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Mass Effect 3 Wishlist


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#2376
Tazzmission

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if the interuption systemn stays id like for bioware to step it up by possibly adding an accidental kill choice in it.... for instance the intarogation scene in mass 2...

#2377
mcsupersport

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1) Increase the upgrades in inventory, and add modular weapons and upgrades, some found, some researched, but all accessed from weapon locker. When you buy, give option to install then or ship back to ship, but you don't carry 150 items around for kicks and giggles.



2) I liked some of the driving around in Mako, but hated the same ol' same ol' planets that all had huge unclimbable mountains where you needed to go. Maybe hammerhead would fix this, but just better planet design would fix most.



3) If a vehicle is in ME3 and it is tank like, please don't make it drive/act like a remote control toy car. The thing should weigh several tons or more, and yet the Mako bounced like my kids one pound toy car.



4) Allow a hybrid scanning between ME1 and ME2, that is you scan the entire planet but probes are launched on selected highlighted points color coded to resource.



5) Add a zero to the end of all the found resources in the ME2 game, for ME3. What I mean is instead of finding 2000 Palladium make it 20,000 so you feel like it is worth looking for(ie-decent loot to hunt out) instead of a bs amount that doesn't really do/mean anything.



6) Don't change the combat system in ME3 from ME2 love the entire combat system.



7) Eliminate "armor" on opponents and make that shields or health. Armor should be damage reduction, not a health bar you have to remove. This would make biotics more powerful and Guns less so, balancing the game more.



8) NO SPACE WARFARE!!!!!!!!!!! THIS IS A GAME ABOUT SHEPARD, NOT THE NORMANDY!!!!!



9) More places to walk around in, Presidium, Illium, Omega, make them bigger!!!



10) Bring back Omni-gel, for bypassing locks and hacking. I would like to see it used for more, maybe research, or some such.



11) Allow us to sell excess resources, or purchase them if we have extra cash

#2378
Ellestor

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I wish they'd go back to the point-and-click galaxy map. It just seems silly to have to drag the Normandy around manually in a 'zoom ima rocketship!' manner when you're just going from point to point. More map, less arcade.

Other than that: more party member dialogue. The conversations you can have with your crew in ME2 seem massively cut down from ME1, and that makes me nervous about the future....

Modifié par Ellestor, 09 mars 2010 - 01:49 .


#2379
slyguy07

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War-Neck wrote...

slyguy07 wrote...

Garn wrote...

Slyguy07 I agree with BurstAngel75, there was simply a ton of stuf on the inventory, I found myself changing things up constantly from fight to fight. A lot of the ammo for instance was not needed. That said, it was jarring to see how far back things were pulled, clearly to attract more fps fans. Here's the thing though, Mass effect was never a pure rpg, if it was I for one wouldn't have bought it, I wanted the conversations, the upgrading and the free exploration with the immediacy of an fps. It was built in such a way as to attract a wider audience, ME2 continues that trend. I doubt they would want to alienate any new fans by bringing back the hefty inventory in ME3 and I think they managed to pull off this dramatic scaling back quite well. I think better customization is needed though, I loved finding different armours like the colosuss.


Whoa settle down there I didn't say bring back the clunky cluttered mess for an inventory in ME1. My problem is that there is not one just a dumb armor and weapon locker on the ship. They were neat ideas, but they were too radical a change from the first game. I went back to play ME1 last night and it felt alien after playing ME2 so much. I was kinda saddened by how so many abilities are still useless in ME2. Biotics and tech need a serious overhaul. Biotics are near useless and tech is only good for taking down defenses. Charge, warp, and maybe pull are the only biotics worth a crap. (HC and insanity only)

t hand. There needs to be an inventory. Just not a an infinite loot bag. If some shooter fanboys can't compromise with that they need to realize the RPG/level/loot ppl have next to nothing they wanted  aside from a good story and fairly good combat. I still am disappointed with how guns are the only good way to kill people on HC or Insanity. They need to rethink the combat system again.

