more linear game. What does this mean for ME3? Another round of massive game-play changes? I sure hope not. I'm a little worried about the length of ME3. <_<
Modifié par Euno17, 26 février 2010 - 02:59 .
#1979
Posté 26 février 2010 - 02:58
What if Bioware had an ally character in ME 3 that you could customize yourself?
It sounds like a longshot (actually, a longshot AT a longshot), and I think most people would rather worry about customizing just -their- Commander Shepard... and in those cases, there would be a "preset" model to the party character. But for those of us who take delight in making our Shepard's look the best they can, I think with the addition of this idea to ME 3, it would really put it over the top in terms of the trilogy.
Potentially crafting the perfect romance character... having them look like whatever you wished them to look like (see: dream girl), or even adjusting them to look like a friend... or that girl you secretly admire!
I thought about making a thread on this, but to be quite honest I'm not familiar with these forums at all, and so I thought it'd be better placed here.
Thoughts?
#1980
Posté 26 février 2010 - 03:51
1. Exploring in the Mako wasn't that fun anyway. It mostly consisted of driving around a mountainous region in a vehicle ill equipped for such terrain searching for useless minerals, driving to various hotspots marked on the map, and occasionally shooting stuff.Euno17 wrote...
Ladies and Gentlemen you should take note of what bioware did with ME2.
- They took away exploration completely. Making it more linear and alot less 'stuff' to do in-between.
- They took away the inventory.
- They took away the Mako
- They revamped the fighting system (though I really don't mind either way)
- They really took away off-world side missions (5 total? what happened to actually being able to do the events on the broadcasts?).
- They really took away gaining experience (level 30 is max?! I got that in one play-through)
- They completely destoryed the citadel. Why even waste the time doing that? I was looking forward to going back and seeing how the characters held up and doing more quests).
- More then half of the crew disappears and we have to search for more?...
2. The ME1 style inventory makes no sense in a futuristic scifi setting. I think ME2 nailed the way it should be handled, but they need to give us more armor pieces and add an Army of Two weapon customization system so we can set up our guns the way we want them, while also benefitting from the universal upgrades.
3. They're giving us the Hammerhead. While it is fugly, it certainly looks like it's going to be less infuriating to navigate with than the Mako.
5. It takes more time to make custom environments for each mission than it does if you just reuse the same basic template 50 million times like ME1 did. That said, the side missions were a litle short, but at least they had some impact on the ME universe (you hear news reports related to stuff you did throughout the game).
6. The reason they cut it down to 30 for ME2 was you can get to 60 in ME3.
7. There really wasn't that much to the Citadel in ME1 and what was there was pretty much replicated by Zakera Ward.
8. Not sure what you're talking about here. If you talking about your ME1 squadmates dispersing, you were dead during that time and no body knew you were going to come back to life. Of course you would have to go recruit people.
#1981
Posté 26 février 2010 - 03:59
* an Elcor crew member. Because they are awesome.
* Integrate the Normandy more. I have an atmosphere capable millitary warship capable of raising all kinds of hell. How about close air support when those gunships ****** me off? I see Geth ships flying around stirring up trouble every other mission they show up, so let's return the favor.
*Why does the rest of the crew just sit around on the Normandy when I'm in a city? Just because Garrus isn't in my party, say, is no reason for him to be cooped up onboard the Normandy all the time. Ditto for Dr. Chakwas, the engineers, etc.
*Speaking of other crew members, something is wrong when after we've all survived the collectors together I go back and still see the same old dialogue tree of why did you join cerberus, what's your training, etc. etc. Let's give the B-team a few more moments to shine in the next game.
#1982
Posté 26 février 2010 - 04:06
#1983
Posté 26 février 2010 - 05:20
#1984
Posté 26 février 2010 - 06:06
#1985
Posté 26 février 2010 - 06:12
#1986
Posté 26 février 2010 - 06:51
I've had a PS system for years, I bought a PS3 shortly after it came out. No complaints with the PS system, I bought an XBOX 360 primarily based on the reviews for Mass Effect - it being an Xbox and PC only game. I consider the money well spent. Mass Effect is awesome. It is the most perfect match of RPG and shooter game I have ever played.
The time I've spent with Mass Effect covers my buy in to the Xbox, everything else is just icing on the cake. My two favorite game are the GTA series and Mass Effect. As for a wish list; I'd like a little more sandbox feel, more open end exploring -- like GTA. The tactical shooter aspects are spot on.
Little nitpicks would be the helmet toggle off and on, I miss that from Mass Effect 1. Also, I think that perhaps all the conversation options should be available after the first play through, I find it frustrating that my conversational options are limited when the Paragon or Renegade options are closest to what I want to say in game, especially when I've beaten the game and feel I should by able to play it "my" way.
Dragon Age was my introduction to Bioware, it spurred my on to investigate Mass Effect and buy into the Xbox system. I've gotten Halo 3 since I got the Xbox and I don't understand the hype. I enjoyed Halo 3, but Mass Effect is so much better, I don't know why Mass Effect isn't Xbox's trademark game instead of Halo.
