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Mass Effect 3 Wishlist


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#2226
Ender_OM

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There's another thing I forgot to mention in my previous posts.

I know there were many complaints about the endless elevator rides in ME1 but there were 2 things I really liked about them:
1. the news updates
2. the occasional conversations between squad members.

Along the same lines, I really liked it in ME1 when you could speak to squad mates at any time and in certain locations, i.e. Chora's Den, the mass relay statue on the presidium, etc., they would give you their opinion on the particular place. I really think they should bring this back. In ME2 it's quite odd that you can only speak to your team mates while onboard the Normandy.

Modifié par Ender_OM, 04 mars 2010 - 04:03 .


#2227
War-Neck

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Tazzmission wrote...

nudity.. i know it sounds corny but i felt the romance scene in the first game was perfect. im not asking for full blown birthday suit but at least give a full on bare booty shot of marand



Its not corny, I agree with you. Nudity is needed in such a massive game such as this. If children (teenagers) want to play the game, make an option from start to not show such scenes. Abra cadarba the game is therefore legal for kids as well. Because the option to not view such scenes exist.
Wtf nudity is important, im not talking porn. But for the feeling of living/alive surroundings, and that your not just playing a game, plain and simple as that. 

#2228
ra22cs

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Ender_OM wrote...


Along the same lines, I really liked it in ME1 when you could speak to squad mates at any time and in certain locations, i.e. Chora's Den, the mass relay statue on the presidium, etc., they would give you their opinion on the particular place. I really think they should bring this back. In ME2 it's quite odd that you can only speak to your team mates while onboard the Normandy.


I agree mass effect 1 you could take to the sqaudmates what they though  was on the citadel presidium.
I won't that back. 

#2229
mossfoot

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Ender_OM wrote...

There's another thing I forgot to mention in my previous posts.

I know there were many complaints about the endless elevator rides in ME1 but there were 2 things I really liked about them:
1. the news updates
2. the occasional conversations between squad members.

Along the same lines, I really liked it in ME1 when you could speak to squad mates at any time and in certain locations, i.e. Chora's Den, the mass relay statue on the presidium, etc., they would give you their opinion on the particular place. I really think they should bring this back. In ME2 it's quite odd that you can only speak to your team mates while onboard the Normandy.


qft! 

I like both Mass Effect 2 games better than Dragon Age personally, but the one thing DA has head and shoulders above both ME games is the teammate chatter when in non-hostile areas. 

#2230
Tarek

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Ender_OM wrote...

There's another thing I forgot to mention in my previous posts.

I know there were many complaints about the endless elevator rides in ME1 but there were 2 things I really liked about them:
1. the news updates
2. the occasional conversations between squad members.

Along the same lines, I really liked it in ME1 when you could speak to squad mates at any time and in certain locations, i.e. Chora's Den, the mass relay statue on the presidium, etc., they would give you their opinion on the particular place. I really think they should bring this back. In ME2 it's quite odd that you can only speak to your team mates while onboard the Normandy.


I read
I like
although never seen ME1 I do wish we could talk to our squad mates anywhere we want  and like dragon age squad memebers should talk to each other too.

good wish :P

#2231
Tarek

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War-Neck wrote...

Tazzmission wrote...

nudity.. i know it sounds corny but i felt the romance scene in the first game was perfect. im not asking for full blown birthday suit but at least give a full on bare booty shot of marand



Its not corny, I agree with you. Nudity is needed in such a massive game such as this. If children (teenagers) want to play the game, make an option from start to not show such scenes. Abra cadarba the game is therefore legal for kids as well. Because the option to not view such scenes exist.
Wtf nudity is important, im not talking porn. But for the feeling of living/alive surroundings, and that your not just playing a game, plain and simple as that. 


ya good point and were are all the relation ship options like in dragon age, I mean its an 18+ game, we have seen it before, plz don't insult us we are all adults and children should NOT play these kind of games. 

#2232
Guest_slimgrin_*

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I keep coming back to this thread.



