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Modding is possible (guide)


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#2826
ronjohnson

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severe fps drop

#2827
phoenixofthunder

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Well I'd need ATI testers to give Riva Tuner a try. And see if it overrides whatever you have set for games in either ATI or NVIDIA control centers? If it doesn't work try forcing off other items in the other tabs in the "X" section.

Modifié par phoenixofthunder, 09 avril 2010 - 03:06 .


#2828
RShara

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I just got an ATI 5770, and notice very little performance drop when loading ME2 through TexMod. My fps usually stay above 30, and normally maxed out even with PS, TexMod, and Fraps running. The few times it drops, I close TexMod or Fraps and it jumps right up.

#2829
phoenixofthunder

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RShara wrote...

I just got an ATI 5770, and notice very little performance drop when loading ME2 through TexMod. My fps usually stay above 30, and normally maxed out even with PS, TexMod, and Fraps running. The few times it drops, I close TexMod or Fraps and it jumps right up.



Don't know much about ATI cards:?, had 4 but each fried when trying to overclock. :pinched:

My FPS fix is mainly for Nvidia Geforce graphic cards before the 8800 GT. (7600GT / 8600GTS for me)

#2830
minormiracle

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Has anyone figured out the mesh codes for the NPC breathing masks spotted on the first run in the collector ship? That would make for a nice addition to the currently tiny collection of helmets.

#2831
RShara

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I'm usually an NVidia fan, but price vs performance, the ATI's won this round. I had an 8800 until a few weeks ago, ran everything great for years. But the AA clipping was just driving me batty, so I finally upgraded (a week before NVidia released ME2 compatible .drivers of course)

#2832
anubus1019

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Yeah that is awesome

http://social.bioware.com/brc/1073806   <---------------- CLICK!

#2833
RShara

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Spam :P

#2834
Ray Joel Oh

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southbeatz1169 wrote...

Ray Joel Oh, I don't think npc heads will load on Shepard's body on the Normandy, at least not by modifying an ini file. For this to work i'm going to assume that the pcc files would have to be modded, similar to model swaps that i've done in other games before. There aren't any programs that allow to repack pcc files after extracting them though unless I just haven't seen any yet. The other potential problem would be that the game would just go to a default model/texture if the one it wanted was not loaded.


It is possible, actually.  By setting the casual wear as a blank dummy entry, you can force it to load your armor on the Normandy, including whatever head you've set as a helmet.

Here, I did it with Miranda.  You can see her mouth is kind of pinched, though.

Image IPB
Image IPB

#2835
Residentz

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Okay, I made a casual wear usable in normal gameplay following the guide in the OP and it works... but my characters voice is the one like you are wearing a helmet. Any way around this?



Modding - Armor -





-Open the Coalesced.ini [...\\\\\\\\Mass Effect 2\\\\\\\\BioGame\\\\\\\\Config\\\\\\\\PC\\\\\\\\Cooked] with notepad++

search for SFXGame.SFXPawn_Player



-in this guide i will add one of the casual looks for normal gameplay and give her some stats. Go to line 4082 press ctrl + D



-change the CasualAppearances= into FullBodyAppearances=



-scroll to the right before the ,PlotFlag=-1) add ,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt")



I figure it has something with the FullBodyAppearances ? Or the powerbelt?


#2836
southbeatz1169

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1Parmenides wrote...
You guys are awesome with what you've put together.
I have a question, is it normal that the miranda uniform clip (neck poking out funny) at the back of Sheperd's neck?


I don't believe that can be fixed, it'd be simple enough with a sdk to work with but I don't think we'll see that for me2.


Ray Joel Oh wrote...

It is possible, actually.  By
setting the casual wear as a blank dummy entry, you can force it to load
your armor on the Normandy, including whatever head you've set as a
helmet.
Here, I did it with Miranda.  You can see her mouth is
kind of pinched, though.


If it works for you then that's good, I never thought to try having a dummy line for casual wear.

#2837
Ray Joel Oh

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I can get his head to work fine on Shepard's body or other people's body.



Image IPB



For some reason it's the combination that breaks things. Did anybody ever find the ID for his undamaged armor? Or for his DLC armor? Maybe those would work?

