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Modding is possible (guide)


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#2526
phordicus

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the modders need their own forum far away from here.  i'd love to contribute to the scene but this layout is such a PoS.  any chance someone with more motivation can crank out a forum for it?

#2527
BaaduII

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phordicus wrote...

the modders need their own forum far away from here.  i'd love to contribute to the scene but this layout is such a PoS.  any chance someone with more motivation can crank out a forum for it?


Someone working on it

#2528
Azureum

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BaaduII wrote...

phordicus wrote...

the modders need their own forum far away from here.  i'd love to contribute to the scene but this layout is such a PoS.  any chance someone with more motivation can crank out a forum for it?


Someone working on it


Yup, me ....

It's almost done, I'm just having trouble with a poorly coded attachment manager, trying to find where the dimensions are stored for its popup is annoying me, its not high enough so people have to scroll.

I'll probably open it tomorrow evening when I've licked the final bugs and finished making the last of the forums on the board.

Modifié par Azureum, 22 mars 2010 - 10:08 .


#2529
phordicus

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good. i want to contribute but with so little organization i can't tell if it's already been covered.



also, any guesses as to how many modders here have an UE background?

#2530
Azureum

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Maybe 1 or 2 I believe

#2531
gauntz

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Anyone know if Tech Armor and/or Drone color can be modified? Don't really like the garish orange. Tali's and Legion's look better. Also, the blue Tech Armorish armor that many strong mobs use, blue without the octagonal pattern of Tech Armor and with "earphones", is it possible to replace Tech Armor texture with that.

#2532
phordicus

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i need to get this out so people that write the front-ends can incorporate it.

it is possible (and rather easy) to attach any weapon or armor bonus on to any armor piece, including stacking multiples into one piece, including any DLC armor bonuses. you could have any of the Arms, for example, convey all the bonuses of the Terminus armor + 3% health + 10% shield regen.

it is not possible, yet, to combine multiple text entries in the armor description.

if this is already being worked on, blame my joy on redundant/concurrent evolution.

Modifié par phordicus, 23 mars 2010 - 12:15 .


#2533
Burex4

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Another small tex-mod request if possible.



Could someone reskin Thane's coat to not have his chest showing and his arms gloved?



Basically, like, none of his body showing through the suit?

#2534
Sgt.Roadkill

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just wondering if anyone is planning on nodding/reskining out the stupid glasses of the new appearance pack?

#2535
king_uther

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You can bet there's a bunch of people out there trying, considering how unpopular those...things are.

#2536
Azureum

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I tried with the armor bonuses, it doesn't accept multiples. Best way is to make your choice of armor pieces and apply the bonuses you want, can't remember if I tried duplicating same bonus across many pieces or not though.

#2537
Accism

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oh wow, thanks! this thread has been really useful. With the help of some of the coalesce.inis people have posted I've been able to reskin the casual uniforms and get them working as mission armor, and other little tweaks like that.

One thing though, has there been any progress on modifying the DLC armor to remove the helmets? Its a very small issue but it'd be pretty cool none-the-less. I'm assuming it would involve completely redoing the models?

Modifié par Accism, 23 mars 2010 - 07:14 .


#2538
neok182

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Accism wrote...

oh wow, thanks! this thread has been really useful. With the help of the appearance pack I've been able to reskin the casual uniforms and get them working as mission armor, and other little tweaks like that.

One thing though, has there been any progress on modifying the DLC armor to remove the helmets? Its a very small issue but it'd be pretty cool none-the-less. I'm assuming it would involve completely redoing the models?


unfortountly it's not possible. We could edit the models and remove the helmets, but we can't get them back into the game. and because of that all the DLC armor is stuck just the way it is.

Luckily bioware leaked some new armor pieces when they showed the screen shots for the arc projector. So hopefully those new pieces will be with upcoming DLC.

#2539
Accism

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neok182 wrote...

unfortountly it's not possible. We could edit the models and remove the helmets, but we can't get them back into the game. and because of that all the DLC armor is stuck just the way it is.

Luckily bioware leaked some new armor pieces when they showed the screen shots for the arc projector. So hopefully those new pieces will be with upcoming DLC.


So it's a general case of being unable to get any edited models at all back into the game? that sucks :(

Unrelated, but does anyone here have a list of all the ME1 style light and medium armors in the game files? I got these working from the .ini someone posted a while ago:

Image IPB


and was wondering if there were any others out there.

#2540
xDarkicex

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Sgt.Roadkill wrote...

just wondering if anyone is planning on nodding/reskining out the stupid glasses of the new appearance pack?


I will be attempting this as soon as I get them are the up for PC download yet?

#2541
Deebe

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New firewalker pack dlc overwrites coalesced file?

#2542
Azureum

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The forum is pretty much as ready as its going to get, a few minor bugs, and then I will need a bunch of you to assist in content copying so we can get it up to scratch. If I have ten of you that's just each of you grabbing info from 10 pages and all dropping it over on the new forum for me to sort out.



If you guys are willing that is!

#2543
neok182

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Deebe wrote...

New firewalker pack dlc overwrites coalesced file?


this is 100% correct. It installs the 1.01 patch while installing the DLC (regardless of whether or not you have it installed) which then overwrites the coalesced.

#2544
Xaijin

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which is why you keep a backup.

#2545
Dark Glasses

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I hate patches.

#2546
Lord Ed1

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Very annoying.. I thought that new c.ini had something to do with the new alternate appearance pack too, but I guess I can just throw my backup in there?

Also, there is a new loading movie installed with the firewalker pack, we should get that shorted too, like a me2mods does.

#2547
cruc1al

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neok182 wrote...

Deebe wrote...

New firewalker pack dlc overwrites coalesced file?


this is 100% correct. It installs the 1.01 patch while installing the DLC (regardless of whether or not you have it installed) which then overwrites the coalesced.


It didn't overwrite mine. It failed to install the patch, but installed the DLC itself. It said at the end that "installation failed" (which wasn't true except for the patch). It might be because my exe is renamed to UT3 to enable anti-aliasing.

#2548
Ionigga

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ok this one is for quarian fans.. Admiral Shala'Raan vas Tonbay playable

+FullBodyAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Female="BIOG_QRN_ARM_LGT_R.LGTa.QRN_FAC_ARM_LGTa_MDL"),PlotFlag=-1)

to be used in the mod manager...
to ectualy get her u need the material override function and use this QRN_FAC_ARM_LGTa_MAT_1b

Modifié par Ionigga, 23 mars 2010 - 09:20 .


#2549
Sgt.Roadkill

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i know this i posted loads but how do i add the military beret through the c.ini

and which mods wills till work with the new c.ini?

also would the mod manager need updating because of the new patch?

Modifié par Sgt.Roadkill, 23 mars 2010 - 09:25 .


#2550
jakenou

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This probably isn't exaclty the right thread to post this question in, but I couldn't find anything closer, so maybe someone could direct me to the right place.

Okay, I'm a PC noob here - I've played ME1 to death and ME2 as well now, both on the 360. I am in the process of building a new PC, and I picked up ME2 for PC in anticipation, with plans to pick up the original game for PC at some poit as well. Welp, I can't wait any longer so I am going to install ME2 on a borrowed PC. My question is about building a character with the same background and story decisions that I had with one of my 360 ME1 characters. Now, I know I can't import across platforms, and I am aware that you can import saves people have put out there on the web - but what I'd like to do if possible is simply edit a character to exactly the specs I want. I'm kind of guessing this isn't really possible with out at least a base save to import (i.e. using a shared save), but after the fact, is it possible to edit your character manually?

Thanks for any tips, and again - sorry if this is the wrong place to post this :unsure: