Mass Effect 3 Wishlist
#2176
Posté 02 mars 2010 - 09:15
*combine the first inventory system with the second. the sheer amount of the first with the management of the second would be stellar.
*introduce and make available for use all potential squad mates very early on in game. the upcoming DLC will give me 5 more missions to use legion and samara in, but it would be great to be able to use such characters (for example) from the get go
*more BIG cities. illium and omega are incredible; more like that would be exponetially great
*some kind of multiplayer would be really, really fun. not a la mmorpg (GOD no), but a la, well, fps type multiplayers, but mass effect style. it would add a TON of replay value.
*more crew interaction. lots more. not to say it was lacking in me2 (i think it's quite good), but even more is desirable.
that's just a start to my wishlist. not to say i have a lot more because me2 lacked a lot (it absolutely did not), but i might think of more at a later time to add. after all, it is a 'wish' list.
#2177
Posté 03 mars 2010 - 12:06
chassis wrote...
Tazzmission wrote:
"i like what you put so far other than the reveal tali thing. i agree we should have a new way of landing on planets so instead of mako why not like a rock pack or even a speeder bike? i would actually also like to see some cool inhabitants on these planets as well"
Awww! Please,it would be awesome if at/before the end we could marry one of our romances, and if we marry Tali, it should be helmets off. Or it should just be an option, players who want to see her face should see it and those who don't, won't.
i wouldnt mind that option for tali at all. introduce a reveal or non reveal talis face segment that way both sides can be happy. as for marrage lines hell no i dont like the idea of shepard going from full blown player to a settled down married man.
#2178
Posté 03 mars 2010 - 12:21
Also, lot's pf good ideas in this thread (tried to read as much as possible, though not all of the ~90 pages, so sorry if stuff has already come up). I hope BW takes a good look at all of it but I am sure they will.
I think the overall gameplay works very well for ME2 and should not be altered too much for ME3. There are just a few minor issues:
- Vehicles: I am really curious about the hammerhead. We definitely need cool vehicles for ME3 again
- Squad armor: There is this pretty cool armor customization for Sheppard him/herself, why not for the sqad? It doesn't make much sense for the characters to walk into missions like they do (yeah, SuZe, looking at you) when there are enough funds available to build the SR2.
- I agree with the OP, that Levels might have a larger impact on gameplay. It is admirable that the game is very well balanced, however some unique enemies who do not level with the player would go a long way to give you a sense of accomplishment.
However, as I said, these are rather minor issues, my most important wish for ME3 concerns the story:
OK, ME2 was an incredible experience for me, partly because of its dark feel. Playing a paragon Shep, and seeing my character forced to work with characters he does not want to work with buy has to for the sake of the mission was very exciting and emotionally captivating. especially because not all the characters' personalities were exactly what they seemed to be before picking them up (just saying Thane).
That said, the story had one disadvantage (especially considering that it is an RPG which is supposed to be about the players choices): You don't really have a choice when it comes to to very tough decisions.
hat fat is explained in the story (not to mention tht it is understandable from a design point of view). I realize that the game has to follow a certain guideline and that's ok. But especially at the end of the game, I was very surprised that there was one big choice missing.
That is why I hope it is given to us in ME3. I want to choose whether Shep stays with Cerberus or goes back to the Alliance and the Council. It was ok to be forced into a difficult position for the dark second part of the trilogy but for the finale BW should give us an epic, more comparable to the first game, if it fits our Shepard.
Also, it was understandable, not to overemphasize the ME1 choices in ME2. THis would cause even more permutations in ME3. However, since this is going to be the final part, now, I think BW should really make an effort to make the choices (did the council live or die? etc...) relevant in a broader context (and in more screentime as well
One last thing, relating to both, impact of former actions and choices: I had one moment in ME2, when I was really disappointed by the game and that is concerning the relationships: Why can't I tell the possible romances in ME2 (nicely, paragon remember) that I am not interested because I am still committed to my ME1 relationship? id I not see that option or does it really not exist? What actually happened to my Shep was, that in the end, SuZe comes into his cabin (I really don't know how I got into that situation, I always tried to reject her, gently because of her obvious psychologically fragile state). She comes in, starts talking and when I am given response options I can't even reject her anymore (can only say yes in a paragon or renegade way). At that point, the game felt like it had totally taken any character control from the player, would not have expected that from the otherwise so cleverly designed game. On a side note, the reunion with your old partner (Liara in my case) also proved to be a little cold and distant. I really hope these old threads will be taken up again in ME3.