Biotics should work on people with shields or armor or barriers. They just need to make certains work perhaps against certain defenses or make certain enemy types immune to specific powers. In ME1 Shepard felt powerful. In ME2 he felt skilled, but not like he was anywhere near as badass. I miss that feeling. :crying:

I am not saying make the game easy, but it needs to have some things changed imo  for ME3. That being said ME1 and ME2 are both great games with different strengths and weaknesses.



I still believe that the inventory system in mass effect 2 is better, than before, EVEN though you only can access it from The Normandy. I say let them expand it further by more customization etc etc.
Also when it comes to high difficulty using biotics, you are dead on my friend! Biotcis are a complete waste, I kill all my enemies with guns even though I am "vanguard" = "half biotic, half soldier". I can accpet that the biotic powers are crappy at the beggining of the game, but after finishing it twice reached level 30, and the powers have become worse? thats something i believe is very bad gameplay. I mean i choose high diffiult because I want the game to be hard fron beggining, I dont want the game to be harder the more levels you achieve.
I renember starting game on insane, I thought the enemies were kinda easy. 3-5 headshots at most on the mechs, but now when im level 30 it takes about 5-7 headshots to kill them.... Freakin bad id say, and even worse when it comes to powers...
For example they should have allowed some powers to be able to target outside shields if the power had level 4. Or at least not deal insanely low damage!!! My charge power (fully upgraded, and im level 30) takes about 10% on most of my foes (on health bar). that is LOW. There is no use for me using it, since I can hide behind a crate shhoting them down much faster (using incineration ammo, because its still usefull).


Believe it or not people want an inventory! Just not where you can carry 500 guns and 5000000 upgrades around. Weapons should be customizable and upgradeable. Armor as well. Everything from ammo types(inferno, cryo, etc.) to whatever you want on your armor. Color and patterns. We need more for the customization lovers. It does bring more immersion for me anyway. But about that inventory. Don't take my word for it. Vote social.bioware.com/965313/polls/3066/

#2380
shnellegaming

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More Crew Quests and Dialouge



I enjoyed getting to know part of the crew and doing little chores for them. I wouldn't mind more of that especially if they put more upgrades, armor, or other incentives. It would be cool if Joker had a quest that we could learn more about him.



Knowing more of the crew would be fun too.

#2381
slyguy07

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Yeah after playing ME1 last night I really think biotics and tech powers need an overhaul as do the shield/barrier/armor defenses enemies have preventing them from being touched until they are gone. Sadly at that point shooting them is quicker than blowing a power which resets your cooldown again.



Thermal clips practically wiped out the ability sabotage which was one of my favorite powers in ME1. Heck Damping was a major power in ME1 as it was the only way to stop the danged AI opponents from using Immunity every 5 seconds on hardcore or insanity.

#2382
ShiftSpectre

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More inter-party interaction. Loved this in Kotor 2.



Complete redesign of mineral mining. IMO it needs to involve some kind of action on the surface of planets.



More interesting and diverse powers.



More enemy variety



More reason to explore.

#2383
Doctor_Jackstraw

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I want to see the scope expanded upon in ME3. instead of getting the loyalty of your squad, you should gain the loyalty of armies that you've been making decisions on this whole time to combat the reapers with. The Alliance, Krogan, Quarians, various OTHER groups you've made LARGE DECISIONS ABOUT...they could do so much with making these larger decisions we've made throughout 1 and 2 mean something.

#2384
MegWithAMouth

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On behalf of the Miranda thread, I would officially like to request that Miranda do Yvonne Strahovski's "crump" dance. Yvonne is well known for doing it and as Miranda/Yvonne supporters, we think it would be such an epic easter egg that we could never properly thank Bioware for it.



We thought you could implement it in the same way you did with Legion doing the robot, maybe. If we stand around Miranda long enough without initiating dialogue, she'll do a little dance.



See the following for an example of Yvonne doing said "crump" dance.

Posted Image



Please implement this idea somewhere in ME3, Bioware! We would be eternally grateful! (And I'm sure you all can appreciate the humor in it, as well.) =)

#2385
AccursedOdin

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MegWithAMouth wrote...

On behalf of the Miranda thread, I would officially like to request that Miranda do Yvonne Strahovski's "crump" dance. Yvonne is well known for doing it and as Miranda/Yvonne supporters, we think it would be such an epic easter egg that we could never properly thank Bioware for it.