But I have to add that a simple and meaningful addition would be better achievements. Most of ME2's achievements come from simply completing the game, so you get them by default.

#2233
Fred_MacManus

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HANZ1990 wrote...

this is not something important but in the game they use ceramics in there armor but i think they should do some research on something that is called super diamonds they r made with a process called CDV or chemical vapor deposition its cool. its something that has only recently been developed the diamonds that they make is actually stronger than natural diamonds and its easy to make them they can also be made in to different shapes.

www.jamesallen.com/news/DiamondIndustry/super-diamonds-grown-in-days-february-18-2010.html


Look at the description of Silaris Armor. That's exactly what you research for armoring your ship before you go on the suicide mission.

#2234
Guest_PureMethodActor_*

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War-Neck wrote...

PureMethodActor wrote...

War-Neck wrote...


[/b]Also I wanted to romance Morinth, but it seemed she killed me EVEN THOUGH I had high renegade as well as paragon. That was a HUGE dissapointment. "For those that have played baldurs gate 2 knows there is no limit to whom you can romance. The evil drow Viconia is romanceable and the one I thought was the most fun to romance. She was evil, had darker skin and also you could have a child with her in the end etc etc (developement)."
If one would have been renegade one should have been able to interact with Morinth without dying! Thats what a game needs. The possibility to choose to romance evil characters or good ones. I havent seen a SINGLE character that is evil in this game (that one can romance with).
Morinth was a great option which wasnt evolved enough.


Well-said and true to some degree, but in the case of Morinth, you die after consumating with her because she's an Ardat-Yakshi, and therefore kills anyone she mates with without exception. She basically lied to Shepard to get that opportunity. This is a biological factor established by Bioware's writers, and not open to change.


I do not agree there. Yes she does have that power, but shepard also were different, he did have a advanced mind from 1000 of protheans inside him (KINDA), also he had actualy already died, plus who else in the whole game has that red scarring (or the possibility to gain such scarrs)? None? My point were just to add that he was and is special, he aint plain and simpy human no more. Now thats not the way Bioware did go this time, but that its not open for change? Thats wrong because there isnt anyhing that says Shepard would react as other alien beings, and therefore die. he simply isnt natural anymore.


BUT I must add that I see your point, and can understand it. She did propably lie to Shepard, but she could also have thought and hoped he would survive because, lets face it, she cant have sex with anyone which was clear in Shepards case. Though that scene was more of an easter egg... But you propably would go for good characters and therefore not care for Morinth, therefore you believe its fine if Shepard cant resist it.
I just thought shepard would be more badass only. And she WOULD (WOULD) have been a nice romance character if it would have worked. In storyline it would be much clearer that Shepard is SPECIAL if he would have survived. Its all about the fact that Shepard is special, and not like others, that was my point. Not one single being in space is like Shepard, we have seen that.
Its all up to the writers in the end... They didnt do it like the way I would have liked them to, but doesnt mean that they wont in future.


Shepard was only cybernetically modified by Cerberus, explaining the scars and whatnot, and while his/her body was modified, his brain was barely touched at all (Cerberus wanted to bring Shepard back as he/she exactly was in mindset). The description of the Ardat-Yakshi's tendency to kill is based on all the nerves and receptors in the brain, thus causing brain hemoraging(forgot how to spell that word, pardon me) and death.

And while I see your point of Shepard having a mind still intact after the exposure to the Prothean Beacons, and the reliving through Asari (Shiala and Liara both), at the same time those were more gentle invasions of his mind. The codex and Samara both say that when an Ardat-Yakshi establishes the mind connection, it is a complete and total invasion and dominance of mental functions, thus overloading the brain and causing it to hemhorrage. If Bioware has already established this, so it wouldn't make sense for Shepard to survive if his entire mind and brain functions are invaded and being manipulated in totality. Its like a speeded-up indoctrination process, and even Shepard, having been able to survive a lot, would not be able to endure it.

