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Modding is possible (guide)


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#3001
Azureum

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You answered your own question :P

#3002
Azureum

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javierabegazo wrote...

Azureum wrote...

javierabegazo wrote...
What values do I plug in to get the Illusive Man's Eyes?


Open save in Save Editor.
Change to Raw tab.
Expand Squad > Player > Appearance > Morph Head > Texture Parameters.
Open the Texture Parameters list.
Add two new entries as follows:
code:

Name: EYE_Diff
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff

code:

Name: EYE_Spec
Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec

Open Vector Parameters

Change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and then change the colour values,


Amazing :) Thanks so much, it worked like a charm, only the IRIS color went from being a light green to being red, even though I didn't change the iris color values. Perhaps that was because of my alignment though.

Is there some kind of library of codes for modding?


Not yet, myself (mainly) and others are still plodding through the things that are possible to change, as there are many ...

Once I get to the limit of whats possible I'll probably sit and go through all the available codes, but the game is young, there anything specific you are after?

I've noticed that deviation, but when I did it, it was because I had not named the Emis_Color name correctly, I left EYE_ in there thinking it was needed, its not, just change it from EYE_Iris_Color_Vector to Emis_Color on its own.

At least thats as far as I remember, it was a while ago now when I first did it lol.

Modifié par Azureum, 15 avril 2010 - 06:59 .


#3003
Azureum

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Deebe wrote...

 ;p azureum beat me to it


(ObjectName="SFXGameContent_Powers.SFXPower_Singularity",SeekFreePackageName="SFXCharacterclass_Adept")

( Name="NumPadZero", Command="GivePower self  {SFXPower_Singularity}  | SetRank self SFXPower_Singularity 3" )--------sfxgamemodedefault/bindings?         |
                                                                                                                             | 
                                                                                                                             |
Hang on, with your binding change the power name to: SFXPower_Singularity_Adept and try again. --- this line?

( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
( Name="NumPadZero", Command="GivePower self SFXPower_BioticCharge | SetRank self SFXPower_BioticCharge 3" )
( Name="NumPadOne",  Command="streamlevelin BioD_EndGm2_430ReaperCombat" )
( Name="NumPadTwo", Command="set SFXPawn_Player bUseCasualAppearance true" )\\\\\\\\
( Name="NumPadThree", Command="GivePower self SFXPower_Singularity_Adept | SetRank self SFXPower_Singularity 3" )
( Name="NumPadFour", Command="ToggleDebugCamera" )
( Name="NumPadFive" , Command="streamlevelout BioH_SelectGUI | OnRelease streamlevelin BioH_SelectGUI" )
( Name="NumPadNine", Command="givetalentpoints 5" )
( Name="L", Command="GivePower self SFXPower_Singularity

sfxgamemodedefault/bindings these are the bindings i have and only the first one works..sorta
these were working earlier, when i first put them on about 2 weeks ago:?


Haha, I saw the problem but it didn't click from your first post, your bindings are in the wrong section, the first works because its an engine command being used.

Your bindings should be at the bottom of SFXGame.SFXGameModeBase, not SFXGameModeDefault.

#3004
RShara

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I already have



Bindings=( Name="F1", Command="set SFXPawn_Player bUseCasualAppearance true" )



But if I go to a cutscene that loads a new area, I default to Sheppie

#3005
javierabegazo

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Is there anyway to start a new ME2 Game, and then edit the history with Gibbed Save Editor to trick the game into thinking that I played ME1, for instance, and saved a certain lovable Krogan ?

#3006
javierabegazo

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Image IPB


Like this, for example, what does this message mean? do I have to beat the game with this character first, then Import him through the ME2 Save Import feature and the history will take effect?

#3007
Azureum

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That just basically means you must import the save with all those values toggled to how you wish.



Normally that means on a save you import after completing the game, but if you go into raw tab and find end game state, and change that to LivedToFightAgain, that essentially marks the save as completed.



So set all your plot variables and do that, just make sure under the plot tab at the top you put a tick in the "Played Mass Effect 1" option, import ME2 character, and off you go!

#3008
javierabegazo

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Azureum wrote...

That just basically means you must import the save with all those values toggled to how you wish.

Normally that means on a save you import after completing the game, but if you go into raw tab and find end game state, and change that to LivedToFightAgain, that essentially marks the save as completed.

So set all your plot variables and do that, just make sure under the plot tab at the top you put a tick in the "Played Mass Effect 1" option, import ME2 character, and off you go!

Ahhh...Ok, thanks so much for the speedy response :)

As for getting extra colors for Armor Customization, is that at all possible using Gibbed Save Editor?

Modifié par javierabegazo, 15 avril 2010 - 08:45 .


#3009
TheBelgianGuy

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Azureum wrote...

Once you have the name, search for files called that within windows, you should then be able to right click on it and open the location. Hence locating the correct folders.

In this case the actual correct reference for the outfit is:

BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL


I tried to get this to appear as a casual appearance but I can't seem to get it to work. I have it written like this:

(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

Do I need to add a FemaleMaterialOverride? If so, what is it?