#2838
RShara

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Ray Joel Oh wrote...

southbeatz1169 wrote...

Ray Joel Oh, I don't think npc heads will load on Shepard's body on the Normandy, at least not by modifying an ini file. For this to work i'm going to assume that the pcc files would have to be modded, similar to model swaps that i've done in other games before. There aren't any programs that allow to repack pcc files after extracting them though unless I just haven't seen any yet. The other potential problem would be that the game would just go to a default model/texture if the one it wanted was not loaded.


It is possible, actually.  By setting the casual wear as a blank dummy entry, you can force it to load your armor on the Normandy, including whatever head you've set as a helmet.

Here, I did it with Miranda.  You can see her mouth is kind of pinched, though.


Do you have the steps to do this?  I couldn't find it in this massive thread.

#2839
Ray Joel Oh

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Sure, all the instructions I'd found were kind of halfway there. I'll try to write some comprehensive instructions.

Modifié par Ray Joel Oh, 09 avril 2010 - 07:24 .


#2840
Dominus5412

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Is it possible to mod the values of the bonuses on armors?

#2841
phoenixofthunder

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RShara wrote...

I'm usually an NVidia fan, but price vs performance, the ATI's won this round. I had an 8800 until a few weeks ago, ran everything great for years. But the AA clipping was just driving me batty, so I finally upgraded (a week before NVidia released ME2 compatible .drivers of course)



AA clipping? You mean Anti-Aliasing? :? Don't know. I never use it.:unsure:

My 7600GT had slowly been dieing for months. It showed no signs of inpending death. I could just somehow sense it.:blink: I spent close to three months researching cards that I was thinking about upgrading to.  And since every ATI card I have ever had, has fried when trying to overclock; I went with a Nvidia card. Since they take O.C better. The 8600GTS turned out to be the best option for my PCI-Express 16x1 slot.  Since it was the first and last card by Nvidia to fully support the PCI-Express 16x1 slot. And the nearest ATI card to support PCI-Express 16x1 was beat by the 8600GTS.  It was however better than the 8600GT which is in my opinion a crappy card. My 7600GT even beat the 8600GT on newer games! :lol:  I really needed to upgrade my motherboard.<_<


You bought the ATI card? Then drivers for Nvidia card released? Bummer:(

#2842
Azureum

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Yes.



If you use a binding you can set this command:



GiveEffectWithValue Self SFXGameEffect_Gear_StimulatorConduits 001.0000



That is for the stimulator conduits that modify storm speed, usually 10% if I remember, using that command will actually double your storm speed, if you check out the YouTube link in my signature, it shows it in action.



Just change the stimulator conduits for some other armor bonus and modify as such with the value.

#2843
phoenixofthunder

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Azureum wrote...

Yes.

If you use a binding you can set this command:

GiveEffectWithValue Self SFXGameEffect_Gear_StimulatorConduits 001.0000

That is for the stimulator conduits that modify storm speed, usually 10% if I remember, using that command will actually double your storm speed, if you check out the YouTube link in my signature, it shows it in action.

Just change the stimulator conduits for some other armor bonus and modify as such with the value.



Someone modifying storm speed? 

#2844
Azureum

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Yup, me :P

#2845
Dominus5412

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Ok, what if I'm not using bindings, can I just edit the stats? Or no?

#2846
Ray Joel Oh

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Alright first off, you should download the basic tools for modding. Mass Effect 2 Coalesced Editor, Gibbed's Mass Effect 2 Save Editor, RCW's Mass Effect 2 Save Editor, and RCW's MassEffect2 INI Mod Manager. Narfgarg's files here http://social.biowar...ect/2002/#files are a great reference, but for some reason I could never just drop them in the Mod Manager, click the check, and go. I ended up doing all the coalesced editing in the coalesced editor and I referred to Narfgarg's mods for the IDs and instructions. I'm sure the mod manager could do most of the work for you, but I like making the changes myself.