#2235
JLocke316

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Try to bring back as much previous squad members as possible and make them recruitable. Especially Wrex, I'm begging you Bioware!

#2236
JLocke316

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Also I want to see the Citadel again fully, it was a big disappointment in ME2 the little of the Citadel we were able to see.

#2237
kyle-mac

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I may add more, but I haven't read this idea anywhere. Granted, in this thread I only read up to page 7 (there's 90 pages!!!) and most ideas were good and things i would say, and maybe this is mentioned somewhere, but I didn't read it. If so, more than one person is thinking it, so yay.



Anyway, it's about the resources. I was fine with how it was in ME1. really simplistic, but you found them and didn't even need them. I like adding the usefulness of resources and research in ME2. But as pretty much everyone seems to say (and I'm shocked BioWare didn't figure out when they created it) the scanning is a pain in the ass. I think it's a cool concept because I like it when almost anything leans towards more realism, while still being epic and non-real. You actually have to scan and send probes down. that's kinda spiffy. Sadly, though, it takes FOREVER. Yeah, there's no reason to scan every planet. You don't need that many minerals and there's no achievement for it. You still have to do it, though, if you want everything in the game (I'm definitely hardcore completionist and at least want everything I can get from scanning - forget scanning everything, though, otherwise I'll see you in a year.) and sometimes there's something you just have trouble finding...etc. My point is, you have a crew on a ship twice the size of Normandy 1. How is it that you probe and instantly have minerals? Scan for a deposit (there only needs to be a few on each planet, not 50), find one that's of suitable size and usefulness and send a small team down to mine it. you have, say, 5 teams to use throughout the galaxy, so if one dries up, pick them up and drop off somewhere else. as long as they are mining, they are constantly sending you minerals (or maybe you'd have to pick up a mineral shipment from them periodically).



As others have said, you should also be able to sell those minerals. if you have nothing to research or don't want to research anything, sell some (different going rate in each port) to earn money to pay a merc ship to aid you in the final battle against the reapers. or buy armor. whatever.



In addition to make things interesting, we all know those fringe systems have pirates. Well, maybe excavation teams randomly get attacked and send you a distress signal. You have to get back to them and defend them. If you choose to ignore it, they die.



By the way, I love "choices" and making it "feel" like my game, but in the end it's the same basic game and story no matter what i do. ME2 did more toward that with minor consequences from ME1 and then with loyalties and ship upgrades, but... i still can't just say no to someone about a mission. In the advertisement for ME1, it showed them getting a distress call from someplace and shepard turning off the signal and choosing to continue on with the mission. It said something like "Many choices, all of them difficult." or close to it. I thought that seemed really cool. But in the game, whenever the admiral contacted you, you could either say "why me?" or "sure golly gosh i'll help!" but you couldn't say "Screw you, admiral Hackett. I'm a Spectre and I don't have time for your crap." Now, I know you generally want to do every mission for gameplay, experience pints, etc., but i thought the idea of declining a mission for the greater mission was a cool one if it came with consequences. For instance, you decline the mission, then it ends up the guy they sent in your place messed things up. Now, either there's a new mission to fix what he did, or you just get renegade points for not helping. Or you do accept it, but accepting this mission means you're putting it before another mission and the other mission isn't available anymore because the research base was destroyed or something. It's not always that declining is the wrong choice. There's good and bad consequences either way.



Anyway, like I said, i agree with the majority of what I read over the first 7 pages and may write more later. I just think these are two somewhat related ideas that would be cool, hopefully go towards fixing how people currently feel about them, and would make the game more immersive.

#2238
kyle-mac

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Geez. I'm always so long-winded. I didn't even post a whole list of my ideas.

#2239
Kaoru17

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I really eant to work with another spectre

#2240
Element_Zero

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Posted Image Ok ok about the only thing I would add . . if it hasn't been posted lol! Is the ability to DUCK damit! Most solders on the battlefields in modern warfare wouldn't get super close to wall with someone fireing RPGs at you it's a good way to end up with bits of the wall in you. . or a ricochet from a bullet. . . Even if we were able to go prone it would be better than nothing sometimes!  Yea yea I know the guys - bosses er what ever ya call em would make it tough on ya. . (with there special effects) but you need to beable to adapt to the situation!