Thanks Bioware for an excellent gaming experience, I look forward to Mass Effect 3. I know that however much you take from this wish list, Mass Effect 3 will be an excellent game.
Game moment: As I was making my way to Joker on the nearly destroyed Normandy, looking around at the debris driftting off into space - amazing. Well done.
#1987
Posté 26 février 2010 - 07:27
#1988
Posté 26 février 2010 - 07:36
Modifié par nukeboy1970, 26 février 2010 - 07:45 .
#1989
Posté 26 février 2010 - 08:02
Very often for me I would try to use storm to gain distance so I could line up a shot or retreat from an enemy like the scions. Unfortunately I frequently found myself getting 'magnetised' to points of cover instead of running past them. This lead me to die unnecessarily a fair number of times, forcing me to redo parts of the game over and over. The most noticeable area of the game for this problem was the Praetorian fight on Horizon.
Solution could be simply to differentiate between storming and running, adding a separate function/key for running.
Storm = You sprint until you hit cover, then enter cover like it works currently.
Run = You sprint until you are exhausted, ignoring cover, but still able to vault over obstacles.
Modifié par harrier25699, 26 février 2010 - 08:04 .
#1990
Posté 26 février 2010 - 09:04
Imortant notes:
-
I love both games, and in spite of my initial resistance to the changes in ME2, I now find myself loving the game (even though it crashes too often for comfort…)
- I found that there were too few missions and quests in ME2, side missions not really giving neither insight into
the storyline nor skills/weaponry. They were just quests that didn’t really matter (which is rather unnerving when playing insanity for nothing). Improvements and upgrades were too easy: „Shepard: Upgrade?” „Henchman: Yeah. Resources?” „Shepard: Yeah / No” „Henchman: Here / Come back later”…
And for the main body of my text:
- I propose learnable weapon modification skills that would allow the player (in case they wish to evolve this skill)
to modify the weapons better (or for less resources or cheaper or whatever). Acquiring the skill could be a possible mission idea. Mission should involve puzzles and riddles instead of shooting. (the puzzles could be refreshed via Cerberus network so replaying would be a bit more challenging, a.k.a. fun)
- A hybrid weapons system. See Scarecrow_ES for details. Enable heavy ammo and medigel refill on the Normandy. (what kind of a serious paramilitary organization has a ship with no ammunition stock on board? It doesnt have to be free (credits, resources), but it has to be available. The same thing for medigel.)
- Making armor customization worthwhile (more serious effect than in the current system). Make them available for Shepard but make them modify squad armor, which is a must. Having Jack run around naked with a mouth mask next to a fully armored Grunt is just silly. Acquiring armor would be a good idea for side quests (with relevance). Getting the team better prepared (with better armor) giving you an edge against millions of virtually invincible, gargantuan sentient machines would make sense. (wait, scratch that…resistance is futile…)
- Many say there is no shortage of heat sinks. I don’t know if it is a bug in my game, but playing a lvl30 Infiltrator
on insanity I have run out of ammo several times, with no supply to be found. I dont get it.
- Please give weapon statistics for the number freaks. Thanks
- Simplification of the inventory system went a bit too far in ME2 (I have no problem with it but I had no problem with ME1 either. If I had to choose I personally would choose ME1).
- More skill options would be welcome. Acquire skills via side missions (e.g. choose between going to interplanetary mage on Hyundai Sonata to learn divination (whatever that may be) or famous weaponsmith on Vauxhall Astra for advanced weapon tinkering etc., with one learnable skill per playthrough) You could have several available but since academic high achievers monitor - and are jealous of - each other, you could choose only one, cause the others would not want to teach anything to a pupil of the competition… And no extra skill points even if you have them all available, so you would have to choose which one is important for you in every playthrough, or power training). Overall you would only have only slightly more skill points, so you would need to think about where you put them.
-An idea for resource management: Have a side quest for improving the scanning system. There could be several improvements to it, the simplest being a larger scanner scope that can see more than a 2 square diameter circle at a time. The ideal scanning system for me would be a system that scans an entire planet at a time, revealing the places of minerals (types as well) which you could probe according to your needs. This would be an improvement over the current system (at least for me). What I simply cannot do without is an exploration log, a list telling you where you have been and what you found there AND what you have left behind, if using the planetary scanner. This would've been very useful in both games and could be similar to the secondary info of the codex..
- Please do not place messages and texts diplayed over the radar (e.g. quarian status over radar). Never
- Armor on husks? I understand you have to make higher difficulty levels actually harder, but why would the reapers bother with giving them armor? Why? And on varren???
- The galaxy map info is great, but it would be even greater if they just popped up when you go over them. The current system is way too busy and chaotic.
- Please don’t put buttons over each other (even if it only happens occasionally): for example buy fuel and enter system. That is just sick.
- Never ever have an enemy talk as much as Harbinger. Please make a patch that shuts him up. Thank you.