Ok, one last point, I would like to see BW keep the overall pacing of the game. I think it is perfectly balanced in between action and dialogues. The dialogues themseves are also exceptionally well done with all the camera movement and different angles (think Garrus' loyalty mission, just great). Keep up the good work, take enough time to make the impact of the previous choices on ME3 diverse and well integrated and I am sure we'll se a game that once again exceeds the expectations of it's predecessor.
#2179
Guest_PureMethodActor_*
Posté 03 mars 2010 - 12:43
Guest_PureMethodActor_*
Tazzmission wrote...
chassis wrote...
Tazzmission wrote:
"i like what you put so far other than the reveal tali thing. i agree we should have a new way of landing on planets so instead of mako why not like a rock pack or even a speeder bike? i would actually also like to see some cool inhabitants on these planets as well"
Awww! Please,it would be awesome if at/before the end we could marry one of our romances, and if we marry Tali, it should be helmets off. Or it should just be an option, players who want to see her face should see it and those who don't, won't.
i wouldnt mind that option for tali at all. introduce a reveal or non reveal talis face segment that way both sides can be happy. as for marrage lines hell no i dont like the idea of shepard going from full blown player to a settled down married man.
Shepard (male) is only a player depending on how you played as him, so that argument isn't really that sound. Personally I think the option of marriage at the end should be given, if Shepard does indeed live to see the end of his conflict with the reapers. Shepards, male or female, should have the option to settle down or keep pursuing threats as a Spectre. It would make everyone happy.
#2180
Posté 03 mars 2010 - 01:21
PureMethodActor wrote...
Tazzmission wrote...
chassis wrote...
Tazzmission wrote:
"i like what you put so far other than the reveal tali thing. i agree we should have a new way of landing on planets so instead of mako why not like a rock pack or even a speeder bike? i would actually also like to see some cool inhabitants on these planets as well"
Awww! Please,it would be awesome if at/before the end we could marry one of our romances, and if we marry Tali, it should be helmets off. Or it should just be an option, players who want to see her face should see it and those who don't, won't.
i wouldnt mind that option for tali at all. introduce a reveal or non reveal talis face segment that way both sides can be happy. as for marrage lines hell no i dont like the idea of shepard going from full blown player to a settled down married man.
Shepard (male) is only a player depending on how you played as him, so that argument isn't really that sound. Personally I think the option of marriage at the end should be given, if Shepard does indeed live to see the end of his conflict with the reapers. Shepards, male or female, should have the option to settle down or keep pursuing threats as a Spectre. It would make everyone happy.
actually id rather see shepard on the counciL rather than married.... what better way to symoblize humans and heroism than puting shepard on the counsil?
Modifié par Tazzmission, 03 mars 2010 - 01:22 .
#2181
Posté 03 mars 2010 - 01:27
#2182
Posté 03 mars 2010 - 01:36
(Why because in ME1 your introduced to a universe with an amazing sense of scale to it and to me that seem's to lacking from ME2,) re-adding the ammo system (in over 200 years time we're only smart enough to change between 2-3 ammo types, even army's of today's age have more options ) and changing the weapon upgrade system.( not back to ME1 but somthing in between 1 & 2 allowing for silencers,lazer sights & stabiliser's, items that could & would be used by assassins,special op's & merc's).
Modifié par Mac100, 03 mars 2010 - 01:38 .
#2183
Posté 03 mars 2010 - 01:41
#2184
Posté 03 mars 2010 - 02:00
FOSTER FREEZE1212 wrote...
I wish for mass effect 3
well we got to late 2011 early 2012 to wait
#2185
Posté 03 mars 2010 - 02:21
What needs to stay!
Mass Effect 3 has the daunting task of not only keeping players from 2 very different games happy, but also finding it's own voice. Here is what is currently working for the series that should return for part 3.
- Character Driven Story: As much as everyone loves the old characters and doesn't want them to change we need to see evolution in existing characters, even if the outcome isn't a happy one (ex:Liara in ME2). Old characters need to feel new again and new characters have to be just as appealing.
-ME2 style combat: While it could still use some tweaks, especially for people who favor using biotics, the combat in ME2 is solid. I personally feel it's on par with other 3rd person shooters from a gameplay aspect alone.
What needs to go!
Mass Effect 2 almost feels like a perfect game, but it has a couple of parts that can get trimmed.
