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Modding is possible (guide)


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#301
BiancoAngelo7

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Does anyone know how to take out those godawful tracks from ME1 and replace them with the good ones for the soundtrack playing in the captains quarters? Also, this would allow us possibly to put in our own music as well?



I ask because out of all the music they put in for out captains cabin, only one track is any good in my opinion, they left out all the best tracks from the ME1 soundtrack.

#302
Psilobe

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Is it possible to change how much credits you get somewhere?

#303
MoneyDeluxe

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@Psilobe
Read here:http://www.gamefaqs.com/boards/genmessage.php?board=944906&topic=53316000
At "5: How to get more squad points / items / credits / etc "


Thought I'd post some promo pics for the great Cerberus reskin from  l0stl0rd :)
Image IPB

Image IPB

Joker approves  +10
Image IPB

Modifié par MoneyDeluxe, 09 février 2010 - 12:59 .


#304
Psilobe

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Thanks money that link contained everything I needed, even a list of the weapon names. :D



Also that armor looks good, planning on releasing it? Because the other inferno armor looks like the miners suits from Red Faction.

#305
MoneyDeluxe

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@Psilobe

That reskin is from l0stl0rd, you can find it on page 11.

#306
BiancoAngelo7

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MoneyDeluxe wrote...

@Psilobe
That reskin is from l0stl0rd, you can find it on page 11.


can someone repost the link for the above reskin of the inferno armor? All I can find on page 11 is lostlords version of dragon armor which i dont have :(  help plox

#307
MoneyDeluxe

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@BiancoAngelo7
Erm..... you can hardly miss them really :whistle:
But here you go.
Downloads:
http://depositfiles....files/clljbb0ok
http://www.mediafire.com/?n4ny2ytgmzu

Modifié par MoneyDeluxe, 09 février 2010 - 01:14 .


#308
BiancoAngelo7

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MoneyDeluxe wrote...

@BiancoAngelo7
Erm..... you can hardly miss them really :whistle:
But here you go.
Downloads:
http://depositfiles....files/clljbb0ok
http://www.mediafire.com/?n4ny2ytgmzu


lol oh now i just saw it sry i was too excited looking for it to see it :P thanks anyway .. ifeel silly

#309
BiancoAngelo7

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also moneydeluxe or someone, Im a noob at this, where do I put this file to make it change in game skin of the armor? Sry im a noob thanks for any help

#310
MoneyDeluxe

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@BiancoAngelo7

You need to use texmod.You can download it here:http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip

Put it where you like.

When you start it up you need to click on the "Target application" button and locate your masseffect2.exe.

Then use the folder button and find the skinfile, in your case it's "ceberus_inf.tpf" it should then appear in the "Package Name" list.

You can now start the game by pressing "run".

#311
BiancoAngelo7

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MoneyDeluxe wrote...

@BiancoAngelo7
You need to use texmod.You can download it here:http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip
Put it where you like.
When you start it up you need to click on the "Target application" button and locate your masseffect2.exe.
Then use the folder button and find the skinfile, in your case it's "ceberus_inf.tpf" it should then appear in the "Package Name" list.
You can now start the game by pressing "run".


Hey ok i followed all these instructions but for some reason when I launch my game first of all it says on the main menu im not logged in with the account that owns my collector armor and weapon and the incisor rifle, but it says the other dlc stuff is ok, and also the armor itself is still that but ugly red thing. Am I missing something?

P.S.- I have ME2 CE for Steam

#312
BiancoAngelo7

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never mind the authorization thing was my mistake but i still cant get the armor to show up right


#313
MoneyDeluxe

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@BiancoAngelo7

Oh Steam versions are always a bit buggy in that regard.I have the retail version so I don't know really.It could help though to start the steam client first,then loading texmod and running the game.Did you make sure to pick the masseffect2.exe in your steam folder?

#314
BiancoAngelo7

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@moneydeluxe

Yeah the steam is already running when I launch through texmod...its really strange I dont know what Im doing wrong here...

it makes me sad cuz lostlord did an amazing job of retexturing it, although even if it doesnt work the dlc armor looks just as good if not better so it consoles me a bit lol.

