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Modding is possible (guide)


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#476
Ionigga

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Hello,

can someone send me a link with a ini file that contains casual and full body appearances that work?

by that i meen Tali,Miranda and other npc's, and it would be great to add this to ME2: m_femaleActorType=BIOG_Quarian_Hench_C.hench_quarian or something similar and with the same effect ... thx

#477
zeypher

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hmm can anyone tell me how to modify the collector armor look for shepard? I wanna make th brownish part sort of blackish if it is possible

#478
David Hingtgen

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That should actually be pretty easy with Texmod. But I'll leave it to the more experienced Texmodders to explain.

#479
Fluffeh Kitteh

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Kwonnern wrote...

Anyone managed to use Mordins, Grunts, Thane of Jacobs outfit for Shep? :D


I got Jacob.

http://img63.imagesh...60/95236886.jpg

The male mesh to use is
BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL

...and the material override
BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a



Still looking through the files for other stuff. Wish there were some nice documentation to refer to.

#480
RustyNomad

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Found how to use a model in combat

For Tali
under
[SFXGame.SFXPawn_Player]

add the line (might have to remove the spaces)(ID can be any number not in use):
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL", bHasBreather=True, bHideHead=True, bHideHair=True, GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus", "SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"), PlotFlag=-1)
under
[Engine.PackagesToAlwaysCook]

add:
SeekFreePackage=BioH_Tali_00

under
[Engine.Engine]

change bUseBackgroundLevelStreaming from true to false:
bUseBackgroundLevelStreaming=False


only glitch I've had so far is I've lost most on the sounds on the Normandy. Not sure why or how to get them back.


Image IPB

#481
David Hingtgen

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Awesome, that's a pretty big breakthrough. Anyone heard of any progress on altering team-mates? I just checked gibbed's twitter, nothing really notable.

#482
Fluffeh Kitteh

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RustyNomad wrote...


under
[Engine.Engine]
change bUseBackgroundLevelStreaming from true to false:

bUseBackgroundLevelStreaming=False
only glitch I've had so far is I've lost most on the sounds on the Normandy. Not sure why or how to get them back.



May I enquire what does that flag do? I seem to intuitively understand the SeekFreePackage thing but the UseBackgroundLevelStreaming is new to me.

EDIT:
Ok I tried it out, it does seem to be tied to the enabling of custom armour. I tried giving Shep a collector drone fullbody armour and indeed it required bUseBackgroundLevelStreaming=False and sure enough with that flag set to false there's no sound on the Normandy, just the continued playback of the loading screen music.

Modifié par Fluffeh Kitteh, 15 février 2010 - 07:02 .


#483
RustyNomad

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Fluffeh Kitteh wrote...

May I enquire what does that flag do? I seem to intuitively understand the SeekFreePackage thing but the UseBackgroundLevelStreaming is new to me.


From what I can tell it turns off the dynamic loading and unloading of models based on you current position and just loads the whole level and anything in SeekFreePackage at the start of the level.
After setting it to false I did notice it takes a bit longer to load a level and the memory use for the MassEffect2 process increased a bit.

#484
minormiracle

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Something for the Legion fans. To get him from the start of the game, go to [SFXGame.BioSFHandler_PartySelection] and under lstMemberInfo find InPartyLabel for one of your available NPCs and change it to =InSquadGeth. Once he's shown up for a mission, he'll show up on the ship too and you can revert the change and play with him normally. Surprisingly he has area specific dialogue for most of the missions before the Reaper IFF, which makes me think Bioware at one time meant for him to show up much earlier.



This also allows you to do fun things like bring a character to their own recruitment quest, playing solo (by replacing the InPartyLabel with a dummy entry) or replacing a character with someone else on their own loyalty quest (haven't tried this out yet). However the game checks for who's in your party already, so you can't get two of the same NPC.

#485
David Hingtgen

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Hmmn. I wonder how Morinth works with that?

#486
Fluffeh Kitteh

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RustyNomad wrote...

Fluffeh Kitteh wrote...

May I enquire what does that flag do? I seem to intuitively understand the SeekFreePackage thing but the UseBackgroundLevelStreaming is new to me.


From what I can tell it turns off the dynamic loading and unloading of models based on you current position and just loads the whole level and anything in SeekFreePackage at the start of the level.
After setting it to false I did notice it takes a bit longer to load a level and the memory use for the MassEffect2 process increased a bit.


I see.

I'll try to use a DynamicLoadMapping to load my collector drone COL_ARM_NKDa_MDL. The seekfreepackage should be striaghtforward, I may need help on the Objectname though, I presume the line of code will be like


DynamicLoadMapping=(ObjectName="?????",SeekFreePackageName="BioP_ShpCr2")

The ????? is the stuff I'm uncertain about. Should it be SFXGame.SFXPawn_Player where all the armour and outfits are, or something more related to the specific COL_ARM_NKDa_MDL itself?