So let's say you want to play as Miranda.
First thing we want to do is make a bunch of dummy settings for the body parts. This way whatever armor we wear won't be superimposed over Shepard's body parts.
In the coalesced editor, add the following settings under BIOGame-> [SFXGAME.SFXPawn_Player]

ShoulderAppearances=(Id=500,Type=CustomizableType_Shoulders,PlotFlag=-1)
ArmAppearances=(Id=500,Type=CustomizableType_Arms,PlotFlag=-1)
LegAppearances=(Id=500,Type=CustomizableType_Legs,PlotFlag=-1)
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)

Under BIOEngine-> [Engine.PackagesToAlwaysCook] add the following settings so Miranda's features will always be available to be loaded regardless of where you are and whether she is present.

SeekFreePackage=BioH_vixen_00
 SeekFreePackage=BioH_END_vixen_00
SeekFreePackage=BioH_vixen_01
SeekFreePackage=BioH_END_vixen_01

To make her features available to be worn as armor, add the following settings under BIOGame-> [SFXGame.SFXPawn_Player]

TorsoAppearances=(Id=1060,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
TorsoAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",MaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a"),PlotFlag=-1)
 HelmetAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",bHasBreather=true,bHideHair=true,bHideHead=true),PlotFlag=-1)

The first entry is her regular outfit, the second entry is her loyalty outfit, and the third entry is her head and hair.

To make her body available to be worn as casualwear, add the following settings under BIOGame->[SFXGame.SFXPawn_Player]

CasualAppearances=(Id=1060,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
CasualAppearances=(Id=1061,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",MaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a"),PlotFlag=-1)

The first entry is her regular outfit and the second entry is her loyalty outfit (correct me if I'm wrong).

At this point I believe the coalesced is in a good enough state for you to be able to go planetside as Miranda (after you do some edits to your save file, which I'll explain in a moment.) But if you want to be able to walk around the Normandy as Miranda, you first need to make a very annoying change.
Under BIOEngine-> [Engine.Engine] change the setting of bUseBackgroundLevelStreaming from its default state of "true" to "false." This will make your load times slower and will screw up sounds on the Normandy (sometimes it will come back, but it's pretty erratic). But! It will make it possible for you to walk around the Normandy as Miranda, or as your Shepard in Miranda's outfit.

Rebuild the coalesced file, and then load up your save game in Gibbed's Mass Effect 2 save editor.

Under Squad-> Player-> Appearance, enter the following values to blank them out with the dummy settings we made earlier

Arm ID - 500
Leg ID - 500
Shoulder ID - 500


Now to set it so your character is wearing Miranda's body and head as armor. Enter the following values for (what I think is) her standard outfit.

Full Body ID - 1060
Helmet ID - 1061
Torso ID - 1060

If you want to wear Miranda's outfit around the Normandy with Shepard's head, enter the value 1060 for Casual ID. However, if you want to wear her body and head inside the Normandy, enter the value Casual ID 500. Setting a dummy value for your Casual ID will make it so the game loads your armor instead. Since we're setting Miranda's head and body as armor, that means you can wear them inside.

Under Misc-> StreamingRecords_A, set stream_vixen_00 to True.

Finally, in order to make it so you can wear Miranda's head without your own head and hair clipping through it, under Squad-> Player->Appearance->Morph Head, delete the information next to "Hair Mesh." Then under the Toolbox tab, use Head Morph Fun Stuff to shrink your head. Save the file (I recommend saving it under a new save file, just in case) and when you open it up in the game, you should look like Miranda.

Let me know how it goes.

Modifié par Ray Joel Oh, 09 avril 2010 - 07:26 .


#2847
Ray Joel Oh

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Is there a way to remove the letterbox format that happens every time there's a conversation or cutscene?

#2848
Azureum

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Dominus5412 wrote...

Ok, what if I'm not using bindings, can I just edit the stats? Or no?


You can't directly edit the effect, only change its value with the command, hence binding required.

#2849
phoenixofthunder

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Azureum wrote...

Yup, me :P




Is this not easier:

[SFXGame.SFXGame]

StormStamina=7.0
StormRegen=7.6
StormStaminaNonCombat=7.5
StormRegenNonCombat=7.375


Heard 7 was a good number to use.

#2850
Azureum

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Those values don't effect speed, only the time you can run for (stormstamina), and the speed at which is regenerates after (stormregen).