We thought you could implement it in the same way you did with Legion doing the robot, maybe. If we stand around Miranda long enough without initiating dialogue, she'll do a little dance.

See the following for an example of Yvonne doing said "crump" dance.
Posted Image

Please implement this idea somewhere in ME3, Bioware! We would be eternally grateful! (And I'm sure you all can appreciate the humor in it, as well.) =)


There are plenty of great suggestions in this thread, but I think that I can get on board with this one the easiest, it would be hilarious to see this implemented.

#2386
Valmy

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MegWithAMouth wrote...

On behalf of the Miranda thread, I would officially like to request that Miranda do Yvonne Strahovski's "crump" dance. Yvonne is well known for doing it and as Miranda/Yvonne supporters, we think it would be such an epic easter egg that we could never properly thank Bioware for it.


I second!

#2387
Andysilv

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Miranda doing the crump dance would be just epic! I support this request.

#2388
Dualfinger

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More armour pieces, also cameo's of past Shepards would be neat. Say this is your second playthough and you spot your first Shep's face in a bar, or strolling the streets. How about somemore varied locations. Bigger spaces etc. If I think of somthing wonderful I'll let you know.

#2389
Flashy91

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Tossing in my hat for the Crump dance!

#2390
shinobi602

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I am on the crump dance train. :wub:

#2391
Guardian295

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andysilv87 wrote...

Miranda doing the crump dance would be just epic! I support this request.

As do I

#2392
Dualfinger

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The chance to take pics of Shep and co on the xbox and then x-porrt them. Then you'd be my hero

#2393
Mercuron

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WARNING - WALL OF TEXT (THE SECOND) FOLLOWS
The latter half of this deals with a suggestion for that great evil, CO-OP GAMEPLAY)

Previous suggestion
Misc Ideas

Squadmate use of Unity
In the event you or a squadmate goes down during combat, allow for squadmates who are still up to possibly save you. To that effect, have Unity as a skill available to other 'leader'-style characters (Miranda and Garrus for instance) that they can use on you or other squadmates who are down.

Modular 'armor' system like Shepard's for squadmates
Utilize the same pieces and options, but with different looks for each piece on each squad member (e.g. the visor helmet option keeps its current appearance for Shepard, looks like Garrus's default visor for Garrus and for permanently-masked characters like Tali, a different style of mask completely).

Have a separate 'hazard armor' outfit for those squad members who don't wear anything that can be concievably hard-sealed in hazardous environments
Respirators aren't necessarily a bad idea, but they make sense only where breathing alone is unsafe. Planets with universal hazards or environments exposed to space should require more than just a rebreather.

Combine the radar and a mini-map into a single persistant HUD element
Toggle on and off as desired.

HUD upgrades: a new category of upgrades that add or improve HUD elements
For example, radar upgrades to improve detection range, indicate elevation of targets (dot if on roughly equal ground, upward triangle if above, downward triangle if below) and defeat jamming attempts.

Additional dialog options at the top and bottom points on the dialog wheel
This gives us 8 choices on the wheel whenever necessary.

Non-interactive people that actually walk around, so that locations seem more 'alive'
Jade Empire did this well with people in the Imperial City area of the game - they weren't actually corporeal, so you could walk through them, and their textures were much lower in quality, but the impression that the area was bustling and busy came across much better in spite of that.

Have brighter, animated icons to highlight objects of interest
The ones used in ME2 were frequently difficult to see up close and almost impossible to spot at a distance.

Less achievements for simply playing through the game
A lot of the achievements in the game were in my opinion, too simple to get. Most of them you acquired simply by playing in a straight line from A to B, and the rest came from asides that for the most part, are clearly signposted in some way (loyalty missions). I don't mind a few for simply getting through the game, but I think that you ought to strive for achievements, or at the very least, consciously go out of your way to get them. I would have thought there'd at least be one for collecting all the model ships, for instance.

