Modding is possible (guide)
#3026
Posté 15 avril 2010 - 10:47
#3027
Posté 15 avril 2010 - 10:48
#3028
Posté 15 avril 2010 - 10:53
#3029
Posté 15 avril 2010 - 10:54
What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?Azureum wrote...
Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.
#3030
Posté 15 avril 2010 - 10:57
Modifié par BlueberrieEQ, 15 avril 2010 - 10:59 .
#3031
Posté 15 avril 2010 - 10:58
javierabegazo wrote...
What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?Azureum wrote...
Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.
I think you can, in the save ediotr, I saw plot flags and such.
#3032
Posté 15 avril 2010 - 11:26
#3033
Posté 15 avril 2010 - 11:53
#3034
Posté 16 avril 2010 - 12:58
Okay, I've got this so far and it doesn't work at all:Azureum wrote...
You kinda need to have the level loaded that the outfit comes from for it to work
BIOInput -> SFXGame.SFXGameModeDefault -> Bindings
( Name="NumPadNine", Command="Onlyloadlevel BioD_Nor_231Morinth" )
BIOGame -> SFXGame.SFXPawn_Player -> CasualAppearances
(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)
When I go to choose the casual appearance in game, it appears as that grey and white doctor jumpsuit.
#3035
Posté 16 avril 2010 - 02:30
#3036
Posté 16 avril 2010 - 02:56
#3037
Posté 16 avril 2010 - 03:11
BlueberrieEQ wrote...
might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though
You can also edit the scalar values to strengthen or dim how strong the color is applied. 1 is full strength, .5 is 50% and so on. Anythign over 1 will cause it to glow similar to seting your color values that high.
#3038
Posté 16 avril 2010 - 03:49
Which of the codes under Scalar Parameters applies directly to the Hair though?Rukkis4458 wrote...
BlueberrieEQ wrote...
might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though
You can also edit the scalar values to strengthen or dim how strong the color is applied. 1 is full strength, .5 is 50% and so on. Anythign over 1 will cause it to glow similar to seting your color values that high.
#3039
Posté 16 avril 2010 - 04:29
Go to Mass Effect 2 -> BioGame -> Movies and add "!Disabled_" to:mxfox408 wrote...
is there a way to skip the damn intro?
load_f99.bik
ME2_Opening_SunMid_ESN.bik
ME2_Opening_SunMid_INT.bik
Opening_End_Seq.bik
Opening_End_SeqFM.bik
Opening_Seq_INT.bik
ProNor_Pod2.bik
ProNor_ShepardRebuilt.bik
ProNorEscape.bik
ProNorEscapeAsh.bik
ProNorEscapeKai.bik
At the end, they should look like "!Disabled_load_f99.bik" for example. This will skip everything that is prerendered. The talk with the Illusive Man and Miranda will still happen as well as that short scene of Shepard waking up too early.
#3040
Posté 16 avril 2010 - 04:43
javierabegazo wrote...
What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?Azureum wrote...
Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.
Illium and Tuchanka can indeed be unlocked with the Gibbed Save Editor, all you have to do is to check "Miranda in alternate appearance" under Plot --> Henchmen --> Flags. I think it only works after Freedom's Progress.
#3041
Posté 16 avril 2010 - 05:15
- Can you guys recommend any sites that have lots of instructions organized in one spot, so I don't have to search this entire thread?
- Can I add new armor or casual outfit models on the 360 version?
- If so can you guys give me a link to a list of the various armor codes (Miranda's black one for example)?
- If I can add armor can I add some stat bonuses to the armor that I add?
- Can I add alternate skins for allies? or modify existing ones?
- Can I use weapon or armor skins on 360?
- If so, can you guys reccomend any software or instructional sites that would help me make my own skins?
- Is it possible to alter my squad members powers? Say for example swapping out Thane's Shredder ammo?
- If so would swapping out a bonus power make things screwy?
- Can I boost my Paragon and Renegade scores?
- Finally has anyone figured out a way to fix this http://social.bioware.com/forum/1/topic/128/index/1261824/1 other than just taking all the points out of the ammo power?
Many thanks to anyone who helps alleviate me of my ignorance by answering any of my questions.
Modifié par implodinggoat, 16 avril 2010 - 05:26 .
#3042
Posté 16 avril 2010 - 06:31
Modifié par implodinggoat, 16 avril 2010 - 06:31 .
#3043
Posté 16 avril 2010 - 08:51
implodinggoat wrote...
