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Modding is possible (guide)


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#401
l0stl0rd

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@Lavans6879 Your right I could have added more casual ones as for the armors it seems that you can only use the ones found in:

SeekFreePackage=BIOG_HMM_ARM_HVY_R
SeekFreePackage=BIOG_HMF_ARM_HVY_R
SeekFreePackage=BIOG_HMM_ARM_SHP_R
SeekFreePackage=BIOG_HMF_ARM_SHP_R
SeekFreePackage=BIOG_HMM_HGR_SHP_R
SeekFreePackage=BIOG_HMF_HGR_SHP_R
SeekFreePackage=BIOG_HMM_HED_PROMorph
SeekFreePackage=BIOG_HMM_HIR_PRO_R
SeekFreePackage=BIOG_HMF_HED_PROMorph_R
SeekFreePackage=BIOG_HMF_HIR_PRO
SeekFreePackage=BIOG_MORPH_FACE
SeekFreePackage=BIOG_HMM_ARM_CTH_R
SeekFreePackage=BIOG_HMF_ARM_CTH_R
SeekFreePackage=BIOG_HMM_ARM_MED_R
SeekFreePackage=BIOG_HMF_ARM_MED_R

and even then you can't use all of them as combat armors :(

I tried to as new SeekFreePackage= entries but that didn't seem to help.
I guess that some further modifications are required probably even some save game hex editing.

There might be a way to load additonal ones with the DLC crack but I refuse to use it on my legal copy

Modifié par l0stl0rd, 12 février 2010 - 07:05 .


#402
MoneyDeluxe

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@l0stl0rd
Wow very nice work.The yellow visor was the only thing that stood out a bit too much if you don't mind my saying so.:)

I don't want to be annoying or anything but are you going to make similiar reskins of the Blood Dragon and new Cerberus Armor?

Modifié par MoneyDeluxe, 12 février 2010 - 07:15 .


#403
l0stl0rd

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@MoneyDeluxe Thanks, I did 2 for the Dragon Age armor, a grey one without the red dragon and a black one if you look at page 10. Not sure if I will do something else with it... Ceberus armor I'm not sure yet.

#404
MoneyDeluxe

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@l0stl0rd

Yeah.The Black&White Cerberus pattern is just so appealing, I think it would fit welll with the other DLC Armor as well.Though I have to say that the new Cerberus Armor could profit from your skinwork, it seems Bioware was a bit sloppy in that regard.It just lacks grip in the texture especially when compared to yours.

#405
Lavans6879

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I wonder if there's a way to apply a Seek Free Package in the Dynamic Load Mapping section of the .ini, starting at line 3722

#406
NarfGarg

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Lavans6879 wrote...

I wonder if there's a way to apply a Seek Free Package in the Dynamic Load Mapping section of the .ini, starting at line 3722


;)

DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun",SeekFreePackageName="BioP_HorCr1")

[SFXGame.SFXPlayerSquadLoadoutData]
HeavyWeapons=(classname="SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun")

Will give you the scion gun in the loadout menu.

Modifié par NarfGarg, 12 février 2010 - 08:00 .


#407
CShep25

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ParasiteX wrote...

CShep25 wrote...

Is it possible to get rid of the annoying paragon/renegade interrupt jingle that sounds out whenever you hit them? It's a bit immersion breaking. Or would that require going into the sound files and causing all sorts of trouble?


You can find that under [SFXGame.BioHintSystemBase] and tinker with it there or turn it all off completly


I poked around that section but couldn't find anything specifically related to the paragon/renegade interrupts. There's all the annoying hints and notifcations that show up on the screen in there, but I can't find stuff relating to the interrupts. At the beginning of the heading, I set it all to FALSE and I still get the PONG whenever I knock people out of windows or save people with medigel. Is there a line I'm missing?

#408
MoneyDeluxe

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@NarfGarg
Can you please give us a hint when you're going to release a tutorial?:)

#409
NarfGarg

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MoneyDeluxe wrote...

@NarfGarg
Can you please give us a hint when you're going to release a tutorial?:)

I am writing one now

#410
boCa_1337

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NarfGarg wrote...

MoneyDeluxe wrote...

@NarfGarg
Can you please give us a hint when you're going to release a tutorial?:)

I am writing one now


perfect! thanks! :wizard:

#411
l0stl0rd

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@NarfGarg + Lavans6879 Thanks for the idea :)
it works I have to see what else I can get to load as combat armor that way.

No texmod just ini change.

Image IPB

Modifié par l0stl0rd, 12 février 2010 - 08:40 .


#412
NarfGarg

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Adding enemy weapons

First we need to load a package that has the enemy with the weapon
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun",SeekFreePackageName="BioP_HorCr1")

Then we add it to the loadout screen
[SFXGame.SFXPlayerSquadLoadoutData]
HeavyWeapons=(classname="SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun")

The weapon may look like something we already have so we need to give it a different image for the loadout
[SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun]
GUIImage=GUI_Codex_Images.HandCannon_512

There we go. Scion gun in the loadout screen under heavy weapons with the handcannon image to spot it. Does pisspoor damage though.

