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Mass Effect 3 Wishlist


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#2151
SirHaxelot

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gdcribbs1973 wrote...

I'm still irritated that a F U T U R I S T I C game that should have the most advanced info/intel, can't update our solar system with the inner/outer asteroid belt, and Pluto, Eris and Ceres (and possibly Charon--Pluto's "moon").  Instead, we still have a "nine planet" system, which is inaccurate.

Anyone else bothered by this?


...Are you aware of the game you're talking about?

#2152
billcaster

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billcaster wrote...


Image IPBImage IPBPersonally, I think ME 3 would be like a total war as the reapers are pushing hard into the universe. Estimated play time 80hrs: 60hrs for prepparation and the last 20hrs will be massive, intensive battles range from air, land, sea and space. The outterim star systems will be the first targets. As now the galaxy has been alerted for the reaper's invasion so it gonna be hard for them to attack directly. Therefore, attacking in waves and coming in several directions would be a good tactic. So, we can have many battles and also face critical decisions too, Shepard is just one and with his only Normandy or with a fleet so players have to choose which battle to join or to save which strategic point. Of course there will be help from the alliance, council and cerberus but one of them will turn their back on Shepard and the rest at a certain point. Then we have more strategic decisions to make because there are two fronts now. All the choices from ME 1 and ME 2 will be exploited in this next ME. For example, the help of the racni to build bases or help the citadel as the keepers have gone crazy now.

Vehicles: aircraft- not only the gunship but more type of aircraft. It would be a costly way to fight with the cruisers as they are hard to manuver( Normandy SR1 for instance). Spacecrafts would do better(I'd like to see some like the vipers in BSG). Tanks, like some we see in ME 2 and ships on sea(I find ME 2 a little dry as there is very little water comparing to ME 1). Players can carry, beside the shuttle, 1 air-spacecraft and 1 tank on the Normandy and will be able to upgrade or purchase or exchange for a new ones. Beware, because now the weight of the Normandy will be put in account: carry too much(all heavy vehicles)>>hard to manuver in battles>>>more damage. Carry light vehicles>>>hard to fight on land or air. More choices, right?

Mineral scanning: we can trade them or use them for our own but there is weight there so choices again. When use minerals for upgrade make the upgrade usable. I heard some pple complain that the upgrade for Normandy is not helpful in ME2. So this time beside upgrading, minerals will be used for repairing the ship. After a battle the ship will be damage then we need it repaired. Minerals will be required along with money. We can use our own mined minerals for repairing or buy them from the shipyard( more money). So trading skills will be in ME 3 as there are many things to buy and sell.

Dailogue options: keeping the six options is fine for me but mix them up. In ME 2 we can easily know that the top choice will be for paragon and the bottom one is for renegrade. Action option instead of the click action. In ME 1 we can see a lot action options,  those in "[....]", but only one at Tali court in ME 2, as far as I know(may be I miss some whereelse but no matter).Make use of the "investigate" option, as we investigate more we can have more main options to choose or way to complete missions.

Space battle: when in battle the table that display Normandy status in ME 2, the one in front of the galaxy map will turn in to a 3D tactical map. There will be some quick options for the players. Moreover, there will be a tool menu for manual tactic. You guys help me out, I don't know what should be in the menu. Players can setup a course-setting waypoint then excute it. EDI will inform you whether it is a good tactic or not but the choice is yours.

And all of the suggestions from you  guys so far in this thread such as ME 1 and 2 LI, characters.
BW please make use of the choice from ME1 & 2 more efftive and more critical in ME 3.
One thing I miss that there will be time for us to make decisions at some points in games so if you take too much time to make decisions then face consequences. For example, the Normandy is heading into a perfect position to flank or destroy a reaper cruiser but it also taking a heavy fire then critical choice again maintaining the course or evasive and manuver. The more time you wait the more damange the ship take. I find this interesting now.

For the repairing you will have to wait for the repair-time penalty. Of course you can take the ship out of the port at anytime but the conditions at the time, you know. And also the money you pay there will be now way to get back as you break the contract first. This will reinforce the decision making again.


Sorry I forgot somethings

The combat style: The current combat style in ME 2 is fine for me.

The mission: make a varie types of missions. For example, escotting mission, infiltrate mission- this requires you have to do alone and secrectly. And others type you guys can think of.

