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Modding is possible (guide)


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#3126
MonsterSlayer10

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I don't get how the ruby thing works what do i install with the coalecsed.ini?

#3127
phoenixofthunder

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phoenixofthunder wrote...

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Modding is possible 2



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Modifié par phoenixofthunder, 28 mai 2010 - 01:59 .


#3128
L_Lunatic

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hello everyone could you explain me step by step how to use a collector instead of Shepard? thanks!!!!!! For example : http://i47.tinypic.com/jzfk1i.jpg

#3129
phoenixofthunder

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Modifié par phoenixofthunder, 31 mai 2010 - 08:21 .


#3130
Reuben702

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How do you play as other charcters?

like make Jack a full body apperance for a casual outfit and armor?

ps: if you could make a youtube video it would be much easier.

#3131
phoenixofthunder

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L_Lunatic wrote...

hello everyone could you explain me step by step how to use a collector instead of Shepard? thanks!!!!!! For example : http://i47.tinypic.com/jzfk1i.jpg


Reuben702 wrote...

How do you play as other charcters?
like make Jack a full body apperance for a casual outfit and armor?
ps: if you could make a youtube video it would be much easier.




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Modifié par phoenixofthunder, 02 juin 2010 - 04:08 .


#3132
i_tarroja

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The Natoorat wrote...

techpriest1

You changed 'Bloom_Scale' in Coalesced.ini. That changes bloom 'strength' and works quite nice, but you can also try 'DOF_BlurKernelSize'(same line in ini) which alters the size of bloom 'halo'. Here are some pics:

1 pic default(bloom_scale =0.2 DOF_BlurKernelSize=10); 2 pic bloom your setting(bloom=-1 kernel=10); 3 pic my setting (bloom=0.2 kernel=1) 
Posted Image Posted Image Posted Image
bonus pic bloom 0.2 kernel 50
Posted Image

another set: def setting; your setting; my setting
Posted Image Posted Image Posted Image

3rd set: def setting; your setting; my setting
Posted Image Posted Image Posted Image




Please help me.. Is it possible to do both fixes? 1 and 2? I can't see
the difference between DOF_BlurKernelSize=10 vs 1. And Bloom_Scale=0.2
vs -1. I think somethings wrong with my Engine because it seems my tweaking isn't taking effect.. I use Notepad++ and
MEiniFixer. Posted Image

#3133
phoenixofthunder

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i_tarroja wrote...

The Natoorat wrote...

techpriest1

You changed 'Bloom_Scale' in Coalesced.ini. That changes bloom 'strength' and works quite nice, but you can also try 'DOF_BlurKernelSize'(same line in ini) which alters the size of bloom 'halo'. Here are some pics:

1 pic default(bloom_scale =0.2 DOF_BlurKernelSize=10); 2 pic bloom your setting(bloom=-1 kernel=10); 3 pic my setting (bloom=0.2 kernel=1) 
Posted Image Posted Image Posted Image
bonus pic bloom 0.2 kernel 50
Posted Image

another set: def setting; your setting; my setting
Posted Image Posted Image Posted Image

3rd set: def setting; your setting; my setting
Posted Image Posted Image Posted Image




Please help me.. Is it possible to do both fixes? 1 and 2? I can't see
the difference between DOF_BlurKernelSize=10 vs 1. And Bloom_Scale=0.2
vs -1. I think somethings wrong with my Engine because it seems my tweaking isn't taking effect.. I use Notepad++ and
MEiniFixer. Posted Image



I'm the only one who still visits this forum
And I can't figure out your problem exactly.

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Modifié par phoenixofthunder, 03 juin 2010 - 05:20 .


#3134
i_tarroja

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phoenixofthunder wrote...

I'm the only one who still visits this forum
And I can't figure out your problem exactly.

 Discussion on modding has moved:



Modding is possible 2



Discussion on modding has moved:


Im mean, when I decrease the Bloom_Scale to -1, I still get the exagerated bloom on the tech armor. I think it isnt taking effect. Some people who did this fix posted some screen shots and it seemed to work for them. Sadly not for me. Im beggining to doubt if the DOF_BlurKernelSize=10 to 1 isnt working as well. :( Think you can help me out? My main issue is, the tweaks I make in the Coalesced.ini kinda isn't taking effect. Not sure yet.
 

