Modding is possible (guide)
#2676
Posté 03 avril 2010 - 06:48
I try and run mass effect and program fails. what gives??
#2677
Posté 03 avril 2010 - 08:43
Neccrid wrote...
Each time I edit the ini file I dont get a fixed_coalesced.. and I run the ruby script.
I try and run mass effect and program fails. what gives??
Try the fixer program.
By the way are you using Windows XP? It'll bomb (crash) if you don't have SP3.
Modifié par phoenixofthunder, 03 avril 2010 - 08:45 .
#2678
Posté 03 avril 2010 - 09:07
#2679
Posté 03 avril 2010 - 09:16
#2680
Posté 03 avril 2010 - 09:43
###FILE:..\\\\BIOGame\\\\Config\\\\PC\\\\Cooked\\\\BIOInput.ini
[SFXGame.SFXGameModeBase]
+Bindings=( Name="NumPadOne", Command="GivePower self SFXPower_BioticCharge_Slam" )
+Bindings=( Name="NumPadTwo", Command="SetRank self
SFXPower_BioticCharge_Slam 4" )
and
###FILE:..\\\\BIOGame\\\\Config\\\\PC\\\\Cooked\\\\BIOInput.ini
[SFXGame.SFXGameModeDefault]
###crouching
+Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
neither work and I don't understand why. The crouch one was directly copied from this thread, and I followed a tutorial when adding the power binds. Any help would be appreciated.
Modifié par nofacej, 03 avril 2010 - 09:43 .
#2681
Posté 03 avril 2010 - 02:13
Whats the fixer program?phoenixofthunder wrote...
Neccrid wrote...
Each time I edit the ini file I dont get a fixed_coalesced.. and I run the ruby script.
I try and run mass effect and program fails. what gives??
Try the fixer program.
By the way are you using Windows XP? It'll bomb (crash) if you don't have SP3.
And no i'm running Vista.
#2682
Posté 03 avril 2010 - 02:44
Any news on removing shared power cooldowns? Or is it in the .PCC files or something?
#2683
Posté 03 avril 2010 - 03:52
illerianna wrote...
Now that my scars are out of the way...
Any news on removing shared power cooldowns? Or is it in the .PCC files or something?
Yep. News: Can't be done.
There is only one way of completly ignoring cooldowns.
Use RoadCrewWorker's Coalesced Editor and search for "cooldown". (Don't change the one with "shared" in the name since it doesn't do what you think it does). I forgot the exact line since I don't have ME2 installed anymore. Search and you will find it.
It will make your powers usable right away, for all of them (works for enemies too).
phoenixofthunder wrote...
Azureum wrote...
Bomb on me?
Bomb=Crash.
IE: When trying to open a ME1 or ME2 package.
Don't even try. Will crash ASAP. Been playing with the UDK for a month now and you can't do it.
It can't even open UT3 files without crashing ( You need to export and import for those).
Theoreticaly you can import textures and static/skel meshes from the decompressed .pcc files.
But I haven't tried it and won't re-install ME2 until Katsumi's (or however you spell her name... because right now it's a NSFW name
Been focusing on learning Maya / 3DSmax / ZBrush / UDK / UE3 anyways. Shep model for UT3 prob.
Modifié par Ahalazar, 03 avril 2010 - 03:59 .
#2684
Posté 03 avril 2010 - 04:43
#2685
Posté 03 avril 2010 - 05:18
Neccrid wrote...
Whats the fixer program?phoenixofthunder wrote...
Neccrid wrote...
Each time I edit the ini file I dont get a fixed_coalesced.. and I run the ruby script.
I try and run mass effect and program fails. what gives??
Try the fixer program.
By the way are you using Windows XP? It'll bomb (crash) if you don't have SP3.
And no i'm running Vista.
http://social.biowar...06/index/869923
Modifié par phoenixofthunder, 03 avril 2010 - 05:19 .
#2686
Posté 03 avril 2010 - 05:18
nofacej wrote...
Anyone able to explain to me why my binds are not working?
###FILE:..\\\\\\\\BIOGame\\\\\\\\Config\\\\\\\\PC\\\\\\\\Cooked\\\\\\\\BIOInput.ini
[SFXGame.SFXGameModeBase]
+Bindings=( Name="NumPadOne", Command="GivePower self SFXPower_BioticCharge_Slam" )
+Bindings=( Name="NumPadTwo", Command="SetRank self
SFXPower_BioticCharge_Slam 4" )
and
###FILE:..\\\\\\\\BIOGame\\\\\\\\Config\\\\\\\\PC\\\\\\\\Cooked\\\\\\\\BIOInput.ini
[SFXGame.SFXGameModeDefault]
###crouching
+Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
neither work and I don't understand why. The crouch one was directly copied from this thread, and I followed a tutorial when adding the power binds. Any help would be appreciated.