Achievements as 'decorations' appearance option
Since they are in the context of military decorations, have an actual medal case in the captain's cabin that you can look at to see all the decorations/achievements you've earned across all the ME games, not just ME3 alone. In addition, have a 'Decorations' slider on your armor and casual wear that lets you wear certain medals or ribbon bars if you have the corresponding achievement (example: an 'Insanity I' option if you have the Insanity achievement from ME1). These can upgrade if the achievement exists for both ME1 and ME2 and you possess both of them ('Insanity II' option that displays two ribbon bars/medals), and once more if it exists in ME3 and you have that too ('Insanity III' option that displays three ribbon bars or medals).

Have a fun option to buy hologram software of some of the memorable characters in the ME universe
We can use these with EDI to swap out its default KITT-in-a-sphere look. From then on, we see that character's hologram whenever EDI is active (though its voice remains the same).

In-depth: Co-op gaming in Mass Effect

While I don't necessarily think this should be in ME3 - though it would be awesome - I think it would be fun in a spin-off game or possibly during the time between ME1-ME2 or ME2-ME3. For the sake of brevity though (yes, the irony is not lost on me :P), I'm making these suggestions in the context of a game like ME2 and where Shepard is still the protagonist.

Have a specific character for co-op
Another Spectre finally catches up to Shepard and joins him at the beginning of the game - perhaps the Spectre that's alluded to in one of ME2's news broadcasts. This character could eventually become Shepard's XO on the Normandy, filling the position vacated by Pressley.

Have the character go through a similar process to creating a new Shepard
Include the ability to pick the Spectre's race from any of the council races (asari, turian or salarian. Shepard's reknown as the only human Spectre should be preserved by not including humans as a race option). Asari would naturally be female-only, while lore indicates that salarian females remain 'cloistered' on the salarian homeworlds, thus making salarians virtually male-only.  I don't know about turian females, but judging from Garrus's references to one serving as recon in the turian military, they are conceivably able to be in a position where they can be considered for Spectre status like the males, hence the turians are set up as the only race where the second player picks their character's gender.

A 'default' character for the second player
This could be picked if the second player wishes to skip through the generation process. My suggestion would be to have the Spectre as a salarian Infiltrator.

Face generation for the second player
Asari have most of the same options as Shepard, barring things like ear sizes or hairstyles, with their facial tattoos maybe replacing makeup options. Turians seem to have similar enough features that it'd be possible to get away with head-shape options, 'skin' colors, face markings and eye colors. Salarians could have even less, with only head shape, skin color and possibly their 'horn' style.

Naming the second character
To sidestep the way names differ in style between races, have the Spectre referred to by a codename in spoken dialog (let's call them "Ghost" in these ideas). For the last name, have it predefined by their race (similar to DA:O's preset surnames by origin) and allow the second player to input the first name. The final result would be [Firstname] "Ghost" [Preset Lastname], with any characters who speak to the second player naming him/her as Ghost, when required.

Have Ghost possess a predefined background like the other squadmates
This is so decent conversation with Shepard is possible, see below

Keeping VO overhead down
A single voiceover could be used for each gender, spread across both racial choices (asari/turian for females, salarian/turian for males). The turian choices might be difficult if the 'flanging' effect for turian speech isn't dynamically generated, like the way Shepard's voice is affected whenever he wears certain helmets (Death Mask). I don't know much about working with sounds and voiceovers, but maybe there can be individual 'sound filters' for turian choices that make a voiceover sound like a turian when applied, avoiding the need to record separate turian VOs.

Non-pausing gameplay
Mission computer screen, the weapon/power GUIs, the shop interface or anything else that would normally pause the game, wouldn't in co-op. The element in question will only display for the player who activated it; in the case of such a thing being something in the game world that the player activated, the other player won't be able to activate that object until that person exits from the interface.

Whenever the players must select the squad to accompany them, Shepard chooses one character and Ghost the other
During the mission, those characters will only base their movements on or respond to squad commands given by the player who selected them. On missions where one character is pre-selected, Shepard will direct that character; Ghost will select the other as per normal.

Credits and upgrade resources are shared between players
Shepard-only upgrades in a singleplayer game will apply to both characters in co-op.  Option to restrict the ability to make purchases or perform upgrades to Shepard alone, or permit either character to do so.

