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Modding is possible (guide)


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#2801
Azureum

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lol bit of spam?

#2802
golak

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eny know if u can remove the blur in the start menu so u can see the normandy?

#2803
Azureum

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Why, you can see the normandy throughout the game or in artwork/pictures, the mods that can be done are all inside the gameplay as far as I am aware, so I don't believe anyone has tried.

#2804
barbati99

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I have the 1.01 patch. Is there any way I can still modify the coalesced file, or keep my cheats?

#2805
Azureum

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As far as I am aware, yes.

#2806
barbati99

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Azureum wrote...

As far as I am aware, yes.


How so? As normal, with a fixer, or....

#2807
Azureum

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Yes, as normal

#2808
golak

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Azureum wrote...

Why, you can see the normandy throughout the game or in artwork/pictures, the mods that can be done are all inside the gameplay as far as I am aware, so I don't believe anyone has tried.


was thinking on the backgrund in the start menu but yeah maybe u right cant seem to find eny

#2809
phoenixofthunder

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barbati99 wrote...

Azureum wrote...

As far as I am aware, yes.


How so? As normal, with a fixer, or....



Just take your changes from original coalesced.ini and paste them into new ini file. Then run the fixer.

#2810
Nyx2k

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I figured out how to give more teammembers the Krogan Shotgun and the Widow Anti Material Rifle. It is actually quite easy to do that.

Open up your Coalcead.ini with Notepad++ and go to the Loadout section. [SFXGame.SFXPlayerSquadLoadoutData]

Then scroll all the way to the end of the section until you see
HenchmenSpecialWeapons
There are 2 lines. One for Grunts Shotgun and one for Legions Sniper rifle.
Add a new line after them and paste the following line in it.
---------------------------
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",HenchmanclassName=SFXPawn_Garrus,UnlockPlotName=Tec_SniperRifle)

---------------------------
That will give Garrus the Widow as well.

For the Shotgun, use this line:
------------------------------
HenchmenSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",HenchmanclassName=SFXPawn_Tali,UnlockPlotName=Tec_Shotgun)
------------------------------
That will grant Tali the ability to use the Heavy Shotgun.

You´ll notice that the unlock plot is Tec_SniperRifle and Tec_Shotgun. This needs to be done or the weapons cant be selected somehow.

If you want a different Team Member to get the weapons, Thane for example (he can use Sniper rifles and shotguns) just add another line for the sniper rifle and the one for the shotgun. Then change SFXPawn_Tali to SFXPawn_Thane.

Thats it, now save your changes and fix your C.ini with ruby or the ini fixer and your good to go.

Modifié par DJ_D, 08 avril 2010 - 01:52 .


#2811
Timerider42

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^Or you can just set bNotRegularWeaponGUI to false. Then anyone (that can use a shotgun/sniper rifle) can use it once you unlock it.

Modifié par Timerider42, 08 avril 2010 - 03:24 .


#2812
Timerider42

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Double post.....

Modifié par Timerider42, 08 avril 2010 - 03:23 .


#2813
Ray Joel Oh

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Fun times with switching out Shepard's head and body.  Tried switching it out with Garrus.  Works great planetside. 
Image IPB


Horrible results on Normandy.


Image IPB
Image IPB
Image IPB


I used the process outlined here with the save edits.

Tried it again switching out the hair instead of the helmet.  Again, works fine planetside.  On the Normandy, not so much.

Image IPB


Does anybody have any idea what I can do about this?  I have been reading and learning a lot from this thread but I feel like I've hit a wall.

To offer some value as a contributor in spite the fact that I know relatively little of the theory and logic behind modding, I have been transferring a lot of info from this thread over into Azureum's Modding forum here for easier reference.

I read about the armor locker in the menu trick but I'm having trouble understanding how to edit it to do what I want.  Would it even help me with this problem since it still defaults to casualwear on the Normandy?

Plays halp.

Modifié par Ray Joel Oh, 08 avril 2010 - 02:20 .


#2814
phoenixofthunder

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LOW FPS GEFORCE GRAPHIC'S CARD FIX.   **UPDATED**

Forget messing with the ini file. This is quicker and better. Not to mention easier:)

Download Riva Tuner. And install.
http://www.majorgeek...ownload737.html

Once at The "Main" tab select the bottom customize option.