Course I know most of the mission are in 'tight quarters' but the ability to duck some of the shots would be nice! Instead of going oh frack where is the cover! Or even just the option of duck walk / crawl in, and use cover Posted Image to sneak up on enemies! For some up and close personal lead slinging. No no I don't like being a bullet magnet! (Wait a sec. . . who painted this target on my armor? *kiddin here* Posted Image)
 
Most customizable armor or even weapons to some extent would make character's more personal to folks too I think. And I think ME2 has made good effort with some of the armor out there . . . but think of it this way. . . Have ya ever seen SOP MOD to the M4's out there the current modern solder uses? Different sights, laser sights, grenade launchers, foregrips, even different stock options, deck these weapons out for the modern elite units out there. Hell for that matter the whole AR 15 / M16 / M4 platform is fully mod-able including the ability to fire different sized ammo by swapping out the uppers. (Actual grafix changes to the guns would help matters too!) You had some different helmet setups in ME 1 maybe folks would like to use those styles too!  

This would also allow the development team to bring in enviromental effects too I would think, different sights or vision visors would help the matter a bit more. Meh maybe some planets have fog ya have to wade though (yea I know of one ya did *hints*), or the lights go out in the building or ship you are in? (*looks around* ok the enemy is thi. . . !!!  who turned out the lights!) Ok ok maybe it is a bit too much for the average shooter out there or perhapse it will make the game a bit more complicated. But wandering though some places with that sudden change in the atmosphere can lead to some excitement, and if the AI was just as blind as you. . . Well it leads to more possibilites Posted Image and equipment damage (sudden loss or faulty vision for example. . . could make things even more interesting and add to the evilness or fear factor of your enemy, damit who shot the tranformer / fuse panel?)
And since so far it's been in 3rd person, maybe giving people a 1st person perspective . . . would give those that want it a more RL feel.  3rd person really gives you a high awareness of your suroundings 1st . . dosen't! And 3rd puts enemies at a disadvantage when they want to flank you. Posted Image

Personally I would like to see what that sight on the assault or battle rifle looks like. . . Maybe the gun already has thermal, nightvision, or some thing else like UV ? Dose it have a dot pipper or is a series of lines simlar to russian sniper scopes or some german models? (maybe have it work similar to the zoom on the sniper rifles?)

One more thing. . . there are times where I would love to leave the heavy weapon at home. . . yea yea I know some of you folks out there are going ARE YOU CRAZY!  But for me carrying that huge thing on my back seemed a bit odd. (yea I swapped it out for the flamer for most of my runs) (and yea I do love the game - I've been though it a number of times now, and with the exception of some really big stuff. . the heavy stays put on my back. . lol but then again I'm always running short on ammo too!) But I was thinking if ya left the heavy at home, it would give ya a speed boost - or addin a warning about it might not be a good idea to leave that heavy at home for this one.. Maybe give us the option of carrying some satchel charges or hand grenades / mines (yea tossable mine / traps folks) and the ability of the AI if they see ya toss them to avoid them to some extent.

Oh the vanguard. . . uh needs something for upclose and personal action. . I found the pull effect, isn't too useful in the PC version of the game (I still don't understand why the enemies get caught on cover?) Course then again I might not have set up my character right for some of it. I did find tossing them up or away more useful with the vanguard ME1 However in ME 2 it can get insanely challenging. lol Especially useing the lower level weapons and no upgrades to the guns yet! AH FRACK I'M outta ammo again?!?! (Using the hand cannon (6 shot!), shotgun, and the low level sub MG. . bad mix!) Welp going to have to spit on it to kill it I guess. . Posted Image

Anyway *thumbs up* to the dev team. I do enjoy Bioware's work and effort on this game, it's tons of fun. .
Thanks!

