Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#426
NarfGarg

NarfGarg
  • Members
  • 125 messages

l0stl0rd wrote...

@NarfGarg I removed dynamic loading again no change.

I don't see why the mat codes should not work, when I checked them with umodel they are there.
Example:
Posted Image
Posted Image

I tried them both :(

Just one of those things. Your stuff looked ok except for the end. Remove stuff/switch stuff around until it works is always a good idea.

Modifié par NarfGarg, 12 février 2010 - 10:40 .


#427
kalrua

kalrua
  • Members
  • 338 messages

NarfGarg wrote...

http://forums.steamp...2&postcount=100

editor for streams



Thanks

#428
NarfGarg

NarfGarg
  • Members
  • 125 messages

kalrua wrote...

NarfGarg wrote...

http://forums.steamp...2&postcount=100

editor for streams



Thanks

Thank roadcrewworker, couldn't have done half the stuff without him.

#429
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
@NarfGarg thanks for the help, but I just can't seem to get it working.



It's probably like some of the clothes, they work fine when you use them as CasualAppearances but they don't as FullBodyAppearances for whatever weird reason.

#430
NarfGarg

NarfGarg
  • Members
  • 125 messages

l0stl0rd wrote...

@NarfGarg thanks for the help, but I just can't seem to get it working.

It's probably like some of the clothes, they work fine when you use them as CasualAppearances but they don't as FullBodyAppearances for whatever weird reason.


Yeah some stuff just doesn't work. There might be additional checks for the materials inside the packages. Try adding a map where an enemy wears them in seekfreepackage

#431
Peep Williams

Peep Williams
  • Members
  • 11 messages

Peep Williams wrote...

Alright so i've been messing around with adding new armors from existing full body armor models and the sort and i am trying to add in a new helmet. The helmet i am looking to add in is joker's little space helmet thing he has in the prologue on the original normandy. I may have found the model but when i add it in as a new helmet it shows up as nothing at all on my head. anyone able to help find the correct model if i dont have the right one? or if i have the right one what am i doing wrong!?


Dunno if anyone saw this but i am still having quite some trouble figuring this out. anyone have any ideas?

#432
rexil

rexil
  • Members
  • 304 messages
Thank you very much NarfGarg. Now my Shep has a hot body :kissing:
Posted Image
 

#433
MoneyDeluxe

MoneyDeluxe
  • Members
  • 170 messages
@rexil

As far as I can tell by all these recent posts, you can only use that model mix on your ship as casual clothes right? Could you clarify on that?

#434
NarfGarg

NarfGarg
  • Members
  • 125 messages

MoneyDeluxe wrote...

@rexil
As far as I can tell by all these recent posts, you can only use that model mix on your ship as casual clothes right? Could you clarify on that?

Yeah currently thats the only place to use them.

#435
rexil

rexil
  • Members
  • 304 messages

MoneyDeluxe wrote...

@rexil
As far as I can tell by all these recent posts, you can only use that model mix on your ship as casual clothes right? Could you clarify on that?


Yeah, it only woks inside the ship:( But it still cool:wizard:

#436
Peep Williams

Peep Williams
  • Members
  • 11 messages
Just to add: I'm using the code:

(Id=7,Name=,Description=,Type=CustomizableType_Helmet,Mesh=(Male="BioD_ProCer_100RezRoom.CTHb.HMM_HGR_CTHb_MDL"),MaleMaterialOverride="BioD_ProCer_100RezRoom.CTHb.HMM_HGR_CTHb_MAT_1a"),PlotFlag=-1)

Modifié par Peep Williams, 13 février 2010 - 12:09 .


#437
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Strange thing it even works as an armor on the Ceberus base but once you go on a mission it switches back to the default armor.



Posted Image

#438
Kolaris8472

Kolaris8472
  • Members
  • 647 messages
Just checking first to make sure I don't waste a bunch of time:



Does anyone know if it is/isn't possible to add skills to companions? More just checking to see if anyone knows if it is for sure NOT possible.

#439
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages
Hey, out of curiosity... I replaced the four BIOH_Vixen files with the Blue Suns female .pcc, and the game froze at the weapon select screen with Miranda in the party. I'm assuming I didn't do something right, so is there a way for my evil plan to work or will my idea not work?

