Aller au contenu

Photo

Mass Effect 3 Wishlist


7967 réponses à ce sujet

#201
apoc_reg

apoc_reg
  • Members
  • 459 messages
-New Systems v Old

at first I didn’t like the new non rpg style of armour and inventory etc but realised as I went on its actually better (armour, upgrades, weapons, powers) but it just needs to be expanded on. customise party member armours, weapons, more power options, more upgrades, more more more

-Cut scenes

FFXIII has 1080p cut scenes, I think ME universes ones could do with this treatment too

-PC Specific

sort the control shortcomings out! Do it for ME2 as well. Just let us bind keys and adjust stuff! Also add in controller support

- less linear missions

alternate paths leading to alternate resolutions!

- more quality time

I don’t feel like I know half the crew before the mission as there is a lot of them but not much conversation (I suspect because there’s so many) either have less crew who have more to them or more dialogue for each.

- hub worlds

bigger bigger bigger and at least half a dozen of them. Wandering around listening to random conversation and picking up silly little missions are my absolute favourite thing about both ME1 and 2 but ME2 could do with more of this. Citadel specifically is to small

Modifié par apoc_reg, 08 février 2010 - 12:22 .


#202
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
Overall i think ME2 is a great improvement to ME1 !
But there are some changes, that imo shoulnt have been made, or if, then differently.

My suggestions:

Story
Shepards Rebirth, Suicide Mission, Gathering Badass Crew.
It was nothing beyond the Cliche of "Seven Samurai" ;)
But the great Storytelling, including Characters, Design and Music, makes this an awesome Experience!

Changes: The Story needs ofc a "Return of the Jedi" Story-Arc. All in all i dont know anything in special, that would need a change :wizard:

Graphics
The Graphics are nice, even the Backgrounds are now Eyecatchers. Especially the Panorama on the Citadel :blink:
Explosions could be more crispy, but in all the Battles have good Atmosphere through the Effects.
What really looks annoying are the Textures of Clothing and Armor. At least some of the DLC Armors have really low resoluted Textures. Especially at hard lines it looks "pixelated". The Shine and Shadow - Effects are cool, but the Textures should become better. At least on the PC this should be an Install-Option!
Another weakness imo are the "Face Structures" of most non-Companion Characters like the Crew. Their faces look somehow unnatural. I cant say if its the Face-Structure or just  a "Feeling" i get around the Eyes, it doesnt feel 100% fitting; thats more a question of Editing, then Fixing though...
Also: Plz turn down the Veins-Effect, when hurt. It is a little too much <3:blink:
Btw: The Lens Flare effects arent there, when staring in Sun/Lights (i missed them also in DA:O)
I will also take the Animations here into account: What is with Shepard? Is he reaaaly THAT hurt, that he walks and joggs like a wimp?? Or did you just wanted him to look "cool" while moving ? :pinched:

Gameplay
The new Combat System is cool! BUT: Why cant you -on higher difficultys- fight without Cover?
Why do i loose Energy so fast? It is playable on Insane, but only through explicit use of Cover! That makes me feel like playing a Paper-Doll, and not a Armored-Soldier; even when activating high-Level Barrier or sth. your Shields get chopped down to bits in less than seconds!
But what really annoys me is, that yo cant use yor health in any way for battle, because it get shot away even faster.
In ME1 i could decide for amassing Health or Shields and you would feel the Changes, but here i always feel like a Rat, that needs to hide from Cats!

But i like the new Regeneration and Health + Armor + Barrier/Shield system! Onlything i ask myself is, why DONT i have it? I also want my enemys to be able to kill my shields with their SMG's and then bite their teeth out on my Armor!
There should be also some more possible weaknesses and Strengths against Defenses with Biotics; i thibk its kinda always the same, when you have to wear down Shields and Armor completely, before they are effective.
Someone mentioned that, they should affect the Health, even when Shields are eactive, but only to -say- 50%.
> So they wouldnt wear down the Shields, but penetrate them half and attack their Health!
AND MOST IMPORTANT: Everyone has higher Health, that regenerates even while Fighting (lower rate and could be upgraded with items or Powers). So it would seem more useful to use Biotics; and not just at the end, where some Pistol Shots would suffice instead. :D
The new Aim-Function of Biotics is really cool btw!

IMPORTANT: Armors should have again a Amor-Value! That will define the Strength of your Armor!
AND I WANT VEHICLE AND NORMANDY BATTLES!!!!!!  :wizard:
The driving with the Mako wasnt annyoing itself. It was annoying, because you always drove through boring landscapes with only a handful of Targets on some miles of open Space!
OR you were driving through one-way tunnels... -_-

Character-Development
Ehm... what Character-Development?? :whistle:
Seriously: This "Oh lets make all Games on the Basis of Consoles-Gameplay" is really annoying for Pc-Gamers!
The Dependancy of the Cover-System is born out of the parallel Development of XBox360 and Pc-Version.
Why dont you make it like for DA:O? Different Gameplay-Styles.
Back to Topic: WHAT CHARACTER-DEVELOPMENT???:o
C'mon: Deciding 2 points on 1234 Powers and chososing at the end between "a little more damage" or "a little more radius" doesnt suffice for a "Character/class Development" ! And you know that!
The ME1 - System wasnt perfect, but Gamers could plan different builds for every class. Thats one reason, why so many Gamers made billions of Vanguards, Adepts, Infiltrators etcetc.

