Modding is possible (guide)
#301
Posté 09 février 2010 - 10:33
I ask because out of all the music they put in for out captains cabin, only one track is any good in my opinion, they left out all the best tracks from the ME1 soundtrack.
#302
Posté 09 février 2010 - 12:26
#303
Posté 09 février 2010 - 12:43
#304
Posté 09 février 2010 - 12:56
Also that armor looks good, planning on releasing it? Because the other inferno armor looks like the miners suits from Red Faction.
#305
Posté 09 février 2010 - 01:00
That reskin is from l0stl0rd, you can find it on page 11.
#306
Posté 09 février 2010 - 01:09
MoneyDeluxe wrote...
@Psilobe
That reskin is from l0stl0rd, you can find it on page 11.
can someone repost the link for the above reskin of the inferno armor? All I can find on page 11 is lostlords version of dragon armor which i dont have
#307
Posté 09 février 2010 - 01:13
Erm..... you can hardly miss them really
But here you go.
Downloads:
http://depositfiles....files/clljbb0ok
http://www.mediafire.com/?n4ny2ytgmzu
Modifié par MoneyDeluxe, 09 février 2010 - 01:14 .
#308
Posté 09 février 2010 - 01:17
MoneyDeluxe wrote...
@BiancoAngelo7
Erm..... you can hardly miss them really
But here you go.
Downloads:
http://depositfiles....files/clljbb0ok
http://www.mediafire.com/?n4ny2ytgmzu
lol oh now i just saw it sry i was too excited looking for it to see it
#309
Posté 09 février 2010 - 01:24
#310
Posté 09 février 2010 - 01:33
You need to use texmod.You can download it here:http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip
Put it where you like.
When you start it up you need to click on the "Target application" button and locate your masseffect2.exe.
Then use the folder button and find the skinfile, in your case it's "ceberus_inf.tpf" it should then appear in the "Package Name" list.
You can now start the game by pressing "run".
#311
Posté 09 février 2010 - 01:53
MoneyDeluxe wrote...
@BiancoAngelo7
You need to use texmod.You can download it here:http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip
Put it where you like.
When you start it up you need to click on the "Target application" button and locate your masseffect2.exe.
Then use the folder button and find the skinfile, in your case it's "ceberus_inf.tpf" it should then appear in the "Package Name" list.
You can now start the game by pressing "run".
Hey ok i followed all these instructions but for some reason when I launch my game first of all it says on the main menu im not logged in with the account that owns my collector armor and weapon and the incisor rifle, but it says the other dlc stuff is ok, and also the armor itself is still that but ugly red thing. Am I missing something?
P.S.- I have ME2 CE for Steam
#312
Posté 09 février 2010 - 01:58
#313
Posté 09 février 2010 - 02:00
Oh Steam versions are always a bit buggy in that regard.I have the retail version so I don't know really.It could help though to start the steam client first,then loading texmod and running the game.Did you make sure to pick the masseffect2.exe in your steam folder?
#314
Posté 09 février 2010 - 02:09
Yeah the steam is already running when I launch through texmod...its really strange I dont know what Im doing wrong here...
it makes me sad cuz lostlord did an amazing job of retexturing it, although even if it doesnt work the dlc armor looks just as good if not better so it consoles me a bit lol.
Still, its troubling that texmod wont work
Modifié par BiancoAngelo7, 09 février 2010 - 02:11 .
#315
Posté 09 février 2010 - 02:13
Ok, I have found how. It's so archaic, all ingame
Modifié par leorage, 09 février 2010 - 02:52 .
#316
Posté 09 février 2010 - 02:16
leorage wrote...
You have some good tuto for textmod ? It seems to open only tpf files but for me textures in ME2 are .tfc I have to extract somethinf first before using textmod ?
yeah I just realized this as well i dont have ANY tpf files all of mine are .tfc
#317
Posté 09 février 2010 - 03:31
We need more stuf to edit meshs !
Modifié par leorage, 09 février 2010 - 03:38 .
#318
Posté 09 février 2010 - 03:36
fallen one 84 wrote...
@BladeRyo
2 unlock 4 shepherd
[SFXGame.SFXPlayerSquadLoadoutData]
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Tec_AssaultRifle)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Tec_Shotgun)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Tec_SniperRifle)
you'll need to get a upgrade for the weapon you want.
change the bNotRegularWeaponGUI= to false to unlock the guns for the characters that can use them.
well goodnight
Did it like you said, but can you clarify the "upgrade" part. I only remember seeing the Widow on Colelctor ship, and on get IFF mission when i go get Legion. One Widow is there to take upgrade from, does that unlock it or what?
Edit - Nevermind, it didnt work for the first time, so save,exit,load did the trick..funny but who cares...fun now starts
Modifié par BladeRyo, 09 février 2010 - 03:46 .
#319
Posté 09 février 2010 - 03:42
#320
Posté 09 février 2010 - 05:32
@BiancoAngelo7 for the steam version try to rename the exe to like ut3.exe
Just to clarify tpf textures are the texmod ones tfc is the ME2 format., they don't really have anything in common.
Helmet removal seems not possible at the moment, believe me I tried stuff for hours, it's not problem to delete in on the model but I can't find a way to import it back into the game. Tried the override folder (referenced in the ini) and some other stuff
Other side note once you delete part of a model (also known as mesh) you don't have to change the texture. With the model part gone it wont render the texture (at least it doesn't in high resolution animation work).
Glad everyone likes my textures, I wish there was a site to upload them to.
Ooh and about normal maps, no I can't capture them with texmod
There are some ways to make new ones (even without the 3d model) but that wont help either if you don't know the memory address of the texture in the game.
And another issue with texmod is that there are some models, when you capture the texture (diffuse) it will have weird colors unlike the one in the game. That because they use a tint map but not sure how it recalculates the colours in the game engine. Even if my 3d knowledge is quite good I couldn't figure that one out probably wont either without seeing the shader that they uses in game.
Hope this clears up some stuff and doesn't confuse people too much.
Modifié par l0stl0rd, 09 février 2010 - 05:34 .
#321
Posté 09 février 2010 - 05:35
work
#322
Posté 09 février 2010 - 05:40
Nothing complicated really, I used fraps and made these screenshots during cutscenes ^^
#323
Posté 09 février 2010 - 05:45
@leorage Thanks seems I missed the obvious, it shows the address when you browse the pictures, good good some thing new to try out
#324
Posté 09 février 2010 - 05:54
Well, cutscenes and dialog sequences offer great images on their own but you have to time them right for the screenshot.So I didn't have to use anything else.
Modifié par MoneyDeluxe, 09 février 2010 - 05:57 .
#325
Posté 09 février 2010 - 06:02




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