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Modding is possible (guide)


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#2751
Timerider42

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Azureum wrote...

Fullbody appearances are armors and the like, so no it won't work in Normandy because there you are in casual wears.

However it will load all the necessary files when you press the binded key (number pad 9) and once loaded automatically bring up the armor menu, if they are already loaded it skips straight to the menu, anywhere you are.

My biggest mod is now likely to be the Power Manager mod, which will enable anyone to add almost any power to their regular ones, biotics, tech, passive, bonus powers etc.


So no playing as a squadmate while on the Normandy for awkward romances? lol
Unless you can load a squadmate's casual appearance.

Modifié par Timerider42, 05 avril 2010 - 11:32 .


#2752
Azureum

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Ok, for the first time, I'm stumped.



The EmptyInventory console command removes all weapons, but it also decides to remove your shields, I have tried everything I can think of to get them back, any of you have any ideas lol.

#2753
Timerider42

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Azureum wrote...

Ok, for the first time, I'm stumped.

The EmptyInventory console command removes all weapons, but it also decides to remove your shields, I have tried everything I can think of to get them back, any of you have any ideas lol.


I didn't even know the console was working yet. It's not as simple as adding a bind to the ini like ME1 is it?

#2754
RShara

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Azureum, here ya go. Like I said, I don't have her, so if you spot any mistakes, let me know.

Outfit in Black

Just load the .TPF file into the texmod Packages screen, then run ME2. Using your mod, 9, scroll till you have the outfit and apply->exit, and it should be on your Shep :)

And it should be the same color during the cutscene too.

Modifié par RShara, 06 avril 2010 - 01:09 .


#2755
Azureum

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Timerider42 wrote...

Azureum wrote...

Ok, for the first time, I'm stumped.

The EmptyInventory console command removes all weapons, but it also decides to remove your shields, I have tried everything I can think of to get them back, any of you have any ideas lol.


I didn't even know the console was working yet. It's not as simple as adding a bind to the ini like ME1 is it?


It's a pseuedo-console technially, you have a binding to exec a txt file called console, and you run the commands you want from there.  You simply alt tab between the txt file and the game and you can edit it on the fly and just use the binding to execute it.

#2756
InsanityVoid

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is there a way to "mod" in a cheat that will complete all research for me?

#2757
Azureum

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Look at the tech manager mod I created, it allows you to do just that.

#2758
Azureum

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@RShara



Thanks! Not had time to test it out yet, too busy modding other stuff and exploring .pcc files lol.

#2759
phoenixofthunder

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Azureum wrote...

@RShara

Thanks! Not had time to test it out yet, too busy modding other stuff and exploring .pcc files lol.



Your better at that than me for sure.:huh:

Okay I finished it. :OWould you be willing to beta test it?:bandit:

Modifié par phoenixofthunder, 06 avril 2010 - 09:20 .


#2760
Azureum

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You mean your Texmod batch file?

#2761
phoenixofthunder

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Azureum wrote...

You mean your Texmod batch file?


Yeah but its gone far past that. And become something greater.

#2762
Azureum

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Such as?

#2763
phoenixofthunder

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Azureum wrote...

Such as?


Not touching a single button or using the mouse period, save the first mouse click to launch.:) And getting texmod to launch ME2 with textures running.


All credit goes to zannen0 on Guild Wars forum for the scripting. All I did was reconfigure it to run Mass Effect 2.

Modifié par phoenixofthunder, 06 avril 2010 - 09:56 .


#2764
Superabound

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Hey everybody, its been a while since i posted in the thread but i just uploaded another project, this one is a retexture for Samara to make her Justicar outfit show more skin. Its sort of like a futuristic sling bikini now. The normal map is edited as well.

Theres two versions, the default red color and a purplish color that i like more, download whichever one you prefer.


social.bioware.com/project/2497/


Screenshots:

Image IPB

Image IPB

Image IPB

Image IPB

Image IPB

Image IPB

#2765
Azureum

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phoenixofthunder wrote...

Azureum wrote...

Such as?


Not touching a single button or using the mouse period, save the first mouse click to launch.:) And getting texmod to launch ME2 with textures running.


All credit goes to zannen0 on Guild Wars forum for the scripting. All I did was reconfigure it to run Mass Effect 2.


Awesome!

Yeah I'll test it, not quite got around to looking at Texmod yet but when I do, I'll use that :)

#2766
phoenixofthunder

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Azureum wrote...

phoenixofthunder wrote...

