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Modding is possible (guide)


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#1
Horendus Malaih

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Following this guide you will be able to alter:
-Weapons (MODIFY - tested-working, ADD - not tested) [dmg of weapons, atack speed ...]
-Armor (MODIFY - tested-working, ADD - tested-working) [bonuses for wearing, casual appereance in citadel ...]
-Loadouts(Player - tested-working, Squad - tested-working) [all weapons for class x, all weapons for member x]
-Levelcap (tested not working) [Might conflict in ME3 whan the level of your character is greater than 30]
-Abilities (not tested)
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steps you have to do before starting to mod the Game
-back up your coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked]
- Get the programs 
-- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad%2B%2B releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
-- Download Ruby and the script to fix the CRC of the coalesced.ini install ruby and unpack the rb script to ...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked the place where you also finde the coalesced.ini
http://rapidshare.co...254878/ruby.rar
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                                                                           Modding - Weapons -
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for SFXGameContent_Inventory.SFXWeapon or SFXGameContent_Inventory.SFXHeavyWeapon (depending on wich one you want to alter in this guide i will alter the clip size and the dmg of the x6 pistol)

-scroll down to the line 7310 [SFXGameContent_Inventory.SFXWeapon_Handcannon]

-change the Mag size to (x=9 y=9) change the MaxSpareAmmo to (x=27 y=27) ((3 clips left)) change the damage to 110.

-Save the file run the rb script with ruby delete the old coalesced.ini and rename the new created ini to coalesced.ini

-enjoy your altered weapon
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                                                                           Modding - Armor -


-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for SFXGame.SFXPawn_Player

-in this guide i will add one of the casual looks for normal gameplay and give her some stats. Go to line 4082 press ctrl + D

-change the CasualAppearances= into FullBodyAppearances=

-scroll to the right before the ,PlotFlag=-1) add ,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt")

-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini
Note you can add multiple stats and if you have the dlcs installed also stats of those appereances (check the bio game in the dlc's folder)
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                                                                           Modding - Loadouts -
Player:
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for className=SFXPawn_Player

-in this guide i will add all weapons except shotguns to the adept player class.  replace (in the adept class line the code after weaponclasses= with (LoadoutWeapons_AssaultRifles,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))

-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini[/list
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                                                                           Modding - Levelcap 
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for MaxPlayerLevel

-in this tutorial i will change the level cap from 30 to 40 change the 30 in the line 4239 from 30 into 40 change MaxPlayerExperience= from 29000 to 39000

-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini[/list]Please note that this might cause problems while importing a savegame with level >30 into ME3
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I'm not responsible to any damage this might cause to your computer and // or for legal issues from bioware//EA
All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. by using this guide // the download links i provided you agree with this statement.
Any recourse to courts of law is excluded.
P.S. sorry for my bad english im not from a former english country

Modifié par Horendus Malaih, 04 février 2010 - 06:59 .


#2
Livemmo

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mhwahahahaha first

Modifié par Livemmo, 24 mars 2010 - 09:17 .


#3
Horendus Malaih

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ive already made some just not released them yet ;) and actually it isnt very hard to do that alone having the right tools
also this are just minor changes to the game, just edit what you think for you personal taste

Modifié par Horendus Malaih, 01 février 2010 - 10:45 .


#4
VasQuipQuip

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*best retard voice*

Is this for PC HURF

#5
Katecheta

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OP when you figure out how to add specific skills to specific classes, please share it with us. I can only tell you it's not that simple as modding weapons or armors.

#6
Horendus Malaih

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@vasquipquip yes this is for PC ;)

@Katecheta ive already tried doing this however it dint worked, changed the mapped abilities.

going to try some hex editing in the pcc files today

#7
Katecheta

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Horendus Malaih wrote...

@Katecheta ive already tried doing this however it dint worked, changed the mapped abilities.
going to try some hex editing in the pcc files today


I tried that one too. I'm sure now that replacing ability requires at least changing few entries. I will keep looking.  Also adding ability will be propably much harder than just changing it , as it seems there is a space limit for abilities in the game interface. Ehh... wish Bioware wouldn't disable console this time.

#8
Phnx

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Hey, this really great! Have you maybe found a way to change the camera or enable the dev console as well? Or maybe they are hard-coded. IMO the camera is too close to Shepard. I want to move it away from him. :)

#9
Besetment

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I saw someone doing this on another forum (coalesced.ini editing without crashing the game on startup). He posted a bunch of screenshots where his Shepard was wearing various hats and npc specific eyewear in really inappropriate dialogue scenes. It was pretty funny.

#10
Selvec_Darkon

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Expect modding program to be released later by Bioware. Thats how it worked with Dragon Age.

#11
Dansayshi

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Good stuff man, think we'll get to a point where we can get all wrex's dialogue from ME1 and introduce him as a squaddy? Let him live with grunt on the ship.

#12
Phnx

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Besetment wrote...

I saw someone doing this on another forum (coalesced.ini editing without crashing the game on startup). He posted a bunch of screenshots where his Shepard was wearing various hats and npc specific eyewear in really inappropriate dialogue scenes. It was pretty funny.

Do you have a link to that? :)

#13
tthammy

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there is no need for mods its perfect as it is :), unles there is a mod where you can slap a character like slap morrigan mod XD

#14
Horendus Malaih

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i dont agree tthammy the game is very good still i like to change minor things ;)


#15
l0stl0rd

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A mod that i find more interesting is that texmod works with ME2 :) You could change armor or face textures if you feel like it.

#16
Horendus Malaih

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besetment are you sure that it wasnt mass effect 1 :P ?

#17
Horendus Malaih

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besetment are you sure that it wasnt mass effect 1 :P ?

#18
Khayness

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All I want to mod is Zaeed's face to look like his artwork one.

#19
Horendus Malaih

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you could try to use texmod than extract the texture of zaeed and edit it

#20
Lightice_av

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Expect modding program to be released later by Bioware. Thats how it worked with Dragon Age.





Unlikely. It would make the saves difficult to manage between games. The engine is also licensed, not Bioware's own, so they may not even have the rights to make an official mod tool.



Still, good to see that unofficial modding is possible; I'm eager to see what active people can come up with.

#21
Horendus Malaih

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maybe bioware will release official mod tools with ME3, that will be the last part so they won't have to bother about the save management between the games

#22
sporkmunster

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Anyway to change default Shep into Zaeed or any other NPC?

#23
vashts1985

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you just made my day.



now to see what i can do about that annoying heavy weapon im forced to carry around

#24
lakics

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The skills, otherwise it can not be divided? Such that the sentinel be able to burn, use bullets freezer! I have written in vain because of the things did not change the skill list?

#25
Horendus Malaih

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lakics cross over class abilities are currently not possible only thing you can do with classes is to add weapons to them. should be possible once we can open the PCC files and import/export files from them