- Planet Scanning: Could I really put anything else on top? Yes it's sad and redundant to keep knocking this mechanic, but that's also a way to explain the process of scanning anyway. Do I know what should go in it's place? Nope, but I know what I don't like and that's it.
- (insert summary title here): I don't know what to call this, but I know what my issue is. Mass Effect 2 lacks a certain level of drama that was in ME1. I don't know if it's because in interviews it kept getting mentioned that it's be hard to keep your entire team alive or the fact that there is an achievement in game for not loosing anyone, but because it was there I knew a was a save load away from ever being in a bad place. Do you remember Vermire? I had such a bad feeling going into that mission and sure enough we came back without a crew member. This is not to say that I want Bioware to start knocking people off left and right, but I shouldn't go into a "suicide mission" wondering how many attempts it's gonna take for everyone to come out ok.
-Paragon/Renegade: This mechanic felt old in ME1 and it feels even older now. I think these games would benefit a great deal if I didn't have to worry about how descisions would effect my alignment and could pick what I feel Shepard would really do. I say let Shepard make his/her own choices and let the choices stand for themselves not a blue and red meter.
What Needs to be fixed/changed!
These are things that almost kinda work, but maybe need a bit more tweaking.
-classes: Loved the changes to the classes in ME2, Unless I was playing as an adept or engineer. most of the bonus skills are really good, but there are some classes that still feel underpowered or worse yet some classes that share it's special trait with other party members.
-Weapon upgrades: They seem silly in this game, sure I love getting new weapons as much as anyone (I play Borderlands for just that reason), but between 2-3 upgrades per gun class is sorta silly. First off if there were pro and cons to each of the versions of the weapon I can see only doing 2-3 of each, but as the upgrade is pretty much always better it diesn't make a lot of sense. The locations are odd so you'll be enjoying your new sniper rifle one second and upgrading it again one mission later. I'd like to see either a more customizable method of upgrading weapons (like the armor) or at least more variations with a reason to pick one over another.
-Armor: I like the way they handled Shepard's armor in this game my beef is the total lack of variety. The bonus DLC armors should have been segmented instead of full suits and while on that topic helmets should come off certain cinematics.
-Conversation Wheel: It's the future, but it also kinda stinks. mostly because of the Paragon/Renegade system most players have their wheel locked in the upper right or lower right for most of the game. Hard to really stand out as a character RPG when most people play it one of two ways. I'd like to see the wheel stay, but I'd like to feel rewarded for picking any option rather than the one the game mechanics strongly urge me towards.
#2186
Posté 03 mars 2010 - 03:39
2. Let's have all the squads from 1 & 2 in the mix. If not all, at least the one(s) that Sheperd has romance with.
3. Some kind of puzzle (not only those in ME2), or more like problem solving. An example I can think of is those from Assassin's Creed II (tombs).
#2187
Posté 03 mars 2010 - 09:21
VSJagger wrote...
My Mass Effect 3 Wishlist
Here is a wizard to attract attention in an 86 page thread!
What needs to go!
Mass Effect 2 almost feels like a perfect game, but it has a couple of parts that can get trimmed.
- Planet Scanning: Could I really put anything else on top? Yes it's sad and redundant to keep knocking this mechanic, but that's also a way to explain the process of scanning anyway. Do I know what should go in it's place? Nope, but I know what I don't like and that's it.
Scanning could be kept in but done so much better. Maybe something like you choose the planet you want to scan. The scanner spins the planet around and finds all the best spots and then you choose what minerals to collect from a list of spots.
This would remove the tedious scanning stuff and allow you to find exactly what minerals you need. In each game I have played so far I have always had an abundance of most of the minerals but one I always struggle to find enough of (not always the same one).
#2188
Posté 03 mars 2010 - 11:19
#2189
Posté 03 mars 2010 - 11:57
1. Normandy crew mobility.
The entire game, people stand in the same places. The same two people are talking in the mess hall, Rupert constantly stands in the kitchen doing nothing, the CIC officers are constantly standing in the same place, etc. There needs to be some mobility. Both in the beginning of ME1 and the beginning of ME2, we see people on the move within the ship. Implement this. Just make folks walk around a bit. Makes things feel lively, too. When done incorrectly, this can get repetitive. For example, you don't want to constantly meet the same guy walking back and forth in the hallway between the armory and the tech lab. But having the CIC officers walk around the bridge to talk with one another would be a lot better. Just a small example.