Positive Critics: The idea of choosing one of the Companion-Powers for you is very cool. I like that :)

Back to Critics: More Powers to choose; more possible Choices for every Power.
Example Charge:
> Charge Retreat: Use Charge as a Emergeny Retreat to one of your Companions(increases Shield-Regen-Rate)
> Charge Push: The charged Enemy gets thrown away, like hit by a Throw-Biotic(reload is longer)
> Charge Bastion: The Mass Effect Energy around you connects to you and Refills your Shields to their 200% value
> Isometric Charge: Your Charge Power catapults you at first up; you see your Enemys in slowmotion from above and can pick any of them in Range. When Hit, they become decapacitated for 3 Seconds.
> Double Charge: After your first Target your Power lets you Charge randomly another near Enemy at half Power.

The Melee Battle system should have some Martial-Fighting Moves. :bandit:

Upgrades/Items/Inventory etc. :
-The idea with different Armor-Parts is nice, but it
1. needs more Options
2. the Bonuses should be bigger and 2-3 (ie. in ME1 the Medical IX Upgrade)

-This should be also possible (again) for Weapons. The Ammo-Powers are nice, but it didnt think this was fitting.

-Also: I want again the Collossus Armor! And ofc. more Weapon-options!
Positive: The idea with the completely different Weapons are cool, but their need to be more.

-The Ship Upgrades should have Effects, that you feel effectively more often, not just in one scene ;)

-The Scanning is a real pain in the a55!-_-
Also: There are so many Sun-Systems for "Exploration", but it is very rare to find Anomalies for a small mission.
What about this: Less Sunsystems, but most Planets in one Sunsystem have a connected Story(=Questline!).
You can Scan for Minerals, but Big Veins, you have to go down and Mark them for Mining (like ME1 with Mako)
You also find Anomalies and can deploy Teams for Covert-Actions etc. Sometimes you have to deploy 2-3 times at once on different Locations. Then you could have Siege-Situations, where Mako/Hammerhead and maybe other Vehicles are needed for destryoing the Outpost, afterwards you get into the Bases and solve Missions with different Objectives, different Ways you can go and different Ways to solve everything!

-The Upgrade System could become more important, by making it more like "Syndicate Wars" or "X-Com".
Means: you need Money, Scientis, Blueprints/found Exemplaries and Time. So you decide which ways you research.
Note:All the Upgrading should be independant of Enemy-Leveling!

Inventory: I think you dont really need a ME1 inventory; Items you find can be taken with you in a small inventory (with fields, instead of a list, like RE5), but you shouldnt find Masses of Items on every Enemy.

Special Critics: Linearity!

- The Level Design is sooooo boring! :pinched:
The different Ways, different Approaches and more versatile Rooms would be nice.
What i dislike most: Why are there ALWAYS Obstacles, that can be used as undestroyable Cover??
Desks, that can withstand Rockets?? Okay that needs no change, im fine with that...
BUT the level-Design is so boring: Always long Pathways/Tunnels, followed by big Rooms with Cover.
You always know when you see such Objects "Oh, its time again for a Fight".
I know ofc the reason, that you need the Cover, or else the Battle-System would work against the Gamer.
But that is only the case, because the Battle-System is more fitting for a XBox360 Game!
If in ME3 ther would be a little differable development for the PC and some intelligent addings to the Console-Version, this could become more "logical" Battle-Situations.
-The same goes for the "Citys". Citadel and Omega are always the same; almost no changes in the locations.
The Citizens are staying around, like in a RPG from the SNES-Era. You have some "linear" Missions and Objectives and after that there is nothing else to do there. Also the Areas themself are linear and completely sealed off.
You ask yourself, how can such a Living City have such Contained Inviroments, without Public-Toiliets, visible Exits to other Areas(because you shouldnt see things, where you cant go, isnt it? :D).
AND you always have this long Corridors between the Places. Why arent there real big Plazas and different Environments, where there is more to do then the obligatory Mission and 2-3 NPC's for a talk?
Positive: Dont misunderstand me! I like the Cover-Systems + Animations and Blur-Vision and Sounds, but i cant fit always and at some point it becomes always the same. IF Bioware is more interested in Shooter- than RPG-Aspects, then improve them! :wizard:

My Critics of Linearity are also considering the fact, that Conversations are too linear. Even when chssoing between Renegade and Paragon, the Results are almost always the same!<_<

Companions: Its ALWYS the same: In KotoR1+2, NWN2, The Dark Eye: Drakensang, ME1, DA:O etc. etc.
You always walk around from one Companion to the other and talk with them. You do this several times (and feel more like a Therapist, then a Crewmember ^^) and they uncover a story, that ends in one Mission, that changes anyhow the relation or stats of your Companion. Okay, thats ... nice...
But afterwards? They always say the same sentence to you and you almost never ,until some decisions in the Final Battle, see a difference in the Gameplay or Story-Arc.

Positive: The Companions in ME2 are really interesting and deep. But its the smae schematics for all of them: Find them in a Mission, talk to them, end the Loyalty-Mission, end. 2x 2 Characters are battling each other once (!), but thats all. Everything else is sooo static (and linear like the Gameplay...). No other Involvements.
This "Roaming Therapist" Role is what imo makes all the Story and Relations so unnatural.


