I'm with Darth_Griffin on this, wanting the hardest difficulty less... difficult doesn't sound like a game fault.Darth_Griffin wrote...
adding to my ever growing list.....
for the Galaxy map, the labels that tell you where stuff is, (like Omega, the Citadel, etc...) make the backgrounds transparent. I find it REALLY FRAKKING HARD to pilot and remember where my ship is when it's behind those labels.Canned Bullets wrote...
Also, make it where enemies don't have regenerative health/shields/armor/barrier and that they don't flank you, they're a pain in the ass on Insanity.
I think the point of the Insanity difficulty is that it's INSANLY hard
And as much as I hate referencing mechanics in other games that work that BioWare should snatch up, I was very very very worried about the suicide mission as my AI squad mates had not filled me with the greatest confidence that they could hold their own in a fire fight. I had the fear that during the final run if a squadmate was "incapacitated" by sheer firepower that they would not be able to be revived (obviously this fear was groundless) but too many times my squad mates would either:
a) sit behind cover and do nothing
or c) (and this is my favourite)
They'd stand up while enemy numbers were thickest, let off a couple of rounds while they are getting shot six ways till sunday and not have the mind to get down until they are put down.
EDIT Note: Forgot to include the initial point I was trying to make
Modifié par Sgt.Budsky, 28 février 2010 - 11:48 .




Ce sujet est fermé
Guest_Sgt.Budsky_*
Retour en haut