Click the "X" (should be the 2nd one).

Navigate to "Intellisample" tab.

Slide to high performance.

Click Apply
If asked to reboot, do so.


Run MassEffect2.exe

No more low FPS! Instead of 10-18 FPS during TIM cutscene's and now they run in excess of 50 FPS! :D 



Only exception is when viewing the Sun behind TIM. About 21 FPS (still a good jump from 12FPS)
Sweet victory.:D

#2815
kil_edward93

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anybody know how to do this with the 360 version?

#2816
Ray Joel Oh

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kil_edward93 wrote...

anybody know how to do this with the 360 version?


I don't think it's possible.

#2817
phoenixofthunder

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kil_edward93 wrote...

anybody know how to do this with the 360 version?


Statement retracted

Modifié par phoenixofthunder, 09 avril 2010 - 01:45 .


#2818
Noobius_Maximo

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phoenixofthunder wrote...

LOW FPS GEFORCE GRAPHIC'S CARD FIX.   **UPDATED**

Forget messing with the ini file. This is quicker and better. Not to mention easier:)

Download Riva Tuner. And install.
http://www.majorgeek...ownload737.html

Once at The "Main" tab select the bottom customize option.

Click the "X" (should be the 2nd one).

Navigate to "Intellisample" tab.

Slide to high performance.

Click Apply
If asked to reboot, do so.


Run MassEffect2.exe

No more low FPS! Instead of 10-18 FPS during TIM cutscene's and now they run in excess of 50 FPS! :D 



Only exception is when viewing the Sun behind TIM. About 21 FPS (still a good jump from 12FPS)
Sweet victory.:D


Can this be used with the texmod problem with ATI cards?

#2819
Azureum

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phoenixofthunder wrote...

kil_edward93 wrote...

anybody know how to do this with the 360 version?


Modding 360 not possible at this point.


As I've said before, yes it is ... you need xplorer 360 or xport 360 and the compatible software to get the save file onto your PC, gibbed released a 360 compatible version.

#2820
Ray Joel Oh

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So... anybody have ideas on what I'm doing wrong? Is it just not possible to get Garrus's head to load properly on the Normandy? Has anyone done it successfully?

#2821
southbeatz1169

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Ray Joel Oh, I don't think npc heads will load on Shepard's body on the Normandy, at least not by modifying an ini file. For this to work i'm going to assume that the pcc files would have to be modded, similar to model swaps that i've done in other games before. There aren't any programs that allow to repack pcc files after extracting them though unless I just haven't seen any yet. The other potential problem would be that the game would just go to a default model/texture if the one it wanted was not loaded.

#2822
Fromyou

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 this makes me wish i had a computer <3social.bioware.com/brc/884185<3

#2823
1Parmenides

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You guys are awesome with what you've put together.



I have a question, is it normal that the miranda uniform clip (neck poking out funny) at the back of Sheperd's neck?

#2824
phoenixofthunder

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Azureum wrote...

phoenixofthunder wrote...

kil_edward93 wrote...

anybody know how to do this with the 360 version?


Modding 360 not possible at this point.


As I've said before, yes it is ... you need xplorer 360 or xport 360 and the compatible software to get the save file onto your PC, gibbed released a 360 compatible version.



:blink:Oh didn't know that.:blink: I'll retract my statement

#2825
phoenixofthunder

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Noobius_Maximo wrote...

phoenixofthunder wrote...

LOW FPS GEFORCE GRAPHIC'S CARD FIX.   **UPDATED**

Forget messing with the ini file. This is quicker and better. Not to mention easier:)

Download Riva Tuner. And install.
http://www.majorgeek...ownload737.html

Once at The "Main" tab select the bottom customize option.

Click the "X" (should be the 2nd one).

Navigate to "Intellisample" tab.

Slide to high performance.

Click Apply
If asked to reboot, do so.


Run MassEffect2.exe

No more low FPS! Instead of 10-18 FPS during TIM cutscene's and now they run in excess of 50 FPS! :D 



Only exception is when viewing the Sun behind TIM. About 21 FPS (still a good jump from 12FPS)
Sweet victory.:D


Can this be used with the texmod problem with ATI cards?



What issues does ATI have with TexMod?:? Not own ATI card:huh:
From what I understand Riva Tuner should work with any Graphics card though.