THANKS FOR STICKYING THIS THREAD AND LISTENING TO US!
MAKE A NEAR PERFECT MASS EFFECT 3! :wizard:

#203
kuroshimodo

kuroshimodo
  • Members
  • 131 messages
Well I probably won't post a long suggestion but hopefully it would be in-depth.

One of the things I would really want is more female fem shepard romances even if it is just one. Sorry, Kelly is just there to notify me about messages and the sort.

More weapons. I don't know if you can obtain more weapons in ME2 by playing on different difficulties but I was disappointed when I could only get three sniper rifles.

I like the armor customization option but I would like to see more parts being installed if the option comes back in ME3.

I guess it would be nice if a female shepard actually saw Tali's face even if it just like "Hey shepard, we have been through a lot together so I thought I will show you my face" ok maybe not the same dialogue. lol

Going back to the romance: If this is the final game then old and new characters alike should be coming together for one last push, right? If so there should be more than just one or three romance options for any gender shepard.

Space dog fights to show off the Normandy's upgrades.

And a lounge area equip with bar so after a long and tiresome mission, come back to the Normandy for a good drink. lol.

Well I guess this is all I will add at the time being.

Modifié par kuroshimodo, 08 février 2010 - 12:31 .


#204
Mozkas

Mozkas
  • Members
  • 1 messages
I agree with U all,.. and I wish.. more longer main story...

#205
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages
this is a collection of stuff i have thought of along my 1st playthrough, which i still haven't finished. let me first say that mass effect 2, even moreso than 1, is a science fiction book come to life, and an amazing experience, so many things are heads above almost anything else: from the characters (and making all 10 plus their side-missions) all unique and amazingly well fleshed-out, leagues above me1; to the worlds themselves - again unbelievably good, with some amazing sights and locations, and very clever use of things like environmental hazards, just doing more of the same for 3 would almost be enough, but even with all this perfection, there are plenty of things to improve:

the cover system - if you want to copy gears, do it properly. all you need to do is make the sliding into cover motion have a longer "reach" - so its the same for sprinting as when normal running (and for christ sakes a fully trained soldier should be able to sprint for a lot longer than this). basically you should be able to slide into and out of cover seamlessly from further away is what i'm trying to say - at the moment it only works sometimes when sprinting. also when in cover the "strafe" controls for moving side to side should be less sensitive - it's far too easy to slide when you're not trying to. also entering some cover makes you face the wrong way so you can't pop-out and shoot from it, very odd, or you pop-out from the wrong side (not switching hands) - again feels very odd. also several places where you could not take cover against (upright pillars/doorways) in combat areas.

get rid of the heat-sinks. they don't work, it's just ammo and frankly annoying. in the future i'd expect soldiers to bring enough "ammo" for a mission - except heavy weapons, sure they should be limited - but 10 rounds for a sniper rifle? you can "up the intensity" with better enemies and more of them, rather than arbitrary limits to the player. and better enemies does not necc. equal "has more armour/shields" - sniping someone in the head should pretty much one-shot them, otherwise you waste the point of that weapon, but it does mean that they can be cleverer, more numerous, use better tactics, and yes have more health and skills to take damage. hard enemies should be hard (krogans, big mechs, geth primes), but grunts should always be easy.

all firefights on "normal" worlds (party loyalty missions especially) should not always take place in warehouses! some of the level design is stunning in this game, but a lot of it is in the non-combat zones. i don't have a big problem with arbitrary cover areas (collector ship/wherever) but falling back on crates in warehouses so often is lazy. this is more of a problem on the citadel/illium missions than anywhere else though. the fact that other missions in the same places (thane's springs to mind) did it so much better means that you just have to be a bit more inventive sometimes!

weapons should look cool, the best sniper rifle looks like a big tube, and is most definitely not as cool to look at as the other snipers in the game, whatever it's power. cool guns should look and feel cool. and what happened to your spectre gear - you are still a spectre and should have access to the councils best gear as well as anything else you pick up.

close-range contextual melee - a martial move to knock down enemies: kick, or neck-snap or something cool - when you get swarmed by husks on occasion, your punch does nothing and you can't escape. you actually do it in civvie attire during at least one mission, so i can't see why you couldn't do something like that to get you out of a tight spot when you've made a tactical mistake.

why on earth can't you talk to your squad-mates on planets? ok maybe the cast is too big to do all the lines, but it is definitely immersion-breaking to have 2 silent companions at all times, except during conversation scenes or at limited pre-set points.

no "mission end" screens - again, immersion-breaking and although they may link the story better, i had to dock at omega 3 times to complete that world properly and go back to illium when i'd obviously gone past a certain pre-determined point in the story, to finish there. it just makes the experience feel like an arbitrary game, when the rest of it is so well done, it doesn't.

bonus armours not being able to take the helmet off in a conversation/character-heavy rpg. not smart and i can't see how this was ever overlooked. talk armour systems all you want but that was plain dumb - i love the look of the collector and terminus armours as much as the n7 one and their stats are much better, but i can only wear them on n7 missions...

bonus weapon skills - choosing the best sniper or assault rifle is harsh, especially as i happened upon the upgraded (only useful) smg on the last recruit-mission i did.

i wanna get rid of the scars but keep the cool, glowing red eyes - why can't i do that?

also the guns don't feel like kinetic railguns anymore, they lack weight for the most-part and look like stereotypical "blasters" now, not solid projectiles travellling at significationt fractions of lightspeed. mass effect 1 guns (the assault rifle in particular) had a wonderful feel of power and kinetics with their projectiles and trails - bring that back for 3 please.

