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Modding is possible (guide)


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#2926
Serenity1989

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Ray Joel Oh wrote...

epoch_ wrote...
This thread is massive, I did scan about 15 pages for an answer and didn't find it. And funny enough, your answer was was a bit vague. lol. So, is that a no, it can't be done? Or no, I'm wrong in assuming it can't be done.


It can't currently be done.  Maybe someday somebody will develop a way to recompile .pcc files.  There is currently no way of doing so, though.

implodinggoat wrote...

Has anyone had the bright idea of
swapping out the model Kelly uses when she dances in Shepard's cabin for
say Samara or Miranda's model?

Miranda should really learn a few
dance moves, you know in case she needs to go undercover.


There is currently no way to switch squadmates' or NPC's meshes.  You can only switch Shepard's meshes.  At best you can retexture other people's clothes, skin, etc.

Serenity1989 wrote...

Does anyone have an Coalesced.ini file that I could just download and replace mine instead of doing it myself (have tried reading through this thread for how to do it, but am rather lost)

Would want one that has
- Infinite ammo always on
- Min. Paragon
- Max. Paragon
- Min. Renegade
- Max. Renegade
- Set credits to 500,000/infinite credits
- Set minerals to 500,000/infinite minerals
- As many fem shep casual clothes options as possible

And if possible have different armour options that have stat bonuses (like be able to scroll over on the armour type and be able to select different outfits with stats (like a blue suns suit but with some stats)

Any help would be greatly appreciated


Download RoadCrewWorker's Coalesced mod manager here http://social.biowar...m/project/1998/ NarfGarg's mods here http://social.biowar...m/project/2002/ Iron Spine's Mass Effect 2 Coalesced editor here http://social.biowar...m/project/1854/ And Gibbed's save editor here http://mod.gib.me/ma...eedit_rev25.zip
In Iron Spine's Coalesced editor, select import settings, clothing, 40
casual outfits.  Then say "confirm import."  Then rebuild the coalesced.  Use NarfGarg's mods in RoadCrewWorker's mod manager to get easy ammo tweaks, teammate and npc armors.   Use Gibbed's save editor to set your save file's paragon/renegade score, credits, minerals.


Well I have a coalesced.ini that allows me to do


F1 - Enable Power Cooldown
F2 - Disable Power Cooldown
F3 - God Mode

F8 - Take screenshot (WHY is this missing from the vanilla game?)

Numpad

0 - Fly/noclip
1 - Walk
2 - Flycam
3 - Min. Paragon
4 - Max. Paragon
5 - Min. Renegade
6 - Max. Renegade
7 - Set credits to 500,000
8 - Set minerals to 500,000
9 - Level up (+1000xp)

* - Normal speed
+ - Double speed
- - Slow motion (half speed)

Gimmicks:

- Infinite ammo always on
- All shephard classes can use all weapons except one

Is it possible to use those tools to add the outfits without losing the other stuff on it already?

#2927
Azureum

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With a binding you can set states, such as if ctrl, or alt need to be held, just re-arrange the bindings as such.

#2928
Ray Joel Oh

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Serenity1989 wrote...

Well I have a coalesced.ini that allows me to do


F1 - Enable Power Cooldown
F2 - Disable Power Cooldown
F3 - God Mode

F8 - Take screenshot (WHY is this missing from the vanilla game?)

Numpad

0 - Fly/noclip
1 - Walk
2 - Flycam
3 - Min. Paragon
4 - Max. Paragon
5 - Min. Renegade
6 - Max. Renegade
7 - Set credits to 500,000
8 - Set minerals to 500,000
9 - Level up (+1000xp)

* - Normal speed
+ - Double speed
- - Slow motion (half speed)

Gimmicks:

- Infinite ammo always on
- All shephard classes can use all weapons except one

Is it possible to use those tools to add the outfits without losing the other stuff on it already?


Yeah, the changes you make should be added to the changes you've already made.  I think the only things that set your coalesced to vanilla automatically are DLC downloads.

Modifié par Ray Joel Oh, 12 avril 2010 - 03:12 .


#2929
RShara

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Hey Azureum, is there a way to lock the Armor state on so that it stays in between loading scenes on the Normandy?

#2930
Azureum

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RShara wrote...

Hey Azureum, is there a way to lock the Armor state on so that it stays in between loading scenes on the Normandy?


I can only guess you are referring to the armor bonuses, if so no, I'm afraid not, they need to be applied on each map.

Only other way would be to add them in c.ini with the game effect declarations, but I've never tested multiples for one armor or if multiples of the same effect will stack.

