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Modding is possible (guide)


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#3026
javierabegazo

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For you PC users who've selected the TIM suit as your outfit, when you open that save in Gibbed Save Editor, does it tell you the code and value of the outfit?

#3027
kraidy1117

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Ya it is psoeable to do alot on the save editor as long as you know the values and codes, after messing around with it, you can do alot.

#3028
Azureum

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Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.

#3029
javierabegazo

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Azureum wrote...

Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.

What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?

#3030
BlueberrieEQ

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might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though

Modifié par BlueberrieEQ, 15 avril 2010 - 10:59 .


#3031
kraidy1117

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javierabegazo wrote...

Azureum wrote...

Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.

What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?


I think you can, in the save ediotr, I saw plot flags and such.

#3032
AilCross1912

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in gibbed save editor, is it anyway to change the casual ID and the other ID's to get different outfits?( I have a Xbox 360 version)

#3033
1Parmenides

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Thanks Azureum! real cool stuff with the head!

#3034
TheBelgianGuy

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Azureum wrote...

You kinda need to have the level loaded that the outfit comes from for it to work :P

Okay, I've got this so far and it doesn't work at all:

BIOInput -> SFXGame.SFXGameModeDefault -> Bindings
( Name="NumPadNine", Command="Onlyloadlevel BioD_Nor_231Morinth" )

BIOGame -> SFXGame.SFXPawn_Player -> CasualAppearances
(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

When I go to choose the casual appearance in game, it appears as that grey and white doctor jumpsuit.

#3035
mxfox408

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is there a way to skip the damn intro?

#3036
kraidy1117

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Is it poseable to change your hair color to green, blue, purple ect? and if it is what is the code and values to do it?

#3037
Rukkis4458

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BlueberrieEQ wrote...

might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though


You can also edit the scalar values to strengthen or dim how strong the color is applied.  1 is full strength, .5 is 50% and so on.  Anythign over 1 will cause it to glow similar to seting your color values that high.

#3038
javierabegazo

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Rukkis4458 wrote...

BlueberrieEQ wrote...

might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though


You can also edit the scalar values to strengthen or dim how strong the color is applied.  1 is full strength, .5 is 50% and so on.  Anythign over 1 will cause it to glow similar to seting your color values that high.

Which of the codes under Scalar Parameters applies directly to the Hair though?

#3039
TheBelgianGuy

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mxfox408 wrote...

is there a way to skip the damn intro?

Go to Mass Effect 2 -> BioGame -> Movies and add "!Disabled_" to:

load_f99.bik
ME2_Opening_SunMid_ESN.bik
ME2_Opening_SunMid_INT.bik
Opening_End_Seq.bik
Opening_End_SeqFM.bik
Opening_Seq_INT.bik
ProNor_Pod2.bik
ProNor_ShepardRebuilt.bik
ProNorEscape.bik
ProNorEscapeAsh.bik
ProNorEscapeKai.bik

At the end, they should look like "!Disabled_load_f99.bik" for example. This will skip everything that is prerendered. The talk with the Illusive Man and Miranda will still happen as well as that short scene of Shepard waking up too early.

#3040
Fs_nao

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javierabegazo wrote...

Azureum wrote...

Outfits are referenced in coalesced.ini, I don't believe the editor is capable of changing what outfits are on there, plus the actual files they come from would need to be loaded in memory for them to work.

What about unlocking Illium and Tuchanka from the beginning? Can that be done with the Gibbed Save Editor or does it have to be done with coalesced.ini ?


Illium and Tuchanka can indeed be unlocked with the Gibbed Save Editor, all you have to do is to check "Miranda in alternate appearance" under Plot --> Henchmen --> Flags. I think it only works after Freedom's Progress.

#3041
implodinggoat

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Hey guys, now that we can import mods to 360, I'm looking forward to getting into this; but I've got a few questions which I'd greatly appreciate some sage advice on and keep in mind anything I propose entails working under the limitations of the 360 version.
  • Can you guys recommend any sites that have lots of instructions organized in one spot, so I don't have to search this entire thread?
  • Can I add new armor or casual outfit models on the 360 version?
  • If so can you guys give me a link to a list of the various armor codes (Miranda's black one for example)?
  • If I can add armor can I add some stat bonuses to the armor that I add?
  • Can I add alternate skins for allies? or modify existing ones?
  • Can I use weapon or armor skins on 360?
  • If so, can you guys reccomend any software or instructional sites that would help me make my own skins?
  • Is it possible to alter my squad members powers?  Say for example swapping out Thane's Shredder ammo?
  • If so would swapping out a bonus power make things screwy?
  • Can I boost my Paragon and Renegade scores?
  • Finally has anyone figured out a way to fix this http://social.bioware.com/forum/1/topic/128/index/1261824/1 other than just taking all the points out of the ammo power?

Many thanks to anyone who helps alleviate me of my ignorance by answering any of my questions.

Modifié par implodinggoat, 16 avril 2010 - 05:26 .