Please comment!!!!Image IPB

#2153
Tarek

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gdcribbs1973 wrote...

I'm still irritated that a F U T U R I S T I C game that should have the most advanced info/intel, can't update our solar system with the inner/outer asteroid belt, and Pluto, Eris and Ceres (and possibly Charon--Pluto's "moon").  Instead, we still have a "nine planet" system, which is inaccurate.

Anyone else bothered by this?



ya indeed that was strange I mean its not hard to add a few more spheres and place some planet texture on them :P

they are 11 I think and I don't care what they name them planet planatoid planshinanigan they are rock or gas balls floating around the sun.

so ya update the solar system and put some missions in it :P

#2154
Weiser_Cain

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More spacious sets, I was on Illium when I realized it was just about as cramped as some of the ship interiors.

Better camera control

#2155
Guest_Bennyjammin79_*

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1. Keep the planet scanning. Introduce an imaging system upgrade that allows you to see resource "hotspots" on the planet surface. For example: while scanning for for platinum you see concentrations of it on the surface, move your crosshairs over the area and launch probe. Same for the other minerals. This would make the whole process faster and more enjoyable.

2. Keep the thermal clips but bring back weapon mods.If people want to use things like frictionless materials and simply spam bullets ,fine, but at the cost of reduced damage. Make ammo powers available for everyone where logical. For example: Garrus isn't biotic so he can't therefore generate warp ammo. Shredder, incendiary, armour piercing, and disruptor are for everyone. Also keep ammo choices in the power wheel.

3. Can we sell some stuff please? Increased shop inventories would also be super. WTF happened to all the other manufacturers in galaxy? I'd like to see items that are only available in the Terminus Systems and vice versa in Council Space. More shops, more goods. There's few too many vendors in both ME and ME2.

4. Squad needs armour. I'll buy it, raid merc shipments for it or better yet, give some of those resources I've been mining to Mordin and he can make us some. Let me select what the squad is going to wear just before the missions start and allow me to customize their armour in the armoury the way i can customize sheps in the capt's quarters. And don't forget to helmet toggle!

5. Keep the load out screen. It's awesome and it make sense. I'm not carrying the huge ass inventory around with me like I did in ME1, thank god. Simply expand ME2's inventory to allow for weapon/armour mods during missions. Don't toss the research system out! Keep it the same!

6. Party banter during missions. See DA:O for details.

7. The ability to "romance" our LI's in varying locations, multiple times throughout the game. For example: Sheps got a shower and he/she can't wash those hard to reach places alone.

8. Don't change the combat. It rocks. Christina Norman, please have my children.

9. No space combat or multiplayer. Never. Ever.

10. Make it HUGE. Like12 disks. I'll settle for 3-5 though.

11. Aria. Just a one nighter or friends with benefits. Especially for renegade inclined Sheps. Not as a squad mate. Although, if she does turn out to be Aleena, I'd like to see a Wrex meets Aria scene. She almost seems sad during the dialogue that hints of her being Aleena, I want to know why.

12. Some sort of freaky, alien death critter for the aquarium. Sunfish are nice but I want some as before never seen ugly, dangerous mini sea monster.

13. Some open area, sandbox style planets like in ME1. I want to explore again. I know the Hammerhead is coming, but I'd like to see some ruins, bizzare landscapes and barren worlds. So many times have I scanned a planet and thought " I wish I could land there." Let us land there and explore! Example: Preying Mouth, Armeni or Junthor and nameless others!

14. If the Normandy needs fuel then we must also have to discharge the drive core. On the planets that are suitable for discharge, make missions or random battles at some of the planets that have travel advisories. If there's a pirate, geth or mercenary warning let us take the risk and sometime be rewarded (punished) with glorious fighting! Also some random exploration of mysterious planets (Preying Mouth) while discharging would also be amazing. Just take the Hammerhead for a spin or head out on foot and check things out..

15. Bring back the ability to board the Normandy without having to leave orbit everytime. If I want to leave, I'll hit up the galaxy map. Airlocks and elevators. Loved 'em. Airlocks would be nice to have again. Felt so seemless.