Speaking of materials, I can't seem to get Kasumi's regular, black outfit to work. I saw a couple pages back a list that had her info. I wrote out this:

(Id=217,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_KSM_R.LGTa.HMF_KSM_LGTa_MDL"),PlotFlag=-1)

That gave me Kasumi's red outfit. Would I have to add FemaleMaterialOverride="BIOG_HMF_ARM_KSM_R.LGTa.HMF_ARM_KSM_MAT_1b" to change it to black? If not, what do I need to do?

Thanks a lot and keep up the good work everybody!

#3010
kraidy1117

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Is it poseable to use Miranda's hair on a Female Shepard?

Modifié par kraidy1117, 15 avril 2010 - 08:55 .


#3011
Deebe

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kraidy1117 wrote...

Is it poseable to use Miranda's hair on a Female Shepard?


No i believe mirandas hair is pair of her head so you cant have one without the other

#3012
Azureum

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TheBelgianGuy wrote...

I tried to get this to appear as a casual appearance but I can't seem to get it to work. I have it written like this:

(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

Do I need to add a FemaleMaterialOverride? If so, what is it?


Does it show as a slot but not actually show anything, like for example a default outfit?

#3013
Azureum

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javierabegazo wrote...
As for getting extra colors for Armor Customization, is that at all possible using Gibbed Save Editor?


For that you need access to coalesced.ini.

Now I'm not sure if its available on xbox, but I would maybe partake in a guess that it sits within the con file if you install the game to your xbox, but don't quote me on that as I've never tested it.

Modifié par Azureum, 15 avril 2010 - 09:14 .


#3014
phoenixofthunder

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NULL & VOID

Modifié par phoenixofthunder, 15 avril 2010 - 09:18 .


#3015
TheBelgianGuy

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Azureum wrote...

TheBelgianGuy wrote...

I tried to get this to appear as a casual appearance but I can't seem to get it to work. I have it written like this:

(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

Do I need to add a FemaleMaterialOverride? If so, what is it?


Does it show as a slot but not actually show anything, like for example a default outfit?

It shows a regular outfit. Might it have something to do with Onlyloadlevel? I don't have a binding set to load Morinth.

#3016
Azureum

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You kinda need to have the level loaded that the outfit comes from for it to work :P

#3017
javierabegazo

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@ Azureum



Is there also a way using the Gibbed Save Editor to trick the game into thinking that my character has already chosen an additional weapons training?



Is it safe to unlock Illium and Tuchanka from the beginning with the Gibbed Save Editor?

#3018
Azureum

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Weapons training and such is unlocked via research and tech upgrades and the like. That is not editable via save editor.



You could however change your base level to any particular map you wish I suppose, not sure what effect that might have though.

#3019
javierabegazo

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Azureum wrote...

Weapons training and such is unlocked via research and tech upgrades and the like. That is not editable via save editor.

You could however change your base level to any particular map you wish I suppose, not sure what effect that might have though.


What about unlocking Tuchanka and Illium?

Also, if I wanted to change my base level to be on the Collector ship, what and where would I type that in?

#3020
BlueberrieEQ

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javierabegazo wrote...

BlueberrieEQ wrote...

So, for anyone who is looking to get an awesome looking FemShep, I'd suggest taking a look at this one:

http://www.masseffec....php?faceID=911

I was originally going to make my Sheperd mirror Miranda until I stumbled across this one and HAD TO HAVE IT!!! She reminds me of Lightning from FF13 a little bit. She's absolutely awesome in game too.

I didn't make that Shep (so please don't credit me for it), but the person who did has been the only one to make a FemShep that I have actually LIKED! I just wanted to share it =D

Here's a picture or you can click the link above to see the ME2face:





LOVE that femshep :)

Can you help me out a little in to how to get that hair color? Do I use the Gibbed Save Editor for that?


Yea, you use the gibbed saved editor to get the hair color in there. A few posts below (page 119) Azurem posted a brand new save file (thanks btw for that!! =D) if you want to start a brand new game with her. On the comments section there was a pretty detailed description of all the codes and how to insert them into your save file.

She's my absolute most fave Shepard ever. She works great for Paragon AND Renegade!

#3021
javierabegazo

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BlueberrieEQ wrote...


Yea, you use the gibbed saved editor to get the hair color in there. A few posts below (page 119) Azurem posted a brand new save file (thanks btw for that!! =D) if you want to start a brand new game with her. On the comments section there was a pretty detailed description of all the codes and how to insert them into your save file.

She's my absolute most fave Shepard ever. She works great for Paragon AND Renegade!


Well I'm on the 360, the XBOX, so I don't have access to the Coalesced.ini file,

Where and what numbers do I type into the RAW tab of the Gibbed Editor?
oh wait, that file he had, is that a file that I can import with the Head Morph tab?

#3022
BlueberrieEQ

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i didnt touch the coalesc for this one. i used the save file 100%.



and that file he uploaded is the save file of the girl in the picture. it's of the game in the beginning. a ruthless spacer soldier at the start.

#3023
BlueberrieEQ

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I also don't know how to mess with the save file for the Xbox360.



the numbers are all on the comments section of: http://www.masseffec....php?faceID=911


#3024
javierabegazo

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Is there a way then, with Gibbed Save Editor to make Shepard's skin tone darker or lighter?



I was able to change the eyes, but I don't know what code corresponds to a deep tan

#3025
BlueberrieEQ

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Vector Parameters/SkinTone I would imagine