#440
PinkPagoda

PinkPagoda
  • Members
  • 7 messages

NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)

Modifié par acusis0, 13 février 2010 - 03:38 .


#441
David Hingtgen

David Hingtgen
  • Members
  • 286 messages

Grand_Commander13 wrote...
I replaced the four BIOH_Vixen files with the Blue Suns female .pcc, and the game froze at the weapon select screen with Miranda in the party. I'm assuming I didn't do something right, so is there a way for my evil plan to work or will my idea not work?


Sorry I can't help at the moment, but your "evil plan" is along the lines of my most-wanted possible mod (altering party members), so I'm very interested in whatever you find out.  

Generally, simply "swapping/renaming" model files doesn't work.  Didn't for ME 1, so I wouldn't expect it to here.    

#442
Grand_Commander13

Grand_Commander13
  • Members
  • 987 messages
I'll probably tinker with it every couple days, but if it didn't work in ME1 I don't have much hope for it magically working now. It's weird, since a lot of what's being done here is just model swapping (though without the renaming).

#443
David Hingtgen

David Hingtgen
  • Members
  • 286 messages
Kind of annoying---it was incredibly easy to do almost anything you wanted regarding character models in KOTOR and Jade Empire, either editing some engine files or with a save game editor. But ME 1 and ME 2, it always seems to be "Shepard-only". I always think that if they'd just added a few more lines to the .ini files, we'd be able to do it just as easily as we do in KOTOR. (certainly for ME 1 that should have been the case---that 1 line opened up almost everything for Shepard's appearance---equivalent lines for the party members would have been most appreciated, and a lot of fun)

Modifié par David Hingtgen, 13 février 2010 - 06:38 .


#444
NarfGarg

NarfGarg
  • Members
  • 125 messages

Burex4
6:29 PM 2010-02-12

Sorry
to bug you, but seeing your videos on you-tube made me curious. I have
tried looking in the coalsced.ini for a way to add Jacob's armor to
Shepard's wardrobe. Since you're very talented at this sort of thing, I
was wondering if you could give me some pointers as how to achieve
this, if even possible.

This was a pm but rather answer here.

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Leading_00

[SFXGame.SFXPawn_Player]
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)

#445
boCa_1337

boCa_1337
  • Members
  • 41 messages
what about tali's suit? Where do you get the id from? CasualAppearances=[(Id=1080] for example.

or is it a random number?

Did i understand this right: Its possible to wear the teammembers clothes in the Normandy ONLY?

Not as full armor? is this the same with talis suit.. as its only one file which includes the helmet and everything?

#446
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages
Can anyone give me a quick starter tips for modifying armor with texmod? I just need to know how to select an armor with texmod, then I know how to mod it ...i think...lol Plpz help as I wanna contribute and help make sum cool textured armors! :)

#447
qsto

qsto
  • Members
  • 14 messages
Is there a way to enable full heavy weapon ammo at mission start? I tried messing around with InitialMagazines, but so far no success. I find it retarded that you have a cargo hold full of minerals, but you have to scour enemy territory for drops. I'd rather have no power cell drops during the mission, but full load at the start. Would make more sense.



That was my other question actually. If there's a way to remove the power cell drops during mission, that would suit this cause pretty well. But my guess is those are probably hardcoded on location basis.

#448
Burex4

Burex4
  • Members
  • 5 messages
Thank you for the reply Narf! Was able to get the armor in ME2. :)

#449
RiotLaFontaine

RiotLaFontaine
  • Members
  • 264 messages
I'm very interested in how Narf was able to do a full-body swap for the lead character, including the head model. You can see it in his pair of Tali videos - I'm interested in swapping Garrus in like we could in ME1. Likewise, I'm still trying to figure out if we can start swapping NPC appearances and not just Shepard's. I'd really like to revert Garrus back to his pre-burn state.

#450
raz3r

raz3r
  • Members
  • 299 messages
Can someone explain to me how can I wear my femshepard with that outfit? No matter casual or armor, even only casual would be good. Do I need to use TexMod?

IMG -> http://img30.imagesh...1002040143.jpg/

Modifié par raz3r_, 13 février 2010 - 04:44 .