16. Open concept areas in some environments. I understand why the Presidium was off limits in ME2 but lets have it back for ME3 as well as something like an expanded Illium (maybe the streets groundside) . It be oh so very awesome to be walking around on street level, looking up at the huge towers. Expand all existing locales that exist within ME and ME2. More Omega, Citadel, Port Hanshan, Illium etc. Bigger, more.

18.Hire me. I'm very charming.

Modifié par Bennyjammin79, 02 mars 2010 - 05:28 .


#2156
Jed Q

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Keep the ammo as it is (ME2 style). If i wanna play a kindergarten arcade i just borrow my nephew's DS. There's no reward in placing a paperweight on your left mouse button and go out for drinks while Shepard's hammering away with his kewl elite machinegun ad infinitum.

Planning and trying to make every bullet(?) count is half the fun IMO.

Modifié par Jed Q, 02 mars 2010 - 06:11 .


#2157
clone wars

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more Squadmember more guns and a if this is go to be the last mass effcet game so why not put in all the Squadmember from me1 theat was not kill and the all the Squadmember from me 2 theat was not kill and Squadmember for me 3 so you see the Squadmember of the past and the Squadmember present and the Squadmember of the future come to fight a enemise as one team  can  be a good end to games

Modifié par clone wars, 02 mars 2010 - 06:29 .


#2158
Tazzmission

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new alien species anything other than a krogan or a asari... also i would like the black hole gun to be part of the game without being dlc. and maybe finaly go to earth

#2159
chassis

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Bioware,congratulations on making such a fine and kick-ass game! ME2 gave me a great feeeling and i felt really sad at the end, it was a long, fun and touching journey that made me feel lots of things. I'd like you to keep making games like this, put some of that Bio-magic on them, or whatever. That said, here are some ideas:



-instead of introducing or bringing back to Mako, how about you design some levels exclusively for a vehicle quest. eg: You need to blow up an enemy base, save/kill the people inside,etc. But first, you have to bring down the shield, to do that you need to blow up some generators, take the vehicle for a quick run. Just don't make those darned bumpy roads, i'm not mountain climbing like in ME1 again!

-instead of introducing new characters, how about you keep the ones we have, probably recruit the old ones as well and improve these relationships. Also, put more emphassis on the romance part, i really liked the romantic dialogues i had in ME2, combined with the "Reflections" OST. The love scene should be more...detailed (also,let us see Tali's face if we want her as a partner).

-make more story twitches.

-everything else is up to you.

#2160
Tazzmission

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chassis wrote...

Bioware,congratulations on making such a fine and kick-ass game! ME2 gave me a great feeeling and i felt really sad at the end, it was a long, fun and touching journey that made me feel lots of things. I'd like you to keep making games like this, put some of that Bio-magic on them, or whatever. That said, here are some ideas:

-instead of introducing or bringing back to Mako, how about you design some levels exclusively for a vehicle quest. eg: You need to blow up an enemy base, save/kill the people inside,etc. But first, you have to bring down the shield, to do that you need to blow up some generators, take the vehicle for a quick run. Just don't make those darned bumpy roads, i'm not mountain climbing like in ME1 again!
-instead of introducing new characters, how about you keep the ones we have, probably recruit the old ones as well and improve these relationships. Also, put more emphassis on the romance part, i really liked the romantic dialogues i had in ME2, combined with the "Reflections" OST. The love scene should be more...detailed (also,let us see Tali's face if we want her as a partner).
-make more story twitches.
-everything else is up to you.




i like what you put so far other than the reveal tali thing. i agree we should have a new way of landing on planets so instead of mako why not like a rock pack or even a speeder bike? i would actually also like to see some cool inhabitants on these planets as well

#2161
Godeshus

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I like the way Bioware handled the inventory (or lack of) in ME2, however I would still like to see more weapons and armor parts.

#2162
Jalem001

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Sorry if this has been brought up, but:

The Research System needs an Overhaul


It was one of the things I was kinda excited to see (Ship upgrades, upgrading weapons and shields/abilities), and I was disappointed with it.