2. Team crew mobility.
The entire game, Miranda is filing reports to the Illusive Man. Zaeed guards the trash compactor with his arms crossed. Grunt stands in front of his tank doing absolutely nothing. Jack sits on her bench below engineering. Nothing is going on. Why not have them visit one another? Give the Normandy a companion tracking system so that you always know which crew member is where. It seems logical to me that Zaeed would wanna hang out with Jacob in the armory every now and then, or would perhaps want to check in on Garrus to discuss the Normandy's weapon systems. Or maybe Tali would enjoy heading up to the helm to talk with Joker, or maybe Thane and Samara would enjoy a philosophical discussion at the Starboard Observatory. Doing this, again, adds immersion. And it adds an interesting dialogue dynamic where you're talking with multiple crew members at once, rather than just one all the time.
3. Make a better Upgrades screen.
The current index of researched upgrades reminds me badly of the poorly done inventory of ME1. It surprises me that the developers have not chosen to go with a progress bar for each individual attribute that can be upgraded. Mainly because this mechanic is already ingame in the form of the squad screen, where ability progress is measured in the same way. As an example, make a "Submachine Gun" category, and in that category you add Submachine Damage, with a progress bar divided into five blocks, Submachinegun Shield Pierching, with a bar consisting of just one big block, Submachine Gun Extra Rounds, with a bar consisting of just one big block, etc. It's a much simpler way of telling the player how far his research has developed for particular weapons/armors/etc.
4. Better weapon sounds.
This is always a big immersion killer for me. For example, in Gears of War 1, the Lancer sounded like a Pea Shooter. In Gears of War 2, the Lancer sounded like a gun that meant business. The same is true in Mass Effect, but in reverse. The Assault Rifles of ME1 sounded pretty ok, if perhaps a bit hollow with an echo to it. But they sounded like they packed a greater punch than ME2's Vindicator and Avenger assault rifles do. Particularly the Vindicator is guilty of sounding absolutely horrible. I was glad when I got the Revenant, but it shouldn't be the only gun to sound impressive. If you're any other class and you pick the AR specialisation, you don't wanna be stuck with a gun that sounds like a broken dynamo.
No complaints about the other weapons though. The Mantis and Viper Sniper Rifles both sound good. Haven't heard the Widow yet. The Tempest and Shuriken Submachineguns sound fine aswell, though I wouldn't mind the Shuriken to sound a bit heavier than it currently does. The heavy pistols sound perfect, in particular the Carnifex.
5. Coach Mark Meer into becoming a better VA.
I feel sorry for him that I constantly have to go on and on about his poor voiceover. But I can't help it. I can't take Mark Meer serious. It's -not- the Canadian accent. It's -not- the tone of his voice. It's the way he sounds like he's reading his lines. He has this annoying tendency of talking way too fast at the beginning of the sentence and then ending a sentence abruptly. When Jennifer Hale speaks as Femshep, there's a certain level of weight to the lines she delivers. Mark Meer's lines have no weight. Prime example: breaking out of the Cerberus facility at the beginning and meeting Miranda. He's asking all sorts of serious questions about Project Lazarus and whatnot, and all of a sudden he's like "Ihaveenoughofthisstationtolastalifetime'. Yeah, ok. That sounded totally convincing.
I can't finish a playthrough as maleshep because the VO is just utterly unconvincing. I understand that you can't hire a different maleshep VO for ME3. It would be a very bad idea aswell. xD But please, teach him more VO techniques. As it stands, he's just not good enough.
Modifié par Eain, 03 mars 2010 - 01:36 .
#2190
Posté 03 mars 2010 - 12:45
I hate the loading screens. I was watching the youtube clips for the total paragon and total renegade endings yesterday, and the way a loading screen pops up right after a tense and supposedly 'emotionally engaging' scene is thoroughly jarring.
There have to be loading screens, of course there do, but surely there is a way to create them that feels more narratively immersive.
In ME1 we had elevators, the normandy flying through space, the mako being dropped, and a mass relay spinning. Obviously we know the arguments against the elevators, and I have no problem with the new graphic when travelling between decks on the new normandy - in fact I think that works brilliantly. The graphics of the shuttle landing you on a planet are fine too, and fit well into the narrative of whichever mission you are starting, especially the way sometimes the shuttle will stay there, sometimes it'll fly off again. I like that.
