
Ok ok about the only thing I would add . . if it hasn't been posted lol! Is the ability to DUCK damit! Most solders on the battlefields in modern warfare wouldn't get super close to wall with someone fireing RPGs at you it's a good way to end up with bits of the wall in you. . or a ricochet from a bullet. . . Even if we were able to go prone it would be better than nothing sometimes! Yea yea I know the guys - bosses er what ever ya call em would make it tough on ya. . (with there special effects) but you need to beable to adapt to the situation!
Course I know most of the mission are in 'tight quarters' but the ability to duck some of the shots would be nice! Instead of going oh frack where is the cover! Or even just the option of duck walk / crawl in, and use cover

to sneak up on enemies! For some up and close personal lead slinging. No no I don't like being a bullet magnet! (Wait a sec. . . who painted this target on my armor? *kiddin here*

)
Most customizable armor or even weapons to some extent would make character's more personal to folks too I think. And I think ME2 has made good effort with some of the armor out there . . . but think of it this way. . . Have ya ever seen SOP MOD to the M4's out there the current modern solder uses? Different sights, laser sights, grenade launchers, foregrips, even different stock options, deck these weapons out for the modern elite units out there. Hell for that matter the whole AR 15 / M16 / M4 platform is fully mod-able including the ability to fire different sized ammo by swapping out the uppers. (Actual grafix changes to the guns would help matters too!) You had some different helmet setups in ME 1 maybe folks would like to use those styles too!
This would also allow the development team to bring in enviromental effects too I would think, different sights or vision visors would help the matter a bit more. Meh maybe some planets have fog ya have to wade though (yea I know of one ya did *hints*), or the lights go out in the building or ship you are in? (*looks around* ok the enemy is thi. . . !!! who turned out the lights!) Ok ok maybe it is a bit too much for the average shooter out there or perhapse it will make the game a bit more complicated. But wandering though some places with that sudden change in the atmosphere can lead to some excitement, and if the AI was just as blind as you. . . Well it leads to more possibilites

and equipment damage (sudden loss or faulty vision for example. . . could make things even more interesting and add to the evilness or fear factor of your enemy, damit who shot the tranformer / fuse panel?)
And since so far it's been in 3rd person, maybe giving people a 1st person perspective . . . would give those that want it a more RL feel. 3rd person really gives you a high awareness of your suroundings 1st . . dosen't! And 3rd puts enemies at a disadvantage when they want to flank you.

Personally I would like to see what that sight on the assault or battle rifle looks like. . . Maybe the gun already has thermal, nightvision, or some thing else like UV ? Dose it have a dot pipper or is a series of lines simlar to russian sniper scopes or some german models? (maybe have it work similar to the zoom on the sniper rifles?)
One more thing. . . there are times where I would love to leave the heavy weapon at home. . . yea yea I know some of you folks out there are going ARE YOU CRAZY! But for me carrying that huge thing on my back seemed a bit odd. (yea I swapped it out for the flamer for most of my runs) (and yea I do love the game - I've been though it a number of times now, and with the exception of some really big stuff. . the heavy stays put on my back. . lol but then again I'm always running short on ammo too!) But I was thinking if ya left the heavy at home, it would give ya a speed boost - or addin a warning about it might not be a good idea to leave that heavy at home for this one.. Maybe give us the option of carrying some satchel charges or hand grenades / mines (yea tossable mine / traps folks) and the ability of the AI if they see ya toss them to avoid them to some extent.
Oh the vanguard. . . uh needs something for upclose and personal action. . I found the pull effect, isn't too useful in the PC version of the game (I still don't understand why the enemies get caught on cover?) Course then again I might not have set up my character right for some of it. I did find tossing them up or away more useful with the vanguard ME1 However in ME 2 it can get insanely challenging. lol Especially useing the lower level weapons and no upgrades to the guns yet!
AH FRACK I'M outta ammo again?!?! (Using the hand cannon (6 shot!), shotgun, and the low level sub MG. . bad mix!) Welp going to have to spit on it to kill it I guess. . 
Anyway *thumbs up* to the dev team. I do enjoy Bioware's work and effort on this game, it's tons of fun. .
Thanks!
Modifié par Element_Zero, 05 mars 2010 - 04:29 .