1.  Less Linear!  Everything from Ship Upgrades to Defensive upgrades needs to be done in a way where I'll have multiple options, with some choices cutting off other routes.  The easiest way that I can think to do this would be a tree system.  By investing resources in one area of research (You could, for example, still drop multiple points and upgrade personal shields to 50%, and perhaps you need to to unlock the next level) you unlock others, including some unique upgrades (Such as the shields having a % chance to automatically regenerate, like we see in ME2.  Or perhaps a talent that adds a level of armor), or you could completely cut off certain other areas (For example:  By taking the research which automatically regenerates shields you may lose the ability to research the option that gives you an armor bar forever).

Each tier could be increasingly expensive so as to avoid players eventually buying everything available without sacrificing purchases in another tree (Example: Ship Upgrades (which could have trees of its own), Weapons, Heavy Weapons, and Defensive).  Having certain research options as "discoverable" (And perhaps ? marks to the players as to reward exploration) is also good and I'll mention it below.

The system needs to force players to make decisions about their playstyle, how they want to spend their hard earned resources, and, in the case of ship upgrades, make them think about potential consquences they'll face later in the game.  This system could be used to drastically change one playstyle from another (For example:  An upgrade which adds a scope to my assault rifle and increases accuracy while at the same time cutting off something nice I could of researched for Sniper Rifles).


2.  Reward Exploration!  There was very little rewards for exploring in ME2.  Yeah you had to watch for things here and there to find a new weapon upgrade, but for the most part they were all put out in the path in front of you, and all you had to do was be aware.  And with Ship Upgrades it was worse!  Instead of having to jump through any hoops to earn upgrades from an ally they simply tell you. 

In ME3 I'm hoping we see something a bit more interactive and fun.  Characters, both recruitable and non-recruitable, may have knowledge they'll share but in order to share it we should have to earn it (The loyalty system requires work on its own).  Players should also be encouraged to get off the beaten path by having more places to go.  Maybe while I'm in the Heretic base I take a wrong turn and a minute or two later I end up in a lab with an interface Legion can use.  This then launches a mini-mission where I have to defend him while he downloads the data, and at the end I get some new researach.  Depending on how the system is done in ME3 (For example:  Perhaps the teammates I have changing what is available.  If Tali died in ME2, maybe I lose out on some unique Quarian based upgrades).

Each choice I make, be that exploring, purchasing, or conversation choices, should have a potential consquence.  Including research into this will intergrate into the game that much more.


3.  Bigger Impact!  In ME2 upgrading your ship was repeatedly mentioned as being necessary to survive.  They were right, but its also incredibly easy.  You have to be downright lazy in order to not have a fully upgraded ship, and the system itself feels very tacked on.  By making the system less linear you've already drastically improved upon this, but we should see the system displayed more then once, and we should have to think before upgrading.  "Do we really want to upgrade assault rifles, or would these resources be better spent in getting that next shield upgrade?  Never know when we might need that!"  Depending on the story, the Shepards research could be used by the entire galactic community in order to defeat the Reapers!

As was mentioned before this also means making things like weapon research have a bigger effect.  Increasing damage is nice, but in the end its not really noticable in any grand way.  We all know it makes things easier, but there's no way to tell if that bar is going down any faster.  Through more unique research options you could do many things like:

- Have certain weapon ammo's built into the gun, thus meaning you could effectively use two ammo types active at once!  Picking, say, Cryo rounds would make it so you can't select the others. 

- Give certain heavy weapons special abilities, like a missile launcher which also temporarily stuns mechanical enemies.  Or a flamethrower which slows enemies (Think Husks).  Or the ability to lock onto specific enemies, rather, ensuring you don't waste a shot (Missile launcher just kinda picks something, and its mildly annoying).

- Picking one weapon whos total amount of available shots before reload is doubled.  Once you pick one weapon, you can't select any others.


In conclusion:
  Research needs to be as big a choice as which skills you upgrade.  By creating a system where there are unique and varied options you make the entire game feel that much deep and personal.

#2163
Captain_Obvious_au

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What would I like to see in Mass Effect 3? Let's go with:

- Greater Weapons Customisation
The idea behind weapons customisation and getting more attached to a weapon in ME2 was a good idea that was fairly poorly executed. There is no decision-making process going on, no branching at all, completely linear. That doesn't make me feel all warm and fuzzy towards my gun.

