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Modding is possible (guide)


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#3076
Dominus5412

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If I edit the stats of DLC weapons, do I need to run an INI fixer? And where would I put the infiniteammo; true part, or can I not do that?

#3077
Azureum

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InfiniteAmmo=True would go in the weapon stats section of the DLC, and you should be able to just use me2entitlements to get it working.

The change isn't in Coalesced.ini so why fix it.

EDIT: A new YouTube video is up, link in signature to the YouTube channel.

Modifié par Azureum, 19 avril 2010 - 11:28 .


#3078
Azureum

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Why does this forum keep changing languages, keeps going to spanish and on random occassions to l33t speak lol.

#3079
Michel1986

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Azureum wrote...

Why does this forum keep changing languages, keeps going to spanish and on random occassions to l33t speak lol.


Thought it whas just me :pinched:

#3080
Timerider42

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Azureum wrote...

InfiniteAmmo=True would go in the weapon stats section of the DLC, and you should be able to just use me2entitlements to get it working.

The change isn't in Coalesced.ini so why fix it.

EDIT: A new YouTube video is up, link in signature to the YouTube channel.


So that goes in the separate ini for the DLC, not coalesed.ini?

Edit: Lol, that video.

Modifié par Timerider42, 19 avril 2010 - 01:38 .


#3081
Azureum

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Timerider42 wrote...
Edit: Lol, that video.


LOL, thought it might provide a laugh

#3082
Azureum

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Michel1986 wrote...
Thought it whas just me :pinched:


All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.

#3083
Timerider42

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Azureum wrote...

Michel1986 wrote...
Thought it whas just me :pinched:


All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.


Bottom of the page has a dropdown menu for language.

#3084
Azureum

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Timerider42 wrote...

Azureum wrote...

Michel1986 wrote...
Thought it whas just me :pinched:


All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.


Bottom of the page has a dropdown menu for language.


Haha, never noticed that!

EDIT: I have created a new thread for us to discuss modding on, a thread I can edit and keep up to date will be better for us since a lot has changed in modding since those first few posts.

Modding is Possible II

Modifié par Azureum, 19 avril 2010 - 03:33 .


#3085
Timerider42

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Azureum wrote...

Timerider42 wrote...

Azureum wrote...

Michel1986 wrote...
Thought it whas just me :pinched:


All you need to do is go on 2nd menu option down and then 2nd one again, bottom of the page is a drop down to select the language, but still, random much.


Bottom of the page has a dropdown menu for language.


Haha, never noticed that!

EDIT: I have created a new thread for us to discuss modding on, a thread I can edit and keep up to date will be better for us since a lot has changed in modding since those first few posts.

Modding is Possible II




Nice.
But I see that guy is back. And he wonders why he got banned the first time.<_<

#3086
Azureum

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Yes, I PM'd a moderator to hopefully get his posts removed.

#3087
David Hingtgen

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Whew, not just me--the forum was Italian for a while. (and it took a while to find the "language" box)

#3088
darthravenous

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Can someone email me the an .ini with infinite heavy and regular gun ammo. I have tried everything possible and all I get are errors.

#3089
darthravenous

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P.S. you can email me at darthravenous666@yahoo.com

#3090
Azureum

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Because your not repairing the file after, thats why it errors

#3091
Azureum

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Whoops, double posted, stupid iPhone lol.

Modifié par Azureum, 20 avril 2010 - 10:07 .


#3092
phoenixofthunder

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Don't kill me Azureum but I tried to bypass the "splash screen". And found that changing the following code line under the [Engine.BioSFManager] section in the INI: HandlerLibrary=(Tag=Splash, ZOrder=170, Handlerclass="SFXGame.BioSFHandler_PCSplash", PanelResource="GUI_SF_MainMenu.Splash") to read: HandlerLibrary=(Tag=Splash, ZOrder=170, Handlerclass="SFXGame.BioSFHandler_PCMainMenu", PanelResource="GUI_SF_MainMenu.MainMenu") would give me the main menu, but without the load option:crying:. Any ideas?:unsure: 

Modifié par phoenixofthunder, 20 avril 2010 - 04:41 .


#3093
Azureum

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Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...

#3094
phoenixofthunder

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Azureum wrote...

Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...





Yes, any ideas?

#3095
droid105

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Hi, I have a couple of questions? 1st)Is there anyway to use the Dragon Age or Inferno armors as a casual wear and without helmet? 2)Is there a bug or something, cant understand why I use Asari Commando outfit for casual and on missions, the outfit disappear in the next sceen, can this be fixed or am I using a wrong code in ini file? Please let me know and thanks?

#3096
Azureum

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phoenixofthunder wrote...

Azureum wrote...

Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...


Yes, any ideas?


Try changing it completely to the main menu one.

#3097
Azureum

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droid105 wrote...

Hi, I have a couple of questions? 1st)Is there anyway to use the Dragon Age or Inferno armors as a casual wear and without helmet? 2)Is there a bug or something, cant understand why I use Asari Commando outfit for casual and on missions, the outfit disappear in the next sceen, can this be fixed or am I using a wrong code in ini file? Please let me know and thanks?


The file for example that the asari commando outfit is contained in will not load on next level, you need to load it and then switch back to the costume you are after.

In the case of my armor locker mod, just press the bind to load it and it will load the levels you have told it to.

As for DLC gear as casuals, I'm afraid not as they are all one skeletal mesh, so you can't remove the helmet.

#3098
phoenixofthunder

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Azureum wrote...

phoenixofthunder wrote...

Azureum wrote...

Probably because the splash doesn't actually contain any load code, your identifying it by tag as splash...


Yes, any ideas?


Try changing it completely to the main menu one.




Bombed.

#3099
Baaldroth

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My problem is that I want to use Mirandas outfit with a custom head but Shepards neck model is longer than Mirandas and clips through at the neck like this:
Image IPB

Even with the lowest neck thickness value its looks like this so I tried to make the lower part of the necks texture transparent. I downloaded TexMod and found the 3 (i guess) related texture, but I encountered another problem.This is 2 of the 3 textures:
Image IPBImage IPB
An this is the third one but i couldnt save this one like the others:
Image IPB

I dont know why I cant save this texture like the rest. But lets get back to my main problem, I tried to use the aviable 2 texture to make the neck transparent but I failed, whenever I changed something the model just used a blank white texture in that area.
So my question is, is it possible to make Mirandas outfit work with a custom head someway, making the texture transparent or another way?

#3100
javierabegazo

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Does anyone know if it's possible to add powers to your squadmates?