#2931
1Parmenides

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Serenity1989 wrote...

Is it possible to use those tools to add the outfits without losing the other stuff on it already?


Just copy the essential info from their .ini onto your own ini.  In order to find those specific lines, just use winmerg to compare your ini with theirs.  It will highlight all the lines where that ini is different from yours. 

#2932
RShara

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Actually, I just need the appearances

#2933
Deebe

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Azureum wrote...

Deebe wrote...

Wondering if it is possible to modify the powers for certain classes. For example having a soldier with cloak and techarmor, these would need to replace default powers I think.


I've had a Solder with those powers ...

Only thing is I'm still working on a way to remove default powers, if you just remove them via console it just resets them to 0 rank.  Working on it though.


Thanks for the reply Azureum, may I ask how you were able to edit in these powers to the game classes. editing the (sfxpawns.sfxcharacterclass-__/mappedpowers),lines seem to have no effect and gibbed's save editor doesnt seem to work either.
was looking forward to testing out my supersolider:crying:

#2934
Azureum

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It's quite simple really ...

If you are a soldier, and for an example want to give yourself singularity add this to coalesced.ini:

DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept")

And to finish a simple binding to set the power and rank it:

Bindings=( Name="NumPadZero", Command="GivePower self SFXPower_Singularity | SetRank self SFXPower_Singularity 3" )

Thats the way to do it, only thing is that they aren't permanent powers, upon reload or transition to another map you will lose them, but its a single button press to get it back again so its not really an issue.

As long as you add the dynamicloading line for whichever power you like, and then use the givepower command, and setrank, you can use any power, evolved ones (those need to be set at rank 4) passive ones too, even bonus ones.

EDIT: I'll do a YouTube video I think, just to show it :P

Modifié par Azureum, 13 avril 2010 - 09:34 .


#2935
Azureum

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I've been experimenting with it a bit, its very amusing to use the SFXPower_AbominationExplosion power, as you explode into bits and dissapear from view, just see the crosshair. Now normally this would have good purpose for camera work and video making, however it tends to not load other sections of a map, probably because your pawn is technically no longer there, so if you open doors and such after using it, you just see blankness and walk out into space.

But if you use it in an area of a map thats already loaded then I suppose that'll be fine.

Actually, an amusing thought just came to mind, must test lol.

EDIT: Thought I might be able to make shepard explode during a cutscene, but that was a no go, oh well, on with experimentation :P

Modifié par Azureum, 13 avril 2010 - 12:31 .


#2936
Fixers0

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Wow, this thread is been getting pretty large, i recently started modding myself and i allready manged to get some small tweaks ingame, but i just started to think if there is a mod or a way to bring more armors (such as the old style N7 armor or armors the mercenary's use with those cooll helmets) usable.

#2937
Azureum

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You mean like this?



Image IPB

#2938
1Parmenides

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Azurem, I like your tech manager. Can't wait to see the biotic manager. Eager to see what commands you have with that.

Question on those +% upgrades. For example: SetIntByName Tec_SniperRifleR1 1 50% damage to armor. If I already purchased/researched an upgrade to sniper damage to armor for example, does the commands stack with what I already have?

Modifié par 1Parmenides, 13 avril 2010 - 03:43 .


#2939
Fixers0

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Azureum wrote...

You mean like this?

Image IPB


Yes, me while being a big ME2 fan  was always kinda anoyed by the lack of armors availible, wh.ile you can customise the n7 armor, it always looked very standard. so yeah i  need something like that

#2940
Azureum

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1Parmenides wrote...

Azurem, I like your tech manager. Can't wait to see the biotic manager. Eager to see what commands you have with that.

Question on those +% upgrades. For example: SetIntByName Tec_SniperRifleR1 1 50% damage to armor. If I already purchased/researched an upgrade to sniper damage to armor for example, does the commands stack with what I already have?


Someone mentioned that they do, but I haven't had that much time to fully test each of my discoveries / mods thoroughly, they are just proof of concepts but there's so much left for me to mod, I'm discovering new little tidbits all the time still.

#2941
Azureum

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Fixers0 wrote...

Yes, me while being a big ME2 fan  was always kinda anoyed by the lack of armors availible, wh.ile you can customise the n7 armor, it always looked very standard. so yeah i  need something like that


The lack of decent armor colours annoys me more to be honest, some are downright ugly.