On the upper deck, Ghost could have a smaller cabin down the hall from Shepard's
Like Shepard's cabin, Ghost's quarters could be customized with the same collectibles, albeit on a lesser scale (simple fishtank vs wall-sized aquarium, for example). Kelly will feed both player's fish if she likes both of them!

As the (presumed) captain of the ship, only Shepard can access and navigate with the galaxy map
Mineral scanning could have two reticules, one for each player, in order to speed up resource gathering - but otherwise, the Shepard player has full control while on the galaxy map.

Squadmates do less damage than in a singleplayer game
In terms of both weapon damage and powers.

Shepard and Ghost have their own seperate stores of medi-gel that they use
If squadmates are incapacitated, only the player who selected them can revive them. In the event a player is incapacitated, the other player could revive them (for a varying amount of medi-gel, depending on difficulty). Picking up medi-gel with either player would increase the stock available for both.

In most non-combat zones and on the Normandy, Ghost could move independently, except through 'loading' zones.
The second player could have the option of using a button toggle to switch Ghost in and out of 'auto-follow'-mode, where they would follow Shepard around automatically like a squad member. When necessary, the game could lock this option on or off to suit any particular circumstance. This mode would be unavailable in combat zones.

Co-op dialog
Ghost wouldn't be able to initiate dialog but they could participate in dialog initiated by Shepard. Warped in if not nearby when Shepard initiates dialog; would automatically exit from other activities if engaged in them at the time. Whenever the dialog permits it, Ghost's player could pick a response from their own dialog wheel. The majority of dialog is still conducted by Shepard, though opportunities for Ghost to comment or ask questions could be frequent enough to keep the second player engaged in the conversation as well. Can use interrupts like Shepard, potential for 'co-op interrupts' where both Shepard and Ghost need to activate the interrupt for it to work.

In-character dialog between players
Ghost could be talked to by Shepard on the Normandy by activating an invisible marker (similar to those that trigger squadmate comments on hub worlds or like Zaeed's) in their quarters or whatever 'loitering area' is assigned to them, so that the dialog can happen in a preset surrounding, as it does for other squadmates. It'd be basically like a typical squadmate conversation, except that Ghost's player can pick their response to Shepard's questions or comments from a few different choices.

Paragon and Renegade for the second player
Ghost also earns Paragon and Renegade points for their dialog choices, and has access to Paragon/Renegade-dependent options on the dialog wheel, when appropriate.

Potential for a 'conflict' dynamic in important dialog or cutscenes where Shepard and Ghost are favouring different (Paragon vs Renegade) approaches
These could be resolved via a minigame to decide who convinces who that their way is the way to go. The whole idea of Shepard being the overall commander and above questioning by their XO, would be something reflected in the tone of any conflict: if Ghost 'wins' the minigame, the reaction isn't of Ghost talking down Shepard's viewpoint so much as Shepard conceding (amicably as a Paragon, extremely reluctantly as a Renegade) that on consideration, he/she agrees Ghost's approach is the right decision.  Conversely, if Shepard 'wins', then they may explain exactly why their approach is going to work best if a Paragon, or simply do a rank-pull and tell their XO to shut their mouth and fall in (Renegade).

Depending on their dialog choices (and race/gender), the Ghost player can have a chance at romance with squadmates as well
That could be with a different character than what Shepard has, or the same one ... or even Shepard him/herself. There are many opportunities for extremely tangled love triangles ... even confrontation and conflict between the players' characters over an LI.

Personal conversations with a specific player
In the event that a character or squadmate wants to talk to a particular player privately, they could ask for either Ghost or Shepard to excuse them for a minute and move off elsewhere with the other player, so that the squadmate can talk with them privately about whatever is on their mind. They could also initiate it of their own accord with the appropriate person the next time the players return to the Normandy.

Ammo for heavy weapons could be shared between players
Capacity is half normal (if there are 10 shots maximum for the grenade launcher, they will be split 5/5 between the players). The Cain in particular would need upgrades before it can even be fired, due to these restrictions.

Number of enemies increases in a co-op game
Enemy defenses and health could also get an increase. In boss encounters, additional boss-level enemies could accompany the main boss.

