Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#451
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Can anyone put all the mods in one post?

#452
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
Not sure if anyone has noticed this. I made a shortcut and the MassEffect2.exe and changed it to "C:\\Mass Effect 2\\Binaries\\MassEffect2.exe" editor

was hoping to get the editor to load like in Mirrors Edge but all it does is that the game tries to load a map called editor.



Perhaps there are some other command line commands that work who knows...

#453
Jewsapalewsa

Jewsapalewsa
  • Members
  • 145 messages

fallen one 84 wrote...

@BladeRyo

2 unlock 4 shepherd
[SFXGame.SFXPlayerSquadLoadoutData]
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Tec_AssaultRifle)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Tec_Shotgun)
PlayerSpecialWeapons=(WeaponclassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Tec_SniperRifle)

you'll need to get a upgrade for the weapon you want.
change the bNotRegularWeaponGUI= to false to unlock the guns for the characters that can use them.

well goodnight




You're a gorram genius.  I treid doing this for quite awhile.  Thank you very much.

#454
sherban1988

sherban1988
  • Members
  • 118 messages
Is it possible to change the look of one of the weapons with that of a DLC weapon?

More specifically, I'd like to make the Mantis Sniper Rifle look like the Incisor. Can that be done?

#455
NarfGarg

NarfGarg
  • Members
  • 125 messages

RiotLaFontaine wrote...

I'm very interested in how Narf was able to do a full-body swap for the lead character, including the head model. You can see it in his pair of Tali videos - I'm interested in swapping Garrus in like we could in ME1. Likewise, I'm still trying to figure out if we can start swapping NPC appearances and not just Shepard's. I'd really like to revert Garrus back to his pre-burn state.

Tali is easy since the head comes with it. You just make your head so small its not visible. Other chars don't have a head in them. You can get a floating grunt head. So unless someone figures out how to wear two models at once...

#456
RiotLaFontaine

RiotLaFontaine
  • Members
  • 264 messages

NarfGarg wrote...

RiotLaFontaine wrote...

I'm very interested in how Narf was able to do a full-body swap for the lead character, including the head model. You can see it in his pair of Tali videos - I'm interested in swapping Garrus in like we could in ME1. Likewise, I'm still trying to figure out if we can start swapping NPC appearances and not just Shepard's. I'd really like to revert Garrus back to his pre-burn state.

Tali is easy since the head comes with it. You just make your head so small its not visible. Other chars don't have a head in them. You can get a floating grunt head. So unless someone figures out how to wear two models at once...


Sadly, that brings us right back to the pcc option, which doesn't look like it's possible.

#457
BiancoAngelo7

BiancoAngelo7
  • Members
  • 2 268 messages
When I use texmod+photoshop to make the cerberus armor black (where it used to be white) ingame it shows up as a dark glossy brown. Anyone else had this issue?

#458
David Hingtgen

David Hingtgen
  • Members
  • 286 messages
Curious how ME 2 seems to have changed things. Again, in ME 1, there were almost no issues with heads (regarding Shep). You could change FemShep into Liara, and depending on how you did it, you could choose to either have FemShep's head or Liara's head---no "overlap" issues. If you did Tali, it was 100% Tali, no neck-showing issues etc. You could even have FemShep's head with Benezia's body and wearing Benezia's "head dress", despite Benezia (seemingly) being a full-body model.

It's almost like since they took away party member armor, they changed how head and body are linked, and it's creating a lot of model-swapping issues for modding that ME 1 didn't have.

Modifié par David Hingtgen, 13 février 2010 - 09:55 .


#459
Jewsapalewsa

Jewsapalewsa
  • Members
  • 145 messages
Here is a site that has a mod that allows cheats and adds quite a few new outfits. I did not make these mods.

http://www.gamevixen...hp?f=131&t=4780

#460
AlmostEvil123

AlmostEvil123
  • Members
  • 2 messages

Sparrow475 wrote...

