Overall i think ME2 is a great improvement to ME1 !
But there are some changes, that imo shoulnt have been made, or if, then differently.
My suggestions:
StoryShepards Rebirth, Suicide Mission, Gathering Badass Crew.
It was nothing beyond the Cliche of "Seven Samurai"

But the great Storytelling, including Characters, Design and Music, makes this an awesome Experience!
Changes: The Story needs ofc a "Return of the Jedi" Story-Arc. All in all i dont know anything in special, that would need a change
GraphicsThe Graphics are nice, even the Backgrounds are now Eyecatchers. Especially the Panorama on the Citadel

Explosions could be more crispy, but in all the Battles have good Atmosphere through the Effects.
What really looks annoying are the Textures of Clothing and Armor. At least some of the DLC Armors have really low resoluted Textures. Especially at hard lines it looks "pixelated". The Shine and Shadow - Effects are cool, but the Textures should become better. At least on the PC this should be an Install-Option!
Another weakness imo are the "Face Structures" of most non-Companion Characters like the Crew. Their faces look somehow unnatural. I cant say if its the Face-Structure or just a "Feeling" i get around the Eyes, it doesnt feel 100% fitting; thats more a question of Editing, then Fixing though...
Also: Plz turn down the Veins-Effect, when hurt. It is a little too much <3:blink:
Btw: The Lens Flare effects arent there, when staring in Sun/Lights (i missed them also in DA:O)
I will also take the
Animations here into account: What is with Shepard? Is he reaaaly THAT hurt, that he walks and joggs like a wimp?? Or did you just wanted him to look "cool" while moving ?
GameplayThe new Combat System is cool! BUT: Why cant you -on higher difficultys- fight without Cover?
Why do i loose Energy so fast? It is playable on Insane, but only through explicit use of Cover! That makes me feel like playing a Paper-Doll, and not a Armored-Soldier; even when activating high-Level Barrier or sth. your Shields get chopped down to bits in less than seconds!
But what really annoys me is, that yo cant use yor health in any way for battle, because it get shot away even faster.
In ME1 i could decide for amassing Health or Shields and you would feel the Changes, but here i always feel like a Rat, that needs to hide from Cats!
But i like the new Regeneration and Health + Armor + Barrier/Shield system! Onlything i ask myself is, why DONT i have it? I also want my enemys to be able to kill my shields with their SMG's and then bite their teeth out on my Armor!
There should be also some more possible weaknesses and Strengths against Defenses with Biotics; i thibk its kinda always the same, when you have to wear down Shields and Armor completely, before they are effective.
Someone mentioned that, they should affect the Health, even when Shields are eactive, but only to -say- 50%.
> So they wouldnt wear down the Shields, but penetrate them half and attack their Health!
AND MOST IMPORTANT: Everyone has higher Health, that regenerates even while Fighting (lower rate and could be upgraded with items or Powers). So it would seem more useful to use Biotics; and not just at the end, where some Pistol Shots would suffice instead.

The new Aim-Function of Biotics is really cool btw!
IMPORTANT: Armors should have again a Amor-Value! That will define the Strength of your Armor!
AND I WANT VEHICLE AND NORMANDY BATTLES!!!!!!

The driving with the Mako wasnt annyoing itself. It was annoying, because you always drove through boring landscapes with only a handful of Targets on some miles of open Space!
OR you were driving through one-way tunnels...
Character-DevelopmentEhm... what Character-Development??

Seriously: This "Oh lets make all Games on the Basis of Consoles-Gameplay" is really annoying for Pc-Gamers!
The Dependancy of the Cover-System is born out of the parallel Development of XBox360 and Pc-Version.
Why dont you make it like for DA:O? Different Gameplay-Styles.
Back to Topic: WHAT CHARACTER-DEVELOPMENT???

C'mon: Deciding 2 points on 1234 Powers and chososing at the end between "a little more damage" or "a little more radius" doesnt suffice for a "Character/class Development" ! And you know that!
The ME1 - System wasnt perfect, but Gamers could plan different builds for every class. Thats one reason, why so many Gamers made billions of Vanguards, Adepts, Infiltrators etcetc.
Positive Critics: The idea of choosing one of the Companion-Powers for you is very cool. I like that
Back to Critics: More Powers to choose; more possible Choices for every Power.
Example Charge:
> Charge Retreat: Use Charge as a Emergeny Retreat to one of your Companions(increases Shield-Regen-Rate)
> Charge Push: The charged Enemy gets thrown away, like hit by a Throw-Biotic(reload is longer)
> Charge Bastion: The Mass Effect Energy around you connects to you and Refills your Shields to their 200% value
> Isometric Charge: Your Charge Power catapults you at first up; you see your Enemys in slowmotion from above and can pick any of them in Range. When Hit, they become decapacitated for 3 Seconds.
> Double Charge: After your first Target your Power lets you Charge randomly another near Enemy at half Power.
The Melee Battle system should have some Martial-Fighting Moves.
Upgrades/Items/Inventory etc. :-The idea with different Armor-Parts is nice, but it
1. needs more Options
2. the Bonuses should be bigger and 2-3 (ie. in ME1 the Medical IX Upgrade)
-This should be also possible (again) for Weapons. The Ammo-Powers are nice, but it didnt think this was fitting.
-Also: I want again the Collossus Armor! And ofc. more Weapon-options!
Positive: The idea with the completely different Weapons are cool, but their need to be more.
-The Ship Upgrades should have Effects, that you feel effectively more often, not just in one scene