If you use my armor locker 2.0 mod and add another entry into loadseq.txt as follows:

"OnlyLoadLevel BioP_TwrVxL" (without the quotes)

And in Coalesced.ini add these entries under [SFXGame.SFXPawn_Player]

For the armor:
TorsoAppearances=(Id=1000,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",Female="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL"),PlotFlag=-1)

Helmet:
HelmetAppearances=(Id=1,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_MED_R.BRTc.HMM_BRTc_MED_MDL",Female="BIOG_HMM_HGR_MED_R.BRTc.HMM_BRTc_MED_MDL",bHasBreather=True,bHideHead=False,bHideHair=False,PlotFlag=-1)

PS: On my end it looked odd in the preview part of the armor locker mod, but in-game as you can see is fine, maybe it was just my end, I have highly modded my ini file lol.

Modifié par Azureum, 13 avril 2010 - 08:14 .


#2942
phoenixofthunder

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Need armor and clothing outfits.  Try this.

Try appling the casual and armor code lines from the Coalesced.ini files here:

http://www.masseffec...s.com/mods.php 

(A little bit past half way down the page)

I just saved each to my desktop as Coalesced2.ini, Coalesced3.ini, Coalesced4.ini & Coalesced5.ini

Then took the
[SFXGame.SFXPawn_Player]

section of each ini, then copy and pasted the section:

;------------------------------Custom Outfits Start------------------------------
Clothing/Armor code lines
;------------------------------Custom Outfits End------------------------------

into my own [SFXGame.SFXPawn_Player] section of my Coalesced.ini file. When I launched ME2 after running fixer. I had too many choices to choose from.:blink:
 


Quick question: I Installed Kasumi DLC and upon checking the code lines in the .ini the new lines were not there. So I put them back in by hand. Can anyone verify why this happened?:unsure:


If what I have just said is not what was wanted or needed then please consider the whole above stupid and dumb post Null & Void.:pinched:  

Modifié par phoenixofthunder, 13 avril 2010 - 10:31 .


#2943
Electron Blue

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I'm interested in adding the Hazard armor here :masseffect.wikia.com/wiki/Hazard_Armor. Can anyone help me out?

#2944
phoenixofthunder

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Electron Blue wrote...

I'm interested in adding the Hazard armor here :masseffect.wikia.com/wiki/Hazard_Armor. Can anyone help me out?



What is its code line in ME1INI files?

#2945
Electron Blue

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I don't know - where would I find it?

#2946
phoenixofthunder

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Electron Blue wrote...

I don't know - where would I find it?



I don't know either. Azureum you know?

#2947
Electron Blue

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All right, I've managed to get the basic model in with this code:
FullBodyAppearances=(Id=199,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDc.HMM_ARM_MEDc_MAT_1a",
Female="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MDL",
FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_1a")
,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)

However, the materials don't seem to change - they're always on the green camo pattern, despite any changes I make to MAT_xx. Any clue what I've done wrong?

Edit: Huh. So if I put it as a casual, the material ovverrides work, but NOT as full body? This is odd.

Modifié par Electron Blue, 14 avril 2010 - 02:51 .


#2948
1Parmenides

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yeah, material overrides only work on casual as far as I know.





Anyone know how to get Samarrah's commando suit?

#2949
Xeyska

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phoenixofthunder wrote...

Quick question: I Installed Kasumi DLC and upon checking the code lines in the .ini the new lines were not there. So I put them back in by hand. Can anyone verify why this happened?:unsure:


If what I have just said is not what was wanted or needed then please consider the whole above stupid and dumb post Null & Void.:pinched:  


Look in your Kasumi DLC folder, all the stuff you're wanting to find is in there.

#2950
Residentz

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phoenixofthunder wrote...

Need armor and clothing outfits.  Try this.

Try appling the casual and armor code lines from the Coalesced.ini files here:

http://www.masseffec...s.com/mods.php 

(A little bit past half way down the page)

I just saved each to my desktop as Coalesced2.ini, Coalesced3.ini, Coalesced4.ini & Coalesced5.ini

Then took the
[SFXGame.SFXPawn_Player]

section of each ini, then copy and pasted the section:

;------------------------------Custom Outfits Start------------------------------
Clothing/Armor code lines
;------------------------------Custom Outfits End------------------------------

into my own [SFXGame.SFXPawn_Player] section of my Coalesced.ini file. When I launched ME2 after running fixer. I had too many choices to choose from.:blink:
 


Quick question: I Installed Kasumi DLC and upon checking the code lines in the .ini the new lines were not there. So I put them back in by hand. Can anyone verify why this happened?:unsure:


If what I have just said is not what was wanted or needed then please consider the whole above stupid and dumb post Null & Void.:pinched:  


Nice, have to try these when I come home today. I think when you install the DLC it overwrites your old .ini.