Time dilation effects in co-op play
Two ideas, first is to slow down time for the other player as well, unless they have or activate a time dilation effect themselves (in which case the player with the highest dilation will move normally, while the other will move at a speed reduced by the difference between their ability and the other player's). Second idea is to change the effect so that the character affected by it simply moves and responds faster, instead of causing actual game time to slow down.

edit: formatting

Modifié par Mercuron, 27 mars 2010 - 10:49 .


#2394
ZeroISHere

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About biotics in ME2 :



when i play DA:O my mages do ALL the work and i mean ALL : they DPS , they HEAL ,they do CROWD CONTROL oh and they can TANK too on any difficluty setting ... In DA:O mages are OP



Now back to ME2 : Biotics = mages , but they can't : DPS because on insane EVERY foe is armored/shielded , crowd contol biotics like singularity doesn't work on armored/shielded ennemies

, well biotics are useless exept REAVE and since shepard even if he is say a SOLDIER can have reave , there is no point in playing an adept shepard ...



So please give us a better biotics system , like in ME1 were biotics where usefull .




#2395
Ibanez2009

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Here is an Idea for the Storyline there. After defeating the Collectors, Sheppard decides to give life to a new ELITE Unit!! His VERY OWN N7 Unit. That means, Sheppard will have Tali'zorah build N7 Armors for the WHOLE Squad... he will also remove the Cerberus Logo from the Normandy and replace it with the N7. Normandy will always remain the Normandy, but after some time of thinking, Sheppard wants his team (new as old squad members) to become one Elite Unit! And everyone shoud wear the N7 Suit! The Illusive Man as well (If Bioware decides to make him join Commander Sheppard)

Now.. how would a Krogan look with a full N7 Suit of Armor? Urdnot Wrex and Urdnot Grunt in N7 Suits.. now that would make a marvellous picture!
Imagine Tali'zoran building her own N7 Suit in Quarian Style?
As for Liara, Miranda, Ashley, Samara, Thane, Jack, Jacob in their own Style.

BUT.... before Sheppard gives out the N7 Armors to the NEW (Mass Effect 3 characters) Squad Members, EVERYONE MUST complete a certain Task Sheppard wishes them to complete. Of course Sheppard is going to accompany them and judge them after the task is complete.

The researching system is cool, scanning planets is also a nice thing, but I miss the vehicle. Perhaps some other type of Mako would do the trick. Or perhaps 2 or 3 types of vehicles. We could let Our Squad members think of Upgrade Ideas and share them with Sheppard after recruiting.

For example:

Tali'zorah is a master mechanist and is able to build EVERYTHING... when we bring her a schematic for an Armor, Vehicle, Ship technology. We could also have Tali'zorah building the N7 Armors for the Squad. And even if we bring her just JUNK, she would think of a way to make something good out of it :) She could team up with Jacob for that.

The Shopping was a little... well.. bad in Mass Effect 2 because there weren't not enough Planets and not Enough shops for good shopping. Imagine a lady Sheppard (played by a female player) wanting to do some shopping... but there is too little.. Bioware.. the women will shoot you up to the moon hehe :) Because we all know that the women LOVE to go shopping.

The Normandy should have some more Sectors to visit / explore:

-A bar (like Jacob mentioned it) and the barkeeper should give us quests to bring him, cocktail Recipes, buy Supplies (for the crew). So the crew can go and drink after work. The bar should also have a stage with a Band which performs music from classic swing to modern pop / rock / electronic stuff.
-A Karaoke Machine. I would love to see Mordin performing that song again hehe and of course other classic / modern Songs. Even Sheppard should try to sing hehe. Of course after drinking a glass or 2 :)

-A restaurant for the gourmets in our squad. The Cook should also give us the one or another Quest for Supplies or Recipes or both. Just similiar to Rupert who gave us the Supply Quest.

-Like Garrus mentioned in one of the Dialogs... a fighting Arena, supervised full contact sparring. I would LOVE to see Wrex and Grunt running that place :) And perhaps some Normandy full contact fighting Championship! Sheppard CAN particpate but he DOESN'T HAVE TO. He can participate and become the Champion or just relaxing and watching, placing a bet on whoever he thinks he has the guts :)

-RACING TRACK!!! I do not know if the Normandy has that much space for something like that, but Joker would LOVE IT. For the Squad's and Sheppards entertainment. I mean. Always fighting fighting and fighting again isn't the way a good game should work if you ask me.