However, the loading screens with the game hints - I really don't like those. As I outlined in the example at the beginning, they are so jarring, and could be handled far better with some kind of graphic depicting a less abstract narrative scene.
It's precisely this kind of choice the devs have made that jolts me right back into my living room and makes me think 'I'm playing a video game', rather than keeping me immersed inside the game universe.
#2191
Posté 03 mars 2010 - 01:02
Obviously don't replace him, but teaching him to show more emotion would be alright.
#2192
Posté 03 mars 2010 - 02:52
It was a great experience, better than any action movie <3 Most of the characters were extremely well done!
Mordin became my favorite squad member next to Tali and Garrus, when my Shep encountered him. Same with Garrus, even if I think his entire dialogue a little bit meager compared to all the other characters.
Now to my Wishlist
I just have three wishes for Mass Effect 3 - besides that if ME 3 becomes like ME2 game-wise I am fully happy
1.
Having my old companions with me (especially Tali, Mordin and Garrus - they gave ME 2 some goodie extra story and humor I never want to miss again)
2. Garrus remaining a romance option - carrying on the ME2 romance with him in ME 3. Finally a romance plot that is not stereotype and humanoid. I appreciate the humor and weirdness, and is comments that always "sound bad".
3. Giving Zaeed and Garrus some more background and dialogue. All the other squad members had so much to talk about, so many topics and backgrounds. I missed that with Garrus and Zaeed.
I have to admit, I like that old rugged gun Zaeed - too bad he has not really much to talk :-/
Cheers
Rhian
Modifié par Rhian-Skyblade, 03 mars 2010 - 02:53 .
#2193
Posté 03 mars 2010 - 03:42
1) Keep current invetory set up if you want but for **** sake give us more than just 2 guns to choose from in each weapon category. One of the coolest parts of Mass Effect 1 was picking an awsome weapon and then modding it to you desire and specs. On that point lose the ammo types as a power and put them back as a mod.
2)Retool mineral harvesting if your going to keep it all. To qoute Yatzee from Zero Punctuation "If i wanted to be a resource manager I'd play Eve online." I'm supposed to be a space hero not some derlict miner. And why the **** would shepard waste his time harvesting planets when he has a suicide mission to plan for. You think cerberus could do that for him. Maybe add a barter system where you can buy minerals off a market cause I ended up with a bunch of cash in the end i wasn't using that could have been used for that
3) DO NOT change a thing with the story or dialogue set up. Bioware has always been the gold star, top of the line, or whatever discriptor for excellent dialogue and story.
4)Tie up some stuff. It was cool to see all the little emails i got about stuff i did in Mass effect 1 but, way cooler to do actual side quests pertaining to what I did in Mass Effect 1. being able to really see the effects of your actions through side quests even if brief is better than just some email.
5)expand on the ship upgrade system and weapon upgrades a little more. Defiently for the ship upgrades it be cool to see a customize setting for that like changing color patters on the hull like how you can customize your armor now. Being totally "free lance" it is a completly viable and available option because its Shepards ship no one elses. Why can't he do a little tweaking if he wants?
Thats probally it for now. I don't want to drone on. Mass Effect has been an amazing series. My main point would be balance. Don't eliminate the core mechanics of what makes RPG's, RPG's but, don't bog us down with tedious and boring crap like scanning planets.
#2194
Posté 03 mars 2010 - 03:59
Eain wrote...
(...)
2. Team crew mobility.
The entire game, Miranda is filing reports to the Illusive Man. Zaeed guards the trash compactor with his arms crossed. Grunt stands in front of his tank doing absolutely nothing. Jack sits on her bench below engineering. Nothing is going on. Why not have them visit one another? Give the Normandy a companion tracking system so that you always know which crew member is where. It seems logical to me that Zaeed would wanna hang out with Jacob in the armory every now and then, or would perhaps want to check in on Garrus to discuss the Normandy's weapon systems. Or maybe Tali would enjoy heading up to the helm to talk with Joker, or maybe Thane and Samara would enjoy a philosophical discussion at the Starboard Observatory. Doing this, again, adds immersion. And it adds an interesting dialogue dynamic where you're talking with multiple crew members at once, rather than just one all the time.
(...)
I was thinking about this too and it would be really easy to implement. Because the ship already has an AI, all you had to do was ask EDI - at any of her panels - about the location of any particular character. And they would be on different places along the way. For example, two different characters - say Miranda and Jacob for ex. - could be eating something at the Mess Hall and having a conversation, or Garrus could be taking a break at the Observation deck, or someone could be chatting with Joker...
