Tazzmission wrote...
more interrupt options and some destructible environments
This is indeed avery good suggestion! The one thing that would really make this
game much more realistic would be the addition of destructible/alterable
environments:
- you should be able to move any crates, desks, etc., depending on your biotic
skills, and not only in fight mode; I mean, in real life if you knew that a
fight was just about to take place you would definitely try to adjust the
environment to some extent so that it would give you some tactical advantage;
- all items (except walls maybe) should be destructible; I mean, c'mon, you can
destroy a reaper with your weapons but you can't blow up a desk or a
computer??? I think someone else mentioned this other one too - you can shot at
a glass wall and it won't brake but in the cut scene you can push someone through
it?... How does this make sense?
- it's really interesting how light are indestructible in the mass effect
world... you should be able to shot them down and if you are an infiltrator the
lack of light should give you some sort of sneak bonus. Don’t tell me this
poses technical difficulties, there have been games out there for years, which
let you shot down lights and adjust the environment lighting accordingly and I
know that the Unreal Engine does allow you to implement this feature. And this leads
me onto another one:
- there should be some true infiltrator missions where you don't just go in
guns blazing and take everyone out, but where you have to sneak in, use your
sniper rifle, and rescue some captives or something like that. And this is something
that I believe the people from Bioware should really think about - at the end
of the day your team is only 3 strong at all times so it makes much more sense
to picture them as some sort of commando squad. And going back to the real
world, commando squads tend to use guerilla tactics, i.e. sneak in and kill
quietly, they don't tend to go in guns blazing unless their cover is blown or
something. What I'm trying to say is that Shepherd and his team should
generally act in a similar way. It is perfectly acceptable to have some intense
action missions from time to time but the norm should be guerilla style
commando missions. Or at least, adjust the missions so that you can complete
them either way. In any case, as far as I'm concerned, I think it's quite
unrealistic to send in a squad only 3 strong and expect them to take out a
small army and to survive a head on attack, no matter how good they are. I
strongly believe that the guys from Bioware need a reality check and a guerilla
warfare advisor.
Please let me know if there are other people out there who agree with me.
Modifié par Ender_OM, 02 mars 2010 - 11:36 .