- Enable double clicking. Inventory management, exploration, private terminal messages etc. would be greatly facilitated (both games). This is very important for the fluency of the game on a PC.
- Lose the mission completion screen. Have the evaluations come up in the mission log. That would be perfectly sufficient if anyone is interested in the sarcastic comments of the Illusive Man (which are great btw, only not
enough for a separate screen)
- For replays, have an option of starting from scratch or starting with what you got in the previous game (mods, weapons, resources). Its a bad idea to have the weapons from the previous playthrough but not the mods for them. Have both or neither. If powerful bonuses are promised for a second playthrough, give powerful bonuses. About 15% of the resources necessary overall is NOT a powerful bonus, whatever anyone may think.
- Don’t have so many canned fights. Fighting in a tube is not fun. (although having viewed some youtube videos from the likes of sinosteel and ThatAverageGatsby, thisisme etc., my opinion has definitely changed...)
- I like the research system, but having to go to the research station is a bit old fashioned. We should be able to give an omni tool command to the science officer who can do his/her work if the resources are available, enabling you to use the upgrades even while on a mission. However, a time factor would be great to include in the research process. I dont know how, but in case I think of something I will edit…
- Have a trading system. Withouth that, the game looses a great possibility for immersion. If I had to name one bad thing about ME2, it would be the removal of trade. Trade minerals for money and vice versa. I want to be able to sell weapons, mods, Zaeed…
- It would be great to be involved in some sort of non linear activity. Someone mentioned piracy. Nice. Merchant
missions for money. Escort missions. (Yes, I did love Origin’s Privateer).
- It would be great to have missions and scenarios unlockable by achievement for further playthroughs. I noticed
some new areas on insanity. Great idea, give us more.
- SKIP INTRO function… Pleeeaaaase…..
- If you have a character portrayed as extremely strong in their introduction, have them be as strong as a squadmate. I will not name anyone, but why can't she take out the 3 mechs destroying crates with the flick of her mind?
- I liked the money for kills and XP (and the fact that they increased with rank and number of playthroughs) in ME. Where did that go?
- What happened to grenades? Am I the only one who misses those?
- I would love a simulator aspect for some missions. E.g. the kodiak pilot is hurt and you have to run out the enemies in a jungle scenario while not being able to rise too high because of the fear of anti aircraft fire and then dock with the Normandy.
Modifié par greghorvath, 26 février 2010 - 09:16 .
#1991
Guest_Juromaro_*
Posté 26 février 2010 - 09:24
Guest_Juromaro_*
Make the romance options a little more detailed.....im not talking full on porn action, i mean really one little movie and all they do is sit on your couch or lay in your bed? what.....no other diologue options, no random comments, nothing else to do with your love interest?. when i play an RPG i want to be immersed and if a romance arc is available i wouldnt mind more meaning to a relationship.
Also, make more planets explorable.....cant count how many planets ive scanned and read the description saying it had life and cities but couldnt visit them.
More stores with larger selections of upgrades, weapons, and various items for your cabin O.o. and more armor options.
thats all i can really think about now.
P.S(sell copies of me1 for download or put it back into production lol I joined the fanclub a little late)
#1992
Posté 26 février 2010 - 10:07
#1993
Posté 26 février 2010 - 10:53
#1994
Posté 26 février 2010 - 11:07
metm18 wrote...
The main thing I want to see in Mass effect 3 is to actually SEE Admiral Hackett. I mean for such an important figure you would figure that you would at least get a glance at him.
there:
http://www.imdb.com/...56/nm0000448
#1995
Posté 26 février 2010 - 01:24
1) a.i. The Sims like
2) shepard at customized home, babies and partner
3) rts by hologram table
4) strategic supply facility
5) a planet for shepard to terraforming
6) mech&exo
7) scripting geth
8) ME4,5,6 few century further
#1996
Posté 26 février 2010 - 05:02
ME3 should have a way of discerning renegade and paragon actions/interrupts based upon class. Soldiers/Infiltrators... used your guns. Adepts... throw people around like ragdolls or save people with biotics. Tech people... you have more at your disposal that can scare than guns (no one wants to be incinerated) Vangards could mix it up: guns and biotics... it would be a few more scenes to work out and incorporate, but it would truly make it feel as if one of your MAJOR character choices mattered.
#1997
Posté 26 février 2010 - 05:03
#1998
Posté 26 février 2010 - 05:19
#1999
Posté 26 février 2010 - 05:22
I recommend a separate point system for persuasion sort of like with ME1 and how it automatically filled in the more times you played a new game with the same character, but give it a different category from the combat skill-tree. You could give the category of 'persuasion' its own set amount of points for the player to invest in as they level up. That way the player can choose which side (paragon/renegade) to invest in while still roleplaying as they see fit.
In retrospect, I'm not talking about removing the paragon/renegade meters, as it's a good way to keep track of what kind of a player you are in game. I just think it's kind of silly and frustrating how your ability to speak is restricted to those meters.
#2000
Posté 26 février 2010 - 05:48




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