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Mass Effect 3 Wishlist


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#2326
Sushigrade

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Implodinggoat, I am pretty much right there with you on 1-5 and 8-10.  Especially 4; the planetary survey thing actually makes me miss the Mako, which was my single least favorite part of ME1. Whoever came up with the
survey/probe thing must be one of those people you see with metal
detectors on the beach, because I can't see anyone else enjoying that
particular minigame.  And a balance between ME1, in which I actually maxed out my credits, and ME2, in which it is apparently impossible to obtain enough credits to buy everything in the game, would be nice as well.

I'm about a day in, and I gotta say, while this is definitely one of the most gorgeous games I've ever played... I liked the combat better in ME1.  Let me say up front that I am an RPG gamer; I like KOTOR and Dragon Age's approach to combat. ME2 is a lot more shooty, and the shields-armor-barrier thing has been kind of annoying me. I liked being an Adept or an Engineer in ME1; I could just concentrate on biotic power usage while my teammates took care of the shooty stuff. ME2's global cooldown means I have the choice of power-hide-power-hide or have to shoot stuff in between power usage; the one is annoying and the other I'm not good at*.  At the top of my wishlist is an option to toggle between KOTOR-style "okay, I attack that guy, you use your powers on that guy" combat and shooting. If I'd wanted a shooter, I would have bought Gears of War.

*the one circumstance in which I can accurately aim a gun or gunlike thing at a target: when I'm actually aiming a gun or gunlike thing at a target. I'm pretty decent at light-gun games, but using thumbsticks or a mouse to aim at something? Hopeless.

#2327
dLied

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1. keep the new armor system, but make it way more customizable. add a ton of helmests, gloves, boots, everything. there was simply not enough armor to choose from.



2. Add a weapon customization screen, like the armor customization in ME2. Make us able to choose and customize the look and abilities of our weapons. the lack of weapons in ME2 bothered me, and I always felt this would be a great addition to the game.



3. More exploration. While I love most of the levels in ME2, I'd love to see a few bigger landscapes, or be able to explore something that really feels new and alien.



4. Helmet toggle.



5. Inventory. No, not the ME1 kind, but I feel like I should be able to upgrade my armor when I buy a new part in a shop, without having to walk all the way back to my ship.



6. add more parts to the face editor, or at least hair.



7. Ship battles.



8. Earth.






#2328
Guest_JoePinasi1989_*

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Taxonomical wrote...

Total agreement with NeoGuardian here.

I think the topic creator is just resistant to change. ME2 is about change. A lot of people don't want it, some have to be dragged kicking andd screaming into it...but all of this change if for the better.

The inventory system: Don't want it. Sure, RPG'ers like myself love looting...but I prefer a good story and some great dialog. Fiddling around with my inventory and reducing junk to omni-gel for 3 hours isn't my idea of fun. ME1's inventory got really cumbersome REALLY quickly, and I like it better now that all of my equipment gathering is done at the research panel in Mordin's lab. It's faster, simpler, and keeps the downtime to a minimum. I can go on a mission, get back, feed my fish, talk to my love interest and then hit the research panel next to Mordin...then 30 seconds later I'm taking the shuttle down to an anomaly. Done and done. I like it that way.

About the vehicle (mako): No. That was one of the worst parts of ME1. Horrible controls, very long and boring rides...I don't miss it. It killed the flow of the game, got in the way of questing and story telling. Felt like a bad Halo clone. No way. Let's hope the new hovertank coming in the DLC isn't as bad.

Bigger, less linear areas: No. the smaller, linear areas allow for betetr scripted fights, making things quicker, faster, and controlling the flow of the game. You get to the "story parts" of each area more quickly than ME1, which helps keep the game at a better pace. You spend too much time aimlessly wandering and you eventually get bored and leave. I know I do.

The "thing" about experience levels: No. I like how they've put more importance on tactical combat skills and equipment research. It keeps the playing field level and doesn't crush you. If you want challenge, do what I do and play Dragon Age on Hard. Or play Wizardry 8 on *any* difficulty level. ME2 is about the story, not about how insane your kill count is.

I do agree with you about the Normandy fights though. Getting a chance to dogfight with enemy ships would make my day!!!!


Darn! Took the words right out of my mouth!