At the course of the game, different situations would occur, with characters in different places and, sometimes, interacting with eachother and having unique conversations you could take part in.
It would make the ship feel more alive.
#2195
Posté 03 mars 2010 - 04:40
geekeffect wrote...
Eain wrote...
(...)
2. Team crew mobility.
The entire game, Miranda is filing reports to the Illusive Man. Zaeed guards the trash compactor with his arms crossed. Grunt stands in front of his tank doing absolutely nothing. Jack sits on her bench below engineering. Nothing is going on. Why not have them visit one another? Give the Normandy a companion tracking system so that you always know which crew member is where. It seems logical to me that Zaeed would wanna hang out with Jacob in the armory every now and then, or would perhaps want to check in on Garrus to discuss the Normandy's weapon systems. Or maybe Tali would enjoy heading up to the helm to talk with Joker, or maybe Thane and Samara would enjoy a philosophical discussion at the Starboard Observatory. Doing this, again, adds immersion. And it adds an interesting dialogue dynamic where you're talking with multiple crew members at once, rather than just one all the time.
(...)
I was thinking about this too and it would be really easy to implement. Because the ship already has an AI, all you had to do was ask EDI - at any of her panels - about the location of any particular character. And they would be on different places along the way. For example, two different characters - say Miranda and Jacob for ex. - could be eating something at the Mess Hall and having a conversation, or Garrus could be taking a break at the Observation deck, or someone could be chatting with Joker...
At the course of the game, different situations would occur, with characters in different places and, sometimes, interacting with eachother and having unique conversations you could take part in.
It would make the ship feel more alive.
I would like this as well.
#2196
Posté 03 mars 2010 - 06:01
#2197
Posté 03 mars 2010 - 06:22
#2198
Posté 03 mars 2010 - 07:50
We saw a little of this on ME2: Tali and Legion, Jack and Miranda.
It just need to improve that
#2199
Posté 03 mars 2010 - 07:59
The missions and game felt too short. You dropped in, killed the bad guys and got out. The battles were more pitched, but at the cost of exploration.
Planet scanning completely slowed down the pace of the game. The new minigames for decryption and bypassing are awesome, planet scanning was dull and could've been done better. Maybe a flat map instead? That or a minigame that is risk VS reward, the better you do the more elements you get, but for the entire planet all at once. That and the grids on the planets were often made invisible by the lighting.
Thermal clips are a step back and damaged the otherwise tightened combat. Yes it adds a tactical element, but in ME1 effort was made to plausibly explain why guns didn't need reloading. It was a major step back by incorporating thermal clips. Why couldn't they cool down as well? Why not only eject them when you overheat? For example, you overheat-eject clip-get back to firing. If you are out of clips, you gun still overheats and needs to cool down but you can still use it.
Major shortage of weapons and armor make the game kind of dull. I got really tired of staring at my terminus armor, not enough choices. Same thing with weapons, maybe ME1 went overkill on diversity but you had things to compare and contrast with, risk VS reward, and it aided customization. Some prefer power over accuracy or damage protection over more shields, taking out the armor choices really cut back on creativity.
Having to fuel the Normandy was a step back, you didn't have to in ME1, why now?
Overall the game was great but overly streamlined. Please bring back exploration, deeper skill trees, and the upgraded combat/minigames. Please ditch the fuel, thermal clips and planet scanning. This could have been a really deep game but felt rather shallow.
#2200
Posté 03 mars 2010 - 09:39
Upgrading Weapons Level
The research mods, on the research lab, could work as a leveling system for the weapon.
Anytime you upgrade a weapon, you could choose to improve any of the basic stats of the weapon.
For instance, you have the Geth Pulse Riffle on level III (you upgrade it 3 times already), if you upgrade it to Geth Pulse Riffle IV you will have to choose one of the stats to improve:
-Damage
-Accuracy
-Rate of fire
-Shield Bypass
-Cooling System
(These stats are just for a lack of a better example)
That way you are giving a great customization to the guns, and every level
gained on the gun could be different from each other, as my guns could be totaly
different compared to the next guy.
Higher the level highger the minerals and requirements for reaching the next level on the gun.
This could work really nice. And its not that far from what we allready have in ME2.
Thoughts?
Modifié par lukandroll, 03 mars 2010 - 10:29 .




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