Modifié par Element_Zero, 05 mars 2010 - 04:29 .


#2241
MadCat221

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Cooler interrupts.  Not just karmic interrupts, but class-specific interrupts. I see all these crazy biotic moves from some chars in cutscenes, and I sometimes go "I wanna do that..."

To not leave the techy classes out of the fun, I imagine some zany alternative uses of an OmniTool could be devised for extra interrupt fun.

All the badass moment interrupts seem to be all gun-oriented or otherwise mundanely physically oriented. Where's the awe-inspiring biotic cutscene displays for me? Where's the Omnitool craziness?

Modifié par MadCat221, 05 mars 2010 - 04:42 .


#2242
War-Neck

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PureMethodActor wrote...

War-Neck wrote...

PureMethodActor wrote...

War-Neck wrote...


[/b]Also I wanted to romance Morinth, but it seemed she killed me EVEN THOUGH I had high renegade as well as paragon. That was a HUGE dissapointment. "For those that have played baldurs gate 2 knows there is no limit to whom you can romance. The evil drow Viconia is romanceable and the one I thought was the most fun to romance. She was evil, had darker skin and also you could have a child with her in the end etc etc (developement)."
If one would have been renegade one should have been able to interact with Morinth without dying! Thats what a game needs. The possibility to choose to romance evil characters or good ones. I havent seen a SINGLE character that is evil in this game (that one can romance with).
Morinth was a great option which wasnt evolved enough.


Well-said and true to some degree, but in the case of Morinth, you die after consumating with her because she's an Ardat-Yakshi, and therefore kills anyone she mates with without exception. She basically lied to Shepard to get that opportunity. This is a biological factor established by Bioware's writers, and not open to change.


I do not agree there. Yes she does have that power, but shepard also were different, he did have a advanced mind from 1000 of protheans inside him (KINDA), also he had actualy already died, plus who else in the whole game has that red scarring (or the possibility to gain such scarrs)? None? My point were just to add that he was and is special, he aint plain and simpy human no more. Now thats not the way Bioware did go this time, but that its not open for change? Thats wrong because there isnt anyhing that says Shepard would react as other alien beings, and therefore die. he simply isnt natural anymore.


BUT I must add that I see your point, and can understand it. She did propably lie to Shepard, but she could also have thought and hoped he would survive because, lets face it, she cant have sex with anyone which was clear in Shepards case. Though that scene was more of an easter egg... But you propably would go for good characters and therefore not care for Morinth, therefore you believe its fine if Shepard cant resist it.
I just thought shepard would be more badass only. And she WOULD (WOULD) have been a nice romance character if it would have worked. In storyline it would be much clearer that Shepard is SPECIAL if he would have survived. Its all about the fact that Shepard is special, and not like others, that was my point. Not one single being in space is like Shepard, we have seen that.
Its all up to the writers in the end... They didnt do it like the way I would have liked them to, but doesnt mean that they wont in future.


Shepard was only cybernetically modified by Cerberus, explaining the scars and whatnot, and while his/her body was modified, his brain was barely touched at all (Cerberus wanted to bring Shepard back as he/she exactly was in mindset). The description of the Ardat-Yakshi's tendency to kill is based on all the nerves and receptors in the brain, thus causing brain hemoraging(forgot how to spell that word, pardon me) and death.

And while I see your point of Shepard having a mind still intact after the exposure to the Prothean Beacons, and the reliving through Asari (Shiala and Liara both), at the same time those were more gentle invasions of his mind. The codex and Samara both say that when an Ardat-Yakshi establishes the mind connection, it is a complete and total invasion and dominance of mental functions, thus overloading the brain and causing it to hemhorrage. If Bioware has already established this, so it wouldn't make sense for Shepard to survive if his entire mind and brain functions are invaded and being manipulated in totality. Its like a speeded-up indoctrination process, and even Shepard, having been able to survive a lot, would not be able to endure it.