load screens were fine, overall, but some places would have just benefitted from elevators to increase the sense of scope/scale. loading from locations around the citadel which you can't re-visit doesn't make it feel like a big place at all, obviously the opposite of what was intended.

mineral mining is boring after a while - just tedious, surely your ship ai (EDI) could do that better/faster than you anyway? makes no sense to do it all manually, especially as it's not fun. just make you manually do the n7 missions (manually track coordinates) would've been enough.

too many minerals, not enough money! and fuel - why oh why, just gets you to do pointless backtracking and put arbitrary "refuelling stations" in... and what - you can fabricate any scanned technology for weapons, but you can't use your own resources to make a few probes?

not everyone should be connected to something epic - zaeed was ok before we knew he was connected to blue-suns, linking the two may have made him a little more impressive, but ruins the blue suns' mystique.

all the people asking for squaddie armour customisation are misguided, imo - who wants to be continually changing out bits for up to 10 squaddies all the time? the way it's handled in me2 is fine by me (all though jack's outfit(s) are ridiculous), anyway miranda is hot so leave hers! BUT the weapon/armour upgrades are not well-handled, you don't really get a sense of what they do, what effect they have, what importance they have, even. you just try and get them because you know you should.

Shepard automatically and unnecessarily zooms when firing off ability like incinerate, this is a tad annoying when you carry a sniper rifle. as an infiltrator you then get this in slow-motion, unable to fire your weapon, very odd.

keep the worlds - the sheer variety of such amazing beauty is what makes this game - all the science fiction settings are just pure awesome - from planets with twin moons in the sky to the flotilla, to the worlds with natural hazards (poisonous atmospheres or damagaing sun) - the tali recruitment mission was a particular highlight showcasing some very inventive use of this.

also character interactions - on the normandy etc were limited - expand them, get people to ask about shep rather than just talk about themselves, especially should be able to have a deeper 2-way relationship with your LI, more stuff like the quarians' reaction to bringing legion along to their mission - that was awesome and believable.

miranda was my LI, and i have to say after the loyalty mission i would have loved more interaction and romance with her (or any LI) before the inevitable romance sequence, of which we should get more than one, and perhaps other people could acknowledge it (i.e. crew/squaddies).

more legion - so different and so cool, gotta have more of that. and mordin: these two are such interesting characters they've gotta come back.

no co-op or mp - leave that till a spin-off where it can be done properly. more of the same of mass effect 2 will be more than enough for 3.

Modifié par Jebel Krong, 08 février 2010 - 12:40 .


#206
bhnko

bhnko
  • Members
  • 1 messages

figuare9 wrote..



Where did the vehicle go!? Please. . . Give it back!!

I loved the driving aspect of the game. It really gave you a sense of how large the game was. It mad me feel cramped having to walk around everywhere. I'm not exactly sure why, but for some reason whenever I got into the vehicle the game just felt that much bigger to me. I loved it. It may not have driven the best, but it sure was a great part to the game. I heard of talk about them creating a vehicle, but I've completed the game, and explored every planet with no success of driving one, nor did I see a place where one could be used.


../../../images/forum/emoticons/andy.png



No........

#207
DaewaNya

DaewaNya
  • Members
  • 263 messages
One more wish:



MGS4 cutscenes quality. Don't just plant the camera in front of the characters and don't let them just stand idle while talking doing barely some hand and head movements. Make it movie like !

#208
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages
one more thing from the first post:



Give us levels that make us feel like we've accomplished something! (VERY IMPORTANT!)



What's the point in leveling up a character when you don't unlock

something for getting there, or have a harder time fighting something as

you level up. Let me give you an example. This game levels you up very

well but you have no challenges. Enemies seem to stay at an incredibly

balanced difficulty throughout the game. It'd be nice to have enemies

outside of your level that are too difficult to kill, or much harder.

Another thing would be level requirements for certain ship upgrades,

guns, ammo, armor, etc. Give us the illusion that the higher the level

we are, the stronger we are! IMHO there was no

sense of this in ME2, and half the upgrades we got we never noticed.




this sounds like a good idea, but isn't - the idea isn't to feel like you are arbitrarily "levelling up" - easy enemies should always be easy and the difficult ones, as i said already, should be difficult. the scaling in me2 is generally pretty good, but enemies should be harder at the beginning and easier (in comparison and individually depending on type) by the end, with your better weapons/upgrades. enemies that you have to spend 10 rounds shooting in the head with a sniper rifle because they have been set at a high difficulty are not fun.

#209
Pumpeho

Pumpeho
  • Members
  • 50 messages
This is the best game Ive played in years. No doubt about it, but theres always room for improvement.



I want more dialogue with the crew. I got to know most of them rather well in ME2, but there should be more to talk about. F.ex. opinions on the crew, more thoughts about the moral in the different actions and missions. I also would like more moral choices in the missions. Zaeeds mission is alright on this. So is the side-quest with the missile launch.



Id also like more consequences for your actions. Ive punched the reporter **** a fair amount of times now, but it doesnt seem to matter. Ive made commercials for every single store on the Citadel saying that that particular store is my favorite one.



Perhaps you could just make a smaller amount of explorable planets that are massive instead of finding mostly planets you can scan. The scanning kinda blows. Perhaps you could up the credit income from missions and let us buy and sell minerals instead. I tend to find a ****load of palladium while never having enough platinum. Some vendor for this would be great. Perhaps just make all the resources being found on missions.