Hey guys, now that we can import mods to 360, I'm looking forward to getting into this; but I've got a few questions which I'd greatly appreciate some sage advice on and keep in mind anything I propose entails working under the limitations of the 360 version.
- Can you guys recommend any sites that have lots of instructions organized in one spot, so I don't have to search this entire thread?
ME2 Mods Forum
- Can I add new armor or casual outfit models on the 360 version?
As you can't access Coalesced.ini, no I'm afraid not.
- If so can you guys give me a link to a list of the various armor codes (Miranda's black one for example)?
N/A
- If I can add armor can I add some stat bonuses to the armor that I add?
N/A
- Can I add alternate skins for allies? or modify existing ones?
N/A
- Can I use weapon or armor skins on 360?
Not without Texmod, which is a Windows only app
- If so, can you guys reccomend any software or instructional sites that would help me make my own skins?
N/A
- Is it possible to alter my squad members powers? Say for example swapping out Thane's Shredder ammo?
You can change them within Gibbed's save editor but as I recall that was initially tried and they didn't take effect.
- If so would swapping out a bonus power make things screwy?
N/A
- Can I boost my Paragon and Renegade scores?
Yes with Gibbed's save editor.
- Finally has anyone figured out a way to fix this http://social.bioware.com/forum/1/topic/128/index/1261824/1 other than just taking all the points out of the ammo power?
The fixes are listed on the thread, use the Gibbed Save editor approach to resolve it.
implodinggoat wrote...
Many thanks to anyone who helps alleviate me of my ignorance by answering any of my questions.
Your welcome.
#3044
Posté 16 avril 2010 - 09:04
#3045
Posté 16 avril 2010 - 09:42
#3046
Posté 16 avril 2010 - 03:16
javierabegazo wrote...
Which of the codes under Scalar Parameters applies directly to the Hair though?Rukkis4458 wrote...
BlueberrieEQ wrote...
might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though
You can also edit the scalar values to strengthen or dim how strong the color is applied. 1 is full strength, .5 is 50% and so on. Anythign over 1 will cause it to glow similar to seting your color values that high.
Not sure off hand. I figured it out with alot of trial and error. And quickly erased the excruciating experiene from my memory as soon as I had it right.
#3047
Posté 16 avril 2010 - 03:26
Rukkis4458 wrote...
BlueberrieEQ wrote...
might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though
You can also edit the scalar values to strengthen or dim how strong the color is applied. 1 is full strength, .5 is 50% and so on. Anythign over 1 will cause it to glow similar to seting your color values that high.
I eventually used the scalar and just set it at 0. I got tired of messin with it because after lookin at t he lips long enough they were too loud for me. I wanted something more normal. Didn't know about the .5. I may play with that and see how it goes. Thanks for that
#3048
Posté 16 avril 2010 - 03:29
javierabegazo wrote...
Which of the codes under Scalar Parameters applies directly to the Hair though?Rukkis4458 wrote...
BlueberrieEQ wrote...
might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though
You can also edit the scalar values to strengthen or dim how strong the color is applied. 1 is full strength, .5 is 50% and so on. Anythign over 1 will cause it to glow similar to seting your color values that high.
Yea, there's about 3 different hair settings. If you do start playing with it, keep a backup of your save file or write down what you did so you can reverse it if your hair starts to do strange funky things. I like my color set so I am not up for messin with this one too much
#3049
Posté 16 avril 2010 - 03:45
TheBelgianGuy wrote...
Okay, I've got this so far and it doesn't work at all:Azureum wrote...
You kinda need to have the level loaded that the outfit comes from for it to work
BIOInput -> SFXGame.SFXGameModeDefault -> Bindings
( Name="NumPadNine", Command="Onlyloadlevel BioD_Nor_231Morinth" )
BIOGame -> SFXGame.SFXPawn_Player -> CasualAppearances
(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)
When I go to choose the casual appearance in game, it appears as that grey and white doctor jumpsuit.
Those references look to be Ok, you have the load level command, and the correct reference for morinths torso outfit.
It works for me as I've just tried it, on casual wear.
Some other mods or something is causing your issue, your id for morinths outfit is 38, so I assume you have a lot of other uniforms there.
I applied it to mine on a clean install.
#3050
Guest_jmerc015_*
Posté 16 avril 2010 - 09:16
Guest_jmerc015_*
link: http://mmomfg.com/20...throwdown-0416/




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