Still, its troubling that texmod wont work :(

Modifié par BiancoAngelo7, 09 février 2010 - 02:11 .


#315
leorage

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You have some good tuto for textmod ? It seems to open only tpf files but for me textures in ME2 are .tfc I have to extract somethinf first before using textmod ?

Ok, I have found how. It's so archaic, all ingame

Modifié par leorage, 09 février 2010 - 02:52 .


#316
BiancoAngelo7

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leorage wrote...

You have some good tuto for textmod ? It seems to open only tpf files but for me textures in ME2 are .tfc I have to extract somethinf first before using textmod ?


yeah I just realized this as well i dont have ANY tpf files all of mine are .tfc

#317
leorage

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The mesh of terminus armor seems to not accept alpha channel so I can't remove the texture of the helmet (with a black alpha channel) but I can display the head of shep with th BIOgame file in the DLC folder.
We need more stuf to edit meshs !

Modifié par leorage, 09 février 2010 - 03:38 .


#318
BladeRyo

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fallen one 84 wrote...

@BladeRyo

2 unlock 4 shepherd
[SFXGame.SFXPlayerSquadLoadoutData]
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Tec_AssaultRifle)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Tec_Shotgun)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Tec_SniperRifle)

you'll need to get a upgrade for the weapon you want.
change the bNotRegularWeaponGUI= to false to unlock the guns for the characters that can use them.

well goodnight


Did it like you said, but can you clarify the "upgrade" part. I only remember seeing the Widow on Colelctor ship, and on get IFF mission when i go get Legion. One Widow is there to take upgrade from, does that unlock it or what?

Edit - Nevermind, it didnt work for the first time, so save,exit,load did the trick..funny but who cares...fun now starts :)

Modifié par BladeRyo, 09 février 2010 - 03:46 .


#319
vashts1985

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sorry if i missed this earlier in the thread, but has anyone managed to figure out what lines for the shotguns control their spread and pellet count? i wanted to rebalance them a bit.

#320
l0stl0rd

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@MoneyDeluxe awesome shots how to gout get the camera to do that? I tried to enable debug mode but it doesn't work.

@BiancoAngelo7 for the steam version try to rename the exe to like ut3.exe

Just to clarify tpf textures are the texmod ones tfc is the ME2 format., they don't really have anything in common.

Helmet removal seems not possible at the moment, believe me I tried stuff for hours, it's not problem to delete in on the model but I can't find a way to import it back into the game. Tried the override folder (referenced in the ini) and some other stuff :(

Other side note once you delete part of a model (also known as mesh) you don't have to change the texture. With the model part gone it wont render the texture (at least it doesn't in high resolution animation work).

Glad everyone likes my textures, I wish there was a site to upload them to.

Ooh and about normal maps, no I can't capture them with texmod :( I wish I could.
There are some ways to make new ones (even without the 3d model) but that wont help either if you don't know the memory address of the texture in the game.

And another issue with texmod is that there are some models, when you capture the texture (diffuse) it will have weird colors unlike the one in the game. That because they use a tint map but not sure how it recalculates the colours in the game engine. Even if my 3d knowledge is quite good I couldn't figure that one out probably wont either without seeing the shader that they uses in game.

Hope this clears up some stuff and doesn't confuse people too much.

Modifié par l0stl0rd, 09 février 2010 - 05:34 .


#321
leorage

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for the normal map U can easily rempalce them. U make new ones and take the code from texmod, It

work

#322
MoneyDeluxe

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@l0stl0rd
Nothing complicated really, I used fraps and made these screenshots during cutscenes ^^

#323
l0stl0rd

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@MoneyDeluxe I use fraps too, but this looks like you have a camera that can move around a bit more freely then the normal one



@leorage Thanks seems I missed the obvious, it shows the address when you browse the pictures, good good some thing new to try out :)

#324
MoneyDeluxe

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@l0stl0rd
Well, cutscenes and dialog sequences offer great images on their own but you have to time them right for the screenshot.So I didn't have to use anything else.

Modifié par MoneyDeluxe, 09 février 2010 - 05:57 .


#325
Colonel_Temp

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So anyone planning to do a reskin of the new Assault armor? The model is nice but the skin is somewhat lacking.