The new upgrade system is nice. I actually like the little amount of looting you need to do (I hate bagspace).However, more options to customize weapons and armor. New scopes for sniper rifles, perhaps a bayonette for assault rifles etc.



The romancing could be more advanced. It feels like closing time line dropping in some cases. Id also like to see same sex romancing. It aint nothing controversial to me. I just happen to like the female voice actor ALOT more than the male one (he's good, but feels kinda stale), but I wanna romance Tali anyway.



The only thing I can think of right now that would need a new game and not possible to fit in a DLC would be the enemies intelligence. They lack a battleplan of their own (besides the goal to kill you). Its nice that you have to plan your attack, but the enemy doesnt do **** to counter your strategy. If you play an infiltrator they dont do anything to counter that, like refusing to go out of cover to force you to move closer or trying to advance closer to your position.



Long story short, the enemies should adapt to the players strategy. In turn we would have to adapt to their change. This would take the game to an entire new level of excitement. Right now, the enemies dont become smarter on insanity difficulty (completed it twice on insanity. Infiltrator and Soldier). They just hit harder and soak more damage. I want them to adapt to how I play.



Oh yea, make sure you bring back Wrex for ME3 and keep Tali, Garrus, Mordin and Miranda.



Bring on the DLCs!

#210
losthart

losthart
  • Members
  • 4 messages
How about raising skills when you use them, the more u use them the better they get.
You want an other skill you just practice it.
That way you can have all the skills you want at the level you want them.
And maybe a desposition to certain skills like adepts get better easier at biotic skills ao

#211
Guest_Markus Birdman_*

Guest_Markus Birdman_*
  • Guests
First off, just wanted to say that I love both games, and think that the sequel is an improvement over the original... however there are still things I would love to see improved in Mass Effect 3!

1) Lip synching/movement/textures:
Bioware has created fantastic, photo-realistic faces that are somewhat marred by poor lip synching. I think the lip-synching, blinking, head movement etc often appears out of time or robotic. I would love to see facial movement improved in the sequel. I also find it a little jarring how some characters faces look very well textured, but the clothing they don is pixelated and a bit shoddy looking. If this could be improved it would add to the immersion. I know this is picky, but with a game as attractive as ME2 the few flaws that remain are more obvious!

2) Planet exploration:
There is too much emphasis placed on the boring planet scanning minigame. Surely EDI would be capable of performing this task? Less planet scanning please - or remove it altogether. I would rather have an improved Mako and more navigatable planet surfaces, (i.e. not having to slowly crawl up an almost vertical cliff face in order to reach an iridium deposit). I miss the awe of landing on a foreign planet and looking up at the vastness of space. For me, the problem with the planet exploration was with the cookie-cutter buildings, missions and interiors I found, and the repetitive objects I investigated that spouted reams of text at me - not so much the exploration vehicle!

3) Enemies don't reload:
I don't mind the disposable heat sink idea - it works. I just wish enemeies were also forced to reload etc, (I don't think they do - I have not noticed it?).

4) Less pre-rendered video:
I don't mind the pre-rendered space footage, it looks good and is not jarring. When I start seeing interiors with humans walking around, (introduction to citadel) it starts to conflict with the crispness of footage generated through the in game engine. The pre-rendered video depicting the collector attack on Ashley William's (or Kaidan's?) human colony was also very noticeably pre-rendered. Certain shots, (particularly the cross fades) looked pixelated; the video compression was obvious. This scene seemed to use the in game models too - why the need to pre-render? Just for the cross-fades? Unneccessary!

You fixed my main complaint with ME1 (choppy framerate and texture pop-ins). ME2 is a fantastic game despite my complaints. Thanks!

#212
Breeze Air

Breeze Air
  • Members
  • 2 messages
A lot of good points, guys!

I've decided to quote some of you and a bit of my own thoughts. Kudos to implodinggoat, I almost felt like he read my mind.

[quote]implodinggoat wrote...

1.  Don't present problems if you don't give the player the power to address them.  For example in ME2,  the Illusive Man puts bugs on my ship; but I have no way to address it.  The council denies the threat of the Reapers and despite the fact that I find abundant evidence to prove them wrong, I have no way to address it.  Ashley calls me a traitor and I have no way to address it.  After telling me she loves me in ME1 Liara totally ignores me in ME2 and I have no way to address it.  In ME1 if there was bull**** then you confronted it head on; but in ME2 you're constanly letting **** slide simply because the game doesn't give you the ability to confront it.  As a result ME2 left me feeling far more powerless than ME1 did.  In a game where you're playing as the biggest badass in the galaxy a sense of powerlessness is not something which should be conveyed.

[/quote]

A brilliant point! I also loved how Ashley was tough and even manly a bit and Liara was charmingly shy and you got to know each of them. And then Liara in ME2 doesn't care about Shep at all.


[quote]4. Ability to continue my romance from previous games, particularly with Liara.[/quote]

Absolutely! 


[quote]5. More control over the appearance of my squad.  The armor customization for Shepard is terrific; but limiting squad members to a single alternate skin is weak.[/quote]



I loved picking armor for each team member. Customization in ME2 is brilliant, I'd love to modify all characters.