Azureum wrote...

Such as?


Not touching a single button or using the mouse period, save the first mouse click to launch.:) And getting texmod to launch ME2 with textures running.


All credit goes to zannen0 on Guild Wars forum for the scripting. All I did was reconfigure it to run Mass Effect 2.


Awesome!


Yeah I'll test it, not quite got around to looking at Texmod yet but when I do, I'll use that :)


You got Texmod though?

Modifié par phoenixofthunder, 06 avril 2010 - 10:09 .


#2767
Azureum

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No but I will have when I get round to it lol.

#2768
phoenixofthunder

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Azureum wrote...

No but I will have when I get round to it lol.



:unsure:Well this requires Texmod to function.:unsure: You still want to test?:?


:pinched:Gach!:pinched: I'll just add it to project.:D

Modifié par phoenixofthunder, 06 avril 2010 - 10:30 .


#2769
phoenixofthunder

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Azureum wrote...

No but I will have when I get round to it lol.


Uploaded when your ready.

#2770
Emperor Mars

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Okay I am royally confused here, all I am trying to do is allow vanguards to use assualt rifles, I have all the right stuff downloaded, the ruby script is in the right folder, I think I am doing everything I am supposed to and I still cant get it to work.



Here is what I do.

1. Open notepad++

2. Open the coalesced file

3. edit the info

4. Save the file under a different name--this is a part that confuses me

5. Run the Ruby script...a command prompt hops on the screen for about half a second, then I delete the old Coalesced, and rename the file under a different name to Coalesced.ini and then run ME2, where it then crashes.



Any Idea what I am doing wrong?

#2771
phoenixofthunder

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Emperor Mars wrote...

Okay I am royally confused here, all I am trying to do is allow vanguards to use assualt rifles, I have all the right stuff downloaded, the ruby script is in the right folder, I think I am doing everything I am supposed to and I still cant get it to work.

Here is what I do.
1. Open notepad++
2. Open the coalesced file
3. edit the info
4. Save the file under a different name--this is a part that confuses me
5. Run the Ruby script...a command prompt hops on the screen for about half a second, then I delete the old Coalesced, and rename the file under a different name to Coalesced.ini and then run ME2, where it then crashes.

Any Idea what I am doing wrong?



Don't rename file after notepad++ editing and saving. 

Maybe this will help:
1. Open notepad++
2. Open the coalesced file
3. edit the info
4. Save the file as coalesced.ini
5. Run the Ruby script - will become "fixed_coalesced.ini"
6. Rename "fixed_coalesced.ini" to coalesced.ini  and delete original ini file

Modifié par phoenixofthunder, 07 avril 2010 - 02:38 .


#2772
Amethyst Deceiver

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i dont know if this helps, but you dont need to write the .ini after coalesced.



just erase the part that says "fixed_" from fixed_Coalesced

#2773
Amethyst Deceiver

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btw, full auto vindicator rifle is freaking awesome.



its the closest thing to HWMA X

#2774
Grunt420

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do these mods work on xbox and the answer is most likely no but i'll ask any way



check this out



http://social.bioware.com/brc/1326930

#2775
Emperor Mars

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phoenixofthunder wrote...

Emperor Mars wrote...

Okay I am royally confused here, all I am trying to do is allow vanguards to use assualt rifles, I have all the right stuff downloaded, the ruby script is in the right folder, I think I am doing everything I am supposed to and I still cant get it to work.

Here is what I do.
1. Open notepad++
2. Open the coalesced file
3. edit the info
4. Save the file under a different name--this is a part that confuses me
5. Run the Ruby script...a command prompt hops on the screen for about half a second, then I delete the old Coalesced, and rename the file under a different name to Coalesced.ini and then run ME2, where it then crashes.

Any Idea what I am doing wrong?



Don't rename file after notepad++ editing and saving. 

Maybe this will help:
1. Open notepad++
2. Open the coalesced file
3. edit the info
4. Save the file as coalesced.ini
5. Run the Ruby script - will become "fixed_coalesced.ini"
6. Rename "fixed_coalesced.ini" to coalesced.ini  and delete original ini file


Trying this...but by saying "delete the original that infers that there should be two ini files, however whenever I save my edits I save over the original.


hold on I might be looking at this the wrong way...when I run the ruby script, will a second file be created? 

If that is the case it may be a problem with me running the ruby script.

Modifié par Emperor Mars, 07 avril 2010 - 03:04 .