Modding is possible (guide)
#3076
Posté 19 avril 2010 - 06:34
#3077
Posté 19 avril 2010 - 10:59
The change isn't in Coalesced.ini so why fix it.
EDIT: A new YouTube video is up, link in signature to the YouTube channel.
Modifié par Azureum, 19 avril 2010 - 11:28 .
#3078
Posté 19 avril 2010 - 12:12
#3079
Posté 19 avril 2010 - 12:21
Azureum wrote...
Why does this forum keep changing languages, keeps going to spanish and on random occassions to l33t speak lol.
Thought it whas just me
#3080
Posté 19 avril 2010 - 01:36
Azureum wrote...
InfiniteAmmo=True would go in the weapon stats section of the DLC, and you should be able to just use me2entitlements to get it working.
The change isn't in Coalesced.ini so why fix it.
EDIT: A new YouTube video is up, link in signature to the YouTube channel.
So that goes in the separate ini for the DLC, not coalesed.ini?
Edit: Lol, that video.
Modifié par Timerider42, 19 avril 2010 - 01:38 .
#3081
Posté 19 avril 2010 - 01:41
Timerider42 wrote...
Edit: Lol, that video.
LOL, thought it might provide a laugh
#3082
Posté 19 avril 2010 - 01:45
Michel1986 wrote...
Thought it whas just me
All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.
#3083
Posté 19 avril 2010 - 01:56
Azureum wrote...
Michel1986 wrote...
Thought it whas just me
All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.
Bottom of the page has a dropdown menu for language.
#3084
Posté 19 avril 2010 - 01:58
Timerider42 wrote...
Azureum wrote...
Michel1986 wrote...
Thought it whas just me
All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.
Bottom of the page has a dropdown menu for language.
Haha, never noticed that!
EDIT: I have created a new thread for us to discuss modding on, a thread I can edit and keep up to date will be better for us since a lot has changed in modding since those first few posts.
Modding is Possible II
Modifié par Azureum, 19 avril 2010 - 03:33 .
#3085
Posté 19 avril 2010 - 03:52
Azureum wrote...
Timerider42 wrote...
Azureum wrote...
Michel1986 wrote...
Thought it whas just me
All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.
Bottom of the page has a dropdown menu for language.
Haha, never noticed that!
EDIT: I have created a new thread for us to discuss modding on, a thread I can edit and keep up to date will be better for us since a lot has changed in modding since those first few posts.
Modding is Possible II
Nice.
But I see that guy is back. And he wonders why he got banned the first time.<_<
#3086
Posté 19 avril 2010 - 04:01
#3087
Posté 20 avril 2010 - 01:28
#3088
Posté 20 avril 2010 - 08:08
#3089
Posté 20 avril 2010 - 08:08
#3090
Posté 20 avril 2010 - 03:34
#3091
Posté 20 avril 2010 - 03:34
Modifié par Azureum, 20 avril 2010 - 10:07 .
#3092
Posté 20 avril 2010 - 04:41
Modifié par phoenixofthunder, 20 avril 2010 - 04:41 .
#3093
Posté 20 avril 2010 - 10:08
#3094
Posté 20 avril 2010 - 10:14
Azureum wrote...
Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...
Yes, any ideas?
#3095
Posté 21 avril 2010 - 08:42
#3096
Posté 21 avril 2010 - 08:53
phoenixofthunder wrote...
Azureum wrote...
Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...
Yes, any ideas?
Try changing it completely to the main menu one.
#3097
Posté 21 avril 2010 - 08:55
droid105 wrote...
Hi, I have a couple of questions? 1st)Is there anyway to use the Dragon Age or Inferno armors as a casual wear and without helmet? 2)Is there a bug or something, cant understand why I use Asari Commando outfit for casual and on missions, the outfit disappear in the next sceen, can this be fixed or am I using a wrong code in ini file? Please let me know and thanks?
The file for example that the asari commando outfit is contained in will not load on next level, you need to load it and then switch back to the costume you are after.
In the case of my armor locker mod, just press the bind to load it and it will load the levels you have told it to.
As for DLC gear as casuals, I'm afraid not as they are all one skeletal mesh, so you can't remove the helmet.
#3098
Posté 21 avril 2010 - 08:35
Azureum wrote...
phoenixofthunder wrote...
Azureum wrote...
Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...
Yes, any ideas?
Try changing it completely to the main menu one.
Bombed.
#3099
Posté 21 avril 2010 - 10:08

Even with the lowest neck thickness value its looks like this so I tried to make the lower part of the necks texture transparent. I downloaded TexMod and found the 3 (i guess) related texture, but I encountered another problem.This is 2 of the 3 textures:


An this is the third one but i couldnt save this one like the others:

I dont know why I cant save this texture like the rest. But lets get back to my main problem, I tried to use the aviable 2 texture to make the neck transparent but I failed, whenever I changed something the model just used a blank white texture in that area.
So my question is, is it possible to make Mirandas outfit work with a custom head someway, making the texture transparent or another way?
#3100
Posté 22 avril 2010 - 01:18




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