Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#2551
xDarkicex

xDarkicex
  • Members
  • 742 messages
gibbed save editor.

http://www.masseffec...es.com/mods.php

that web site also has ME1 saves you can import

#2552
Azureum

Azureum
  • Members
  • 285 messages
EDIT: Never mind, keyboard spazzed out, next post is what was meant

Modifié par Azureum, 23 mars 2010 - 11:01 .


#2553
Azureum

Azureum
  • Members
  • 285 messages
You can edit your ME2 save file to the specs or near enough to what you want once you start the game and create your first save, Gibbed's ME2 Save Editor would be useful for that :)

#2554
phordicus

phordicus
  • Members
  • 640 messages
nevermind.

Modifié par phordicus, 23 mars 2010 - 11:55 .


#2555
Karstedt

Karstedt
  • Members
  • 1 536 messages

Azureum wrote...

The forum is pretty much as ready as its going to get, a few minor bugs, and then I will need a bunch of you to assist in content copying so we can get it up to scratch. If I have ten of you that's just each of you grabbing info from 10 pages and all dropping it over on the new forum for me to sort out.

If you guys are willing that is!


I'll take 10 pages...

#2556
Sgt.Roadkill

Sgt.Roadkill
  • Members
  • 103 messages
noticed some issues using some of the c.ini files, its been messing up the angles of the cutscens and conversations.



anyway got any ideas?

#2557
jakenou

jakenou
  • Members
  • 3 867 messages
Thanx for the Gibbed info all.

#2558
illerianna

illerianna
  • Members
  • 398 messages
Well, after many hours of bashing my skull against the keyboard, I FINALLY made perma-Renegade scars! Tested (albeit by using my handy press a button for max P/R cheat >.>) and working! No more being a COMPLETE douche just to look like the Ter-mi-nay-tuh.

Merely go to Coalesced.ini, find [SFXGame.SFXPawn_Player], scroll down until you see the 5 lines of Scar=(Threshold=blahblah.... And replace them, all five lines, with this:

EDIT: Jesus christ, I broke the formatting. I'll just post my ini as a project. :pinched:

Or, in other terms, delete all but the top line, and copy/paste that four more times.

And keeping true with the tradition of Pics or it Didn't Happen, I give you... Pics! Well, a pic actually. But a pic nonetheless.


Image IPB

Her eyes aren't glowing only because I used TIM's ****in' eyes, and apparently the scar eye texture doesn't co-operate with them.

EDIT TWO: http://social.bioware.com/project/2381/

And thar she blows.

Modifié par illerianna, 24 mars 2010 - 01:44 .


#2559
Burex4

Burex4
  • Members
  • 5 messages
Okay, nevermind about my last post, figured out how to do the reskin for Thane my self.



However, does anyone have the code to add Thane's loyalty armor to your armor cabinet?

#2560
minormiracle

minormiracle
  • Members
  • 182 messages

Sgt.Roadkill wrote...

noticed some issues using some of the c.ini files, its been messing up the angles of the cutscens and conversations.

anyway got any ideas?


I find that happens sometimes if you're skipping conversations. Are you watching them in full?

#2561
minormiracle

minormiracle
  • Members
  • 182 messages

illerianna wrote...

Well, after many hours of bashing my skull against the keyboard, I FINALLY made perma-Renegade scars! Tested (albeit by using my handy press a button for max P/R cheat >.>) and working! No more being a COMPLETE douche just to look like the Ter-mi-nay-tuh.


This place really needs better formatting. Check out page 101.

#2562
minormiracle

minormiracle
  • Members
  • 182 messages

Burex4 wrote...

Okay, nevermind about my last post, figured out how to do the reskin for Thane my self.

However, does anyone have the code to add Thane's loyalty armor to your armor cabinet?


Can't test it right now in game, but I have an entry in modmanager that says "BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MAT" for the material override. Try LGTb if that doesn't work. Won't work for non-casuals.

#2563
Sgt.Roadkill

Sgt.Roadkill
  • Members
  • 103 messages

minormiracle wrote...

Sgt.Roadkill wrote...

noticed some issues using some of the c.ini files, its been messing up the angles of the cutscens and conversations.

anyway got any ideas?


I find that happens sometimes if you're skipping conversations. Are you watching them in full?

nope i was awsathcing them normally.

#2564
Azureum

Azureum
  • Members
  • 285 messages

Karstedt wrote...

Azureum wrote...

The forum is pretty much as ready as its going to get, a few minor bugs, and then I will need a bunch of you to assist in content copying so we can get it up to scratch. If I have ten of you that's just each of you grabbing info from 10 pages and all dropping it over on the new forum for me to sort out.

If you guys are willing that is!


I'll take 10 pages...


Aweome, I'm sending you a PM.

#2565
Livemmo

Livemmo
  • Members
  • 886 messages
so can i edit flags to change a default game to make it so ..wrex is alive? or something like that? editing a mass effect 2 save? sorry dont want to search through 103 pages..

#2566
Azureum

Azureum
  • Members
  • 285 messages
Ok guys, the forum is about as ready as its going to be!!  I know theres stuff thats not been touched up but for now I think you'll agree its Ok.

So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!


Image IPB

#2567
Karstedt

Karstedt
  • Members
  • 1 536 messages

Azureum wrote...

If you extract the SFXGame.pcc file and take a look in the cheat manager folder, the folders in there are all named according to commands, you'll see opengui and closegui in there, along with all the rest.

Having trouble figuring out how some of these commands are used though, some don't appear to be just command based, got any ideas about them?


Saw this when compiling pages 90-99.
I think that pcc file may be a cooked ini file like coalesced. The extractor gives a bunch of folders named after bits it can interpret, but I think there is more relevant data that it simply doesn't recognize. If 'properly' extracted, I have a theory it would substantially resemble the coalesced.ini format. You get similar results from the extractor when used on the weapon and class files. The old upk extractor displayed similar information (though didn't export) cooked 2da tables from the ME1 upk files.

#2568
Noobius_Maximo

Noobius_Maximo
  • Members
  • 639 messages

Azureum wrote...

Ok guys, the forum is about as ready as its going to be!!  I know theres stuff thats not been touched up but for now I think you'll agree its Ok.

So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!


Image IPB


Awesome! No more messing through a hundred pages. :D

#2569
minormiracle

minormiracle
  • Members
  • 182 messages

Azureum wrote...

Ok guys, the forum is about as ready as its going to be!!  I know theres stuff thats not been touched up but for now I think you'll agree its Ok.

So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!


Image IPB

Alright, hit me with 10.

#2570
Ionigga

Ionigga
  • Members
  • 31 messages
are there any commands for animations? to play animations?

#2571
Loki330

Loki330
  • Members
  • 473 messages
Is there a way to tweak the speed of Biotic 'protectiles'? I find it quite frustrating that henchment instantly lift//warp/ect whears Shepard has to aim and fire a fairly slow projectile.

#2572
Azureum

Azureum
  • Members
  • 285 messages
I know the new forum has slowdown issues, I'm looking at this as we speak

#2573
Azureum

Azureum
  • Members
  • 285 messages
Slowdown is fixed, the server was being attacked, all is well again, so please sign up over at http://me2mods.azureum.com/forums to continue discussion of modding ME2!

#2574
Azureum

Azureum
  • Members
  • 285 messages
Could all of you with texmod's on your project pages please post them in the textures forum over on me2mods.azureum.com/forums ?



That would be a big help!

#2575
HisShadow

HisShadow
  • Members
  • 2 messages
Hello everbody!



This may have been asked before, but is it possible to change Shep's model to Collector's?