#2329
ZeroISHere

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One more thing i would like in ME3 : NPC should react more to your choices , such as : your crew could go rogue if they disagree with you = Some sort of malus for shepard but this would give you some exclusive quests and gear like forbiden weapons because you're a badass = Bonus .



And the reverse should be true if you're a real paladin NPC should give you more : ( consideration , rewards ) = Bonus of being good , but you'll miss on the uber powerfull badass weapons = Malus for being good .



PS : i hope i was clear ...

#2330
Chuck_Vu

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I am for bigger less linear areas, but with a clearly defined central path and an obvious resolution. This way those who don't want to explore can just jump right in and get right into the thick of things. There's nothing wrong with it. But it also allows for explorations and alternate avenues of approach and different resolutions. This is where it should be optional. Those who don't want to aimlessly wander around don't have to, but those who do, can. Giving us options don't make a game weaker, it makes it stronger. And we all benefit from optional content.



Why should all missions be reduced to only combat, what's wrong with wanting to negotiate, instead. Nobody says you have to negotiate, you can always let your gun do the talking, but let those who want to negotiate with enemy do so. It's a play style that shouldn't be tossed, but kept. See Major Kyle for what I'm talking about. It can be resolved in either fashion. And neither method is wrong. It's how YOU choose to resolve it that matters, my choice on how to resolve it is irrelevent in YOUR game. This is how it should be.



I don't understand how people are already complaining about the FREE OPTIONAL Hammerhead DLC, if you don't like the vehicle sections, then don't use it. No one is forcing you to do anything.

#2331
The Unfallen

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I disagree wholeheartedly with space battles, unless it is fighting a super-hard boss like a Reaper.

#2332
danielassault

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There are a lot of things I would love to see, but really, Thane's talk about the Hanar ocean planet makes me really want to go there. I hope to get to see the beautiful view of those dark oceans.

#2333
Tazzmission

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space fights



no no no planet scanning for upgrades!



goda have a battle on earth and mars since they both play a role in the story



dont make the reaper look like a transformer





cerberus agent fights

#2334
marfefe1

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more rpg, less fps

#2335
marfefe1

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sorry

I want to say

MORE RPG AND LESS TPS

#2336
Chase

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Mass Effect 1 and 2 are awesome! I love the sotryline
.-Wishlist
  • Instead of not being able to continue the save file (where Shepard dies) in ME2 onto ME3, allow the save to be transferred and have the new main character deal with the choices Shepard made in ME1 and ME2. Like only the big choices on Noveria, Virmire, collectors, etc.
  • A toggle to display the helmet or not. The DLC armors are cool, but some cutscenes I want to see how Shepard's face react.
  • Mixing planet scanning and adventuring could make galaxy exploring more fun. Like some planets can be adventured on with a mako (a better one) and others are scan planets.
  • And my last one, Shepard better have an awesome ending because unfortunately ME3 and maybe ME2 might be the last of Commander Shepard in the ME franchise. :crying::(:crying::(
P.S. MORE GORE LIKE DA!

#2337
Chase

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Forgot to add, combat is awesome like the curving biotic skills. If a change is made to the combat, make it a good change.

#2338
wrexfan32hanalei

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places that respawn bad guys, like sometimes when you enter a system there'll randomly be a batarian ship you can fight. and tuchanka dlc. I want to help wrex's clan fight some turian peacekeeper guys or wipe out an STG team.

#2339
KSerge

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I have very few complaints in regards to ME2's design decisions compared to it's predecessor. If I had to recommend anything:



1. If you're going to make battles rely on the actions of the squad, not just the actions of shepard, improve squad AI so my squadmates don't stand right next to perfectly good cover and get shot up. I'm aware that I can command them to move and target and use abilities, but don't make them stupid enough that I HAVE to give them orders.



2. An idea that just came to me a little while ago, squad mate interrupts. Just as shepard is able to paragon/renegade interrupt at certain times, squad mates should also be able to do the same, with their methods depending on shepard's behavior (in the vein of students behaving like their master). It really bothered me how little squad mates interacted with whatever mission you were doing unless it was their loyalty mission. I realize this would be even more development-intensive, but telling the story of these characters is job one of mass effect's game design I think.



I doubt any bioware devs will read this, but I really believe these are feasible goals for ME3.

#2340
mattahraw

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for a game that makes such a big deal about choices, so far consequences have not been forthcoming.



Bluff and refuse to give jack the files, and bam, she has them anyway for no reason, rather than pissing her off.



Kill the old council? Who cares, they don't want to see you! Saved them? Who cares! They don't want anything to do with you!



Sided with one squadmate in a fight? Who cares, just charm them!



Decisions need more consequences.

#2341
WeeRLegion

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360 degree view for character creation.

#2342
ZeroISHere

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Cybernetic implants like the illusive man eyes .

#2343
Knight3000

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things like to see updated in ME3



ME2 Talent point system without a doubt needs to be changed

Squad mates who venture out of there little cozy holds

Crew members who do something... i swear i wanna airlock those lazy sods in the mess and crew quarters who never get off their asses until they are collected by the collectors

More cusomizable armour and weapons

more practical vehicles... mako in ME1 was a joke. the shuttle in ME2 just looks cheap like it was chosen by a blindfolded drunk midget in a bikini!



As much as i would like to land on earth and see what kind of a gutter it has become, id prefer after ME3 is completed they should make a prequal leading to the 1st contact war when earth'lings discover the prothean/reaper ruins on mars

#2344
Garn

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Slyguy07 I agree with BurstAngel75, there was simply a ton of stuf on the inventory, I found myself changing things up constantly from fight to fight. A lot of the ammo for instance was not needed. That said, it was jarring to see how far back things were pulled, clearly to attract more fps fans. Here's the thing though, Mass effect was never a pure rpg, if it was I for one wouldn't have bought it, I wanted the conversations, the upgrading and the free exploration with the immediacy of an fps. It was built in such a way as to attract a wider audience, ME2 continues that trend. I doubt they would want to alienate any new fans by bringing back the hefty inventory in ME3 and I think they managed to pull off this dramatic scaling back quite well. I think better customization is needed though, I loved finding different armours like the colosuss.

#2345
Garn

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KSerge wrote...

I have very few complaints in regards to ME2's design decisions compared to it's predecessor. If I had to recommend anything:

1. If you're going to make battles rely on the actions of the squad, not just the actions of shepard, improve squad AI so my squadmates don't stand right next to perfectly good cover and get shot up. I'm aware that I can command them to move and target and use abilities, but don't make them stupid enough that I HAVE to give them orders.

2. An idea that just came to me a little while ago, squad mate interrupts. Just as shepard is able to paragon/renegade interrupt at certain times, squad mates should also be able to do the same, with their methods depending on shepard's behavior (in the vein of students behaving like their master). It really bothered me how little squad mates interacted with whatever mission you were doing unless it was their loyalty mission. I realize this would be even more development-intensive, but telling the story of these characters is job one of mass effect's game design I think.

I doubt any bioware devs will read this, but I really believe these are feasible goals for ME3.


I think you've got a point there, mate. I kept playing through with different characters thinking they'd react differently, ( Like I brought Garrus and Tali to see Liara) and got nothing, lets have more interaction like in ME1 like the chats characters had in the lifts.

#2346
Vena_86

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I find too many people are mistaking "Inventory" with "the exact same Inventory from ME1".

An inventory can be as easy and intuitive to mange, with optional auto-equip as what we have in ME2, while allowing for much more diversity and deep, thoughtfull chracter customization (for whole party) and an in-game economy.

#2347
kaff33nd

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First of all, I need to apologize: I didn't even try to read all (or even most) of the 94 pages of this thread. So if what I'm about to say has been said a million times already, I'm sorry!



What I'd really like to see in ME3 is the following:

1) I want space to be BIG! Mass Effect (1 & 2) feel like space has been compressed into a tenement. I'd love to see space filled with ships doing something. Like in X3 or EVE Online.

2) Darker.... darkness. Mass Effect's darker sequel was only as dark as a Disney film. The 'bad guys' were very polite and considerate IMO. Shepard merely had to suggest that he was tough to inspire fear in any criminal. Sorry, but that aint the way of things in the real world. How about some really creepy/sinister characters for a change? Hannibal Lecter anyone? How about some scripted events like mugings or murders that the protagonist can't interfere with until it's too late?

3) More convincing AI. Seriously, random NPCs just standing in the same place from the beginning of the game to the end does NOT make for an immersive experience. Look at Oblivion and Fallout 3 - both games are (to me at least) more immersive, and they are both more open (less linear), and yet those 2 games have no trouble delivering a killer story. NPCs walk around and perform tasks, some are randomly spawned etc.. There's no need to resort to the stationary "prop" NPCs of ME and ME2.

