Modding is possible (guide)
#2551
Posté 23 mars 2010 - 09:58
http://www.masseffec...es.com/mods.php
that web site also has ME1 saves you can import
#2552
Posté 23 mars 2010 - 10:08
Modifié par Azureum, 23 mars 2010 - 11:01 .
#2553
Posté 23 mars 2010 - 10:09
#2554
Posté 23 mars 2010 - 11:54
Modifié par phordicus, 23 mars 2010 - 11:55 .
#2555
Posté 24 mars 2010 - 12:13
Azureum wrote...
The forum is pretty much as ready as its going to get, a few minor bugs, and then I will need a bunch of you to assist in content copying so we can get it up to scratch. If I have ten of you that's just each of you grabbing info from 10 pages and all dropping it over on the new forum for me to sort out.
If you guys are willing that is!
I'll take 10 pages...
#2556
Posté 24 mars 2010 - 12:26
anyway got any ideas?
#2557
Posté 24 mars 2010 - 01:17
#2558
Posté 24 mars 2010 - 01:32
Merely go to Coalesced.ini, find [SFXGame.SFXPawn_Player], scroll down until you see the 5 lines of Scar=(Threshold=blahblah.... And replace them, all five lines, with this:
EDIT: Jesus christ, I broke the formatting. I'll just post my ini as a project.
Or, in other terms, delete all but the top line, and copy/paste that four more times.
And keeping true with the tradition of Pics or it Didn't Happen, I give you... Pics! Well, a pic actually. But a pic nonetheless.

Her eyes aren't glowing only because I used TIM's ****in' eyes, and apparently the scar eye texture doesn't co-operate with them.
EDIT TWO: http://social.bioware.com/project/2381/
And thar she blows.
Modifié par illerianna, 24 mars 2010 - 01:44 .
#2559
Posté 24 mars 2010 - 04:19
However, does anyone have the code to add Thane's loyalty armor to your armor cabinet?
#2560
Posté 24 mars 2010 - 04:34
Sgt.Roadkill wrote...
noticed some issues using some of the c.ini files, its been messing up the angles of the cutscens and conversations.
anyway got any ideas?
I find that happens sometimes if you're skipping conversations. Are you watching them in full?
#2561
Posté 24 mars 2010 - 04:36
illerianna wrote...
Well, after many hours of bashing my skull against the keyboard, I FINALLY made perma-Renegade scars! Tested (albeit by using my handy press a button for max P/R cheat >.>) and working! No more being a COMPLETE douche just to look like the Ter-mi-nay-tuh.
This place really needs better formatting. Check out page 101.
#2562
Posté 24 mars 2010 - 04:43
Burex4 wrote...
Okay, nevermind about my last post, figured out how to do the reskin for Thane my self.
However, does anyone have the code to add Thane's loyalty armor to your armor cabinet?
Can't test it right now in game, but I have an entry in modmanager that says "BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MAT" for the material override. Try LGTb if that doesn't work. Won't work for non-casuals.
#2563
Posté 24 mars 2010 - 08:48
nope i was awsathcing them normally.minormiracle wrote...
Sgt.Roadkill wrote...
noticed some issues using some of the c.ini files, its been messing up the angles of the cutscens and conversations.
anyway got any ideas?
I find that happens sometimes if you're skipping conversations. Are you watching them in full?
#2564
Posté 24 mars 2010 - 09:10
Karstedt wrote...
Azureum wrote...
The forum is pretty much as ready as its going to get, a few minor bugs, and then I will need a bunch of you to assist in content copying so we can get it up to scratch. If I have ten of you that's just each of you grabbing info from 10 pages and all dropping it over on the new forum for me to sort out.
If you guys are willing that is!
I'll take 10 pages...
Aweome, I'm sending you a PM.
#2565
Posté 24 mars 2010 - 09:16
#2566
Posté 24 mars 2010 - 11:56
So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!
#2567
Posté 24 mars 2010 - 01:26
Azureum wrote...
If you extract the SFXGame.pcc file and take a look in the cheat manager folder, the folders in there are all named according to commands, you'll see opengui and closegui in there, along with all the rest.
Having trouble figuring out how some of these commands are used though, some don't appear to be just command based, got any ideas about them?
Saw this when compiling pages 90-99.
I think that pcc file may be a cooked ini file like coalesced. The extractor gives a bunch of folders named after bits it can interpret, but I think there is more relevant data that it simply doesn't recognize. If 'properly' extracted, I have a theory it would substantially resemble the coalesced.ini format. You get similar results from the extractor when used on the weapon and class files. The old upk extractor displayed similar information (though didn't export) cooked 2da tables from the ME1 upk files.
#2568
Posté 24 mars 2010 - 03:02
Azureum wrote...
Ok guys, the forum is about as ready as its going to be!! I know theres stuff thats not been touched up but for now I think you'll agree its Ok.
So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!
Awesome! No more messing through a hundred pages.
#2569
Posté 24 mars 2010 - 04:33
Alright, hit me with 10.Azureum wrote...
Ok guys, the forum is about as ready as its going to be!! I know theres stuff thats not been touched up but for now I think you'll agree its Ok.
So head on over to the Mass Effect 2 Modding Forums and register, content will be added slowly as we go through this huge thread and catalogue everything, so please be patient!
#2570
Posté 24 mars 2010 - 06:46
#2571
Posté 24 mars 2010 - 08:03
#2572
Posté 24 mars 2010 - 08:06
#2573
Posté 25 mars 2010 - 12:05
#2574
Posté 25 mars 2010 - 10:25
That would be a big help!
#2575
Posté 25 mars 2010 - 02:46
This may have been asked before, but is it possible to change Shep's model to Collector's?




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