Teammate clothes

First load the package, in this case Mirandas
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true

Weapon modding works always (except in the case of some weapons), casuals only in the ship and even then you might have to further edit the savegame for them to work.

Enemy armor/models
Start with a package the model is in
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BIOP_ShpCr2

and add the mesh/model/skeleton as a fullbodyapperances

[SFXGame.SFXPawn_Player]
FullBodyAppearances=(Id=3000,Name=351273,Description=351274,Type=CustomizableType_Torso,Mesh=(Male="BIOG_COL_ARM_NKD_R.NKDa.COL_ARM_NKDa_MDL",Female="BIOG_COL_ARM_NKD_R.NKDa.COL_ARM_NKDa_MDL",bHideHead=True,bHideHair=True),PlotFlag=-1)

Doing this and editing a savegame to use the fullbody id AND being in the collector ship will result in the player looking like
Image IPB

I've only just started doing enemy stuff so haven't really tested it, that collector model works on the first time you are in the collector ship but it might not work elsewhere.


Team casuals aren't currently working as armor that you can use outside the ship. They'll show up in the squad menu but your character is still wearing the normal stuff.

#413
David Hingtgen

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Oh, I was so close on using teammate armor/clothing. Just needed the "set stream_vixen_00 = true" part.

#414
l0stl0rd

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Yeah seem to be the save game my armor loading worked on my male character who finished the game and did not work on my female one who just started the game...

#415
kalrua

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"Then edit the save game and set stream_vixen_00 = true"


Hu?
Gibbest Editor can't edit the stream value !!:(:crying:

how can you make his?
Please:wub:
And thank you very musch.

Modifié par kalrua, 12 février 2010 - 10:01 .


#416
l0stl0rd

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@NarfGarg do you have an idea why I can load the Bluesun texture on my male character even if I make a new one but I can't get it working on a female character?

@kalrua i think you have to change the value with a hex editor. But I had some strange problems with Hex editing, it seems to corrupt the save games. I the uses gibbed editor to fix them but the stream setting only did hold till I did another save and then it was gone again.

Modifié par l0stl0rd, 12 février 2010 - 10:19 .


#417
NarfGarg

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l0stl0rd wrote...

@NarfGarg do you have an idea why I can load the Bluesun texture on my male character even if I make a new one but I can't get it working on a female character?


Post the line.

#418
ChaoticBroth

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Oh damn. That's impressive. I'm going to have to try this. And to those that posted all these methods, thank you very much.

#419
NarfGarg

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kalrua wrote...

"Then edit the save game and set stream_vixen_00 = true"


Hu?
Gibbest Editor can't edit the stream value !!:(:crying:

how can you make his?
Please:wub:
And thank you very musch.

Oh yeah. Heh you'll have to wait until the tool does that then.

#420
l0stl0rd

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Female one not working is:



FullBodyAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDa.HMM_ARM_MEDa_MDL",Female="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_MED_R.MEDa.HMF_ARM_MEDa_MAT_17a"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_LifeSupportWebbing","SFXGame.SFXGameEffect_Gear_Visor"),DynamicLoadMapping=(SeekFreePackageName="BIOG_HMF_ARM_MED_R"),PlotFlag=-1)



Male one working even if it's the heavy armor version

FullBodyAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL_18a",Female="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL_13a"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_LifeSupportWebbing","SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=-1)



Female ones dosn't work either if I remove DynamicLoadMapping=(SeekFreePackageName="BIOG_HMF_ARM_MED_R")



Sorry for those long lines, I just like to put some stats on my armors :)

#421
kalrua

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@l0stl0rd i think you have to change the value with a heax editor. But I had some strange problems with Hex editing, it seems to corrupt the save games.



Oohh ****§


#422
NarfGarg

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l0stl0rd wrote...

Female one not working is:
"),DynamicLoadMapping=(SeekFreePackageName="BIOG_HMF_ARM_MED_R"),PlotFlag=-1)

Female ones dosn't work either if I remove DynamicLoadMapping=(SeekFreePackageName="BIOG_HMF_ARM_MED_R")

Sorry for those long lines, I just like to put some stats on my armors :)


Uhh that doesn't go there does it? Also all mat codes don't work so try without that.

#423
NarfGarg

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http://forums.steamp...2&postcount=100

editor for streams

Modifié par NarfGarg, 12 février 2010 - 10:26 .


#424
l0stl0rd

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@NarfGarg I removed dynamic loading again no change.

I don't see why the mat codes should not work, when I checked them with umodel they are there.
Example:
Image IPB
Image IPB

I tried them both :(

Modifié par l0stl0rd, 12 février 2010 - 10:31 .


#425
Deinonychus

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Well I've seen that you can play using Grunt's body model, but is it possible to use his head model too?



I haven't read the entire thread, so sorry if this has already been discussed.