-The Scanning is a real pain in the a55!

Also: There are so many Sun-Systems for "Exploration", but it is very rare to find Anomalies for a small mission.
What about this: Less Sunsystems, but most Planets in one Sunsystem have a connected Story(=Questline!).
You can Scan for Minerals, but Big Veins, you have to go down and Mark them for Mining (like ME1 with Mako)
You also find Anomalies and can deploy Teams for Covert-Actions etc. Sometimes you have to deploy 2-3 times at once on different Locations. Then you could have Siege-Situations, where Mako/Hammerhead and maybe other Vehicles are needed for destryoing the Outpost, afterwards you get into the Bases and solve Missions with different Objectives, different Ways you can go and different Ways to solve everything!
-The Upgrade System could become more important, by making it more like "Syndicate Wars" or "X-Com".
Means: you need Money, Scientis, Blueprints/found Exemplaries and Time. So you decide which ways you research.
Note:All the Upgrading should be independant of Enemy-Leveling!
Inventory: I think you dont really need a ME1 inventory; Items you find can be taken with you in a small inventory (with fields, instead of a list, like RE5), but you shouldnt find Masses of Items on every Enemy.
Special Critics: Linearity!- The Level Design is sooooo boring!

The different Ways, different Approaches and more versatile Rooms would be nice.
What i dislike most: Why are there ALWAYS Obstacles, that can be used as undestroyable Cover??
Desks, that can withstand Rockets?? Okay that needs no change, im fine with that...
BUT the level-Design is so boring: Always long Pathways/Tunnels, followed by big Rooms with Cover.
You always know when you see such Objects "Oh, its time again for a Fight".
I know ofc the reason, that you need the Cover, or else the Battle-System would work against the Gamer.
But that is only the case, because the Battle-System is more fitting for a XBox360 Game!
If in ME3 ther would be a little differable development for the PC and some intelligent addings to the Console-Version, this could become more "logical" Battle-Situations.
-The same goes for the "Citys". Citadel and Omega are always the same; almost no changes in the locations.
The Citizens are staying around, like in a RPG from the SNES-Era. You have some "linear" Missions and Objectives and after that there is nothing else to do there. Also the Areas themself are linear and completely sealed off.
You ask yourself, how can such a Living City have such Contained Inviroments, without Public-Toiliets, visible Exits to other Areas(because you shouldnt see things, where you cant go, isnt it?

).
AND you always have this long Corridors between the Places. Why arent there real big Plazas and different Environments, where there is more to do then the obligatory Mission and 2-3 NPC's for a talk?
Positive: Dont misunderstand me! I like the Cover-Systems + Animations and Blur-Vision and Sounds, but i cant fit always and at some point it becomes always the same. IF Bioware is more interested in Shooter- than RPG-Aspects, then improve them!

My Critics of Linearity are also considering the fact, that Conversations are too linear. Even when chssoing between Renegade and Paragon, the Results are almost always the same!<_<
Companions: Its ALWYS the same: In KotoR1+2, NWN2, The Dark Eye: Drakensang, ME1, DA:O etc. etc.
You always walk around from one Companion to the other and talk with them. You do this several times (and feel more like a Therapist, then a Crewmember ^^) and they uncover a story, that ends in one Mission, that changes anyhow the relation or stats of your Companion. Okay, thats ... nice...
But afterwards? They always say the same sentence to you and you almost never ,until some decisions in the Final Battle, see a difference in the Gameplay or Story-Arc.
Positive: The Companions in ME2 are really interesting and deep. But its the smae schematics for all of them: Find them in a Mission, talk to them, end the Loyalty-Mission, end. 2x 2 Characters are battling each other once (!), but thats all. Everything else is sooo static (and linear like the Gameplay...). No other Involvements.
This "Roaming Therapist" Role is what imo makes all the Story and Relations so unnatural.
THANKS FOR STICKYING THIS THREAD AND LISTENING TO US!
MAKE A NEAR PERFECT MASS EFFECT 3!