#3042
implodinggoat

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More specific question does anyone know the code for the male armor that appears at the 40 to 41 second mark in this video (the green camo version preferably)? and is it possible to add it as an armor (not a casual outfit) for maleshep?


Modifié par implodinggoat, 16 avril 2010 - 06:31 .


#3043
Azureum

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implodinggoat wrote...

Hey guys, now that we can import mods to 360, I'm looking forward to getting into this; but I've got a few questions which I'd greatly appreciate some sage advice on and keep in mind anything I propose entails working under the limitations of the 360 version.


  • Can you guys recommend any sites that have lots of instructions organized in one spot, so I don't have to search this entire thread?

    ME2 Mods Forum
  • Can I add new armor or casual outfit models on the 360 version?

    As you can't access Coalesced.ini, no I'm afraid not.
  • If so can you guys give me a link to a list of the various armor codes (Miranda's black one for example)?

    N/A
  • If I can add armor can I add some stat bonuses to the armor that I add?

    N/A
  • Can I add alternate skins for allies? or modify existing ones?

    N/A
  • Can I use weapon or armor skins on 360?

    Not without Texmod, which is a Windows only app
  • If so, can you guys reccomend any software or instructional sites that would help me make my own skins?

    N/A
  • Is it possible to alter my squad members powers?  Say for example swapping out Thane's Shredder ammo?

    You can change them within Gibbed's save editor but as I recall that was initially tried and they didn't take effect.
  • If so would swapping out a bonus power make things screwy?

    N/A
  • Can I boost my Paragon and Renegade scores?

    Yes with Gibbed's save editor.
  • Finally has anyone figured out a way to fix this http://social.bioware.com/forum/1/topic/128/index/1261824/1 other than just taking all the points out of the ammo power?

The fixes are listed on the thread, use the Gibbed Save editor approach to resolve it.

implodinggoat wrote...
Many thanks to anyone who helps alleviate me of my ignorance by answering any of my questions.


Your welcome.

#3044
javierabegazo

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Does anyone know if it's possible to edit in the Renegade Shepard scarring, regardless of whether you're Paragon or Renegade?

#3045
Azureum

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The only place those are editable is Coalesced.ini, basically at this point all you can mod for 360 is what the save editor allows you to.

#3046
Rukkis4458

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javierabegazo wrote...

Rukkis4458 wrote...

BlueberrieEQ wrote...

might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though


You can also edit the scalar values to strengthen or dim how strong the color is applied.  1 is full strength, .5 is 50% and so on.  Anythign over 1 will cause it to glow similar to seting your color values that high.

Which of the codes under Scalar Parameters applies directly to the Hair though?


Not sure off hand.  I figured it out with alot of trial and error. And quickly erased the excruciating experiene from my memory as soon as I had it right. 

#3047
BlueberrieEQ

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Rukkis4458 wrote...

BlueberrieEQ wrote...

might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though


You can also edit the scalar values to strengthen or dim how strong the color is applied.  1 is full strength, .5 is 50% and so on.  Anythign over 1 will cause it to glow similar to seting your color values that high.


I eventually used the scalar and just set it at 0. I got tired of messin with it because after lookin at t he lips long enough they were too loud for me. I wanted something more normal. Didn't know about the .5. I may play with that and see how it goes. Thanks for that

#3048
BlueberrieEQ

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javierabegazo wrote...

Rukkis4458 wrote...

BlueberrieEQ wrote...

might wanna mess around with the lips_tint a little bit. i played with it some and made the lipstick a little less.... loud. i've currently set mine at A: 1 B: 0.5 G: 0 R: 0.7 its still pink but its not as bright. still toning it down a bit though


You can also edit the scalar values to strengthen or dim how strong the color is applied.  1 is full strength, .5 is 50% and so on.  Anythign over 1 will cause it to glow similar to seting your color values that high.

Which of the codes under Scalar Parameters applies directly to the Hair though?


Yea, there's about 3 different hair settings. If you do start playing with it, keep a backup of your save file or write down what you did so you can reverse it if your hair starts to do strange funky things. I like my color set so I am not up for messin with this one too much

#3049
Azureum

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TheBelgianGuy wrote...

Azureum wrote...

You kinda need to have the level loaded that the outfit comes from for it to work :P

Okay, I've got this so far and it doesn't work at all:

BIOInput -> SFXGame.SFXGameModeDefault -> Bindings
( Name="NumPadNine", Command="Onlyloadlevel BioD_Nor_231Morinth" )

BIOGame -> SFXGame.SFXPawn_Player -> CasualAppearances
(Id=38,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_LGT_R.LGTc.HMF_ARM_LGTc_MDL"),PlotFlag=-1)

When I go to choose the casual appearance in game, it appears as that grey and white doctor jumpsuit.


Those references look to be Ok, you have the load level command, and the correct reference for morinths torso outfit.

It works for me as I've just tried it, on casual wear.
Some other mods or something is causing your issue, your id for morinths outfit is 38, so I assume you have a lot of other uniforms there.

I applied it to mine on a clean install.

#3050
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