[quote]
6. More guns.  I like how each gun has a different feel; but adding 3 statistical tiers for each gun with a distinct feel would ensure that using a gun because you like its feel would never handicap you.  This would also give the player more loot to find.
[/qoute]

Maybe not like in ME1 with 10 versions of a same gun. But weapon stats were great. Also it would be awesome completely change the fell of the gun by installing upgrades e. g. a high-caliber barrel increases blowback and changes the sound and rate of fire. Or/and you can modify the gun to shoot short bursts like Vindicator and so on.


[quote]
11.  Cut Jack or at the very least give her something less ridiculous to wear.  How am I supposed to take her seriously when shes wearing nothing but leather suspenders fastened by nipple clamps?
[/qoute]

100% agreed

[quote]
12.  Bring back the Sabotage tech power from ME1 and make sure Tali has it because she's almost powerless against organic enemies in ME2.

13.  Bring back something like the upgrade slots for guns and armor from ME1, so I have more ability to fine tune and tweak my weapons and armor.

14.  Some sort of gambling mini game like Pazaak from KOTOR would be nice.  Hell you could just replicate Pazaak and call it something different (Turian Solitaire) and I'd be happy.

15.  Let me buy and sell rescources.

16.  Give biotics more options against armored or shielded enemies.  On higher difficulties most biotic attacks other than Warp are underpowered.
 
18.  More unique hostile environmental conditions like the shield draining sunlight from Tali's recruitment mission.  That mission was great.

19.  More enemies that force you to keep moving like the Praetorians.
[/qoute]

Great points!

[quote]Frotality wrote...

13.  A compromise of ammo? Personally I felt the newsystem was 1) too conventional, especially when you had a unique system to begin with; improving combat doesn’t have to mean using tired and unnecessary
shooter mechanics 2) too imbalanced; I can clear a room with my AR and refill
its ammo to full with one clip, I try the same with a sniper and ill be lucky
if any clips are left to pick up. I think a part of added customization of
weapons can include modifying the type of heatsink; you could have a series of
mods that are marked as ‘disposable’, the ammo system; ‘reusable’, a compromise
of limiting ammo with a ‘regenerating’ thermal clip that is switched out after
ammo is depleted and cooled slowly as you go thru a secondary one (ill elaborate
if anyone asks); and ‘integrated’, ME1s cooldown system. Obviously the bonuses
afforded by these mods would differ greatly to balance the systems, and we
would have to deal with the lore breaking *gasp* that comes with all picked up
ammo giving you the bonuses of the specific mod you have, should you use them.

[/quote]

Totally right. There was a Codex section in ME1 devoted to explaining weapon mechanics and how ammo is no longer an issue.

It would be great to see Mako back in some way. For a hugely advanced universe it'd be odd to have a wheel-based vehicle so why not have a hovercraft or a shuttle to explore planets.

ME1 and ME2 are favorite games. I'd like ME3 to be a mixture of both game's ideas.

I'm also pretty sure that BioWare will not dissapponit us anyway.

Modifié par Breeze Air, 08 février 2010 - 01:34 .


#213
Echo Drive

Echo Drive
  • Members
  • 60 messages
I would like to see Shepard's abilities implemented into cutscenes.  For instance, if Shepard is a biotic then Shepard could use a biotic power as a paragon/renegade interrupt instead of always performing physical actions.

#214
losthart

losthart
  • Members
  • 4 messages
- Keep the galaxy map from ME1, the normandy following your cursor has no added value.

Maybe instead have joker actualy fly the normandy into combat or something like that where you can give orders like an actual ship captain.

- Have EDI scan the planets for minerals, scan manually for annomalies if she findes one ...

- Removable helmets, maybe automaticly when it makes senses in the cutscene. Maybe morphing helmets like in the stargate (original) or outlander movie

- Keep the bypass en hack minigames (much better then needing a particuler skill like in ME1)

- The inventory is perfect, no clutter, character specific

- Looking forward to it

#215
austin144

austin144
  • Members
  • 17 messages
I wish on Mass Effect 3 you will be able to acually fly the Normandy from a 3-person view.

#216
edrst10

edrst10
  • Members
  • 24 messages
ME2 was fantastic. Have already gone through 2 playthroughs with 2 different ME1 imported saves (one mostly paragon and one mostly renegade). After finishing the game I was left witn incredible anticipation for ME3. What follows is a wishlist for things I'd like to see or not see in ME3:

1) No Planet Scanning Mini-game....Period.

2) Choices have consequences: ME1 and 2 were great at creating the illution of choice and it was great, but in reality your choices had very little consequences in how the world changed and your playing experience (except perhaps with the whole Wrex living or dead thing). I understand that in the first 2 installments of the trilogy it had to be this way for the game to maintain narrative coherence and for it to be manageble. However, with the last entry in the trilogy the gloves must come off, and your choices should have a definitive impact on the world and your playing experience. ME2 has choices that hint toward things to come in ME3, but Bioware should make them count. What I envision is that both Paragon and Renegade choices should have a balance of choices that make your life easier and harder in ME3 along with a few quests available based on the choices you made in ME2 and 3. I'm not suggesting making two different branching quest-lines for all choices, but at least a few questlines unlocked or closed based on your previous choices would be incredible. This would really make the game your Shepards and replayability not only of ME3 but of the whole series would be unimaginable. Won't give examples that I could envision from ME1 and ME2 choices to avoid spoilers.

