Modding is possible (guide)
#226
Posté 08 février 2010 - 05:59
#227
Posté 08 février 2010 - 07:44
Thanks for that ini. file it works great.
You've already done some great reskins of the DLC Armor.If you make more of these could you please also add a Cerberus "Black & White" style of them as well?
Essentially what you already did with the Inferno armor in black, only with white stripes added.Something like this skin pattern:
Modifié par MoneyDeluxe, 08 février 2010 - 07:53 .
#228
Posté 08 février 2010 - 07:54
Could anyone provide me the method to add the Revenant Machine Gun and Widow Sniper Rifle so we get them at Freedom's Progress?
And, to take it a step further, is there any way to make it so all our squad members can use these?
I'm particularly interested in pairing Zaeed with the Revenant, etc.
#229
Posté 08 février 2010 - 07:59
#230
Posté 08 février 2010 - 08:04
#231
Posté 08 février 2010 - 09:49
#232
Posté 08 février 2010 - 10:10
l0stl0rd wrote...
Here is my new ini file is some of you want to test it too
http://depositfiles....files/9tbd6288w
Ooh and the intro logos are disabled.
It featues:
3 new helmets with stats
2 Medium armors with stats
And a few cool new casual costumes like:
Amazing, saves us the work. Keep it up!
#233
Posté 08 février 2010 - 10:17
#234
Posté 08 février 2010 - 11:28
[SFXGame.SFXPlayerSquadLoadoutData]
add
HeavyWeapons=(className="SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher")
then
copy the stats from
[SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher]
to
[SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher]
to get a working rocket launcher
the rocket launcher doesn't seem to lock on like the missile launcher so change the stats around.
for the people who want all weapons unlocked.
at
[SFXGame.SFXPlayerSquadLoadoutData]
remove the unlockplotID=**** part so it just says ***Inventory.SFXweapon_weaponName")
you can unlock the weapons from the first weapons locker.
BTW where it says weapon name is the name of the weapon.
on some of the weapon there is a line that say bNotRegularWeaponGUI=true
change it to false that will make the gun available to all characters that can use it.
to potentially unlock reseach witout searching for it all. search for
Research=(PlotName="Tec_AssaultRifle",TreasureId=6038,UnlockId=6051,RMode=1,ChoiceEntry=
just remove where it says TreasureId=####,UnlockId=####,RMode=#
so says it
Research=(PlotName="Tec_AssaultRifle",ChoiceEntry=
i can't be sure about what the last thing that says RMode=# does either remove it or leave it in.
an i think that will allow you to unlock the all research at the terminal. but i havn't tried yet
#235
Posté 08 février 2010 - 12:17
#236
Posté 08 février 2010 - 12:18
Do you also know how to unlock all the N7 Armor parts so it won't be necessary to gather them anymore?
#237
Posté 08 février 2010 - 12:37
#238
Posté 08 février 2010 - 12:38
Thanks
#239
Posté 08 février 2010 - 02:31
Someone knows how to program an extension of the PCC can be opened?
Modding should be
#240
Posté 08 février 2010 - 02:32
Someone knows how to program an extension of the PCC can be opened?
Modding should be
#241
Posté 08 février 2010 - 03:22
It was quite a pain to get rid of the dragon but I think it worked out not too bad.

Download:
http://depositfiles....files/tjyh2rmq6
@lakics get umodel from there http://www.gildor.org/downloads
Modifié par l0stl0rd, 08 février 2010 - 03:26 .
#242
Posté 08 février 2010 - 03:27
l0stl0rd wrote...
Here is my new ini file is some of you want to test it too
http://depositfiles....files/9tbd6288w
Ooh and the intro logos are disabled.
It featues:
3 new helmets with stats
2 Medium armors with stats
And a few cool new casual costumes like:
What about kaidens or bluesuns helmet? Sorry to keep asking the same question. If these custom helms can be intergrated i am sure kaidens or blue suns helmet could be intergrated too.
#243
Posté 08 février 2010 - 03:40
#244
Posté 08 février 2010 - 03:41
#245
Posté 08 février 2010 - 04:37
#246
Posté 08 février 2010 - 05:06
Modifié par Okogawa, 08 février 2010 - 05:06 .
#247
Posté 08 février 2010 - 05:34
I tried to get access to all weapons, like getting the widow sniper rifle, i edited (WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MassCannon") like you said, but i cant choose the weapon in the W-Locker.
And my AR that i picked up in Coll. Ship now isnt showing also in the locker.
Any ideas? I wanted to try a insane diff run with all weapons...but kinda stuck on this now...
#248
Posté 08 février 2010 - 05:52
#249
Posté 08 février 2010 - 06:04
l0stl0rd wrote...
Ok here we go againCylon and Vader mod for the Dragon armor. Vader might perhaps be a bit too dark...
It was quite a pain to get rid of the dragon but I think it worked out not too bad.
Download:
http://depositfiles....files/tjyh2rmq6
@lakics get umodel from there http://www.gildor.org/downloads
Can you upload it to mediafire?
I cant download it from depositfiles.
We are sorry, but all downloading slots for your country are busy.
#250
Posté 08 février 2010 - 06:07
MoneyDeluxe wrote...
@l0stl0rd
Thanks for that ini. file it works great.
You've already done some great reskins of the DLC Armor.If you make more of these could you please also add a Cerberus "Black & White" style of them as well?
Essentially what you already did with the Inferno armor in black, only with white stripes added.Something like this skin pattern:
WOW just WOW Im a noob I know basics but nothing complex, cna someone ANYONE tell me how to get this armor plz it looks AMAZING waaaay better than standard inferno
(Plus i would love to be able to get any other similar styles please!




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