4) Textures - I mean massive-kill-your-video-card textures. I'd like to have the option there at least. Even if I have to move the slider all the way to the left just to get good framerates, that would make me happier than playing a 360 game ported to PC.



Meh, I've finished with the rant. Let me say that I really do love these games, but I feel that improvements are needed virtually across the board. I just listed the biggest ones that affect me.

#2348
Garn

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Knight3000 wrote...

things like to see updated in ME3

ME2 Talent point system without a doubt needs to be changed
Squad mates who venture out of there little cozy holds
Crew members who do something... i swear i wanna airlock those lazy sods in the mess and crew quarters who never get off their asses until they are collected by the collectors
More cusomizable armour and weapons
more practical vehicles... mako in ME1 was a joke. the shuttle in ME2 just looks cheap like it was chosen by a blindfolded drunk midget in a bikini!

As much as i would like to land on earth and see what kind of a gutter it has become, id prefer after ME3 is completed they should make a prequal leading to the 1st contact war when earth'lings discover the prothean/reaper ruins on mars


I really like that idea, the prequel could take maybe a different format and be set exclusively in the sol system. Obviously the worlds would need to be more detailed and perhaps space battles a possibility. There would also be fewer races to encounter with the focus being on the Turians. I'm thinking a bit like Halo's epic storyline with some decent depth and characteization. In regards to exploration it will have to be made more interesting as there would be fewer planets, some along the lines of the Mako missions with more content and variation to the landscape, perhaps a travel map between cities , pulling out to planet to planet rather than from planet to systems.

#2349
tango jack

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I generally enjoyed most of the changes made in Mass Effect 2 over the original but there was a few things I would change for ME3...

1. That animation when your shuttle leaves the Normandy and heads down to the planet and is also used in the Citadel when you utilize the transport system looks to me like it came from that eighties Sci-fi movie TRON  and has an overall cheesy and cheap look which ruins the dark feel of the game.

2. Mission complete screens are immersion destroyers for an RPG and its not that i,m a purist or anything but they have an abrupt feel to them and again it takes away from the story telling so i would lose,em.

3.  In defference to others i liked the smaller maps of ME2 as I loathed being dropped in the middle of nowhere in ME and then having to drive to be where i should have been in the first place so kudos there and also i would like to be able to come at the target area from a couple of different directions instead of just head on....

(Example: Perhaps there could be 3 ways of approach instead of just 1)

4. Some alternative armors for our squaddies that are inline with how many shepard has

5. Ability to wear normal clothes outside the Normandy in non combat areas

6. Be able to go on and off the normandy through the airlock like in ME and not have it take off on me like in ME2.

7. I thought ME2 had too many love interests which after a while made it feel like the Love boat instead of a starship so perhaps it could be kept at 3 Love interests like in Mass effect where they had more depth than in Mass effect 2 where it feels a bit like...

"Well commander what do you mean by give me more thrusters'''
:wub:

When all I wanted to do is increase speed and thats all.


8. I would like to be able to revisit stations / planets i have already completed which was not possible in ME2 most of the time unless they where hub worlds.

9. Now the only other beef I have is with pressure suits worn in hostile enviroments with zero atmosphere and it goes like this.

Only Grunt, Shepard and Garrus had full pressure suits and legion did not need one so they where fine but what was it with the other squad mates?

:Miranda and Jacob wore little plastic masks but no other protection at all

:Thane pulled on a balaclava with no visible source of air and left his cool threads on which was paramount to wearing a tuxedo in space.

: Zaeed wore a hockey mask.

: Mordin prepared for this lethal enviroment by strapping a toilet seat to his mouth.

My point is that space which i,m sure we where in a couple of times is the the most dangerous enviroment known where your eyeballs freeze on contact and your blood boils immediatly so a lot of the squaddies appeared a tad under prepared dont you think.

Perhaps some better work on zero enviroment suits for the team could be done in ME3 and many of the mercs we encountered in ME2 where better equipped for this kind of thing than we were so maybe some of that equipment could be modified and made better for squadmate use.

Well thats all i can think of for now and apart from the things i mentioned I would like ME3 to be similar to ME2.

Modifié par tango jack, 08 mars 2010 - 11:49 .


#2350
Vanbr

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i think there should be some sort of coop in me3 it would be great i think...maybe maybe not