3) More Armor and weapons: For the most part I'm glad ME2 limited the amount of armor and weapon choices but I think it went a little too far. I would like to see more variety, with different stats. Not 10 of each of the pieces of armor and weapons as in ME1, but a few choices that people choose to their playing style. As for the companions, I think two outfit sets was very limiting. Again a few more choices that you can find, upgrade or buy would be cool with different stats associated with them. While I am in the topic of armor, how about letting us toggle helmets on/off. Don't know about you but I didn't use helmets or the pre-order bonus armors b/c the helmets during dialogue and cutscenes just killed my immersion.

4) Let us see Tali:  Romancing Tali in ME2 was a bit of a let down at the end. My Shepard chose her b/c she was compatible with him and Liara had turned into a b*&^!!! In ME3 those that romanced Tali should get the payoff of seeing what she looks like.

5) Keep beloved characters story in the videogame: I was surprised to see what had become of Liara. I wasn't mad that she had changed I was mad that I couldn't find out why within the game's universe. I know that the story is in the comic series (or at least I have been led to believe that). However I am a gamer not a comic fan, and when I get invested in a character I'd like to find out what happenned to him/her through that media vehicle. Do all the comics and books you want but if something changes my characters let me find out within the video game medium itself.

6) Mission Areas: I liked the mission areas, they were streamlined and fun. However, I would have liked to return to them if I so chose after doing a mission to see if I missed something or just to take in the sights and atmosphere. Closing off an area for good, limited how much I could apreciate the environments. This doesn't have to be the case with everything if the narrative is such that something is not in the environment anymore like an exploded ship or station. But areas of the citadel? I'm sure they are still there.

7) Let me go to Earth: I'd like to see what Earth is like in the Mass Effect Universe.

8) Bring a Vehicle back: Ok, I know a lot of people hated the Mako and it got scrapped but I rather enjoyed the change of pace that vehicle movement and combat provided in places like Virmire and Noveria. Wasn't fond of the Mako planet explorations, but that wasn't because of the Mako but because the planets in ME1 were boring. I am encouraged that the Hammerhead DLC will possibly give us missions with vehicle mechanics. If this is the case this would be perfect and should be included in ME3. Let the use of the vehicle be optional so those who hated it can do without and those who enjoy it get their dose.

Those are just some of my ideas. I must say that on the whole I think ME2 was better than ME1 and it was a Fantastic game.

#217
Eradyn

Eradyn
  • Members
  • 2 636 messages
Since this is a stickied wishlist thread, I guess I'll dump the wishlist we have going in the "Garrus Love and Adoration" thread here. ^^ Although the wishlist is geared towards Garrus, I think a number of the wishes can apply to other characters as well.



ME3 Wishlist:



*Make the Garrus Romance NOT a fling, but an actual relationship that carries over into ME3, even if there are consequences (such as prejudice, or perhaps you cheated on your ME1 interest).



*Have Garrus return as a full-on squad-member. Don't write him out/sideline him as a cameo.



*More inter-squad interactions and more reactions of NPC's to the romance (as well as options to defend the romance) as well as special reactions from Garrus if he's in the squad/present at that time.



*Let us meet with Garrus' father/family. A "guess who's coming to dinner" type of situation, or something similar, where you break the news and can defend your relationship, if it comes to that, from Garrus' father (considering what Garrus told us about him in ME1).



*Give Garrus (and other alien/"non-leading character romances") more prominent roles in the main story, such as in cut-scenes where appropriate. For example: "After you complete the mission into the Collector ship and it's

discovered that the Illusive Man purposefully mislead you, Shepard announces that she's got to speak to the crew...which apparently consists only of Miranda, Jacob, and Mordin. Where's everybody else?" Not including him made him feel less significant than the "leading romances" that were Miranda and Jacob, and it would be nice if he was a more equal-seeming romance option.



*When you romance a squadmate, have their ingame behaviors change slightly when interacting with Shepard during battle/cutscenes to reflect the change in relationship (for example: looks, caresses, or different lines that imply the change).



*Give Garrus (and other squadmates) more lines! There was a huge gap where he had nothing new to say to Shepard, and that was a perfect opportunity to delve more into his backstory/personality and side-info about the turians in general, but it was wasted on him "calibrating the ship's batteries." I understand there are limitations to how many lines you can give a character, but it was a very big gap and lost opportunity.



*Let us visit Garrus' old stomping ground, Palaven.

#218
Doug84

Doug84
  • Members
  • 4 174 messages
For the love of god, don't bring back the inventory! It was a micromanagment nightmare than made me want to bash my brains in against the desk.

Anywho... if its not been mentioned before, I would like the romances to continue from ME2 if you've had one.

#219
AizenTycho

AizenTycho
  • Members
  • 1 messages
First things first, thanks Bioware for making one cracking good game overall, very nice work indeed.



Now for what id change.



Story - I felt that ME2 pandered to those new to the series far too much, I understand the reasons for it but that's where an episode of "previously on Mass Effect" should come in. A nice 30-60 minute catchup on Mass effects core goings and characters would have inducted the new and allowed the story to focus on the main narrative without leaving new players out too much, but hopefully enough that they go back and play ME1 to find out what's going on and customise their experience of ME2 with a ME1 game to import. I mean come on guys its a sequel, you have to put the players who bought ME1 and made it possible for the sequel to happen at all first.



