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Modding is possible (guide)


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#2476
illerianna

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This may have been asked before, but how exactly do I get the Renegade scars (specifically, the most advanced tier) to show up regardless of P/R scores? I can't seem to find the section of the Coalesced that determines it.



Thanks in advance!

#2477
ecobotstar

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100 Pages! Well done!

#2478
neok182

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neok182 wrote...

bit of a request here. I'm wondering if anyone knows the code for the buzz cut hair mesh for males.

Don't really feel like starting a new save, but i want to change my hair to that using the save editor so i can use the alliance beret and not have to worry about the hair clipping through.


just quoting myself to give it a little bump and to ask another question. has anyone been able to mod the arc projector yet?

#2479
droid105

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droid105 wrote...



Hello Everyone: I like to asked is this armor in ME2 and can we use it for combat? The armor I asking is about is the one Nihlus wears in ME1. Why I asking is I one of my Shepards wear this armor in ME1 and I would really like to use in ME2. Here a picture of her in that armor,







Could any of the modder help me on my request please?



War-Neck wrote...



That girl looks a little bit like a hooker :o

Shes pale white and has way to much makeup.

No disrespect, I just had to mention it ^^

--------------------------------------------------------------------------------------------------------------------------



Hi War-Neck: That funny you said that, that my Jenifer Garner from Alias TV Show Shepard I made lol for ME1. In that scene she outside Aholeis office, before Gianna and Aholeis die. She my Renegade Sent.

#2480
Azureum

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We can't use armor from ME1 just yet, this is ME2 after all

#2481
Karstedt

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neok182 wrote...
just quoting myself to give it a little bump and to ask another question. has anyone been able to mod the arc projector yet?

Mod how? The assosciated ini file is in the respecitve DLC directory, so you can do to it most of what you can do to any other heavy weapon... which isn't much.

#2482
Azureum

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I'm going to assume hes already tried and has had issues with it loading lol, In that case he/she will need the giveme2entitlements hack.

#2483
Michel1986

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I don't see it as a hack Azyreum. It is usefull for the people who bought this game by second hand and want to use those dlc's.


#2484
Azureum

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I consider it a hack because it allows you to authorise DLC without actually authorising it, so technically it is one

#2485
cruc1al

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cruc1al wrote...

Has anyone figured out if it's possible to assign weapons to keys, such as 1 for pistol, 2 for shotgun etc?


anyone :S

#2486
Azureum

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I'll work on that at some point once I've finished tinkering with this new forum I'm building.



Its a logical step up from my weapon manager mod anyways.

#2487
Raygereio

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cruc1al wrote...

Has anyone figured out if it's possible to assign weapons to keys, such as 1 for pistol, 2 for shotgun etc?

All I have for you is an ugly work around. In Coalesced.ini under [SFXGame.SFXGameModeDefault] you can bind a key to the "giveitem self" command.
For instance:
Bindings=( Name="F1", Command="giveitem self Needler" )
Binds the key F1 to the Vindicator and pressing it will magically put it in your hand regardless whether or not you have assault rifle training or have even found the weapon in the game at that point.

Downside is that it doesn't appear to work with DLC weapons and you'll need to mod the .ini every time you want to bind a different load out to your keys. Hopefully someone else will have a better solution for you.

Modifié par Raygereio, 21 mars 2010 - 01:55 .


#2488
JRCHOharry

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illerianna wrote...

This may have been asked before, but how exactly do I get the Renegade scars (specifically, the most advanced tier) to show up regardless of P/R scores? I can't seem to find the section of the Coalesced that determines it.

Thanks in advance!

I hope someone can answer this question because i'd like to know as well!

#2489
neok182

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yeah i already tried modding it with notepad+ and then using the hack. Already did that for some of the other guns. But for some reason it won't work. Anytime i do it i get the same error. you don't have the correct entitlements for this DLC.



hence why i was wondering if anyone else was able to mod it since it keeps pulling that on me even after running the entitlements hack.

#2490
Ekees

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illerianna wrote...

This may have been asked before, but how exactly do I get the Renegade scars (specifically, the most advanced tier) to show up regardless of P/R scores? I can't seem to find the section of the Coalesced that determines it.

Thanks in advance!


Would this possible by getting a savegame with a Shepard that is already fully manifesting as a red-eyed Renegade sociopath, use TexMod to save the relevant normal, specular, "glow", and texture maps... then, running TexMod with those replaced when you load up the Paragon Shepard savegame?

Or does the game use the same files regardless of the stages, and then algorithmically controls how much each piece is used in Shepards appearance?

#2491
Azureum

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neok182 wrote...

yeah i already tried modding it with notepad+ and then using the hack. Already did that for some of the other guns. But for some reason it won't work. Anytime i do it i get the same error. you don't have the correct entitlements for this DLC.

hence why i was wondering if anyone else was able to mod it since it keeps pulling that on me even after running the entitlements hack.


Where on your hard drive do you have mass effect 2 installed?

#2492
xDarkicex

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I would like to mod the cerb shotgun to have addd ammoo reserves and more damage and same goes with the arc project I can never get that to work though as its DLC and it cant be hacked tried the G2E thing did't help

#2493
Azureum

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We'll figure it out, it's what we do :P

#2494
droid105

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Hi, about that armor I was taking about, it is in ME2. There a Turian on a table at Mordin hospital on Omega with that armor on. I hope that helps :)


droid105 wrote...

Hello Everyone: I like to asked is this armor in ME2 and can we use it for combat? The armor I asking is about is the one Nihlus wears in ME1. Why I asking is I one of my Shepards wear this armor in ME1 and I would really like to use in ME2. Here a picture of her in that armor,



Could any of the modder help me on my request please?

Modifié par droid105, 21 mars 2010 - 05:12 .


#2495
xDarkicex

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Azureum not cool =[

#2496
Azureum

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xDarkicex wrote...

Azureum not cool =[


Whats not cool?

#2497
Ekees

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droid105 wrote...

Hi, about that armor I was taking about, it is in ME2. There a Turian on a table at Mordin hospital on Omega with that armor on. I hope that helps :)


droid105 wrote...

Hello Everyone: I like to asked is this armor in ME2 and can we use it for combat? The armor I asking is about is the one Nihlus wears in ME1. Why I asking is I one of my Shepards wear this armor in ME1 and I would really like to use in ME2. Here a picture of her in that armor,



Could any of the modder help me on my request please?


Please load up ME1 and get the precise name of that armor from your inventory (is it Predator XIII, Mercenary IX?), that would help us with determining how difficult it would be to fill the request for ME2. Thank you.

#2498
xDarkicex

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Nvm I read your post wrong, thought you said 'well go figure it out thats what we do" not we'll figure it out.



BTW got some of your buttons done, I am leaving right now to go to the casino but if your still on later I will send them to you * I will send them either way LOL

#2499
Azureum

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Okay my friend, forum modifications are almost complete, so it won't be long until its open!!

#2500
droid105

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Hi Ekees: The armor is called Phamton X from Serrice Council, hope that helps :)