A Gym: everyone needs to train a little and do something for their bodies! Imagine the women talking about becoming fat hehe :)

just my 2 credits :)

Greetings from Germany

Ibanez2009

Modifié par Ibanez2009, 09 mars 2010 - 11:11 .


#2396
Garn

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slyguy07 wrote...

Garn wrote...

Slyguy07 I agree with BurstAngel75, there was simply a ton of stuf on the inventory, I found myself changing things up constantly from fight to fight. A lot of the ammo for instance was not needed. That said, it was jarring to see how far back things were pulled, clearly to attract more fps fans. Here's the thing though, Mass effect was never a pure rpg, if it was I for one wouldn't have bought it, I wanted the conversations, the upgrading and the free exploration with the immediacy of an fps. It was built in such a way as to attract a wider audience, ME2 continues that trend. I doubt they would want to alienate any new fans by bringing back the hefty inventory in ME3 and I think they managed to pull off this dramatic scaling back quite well. I think better customization is needed though, I loved finding different armours like the colosuss.


Whoa settle down there I didn't say bring back the clunky cluttered mess for an inventory in ME1. My problem is that there is not one just a dumb armor and weapon locker on the ship. They were neat ideas, but they were too radical a change from the first game. I went back to play ME1 last night and it felt alien after playing ME2 so much. I was kinda saddened by how so many abilities are still useless in ME2. Biotics and tech need a serious overhaul. Biotics are near useless and tech is only good for taking down defenses. Charge, warp, and maybe pull are the only biotics worth a crap. (HC and insanity only)

t hand. There needs to be an inventory. Just not a an infinite loot bag. If some shooter fanboys can't compromise with that they need to realize the RPG/level/loot ppl have next to nothing they wanted  aside from a good story and fairly good combat. I still am disappointed with how guns are the only good way to kill people on HC or Insanity. They need to rethink the combat system again.

Biotics should work on people with shields or armor or barriers. They just need to make certains work perhaps against certain defenses or make certain enemy types immune to specific powers. In ME1 Shepard felt powerful. In ME2 he felt skilled, but not like he was anywhere near as badass. I miss that feeling. :crying:

I am not saying make the game easy, but it needs to have some things changed imo  for ME3. That being said ME1 and ME2 are both great games with different strengths and weaknesses.


I think you and I are signing from the same hymn sheet here, I'd like a few more items to fiddle with, and I agree about tech/biotics, I'm playing on a high difficulty ( I forget which now) and I can't use any of my cool powers til I shoot off armor and shields, but why does it only take four hits to kill Shepard? I feel a lot weaker in this game, I think the idea is to force you into cover which is fine, but they went a little too far. Sitting around waitng for your enemy to reload and shoot for two seconds does not make for fun combat.

#2397
Garn

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ZeroISHere wrote...

About biotics in ME2 :

when i play DA:O my mages do ALL the work and i mean ALL : they DPS , they HEAL ,they do CROWD CONTROL oh and they can TANK too on any difficluty setting ... In DA:O mages are OP

Now back to ME2 : Biotics = mages , but they can't : DPS because on insane EVERY foe is armored/shielded , crowd contol biotics like singularity doesn't work on armored/shielded ennemies
, well biotics are useless exept REAVE and since shepard even if he is say a SOLDIER can have reave , there is no point in playing an adept shepard ...

So please give us a better biotics system , like in ME1 were biotics where usefull .



On a later play through on ME1 my pumped up biotic shepard took Liara and Kaidan on a mission and just tore everyone up, it rocked throwing people all over. I simply haven't had that experience in ME2. Don't get me wrong, I love the sequal but there are a couple things I miss. Along with being able to read the text!

#2398
ra22cs

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I would like to see an interview whit both Jennifer Hale and Mark Meer, about Mass effect and Commander Shepard and about the dialogue.

#2399
ra22cs

ra22cs
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I won't to se Feros return in mass effect 3 to see how it have change whit the expanding of the colony.

#2400
ra22cs

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I really won't to work whit another specter on a misson or at least a side quest, in Mass effect 3.