Are you checking if those are actually being added to the coalesced.ini, because as far as I know, your file declarations should follow the format as such:
###FILE:BIOInput.ini
Not
###FILE:..\\\\\\\\BIOGame\\\\\\\\Config\\\\\\\\PC\\\\\\\\Cooked\\\\\\\\BIOInput.ini
#2687
Posté 03 avril 2010 - 06:45
Am I right to guess that this is the Claymore? If not, could someone tell me how I can edit it?
#2688
Posté 03 avril 2010 - 06:55
Noobius_Maximo wrote...
[SFXGameContent_Inventory.SFXWeapon_FlakGun]
Am I right to guess that this is the Claymore? If not, could someone tell me how I can edit it?
Yes thats the claymore shotgun, the super weapon, or grunts signature weapon.
If you search for SFXWeapon_FlakGun you'll find it nearer bottom I think with all its variables.
#2689
Posté 03 avril 2010 - 07:43
I'll give this a try later today. Hopefully it works out. Thanks for the help!phoenixofthunder wrote...
Neccrid wrote...
Whats the fixer program?phoenixofthunder wrote...
Neccrid wrote...
Each time I edit the ini file I dont get a fixed_coalesced.. and I run the ruby script.
I try and run mass effect and program fails. what gives??
Try the fixer program.
By the way are you using Windows XP? It'll bomb (crash) if you don't have SP3.
And no i'm running Vista.
http://social.biowar...06/index/869923
#2690
Posté 03 avril 2010 - 10:18
Azureum wrote...
nofacej wrote...
Anyone able to explain to me why my binds are not working?
###FILE:..\\\\\\\\\\\\\\\\BIOGame\\\\\\\\\\\\\\\\Config\\\\\\\\\\\\\\\\PC\\\\\\\\\\\\\\\\Cooked\\\\\\\\\\\\\\\\BIOInput.ini
[SFXGame.SFXGameModeBase]
+Bindings=( Name="NumPadOne", Command="GivePower self SFXPower_BioticCharge_Slam" )
+Bindings=( Name="NumPadTwo", Command="SetRank self
SFXPower_BioticCharge_Slam 4" )
and
###FILE:..\\\\\\\\\\\\\\\\BIOGame\\\\\\\\\\\\\\\\Config\\\\\\\\\\\\\\\\PC\\\\\\\\\\\\\\\\Cooked\\\\\\\\\\\\\\\\BIOInput.ini
[SFXGame.SFXGameModeDefault]
###crouching
+Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
neither work and I don't understand why. The crouch one was directly copied from this thread, and I followed a tutorial when adding the power binds. Any help would be appreciated.
Are you checking if those are actually being added to the coalesced.ini, because as far as I know, your file declarations should follow the format as such:###FILE:BIOInput.ini
Not###FILE:..\\\\\\\\\\\\\\\\BIOGame\\\\\\\\\\\\\\\\Config\\\\\\\\\\\\\\\\PC\\\\\\\\\\\\\\\\Cooked\\\\\\\\\\\\\\\\BIOInput.ini
I've been editing the ini using the mod editor and turning my changes into me2mods. most of my changes are working as intended; it's only the keybinds that do not. I will certainly try changing the file declarations though. Thanks for the reply.
#2691
Posté 03 avril 2010 - 10:23
#2692
Posté 03 avril 2010 - 10:30
#2693
Posté 04 avril 2010 - 12:29
Edit: OK nm.. This work is already being done at http://me2mods.azureum.com/forums Thanks to all the folks that took the time to do this work
Modifié par Redele, 04 avril 2010 - 12:43 .
#2694
Posté 04 avril 2010 - 06:34
#2695
Posté 04 avril 2010 - 07:55
Redele wrote...
Awesome thread but getting a lil out of hand..Not sure how long it will take but if even for my own use going to have to take some time to go through and try and condense some of the info into one doc. All contributors will be credited for their additions just want to try and come up with a code library that is easier to look through than a 108 page thread
Edit: OK nm.. This work is already being done at http://me2mods.azureum.com/forums Thanks to all the folks that took the time to do this work
Your welcome lol.
#2696
Posté 04 avril 2010 - 08:00
Deebe wrote...
Wondering if it is possible to modify the powers for certain classes. For example having a soldier with cloak and techarmor, these would need to replace default powers I think.
I've had a Solder with those powers ...
Only thing is I'm still working on a way to remove default powers, if you just remove them via console it just resets them to 0 rank. Working on it though.
#2697
Posté 04 avril 2010 - 08:55
#2698
Posté 04 avril 2010 - 12:09
AilCross1912 wrote...
Hey I saw a vid where a female Shepard romanced Ashley with real dialog () in ME1 and it carried over in ME2 (). I was wondering how in the hell did he do this and what to do If you know how to....
go here: How to romance same gender crew members NOT intended by Electronic Arts/BioWare
#2699
Posté 04 avril 2010 - 02:30
#2700
Posté 04 avril 2010 - 03:01
Edit: I stumbled apon this German site about it here. If anyone has any other info let me know.
@Azureum
Sorry, I never even tried modding appearances other than adding additional casual clothes. Is replacing Shepard with NPC models not working?
Modifié par Timerider42, 04 avril 2010 - 03:33 .




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