The other part of the problem I had was the main story was sadly pushed under a rug with very little to intrigue me into finding out what happens next, the focus on the team building was good and deserved, given the context of who the team is, but without more of a detailed and lengthy main plot this game felt like a side story compared to the scope of the main story in ME1. Almost ME1.5, If the last brief scene of ME2 was really the first scene id have been much much more inclined to be excited for things to come, things just did not feel epic in this game.



Levelling up\\character development, I feel that ME1 is far superior in this respect as this time round I didn't feel I had enough input in how my team developed. It's something I have noticed with 90% of modern RPGs out there, they are all being dumbed down to try and give them mass market appeal. Now I get that most people out there don't have the time or inclination to get really deep and control everything but to reduce the character development to a handful of ability specific stats is taking it too far in my opinion. It's been done to the point where I dont feel like iv created my own shepherd at all. He's not unique to my game or play style any more and I don't get the same connection I felt with ME1. I'n ME1 I could go back and play the game through using the same class multiple times but changing the build around how I'm playing at the time. I wont be doing that with ME2. My suggestion is placing a basic system like in ME2 to let the casual players have their simplistic system and an advanced system for the less brain dead amongst us that want to get in deep and customise the characters to their whims. Frankly with all the cuts to the systems in game id go as far as stripping ME2 of its RPG title completely. Heck the only role I really felt that you play is the character of shepherd and going by that standard ME2 is as much as an RPG as any other game that has a central character. Cinematic Shooter is what id brand it.



I didn't feel like there were enough powers available to be used, this was not so bad with the more gunplay based classes as I felt the ammo powers were an inspired idea overall. But, the classes that rely on the powers, Im talking about you Mr Adept, needed a hell of a lot more variety in the powers to keep it from getting boring. I started an Adept and after 3 hours I quit as I was bored of using the same tactics repeatedly, shoot out sheild/warp, singularity/pull then throw or shockwave to finish. REPEAT. In this respect I feel a step back was taken and one that was undeserving of a game with so much scope.



The final thing that will need to be addressed is we need a villain thats more personal than some bug in a room that can take over his soldiers. Saren was great as he was a public face for something unknown something sinister, but he was a face, one we could interact with. Maybe Id have felt more at ease with ME2 Harbinger was revealed at a time in the game that gave the revelation more gravity.



If I could only have one of these wished for ME3 it would defiantly be the character building aspect of things as this is the aspect that disappointed me most.




#220
LetheAlethe

LetheAlethe
  • Members
  • 68 messages
There's a lot I'd like to see changed or tweaked, but it's already been said.

The most important thing to me (and as such is worth repeating :P), is that the devs stay true to what's been indicated so far: Kaidan (/Ashley) and Liara should be back in ME3 with a much bigger role, preferably as squadmates.

#221
phimseto

phimseto
  • Members
  • 976 messages
A lounge/bar on the Normandy with that Eternity bartender as your new bartender. Build in scenes of interaction between your teammates and crewmates throughout the game.

#222
birdland 1115

birdland 1115
  • Members
  • 89 messages
I want more customization but I don't miss the inventory system.



Find a happy medium. Perhaps the ability to research swappable upgrades like scram rails and kinetic coils. So you would start with V1.0 of all swappable upgrades and would gain researchable upgrades for each as you explore. This would allow for greater customization while keeping the streamlined inventory. This would also increase the sense of looting in ME3

#223
birdland 1115

birdland 1115
  • Members
  • 89 messages
Also the ability to recruit non-squad members to the Normandy. Like perhaps a Volus communications officer or a Salarian Engineer etc.

#224
Ninja Ataris

Ninja Ataris
  • Members
  • 136 messages
I'd love more continuation between the games. If it's at all possible. This is the number one priority to me.
The Scanning minigame isn't fun, get rid of it, or make it less time consuming.
The other new minigames were way better than the Simon Says thing from the previous games though. Great job on those! ^^
The combat was great in ME2. No complaints at all.
Let us keep our team for ME3. I don't want to spend 80% of the game running around picking up people again. Now that you've established this fantastic cast there's no reason to throw it away for ME3. Give the option to continue the romance from the earlier games as well, if possible.
Introduce a new Nemesis for Shephard. Part of what made ME1 so great was Saren. In ME2 there's very little interaction with the bad guys, but then maybe that was the point.
More Geth! They were by far, at least to me, the most fun to fight!
Item-wise I'd love to see the Shredder rounds and all those the way they were in ME1. Or maybe a mix. You research them and then prior to every mission you get to choose the ammo type for each party member, like in the loadout screen.

Modifié par Ninja Ataris, 08 février 2010 - 02:36 .


#225
Lucy Glitter

Lucy Glitter
  • Members
  • 4 996 messages
  •  More armour customisation? I do like the armour as it is so this is just me wanting femshep to have some sexy armour because I always feel my character isn't as "supa cool fighting" as the others.
  • Maybe the same amount of sexyness with female romance scenes! All the maleshep romance scenes made me melt! Femshep ones made me go, "aww" but nothing more
  • Can we have better quality for default femshep face? Maybe?
  • Can we please have some more party banter? I really love banter and it's almost a BioWare trademark :)
  • I loved that Varren on Tuchanka that likes Shepard! :happy: Can we see him again in 3?
[*]edit: Omg and yes, I totally support more sexytalk from Jennifer Hale! Make her sound sexy more! It was awesome.

Modifié par Lucy_Glitter, 08 février 2010 - 02:45 .