I give up ^^. You are preety much discussing that things that already have been decided in previous games can not be changed in the last.  It would be as saying that we will never see Talis face in the third game because the writers made sure of that in both previous games, and besides her immune system wouldnt take it. She would in theory get severely sick, and die as a result.
But lets face it, the writers will make sure that in the last game we WILL see her face (one way or another) even though in THEORY that wouldnt be possible.  But its all in theory my friend, same as Morinths disease/curse/condition (whatever it can be called)... 
Its better if you just would say: NO I do not want to see Shepard romance Morinth. Saying that its not possible is just silly. Its  as been stated before up to the writers, and what people would like to see. End of the line.

#2243
War-Neck

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kyle-mac wrote...

Geez. I'm always so long-winded. I didn't even post a whole list of my ideas.


I agreed with everything you had to say. Im also a hardcore player and want everything to be done. But no fukin way thats possible when scanning planets. It would be better if there were only 1-3 scanning places on the planet. And maybe, make some more out of scanning planets: Landing on mining-zone, investing cash so that you would gain minerals each day/week. Or something similar.

Modifié par War-Neck, 05 mars 2010 - 04:37 .


#2244
Jaysel2134

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I Want to have side quests done like ME1

#2245
huddini

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Be hunted down by another spectre?

#2246
zorski

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One thing I don't know if it has been mentioned yet. I would like to see the planets you are orbiting outside the windows. When you travel and are supposedly orbiting something, where the heck is it? I can't see it anywhere and it still looks like im in hyperspace.

#2247
LadyFuriae

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I have been a long time fan of mass effect and the changes that I cannot stand are: 1 the level cap at 30, whats the point of trying to get all of the plot varients with one character if your experience means nothing.

2 being forced to do a mission because you are literally locked out of everywhere else you want to go. Its too linear.

3 the lack of good money making abilities.

4 The citadel is too small and none of the things we would normally see like the repaired presiduim are there.

5 all of the save game/import game glitches for the 360.

6 our abilities really don't seem to make a difference, its only when you max your sniper skills that there seems to be a difference.

7 when we upgrade our armor we have no way of seeing what those 5% health bonuses do, especially when stacked to be 25% or more.

8 there is so much less to explore, I feel like this is more of a choose your own adventure game instead of a long rpg.

#2248
mac_healer

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  •  Uninstall option for any patches released - its rather painful when you have to totally DE-install the game and downloaded material because a patch you apply makes it unplayable. It makes sense the main program will have some bugs, seems pretty likely patches can/will introduce new problems and they can be worse then those it tries to fix!


#2249
jak11164

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I liked ME1 squad much better. I don't like some of ME2squad members so much that i conciser them to get killed so i don't get them in ME3. I don't Like Miranda face design she supposed be perfect woman (maybe she should have same operation as Shepard as everyone have different view of how prefect woman should look like)

I'd like more conversation with squad embers during mission. In ME 1 they were somehow more alive. Now they are like ghosts I almost cant talk to them during mission. It would be fun to have then to comment current situation (favorably that should be affected by: Paragon, Loyalty, and romance status).

Scanning for minerals .......boooooooooring.

Bring back some mystery to the game. Maybe Protean (12 apostles that survived genocide) come back.

Levels of citadel or ME1, Me2 maps and locations should be accessible 4 those who have ME1,Me2 installed in hard disk.


#2250
Guest_PureMethodActor_*

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War-Neck wrote...

PureMethodActor wrote...

War-Neck wrote...

PureMethodActor wrote...

War-Neck wrote...


[/b]Also I wanted to romance Morinth, but it seemed she killed me EVEN THOUGH I had high renegade as well as paragon. That was a HUGE dissapointment. "For those that have played baldurs gate 2 knows there is no limit to whom you can romance. The evil drow Viconia is romanceable and the one I thought was the most fun to romance. She was evil, had darker skin and also you could have a child with her in the end etc etc (developement)."
If one would have been renegade one should have been able to interact with Morinth without dying! Thats what a game needs. The possibility to choose to romance evil characters or good ones. I havent seen a SINGLE character that is evil in this game (that one can romance with).
Morinth was a great option which wasnt evolved enough.


