-Weapons (MODIFY - tested-working, ADD - not tested) [dmg of weapons, atack speed ...]
-Armor (MODIFY - tested-working, ADD - tested-working) [bonuses for wearing, casual appereance in citadel ...]
-Loadouts(Player - tested-working, Squad - tested-working) [all weapons for class x, all weapons for member x]
-Levelcap (tested not working) [Might conflict in ME3 whan the level of your character is greater than 30]
-Abilities (not tested)
------------------------------------------------------------------------------------------------------------------------------------------
steps you have to do before starting to mod the Game
-back up your coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked]
- Get the programs
-- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad%2B%2B releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
-- Download Ruby and the script to fix the CRC of the coalesced.ini install ruby and unpack the rb script to ...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked the place where you also finde the coalesced.ini
http://rapidshare.co...254878/ruby.rar
------------------------------------------------------------------------------------------------------------------------------------------
Modding - Weapons -
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for SFXGameContent_Inventory.SFXWeapon or SFXGameContent_Inventory.SFXHeavyWeapon (depending on wich one you want to alter in this guide i will alter the clip size and the dmg of the x6 pistol)
-scroll down to the line 7310 [SFXGameContent_Inventory.SFXWeapon_Handcannon]
-change the Mag size to (x=9 y=9) change the MaxSpareAmmo to (x=27 y=27) ((3 clips left)) change the damage to 110.
-Save the file run the rb script with ruby delete the old coalesced.ini and rename the new created ini to coalesced.ini
-enjoy your altered weapon
------------------------------------------------------------------------------------------------------------------------------------------
Modding - Armor -
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for SFXGame.SFXPawn_Player
-in this guide i will add one of the casual looks for normal gameplay and give her some stats. Go to line 4082 press ctrl + D
-change the CasualAppearances= into FullBodyAppearances=
-scroll to the right before the ,PlotFlag=-1) add ,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt")
-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini
Note you can add multiple stats and if you have the dlcs installed also stats of those appereances (check the bio game in the dlc's folder)
------------------------------------------------------------------------------------------------------------------------------------------
Modding - Loadouts -
Player:
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for className=SFXPawn_Player
-in this guide i will add all weapons except shotguns to the adept player class. replace (in the adept class line the code after weaponclasses= with (LoadoutWeapons_AssaultRifles,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini[/list
------------------------------------------------------------------------------------------------------------------------------------------
Modding - Levelcap
-Open the Coalesced.ini [...\\\\Mass Effect 2\\\\BioGame\\\\Config\\\\PC\\\\Cooked] with notepad++
search for MaxPlayerLevel
-in this tutorial i will change the level cap from 30 to 40 change the 30 in the line 4239 from 30 into 40 change MaxPlayerExperience= from 29000 to 39000
-save the file, run the rb script with ruby delete the old coalesced ini and rename the new created file into coalesced.ini[/list]Please note that this might cause problems while importing a savegame with level >30 into ME3
------------------------------------------------------------------------------------------------------------------------------------------
I'm not responsible to any damage this might cause to your computer and // or for legal issues from bioware//EA
All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. by using this guide // the download links i provided you agree with this statement.
Any recourse to courts of law is excluded.
P.S. sorry for my bad english im not from a former english country
Modifié par Horendus Malaih, 04 février 2010 - 06:59 .




Ce sujet est fermé
Retour en haut