#3135
ExileDenmark

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Coalesced Firestorm for Grunt
I would like Grunt to be able to use the heavy weapon Firestorm. I have tried to add heavy weapon in the coalesced 
SFXGame.SFXPlayerSquadLoadoutData
HenchLoadoutInfo=(className=SFXPawn_Grunt,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyWeapons))
But this doesn't work. The heavy weapon of choise is present in Grunt's bagpack, but he can't use it. So what am I doing wrong? My guess is that Bioware won't allow squad mates the use of heavy stuff - but I really would like to see Grunt appear with a Firestorm in his hands.
Enjoy Gaming - Exile

Modifié par ExileDenmark, 12 juin 2010 - 09:46 .


#3136
Eldan Varen

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ExileDenmark wrote...

Coalesced Firestorm for Grunt
I would like Grunt to be able to use the heavy weapon Firestorm. I have tried to add heavy weapon in the coalesced 
SFXGame.SFXPlayerSquadLoadoutData
HenchLoadoutInfo=(className=SFXPawn_Grunt,Weaponclasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyWeapons))
But this doesn't work. The heavy weapon of choise is present in Grunt's bagpack, but he can't use it. So what am I doing wrong? My guess is that Bioware won't allow squad mates the use of heavy stuff - but I really would like to see Grunt appear with a Firestorm in his hands.
Enjoy Gaming - Exile


Don't bother. For some reason, Grunt lacks the proper animations for using a heavy weapon. Already tried this.

#3137
phoenixofthunder

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Modifié par phoenixofthunder, 13 juin 2010 - 01:02 .


#3138
Wolfbane79

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I can't seem to get Infinite ammo to work i have follow all proceedures and nothing. Any clues?

#3139
phoenixofthunder

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Wolfbane79 wrote...

I can't seem to get Infinite ammo to work i have follow all proceedures and nothing. Any clues?


Did you place Infiniteammo under:
[SFXGame.SFXWeapon]
or 
[SFXGame.SFXHeavyWeapon]
or you could just set to 9999 and/or set AmmoPerShot=0

[SFXGame.SFXWeapon]
MagSize=(X=34,Y=34) - (X=9999,Y=9999)
MaxSpareAmmo=(X=250,Y=250) - (X=9999,Y=9999)
AmmoPerShot=1-0
bInfiniteAmmo=false-true

I hardly check this forum anymore and I'm one of a select few who do.
If the above doesn't  work ask here:
Modding is possible 2

#3140
phoenixofthunder

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Discussion on modding has moved:

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Modding is possible 2

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#3141
Petrin0

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anyway i can ass resources with this? scanning and probing is a ****...

#3142
phoenixofthunder

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Petrin0 wrote...

anyway i can ass resources with this? scanning and probing is a ****...


Question answered at Modding is possible 2

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Modding is possible 2

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Modifié par phoenixofthunder, 01 juillet 2010 - 10:37 .


#3143
Michel1986

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Stop spamming that crap you idiot....ask a moderator to lock this thread instead.

#3144
phoenixofthunder

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Michel1986 wrote...

Stop spamming that crap you idiot....ask a moderator to lock this thread instead.


Just PM them? 

#3145
Parises

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Hey!



This is a code for normal outfit Miranda:

(Id=1060,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_L GTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

I'am a search a black loyal outfit Miranda Code. Someboady know this code ? (sorry for my enhlish)

#3146
Josslyn

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dear every modder:( can anyone post me Coalesed.ini with Miranda's black latex outfit? coz i've try so hard to add it to my casual outfit but failed:crying: (i'm really new here)please please please-- just only that nice casual suit --


(i have try many link but none of it work for me)

Modifié par Josslyn, 18 juillet 2010 - 12:17 .


#3147
t3HPrO

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Hey could someone please teach me how to run the damn ruby file? I keep doing everything I can, but when I run the bugger, the ruby screen pops up for just a sec then disappears again. And I can't play my modded coalesced, cause the game keeps error messaging me on startup. Pls reply ASAP thx!

#3148
Josslyn

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just normal Coalesed.ini with Miranda's black latex outfit... that's all i beg for
can someone post it sir?Posted Image

#3149
phoenixofthunder

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Josslyn wrote...

just normal Coalesed.ini with Miranda's black latex outfit... that's all i beg for
can someone post it sir?Posted Image


Sorry I know not. Everyone who would know have moved to a new thread (in my signature).
I suggest asking Inge McDaniel there.

#3150
FuturePasTimeCE

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dude a Mass Effect tool set = epic awesomeness...

huh... deja vu

Modifié par FuturePasTimeCE, 18 juillet 2010 - 04:44 .