Awesome setting:

Line 6940 (Unmodded) 

bCanDropWeapon=FALSE

Set it to true to be able to pickup enemy weapons, I've played about 4 hours with it on and experienced no substantial bugs.


i did this and it is kind of buggy for me in-game.  i would pick up a geth rifle then after a couple mins would show only 3 selectable guns (shotty, hand cannon and collector heavy).  im playing as a vangaurd with a modded .ini that allows me to use the other weapons.  im thinking its related. 

on a related note, i found what could be the best weapon in the game.  killed a big geth trooper and it dropped a machine gun with unlimited ammo in the clip, no recoil and it fires fast as hell

#461
LOST GAM3R

LOST GAM3R
  • Members
  • 278 messages
Is there a way to transfer these mods to an Xbox version of ME2? I know some people can get mods on Halo 3 using a transfer cable, so can that same method work with ME2?

#462
peterflam

peterflam
  • Members
  • 90 messages
is it possible to get merc helmets to work? i've downloaded a pcc viewer and browsed through the files. maybe i need to know where to look, but so far i've only found several merc face plates(including a black one belonging to kaiden) but there's no helmet attached. the helmets are a different mesh file altogether.

there's one candidate called "hmm_hgrprop_skin_world"

also, i found a weird looking helmet called "hmm_hgr_cthb_mdl"

sorry, i don't have the packet names. new to this thing, didn't think of noting them.

edit: silly me, i just needed to rearange the files according to file size. the merc helmet is found in "biod_pronor.pcc"

Modifié par peterflam, 14 février 2010 - 03:56 .


#463
Fluffeh Kitteh

Fluffeh Kitteh
  • Members
  • 558 messages

RiotLaFontaine wrote...

I'm very interested in how Narf was able to do a full-body swap for the lead character, including the head model. You can see it in his pair of Tali videos - I'm interested in swapping Garrus in like we could in ME1. Likewise, I'm still trying to figure out if we can start swapping NPC appearances and not just Shepard's. I'd really like to revert Garrus back to his pre-burn state.


I'm interested in this too.

Currently trying to add Illusive Man's suit as a casual appearance and armour but there's a part below the neckine which is see-through and I assume it's mesh-related

Modifié par Fluffeh Kitteh, 14 février 2010 - 07:26 .


#464
Kellogg81

Kellogg81
  • Members
  • 6 messages

Fluffeh Kitteh wrote...

I'm interested in this too.

Currently trying to add Illusive Man's suit as a casual appearance and armour but there's a part below the neckine which is see-through and I assume it's mesh-related


It is, His head model has a small section of his chest added to it.

Posted Image

Modifié par Kellogg81, 14 février 2010 - 06:19 .


#465
Dark Glasses

Dark Glasses
  • Members
  • 499 messages

DarthCaine wrote...

Can anyone put all the mods in one post?

That would be nice.

#466
manonyuf

manonyuf
  • Members
  • 52 messages

acusis0 wrote...


NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)


Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes :unsure:
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?

#467
NarfGarg

NarfGarg
  • Members
  • 125 messages

manonyuf wrote...

acusis0 wrote...


NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)


Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes :unsure:
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?

Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.

#468
manonyuf

manonyuf
  • Members
  • 52 messages

NarfGarg wrote...

manonyuf wrote...

acusis0 wrote...


NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)


Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes :unsure:
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?

Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.


Ah, I'm so stupid it's embarrassing. Thanks for the help!

#469
Kwonnern

Kwonnern
  • Members
  • 1 000 messages
You could make some quite overpowered Handguns (raise the damage through the roof!) by modding, but where's the fun in that? No challenge :)

#470
Kwonnern

Kwonnern
  • Members
  • 1 000 messages
Anyone managed to use Mordins, Grunts, Thane of Jacobs outfit for Shep? :D

#471
l0stl0rd

l0stl0rd
  • Members
  • 95 messages
for anyone else having Texmod problems here a solution for one common problem.



Posted Image

#472
Ulukaidelu

Ulukaidelu
  • Members
  • 107 messages
How do i have to do to get all armors be custumisable ?

#473
ManBearPig91

ManBearPig91
  • Members
  • 337 messages
Is it possible to add new options for squad outfits, or to put the new modded armors up for sale in stores?

#474
Sgt.Roadkill

Sgt.Roadkill
  • Members
  • 103 messages
good o see these guys veyr impresse dkeep up the good work

#475
East4u

East4u
  • Members
  • 33 messages
Interesting modding prospects. But do to the limited weapon variety there isn't that much to mod.