Well-said and true to some degree, but in the case of Morinth, you die after consumating with her because she's an Ardat-Yakshi, and therefore kills anyone she mates with without exception. She basically lied to Shepard to get that opportunity. This is a biological factor established by Bioware's writers, and not open to change.


I do not agree there. Yes she does have that power, but shepard also were different, he did have a advanced mind from 1000 of protheans inside him (KINDA), also he had actualy already died, plus who else in the whole game has that red scarring (or the possibility to gain such scarrs)? None? My point were just to add that he was and is special, he aint plain and simpy human no more. Now thats not the way Bioware did go this time, but that its not open for change? Thats wrong because there isnt anyhing that says Shepard would react as other alien beings, and therefore die. he simply isnt natural anymore.


BUT I must add that I see your point, and can understand it. She did propably lie to Shepard, but she could also have thought and hoped he would survive because, lets face it, she cant have sex with anyone which was clear in Shepards case. Though that scene was more of an easter egg... But you propably would go for good characters and therefore not care for Morinth, therefore you believe its fine if Shepard cant resist it.
I just thought shepard would be more badass only. And she WOULD (WOULD) have been a nice romance character if it would have worked. In storyline it would be much clearer that Shepard is SPECIAL if he would have survived. Its all about the fact that Shepard is special, and not like others, that was my point. Not one single being in space is like Shepard, we have seen that.
Its all up to the writers in the end... They didnt do it like the way I would have liked them to, but doesnt mean that they wont in future.


Shepard was only cybernetically modified by Cerberus, explaining the scars and whatnot, and while his/her body was modified, his brain was barely touched at all (Cerberus wanted to bring Shepard back as he/she exactly was in mindset). The description of the Ardat-Yakshi's tendency to kill is based on all the nerves and receptors in the brain, thus causing brain hemoraging(forgot how to spell that word, pardon me) and death.

And while I see your point of Shepard having a mind still intact after the exposure to the Prothean Beacons, and the reliving through Asari (Shiala and Liara both), at the same time those were more gentle invasions of his mind. The codex and Samara both say that when an Ardat-Yakshi establishes the mind connection, it is a complete and total invasion and dominance of mental functions, thus overloading the brain and causing it to hemhorrage. If Bioware has already established this, so it wouldn't make sense for Shepard to survive if his entire mind and brain functions are invaded and being manipulated in totality. Its like a speeded-up indoctrination process, and even Shepard, having been able to survive a lot, would not be able to endure it.



I give up ^^. You are preety much discussing that things that already have been decided in previous games can not be changed in the last.  It would be as saying that we will never see Talis face in the third game because the writers made sure of that in both previous games, and besides her immune system wouldnt take it. She would in theory get severely sick, and die as a result.
But lets face it, the writers will make sure that in the last game we WILL see her face (one way or another) even though in THEORY that wouldnt be possible.  But its all in theory my friend, same as Morinths disease/curse/condition (whatever it can be called)... 
Its better if you just would say: NO I do not want to see Shepard romance Morinth. Saying that its not possible is just silly. Its  as been stated before up to the writers, and what people would like to see. End of the line.


I didn't say one way or another whether I wanted a Morinth romance as a choice. I don't really care. Not something I would pursue but if it was possible I say put it in. And comparing it to a Tali face reveal is ludacris because both are ENTIRELY different situations, whereas Tali's risks are up to speculation and that its only a POSSIBILITY she could die, whereas Bioware has established "Ardat-Yakshi" matings= death for involved party in their canon.

The entire point I was trying to make is that if Bioware decided to give a romance option for an Ardat-Yakshi character, that they would either have to establish it as sexless or come up with a REALLY DAMN GOOD reason or story development that allows it. If you have any suggestions on Deus Ex Machina's of this sort, I would like to read them.