Instead, lets actually give options, and a great example is Ghost Recon Advanced Warfighter (1 & 2). Before each mission you get to choose your loadout and the loadout of your squad. BUT each decision has ramifications. For example you can pick the biggest, baddest weapons in the armoury but you'll be moving really slowly because of the weight. You also get to customise your weapon - do you want your rifle to have a grenade launcher? A silencer? A stability handle? It really feels like YOUR weapons.

How do we improve this? Give options! So we could have
1. Heavier weapons mean Shepard and squadmates move more slowly. So you can make a bigger impact, but you're more vulnerable out of cover.
2. Give options! Bring back say Kenetic Coils, Scram Rails, and Frinctionless Rounds. BUT make it so you can only have one of them in at any given time. Do you want stability, extra rounds, or extra power?
3. Allow customisation. Let's look at Assault Rifles for now. Why not have the option of adding a Sniper Scope (accuracy), Rifle Barrel (power), under-barrel Shotgun (for extra-fast killing power), or under-barrel grenade laucnher? These options would all have tradeoffs. For example for under-barrel grenade launcher would give you vastly increased killing power (and allow you to choose other heavy weapons) BUT it would increase the weight of the rifle, decreasing both stability and accuracy somewhat.
4. Make weapons powers (ie armour-piercing ammo, disruptor ammo) weapons upgrades instead of character traits. Upgrade your weapon with new modules so that you can switch between them in combat and your ever-favourite gun becomes even deadlier.


- Role Playing
This was under-done in ME2, but not to a horrible extent. How about giving me the option of whether I want to increase me melee strength, armour, assault rifles etc? The ME1 system was much superior in terms of choice and character customisation, ME2 on the other hand presents quite a linear path.

The solution?
Bring back ME1-type categories, but to a smaller extent. Say instead of Pistols, Shotguns, Assault Rifles, Heavy Weapons, and Sniper Rifles, give smaller categories such as being able to put points into small arms (pistols, assault rifles, shotguns) and heavy weapons (sniper rifles, heavy weapons). Instead of upgrades to shields, amour, health, and melle ability, reduce them to say strength (health and melee combat) and armour (armour and shields).
This way you can bring back the great role-playing and customised Shepards without over-complicating.


- Vehicle Sections
I actually enjoyed them in ME1, for the main planets anyway. As Yahtzee of Zero Punctutation notes, they give a sense of epicness to the game. Certainly they're not necessary for all missions, but for Noveria, Ilos, Virmine and Feros the Mako sections showed large worlds, and ones where you weren't just contained in a tiny box.

Solution?
Bring back vehicle sections, but only for quest planets.


- Planet Scanning/System Movement
By far the most tedious, boring, poorly-designed gameplay feature I've come across in any game in a long time, maybe ever. I'm not sure who thought it would be fun, perhaps Bioware realised they had such a great game on their hands so they had to add a mind-numbing feature so that people wouldn't be harsh on ME3 if it wasn't quite as good. Who knows?

Solution?
The planet-scanning and ship/system movement mechanics of ME1 were perfectly fine, I'm not sure why Bioware changed this. Anyway ditch the ME2 system (and fuel while you're at it) and bring back the old ME1 system. This streamlines gameplay and makes planet-scanning an opportunity to find some good resources or perhaps some cool missions, instead of dreading the grind of current planet scanning if you want the best equipment.


That's just my $0.02 for now.

#2164
Darth_Griffin

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what do I want?



Image IPB

to play a character.



that is all. for now.

#2165
GreenNinja87

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What Darth_Griffin said.

#2166
Tazzmission

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more interupt options and some destructable enviorments

#2167
Orange Face_

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Don't rush production, take your time and make the best game possible...So far most of our big choices seem superficial, I don't care if it takes 7 discs, all the voice talent in the world or the release of the XBOX 9000 to make it work, just do it.

#2168
Ender_OM

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Tazzmission wrote...

more interrupt options and some destructible environments


This is indeed avery good suggestion! The one thing that would really make this
game much more realistic would be the addition of destructible/alterable
environments:

- you should be able to move any crates, desks, etc., depending on your biotic
skills, and not only in fight mode; I mean, in real life if you knew that a
fight was just about to take place you would definitely try to adjust the
environment to some extent so that it would give you some tactical advantage;

- all items (except walls maybe) should be destructible; I mean, c'mon, you can
destroy a reaper with your weapons but you can't blow up a desk or a
computer??? I think someone else mentioned this other one too - you can shot at
a glass wall and it won't brake but in the cut scene you can push someone through
it?... How does this make sense?

- it's really interesting how light are indestructible in the mass effect
world... you should be able to shot them down and if you are an infiltrator the
lack of light should give you some sort of sneak bonus. Don’t tell me this
poses technical difficulties, there have been games out there for years, which
let you shot down lights and adjust the environment lighting accordingly and I
know that the Unreal Engine does allow you to implement this feature. And this leads
me onto another one:

- there should be some true infiltrator missions where you don't just go in
guns blazing and take everyone out, but where you have to sneak in, use your
sniper rifle, and rescue some captives or something like that. And this is something
that I believe the people from Bioware should really think about - at the end
of the day your team is only 3 strong at all times so it makes much more sense
to picture them as some sort of commando squad. And going back to the real
world, commando squads tend to use guerilla tactics, i.e. sneak in and kill
quietly, they don't tend to go in guns blazing unless their cover is blown or
something. What I'm trying to say is that Shepherd and his team should
generally act in a similar way. It is perfectly acceptable to have some intense
action missions from time to time but the norm should be guerilla style
commando missions. Or at least, adjust the missions so that you can complete
them either way. In any case, as far as I'm concerned, I think it's quite
unrealistic to send in a squad only 3 strong and expect them to take out a
small army and to survive a head on attack, no matter how good they are. I
strongly believe that the guys from Bioware need a reality check and a guerilla
warfare advisor.

 

Please let me know if there are other people out there who agree with me. :alien:

Modifié par Ender_OM, 02 mars 2010 - 11:36 .


#2169
chassis

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Tazzmission wrote:

"i like what you put so far other than the reveal tali thing. i agree we should have a new way of landing on planets so instead of mako why not like a rock pack or even a speeder bike? i would actually also like to see some cool inhabitants on these planets as well"



Awww! Please,it would be awesome if at/before the end we could marry one of our romances, and if we marry Tali, it should be helmets off. Or it should just be an option, players who want to see her face should see it and those who don't, won't.

#2170
Kyzzo

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Squad Dynamics and Combat Efficiency: Team members should interact with each other as well as with Shepard, and the combat efficiency should depend on the dynamics between the members. For instance, Jacob and Miranda have known and worked with each other for a long time, so they work well together. Grunt may have issues with Mordin, therefore when they team up, their combat efficiency is lower (e.g. their weapon/tech/biotic damage will be, say, 80% of the max possible at their current level, or they'll frequently get in each other's way, etc.). Jack downright refuses to go on a mission with Miranda or Jacob, so on and so forth. Shepard should have ways to improve these dynamics and get everybody to agree to work as a team to at least an acceptable degree. S/He's said to be a born leader, after all.

Not So Oversimplified Loyalty System: The loyalty of any given team member -if it's going to be important in ME 3, that is- should not solely hinge on whether or not Shepard agrees to undertake a mission for that member, even though doing such missions may have a significant impact. Loyalty should slide back and forth throughout the game depending on Shepard's actions and the way s/he interacts with the team: Shepard destroys potential genophage cure, the krogan gets royally pissed and his loyalty to Shepard goes down. Conversely, s/he keeps the cure, the krogan is mighty happy and his loyalty/trust goes through the roof (How much it goes up or down may depend on his current loyalty/trust level. ) Also, the team members do not appreciate being left on the ship all the time, so Shepard will have to try to use everybody available with some regularity if s/he wants to keep everybody at their best. Needless to say that the loyalty/trust level of the members factor into their combat efficiency/effectiveness as well.

Paragon/Renegade System Overhaul: In ME 2 paragon/renegade level does nothing more than open up more paragon/renegade conversation options, which in turn do nothing more than increase the player's par/ren level so that some more conversation options will be available. In ME 3, I hope all par/ren conversation options will be available all the time, but the player's par/ren level combined with some other factors will determine the chance of success at persuading or intimidating the targeted NPCs. For example, even if Shepard has 100% ren., his/her chance of success at intimidating a 700-year-old, hardened, tough krogan battlemaster, to whom Shepard means nothing, may still not be 100%, or Shepard might find it hard, even with 100% paragon, to sweet talk an asari matriarch, who's seen and dealth with all kinds since Shepard was nothing more than some amino acid molecule burried in his/her distant ancestors' chromosomes. On the other hand, it may take Shepard only 10-15% paragon to persuade people who trust him/her enough, or 10-15% renegade to intimidate those who are wimps by nature.

Equipment and Upgrades: Much as I enjoy the sight of Miranda's shapely physical features, subtle make-up and coiffed hair, I can't help but cringe every time I see her fighting in that outfit and high heels even on the geth space station, which supposedly have little or no air or gravity. I understand that Bioware designers worked hard to create all those character models and want to show them off. I respect that. However, can we not have the option to outfit our crew with armor/environmental suit when we're out on a mission, if we feel the urge to do so?

As for the upgrade system; well when the player has only one upgrade path to follow, it just becomes a formality, a chore that needs to be dealt with. I don't even pay attention to what any upgrade does because I either take the only available upgrade or don't take it. It doesn't matter if it gives me 2%, 10% or 135% more protection or whatever. I'll take it anyway. So, I just go click-click-click, "Are we done yet? Good. Let's move on. " I hope ME 3 will have an upgrade system that offers multiple options at every upgrade level, each with its trade-offs; such as, Tech Upgrade Option A: Increases tech power by 20%, but the cooldown is 10% longer; Tech Upgrade Option B: Cooldown is 15% shorter but tech power goes down by 10%; Tech Upgrade Option C: this or that, and the player can take only one of them, so that upgrading the equipment actually becomes an entertaining gameplay element rather than something that the player merely needs to get out of his/her way as soon as possible.

A More Personal Wish: I'd greatly appreciate it if, in ME 3, I were given the opportunity to tell Ashley/Kaidan, in quite a rude, cruel and crass manner, to take a hike if/when they tell me they now want to join my team.

Modifié par Kyzzo, 02 mars 2010 - 01:50 .


#2171
Volafortis

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I hope that the Paragon/Renegade choices aren't quite as obvious. They no longer are shown in blue/red text, we have more difficult decisions, and grey area choices (dragon age did this extremely well). And that they aren't a simple work around to difficult conversations. I want conversations that can't be easy won by a silver-tongued paragon or renegade conversation option.

Also, I'd like the return on planetary exploration, but with more building models, the potential to encounter actual large colonies o these planets, etc, rather than driving aroud a barren world,

Modifié par Volafortis, 02 mars 2010 - 02:19 .


#2172
Kaos_Scorpio

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I want to see more weapon customization. Being an intergalatic badass such as shepard I would like to be able create and style my weapons to my playstyle. Not just with applying ammo changes but also bullet spread, muzzle velocity, color, just some ways to speacilize my weapons style. I don't need every weapon in the game when all I need is a hand cannon, smg, and a sniper rifle but it would be nice to lower the rat of fire on my smg to give it a bigger punch or weaken the stopping power of my hand cannon to have a larger magazine. Its pretty easy to burn thru 24 carnifex rounds and drop 16 enemies switch to the tempest and burn thru 500 rounds because it has no stopping power.

#2173
Jed Q

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@Kyzzo

100% agree on the equipment upgrade system. I usually read everything but as you say,it makes no sense paying attention to what the upgrade brings, because it's the only option and a one-way solution. Click and go. Next.

#2174
Doctor Deepthroat

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Some pretty awesome suggestions here. I wouldn't mind having some sort of equipment upgrades, but the way the first game went about with it was a mess.



One thing I'm hoping for is that most surviving characters could be playable (Tali, Garrus, whoever). We don't need too many new ones at this time in the series, at least imo.



I'd also like for there too be some sort of "live after" the game at least implied with your romance partner if you so choose too (which means being able to continue a romance from a previous game).

#2175
eternalnightmare13

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How about using ren/para points allow access to a certain number of side quests. For example once you have 2 bars of renegade filled you get an email from an npc (pirate, blue sun, merc, whatever someone ''renegade'' is nature) offering you some oppurnunties to run some jobs. The same with paragon points. There should be some system involved where you couldn't do both paragon and renegade quests in a single play through. You'd have to chose which side to be on.



I just think that the para/ren system should be used for more then it currently is.