EDIT:
Ok crap new roadblock... even with bUseBackgroundLevelStreaming set to false my collector drone armour doesn't show up anywhere outside the armour locker's selection screen. When I visit places it goes back to the default N7 armour... >_<

Modifié par Fluffeh Kitteh, 15 février 2010 - 07:38 .


#487
RustyNomad

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 What would happen if Jack grew up with Cerbus and changed her name to Sheppard?

Image IPB


TorsoAppearances=(Id=10,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDb.HMM_ARM_MEDb_MDL", Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"), GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus", "SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"),PlotFlag=-1)

HelmetAppearances=(Id=10,Type=CustomizableType_Helmet, Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL", Female="BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL", bHideHead=True),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask"),PlotFlag=-1)

Modifié par RustyNomad, 15 février 2010 - 07:17 .


#488
minormiracle

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Awesome work RustyNomad. Don't forget FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a" for the shiny black texture, although for whatever reason it only seems to work for casual wear, and only after unlocking her loyalty mission or fiddling with the lstAppearances plotflag under [SFXGame.BioSFHandler_PartySelection].

#489
NarfGarg

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Think some of these require a modified save to get them to work in the cabin, atleast grunt was like that I think


[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Geth_00
SeekFreePackage=BioH_Grunt_00
SeekFreePackage=BioH_Wilson
SeekFreePackage=BioH_Vixen_00
SeekFreePackage=BioH_Professor_00
SeekFreePackage=BioH_Garrus_00
SeekFreePackage=BioH_Mystic_00
SeekFreePackage=BioH_Tali_00
SeekFreePackage=BioH_Leading_00
SeekFreePackage=BioH_Assassin_00

[SFXGame.SFXPawn_Player]

### Legion (geth)
CasualAppearances=(Id=1001,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL"),PlotFlag=-1)

### Grunt
CasualAppearances=(Id=1010,Type=CustomizableType_Torso,Mesh=(Male="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL",Female="BIOG_KRO_GNT_LGT_R.LGTa.KRO_GNT_LGTa_MDL"),PlotFlag=-1)

###Garrus
CasualAppearances=(Id=1021,Type=CustomizableType_Torso,Mesh=(Male="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL",Female="BIOG_TUR_ARM_HVY_R.HVYb.TUR_ARM_HVYb_MDL"),PlotFlag=-1)

###Samara (mystic)
CasualAppearances=(Id=1030,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)

###Mordin (professor)
CasualAppearances=(Id=1041,Type=CustomizableType_Torso,Mesh=(Male="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL",Female="BIOG_SAL_ARM_LGT_R.LGTb.SAL_ARM_LGTb_MDL"),PlotFlag=-1)

###Tali
CasualAppearances=(Id=1051,Type=CustomizableType_Torso,Mesh=(Male="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL",Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL"),PlotFlag=-1)

###Miranda (vixen)
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

###Jacob (leading) Jacob seems to always work
CasualAppearances=(Id=1080,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",Female="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL"),PlotFlag=-1)

###Wilson + Joker (Jokers body seems to always work)
CasualAppearances=(Id=1091,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",Female="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL"),PlotFlag=-1)

###Thane (assassin)
CasualAppearances=(Id=1101,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL",Female="BIOG_DRL_HGR_THN_R.LGTa.DRL_HGR_LGTa_MDL"),PlotFlag=-1)
CasualAppearances=(Id=1102,Type=CustomizableType_Torso,Mesh=(Male="BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MDL",Female="BIOG_DRL_THN_LGT_R.LGTa.DRL_THN_LGTa_MDL"),PlotFlag=-1)

Modifié par NarfGarg, 15 février 2010 - 07:57 .


#490
Wompoo

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There is only one thing I would love to mod out of the game forever... the pain in the backside venation that covers your screen at low health... god I hate it, major number 1 and truly annoying thing in the game's combat mechanic... /teeth grind.

#491
Kwonnern

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RustyNomad wrote...

Found how to use a model in combat
Image IPB


Able to make it so that Squad consists of Grunt, Grunt and Grunt-models?

#492
David Hingtgen

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RustyNomad---mixed models! My absolute fave. If you don't mind, could you show me a "mixed" asari or two? Maybe Liara's head on Samara's body, or Samara's head on Aria's body?



Today has been a good day for mods. :) (now if we can only start getting the NPC's altered, we can make "perfect" parties for the game)




#493
ArtOfMagic

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Anyone managed to remove the shared cooldown somehow?



With UseSharedPowerCooldown=TRUE for example?



Since changing it to FALSE doesn't work for me :(

#494
minormiracle

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RustyNomad do you know how to get Miranda's head working? Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PROMiranda_MDL" doesn't seem to be doing it.

#495
NarfGarg

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RustyNomad wrote...

 
Found how to use a model in combat
change bUseBackgroundLevelStreaming from true to false:
bUseBackgroundLevelStreaming=False

Damn I had dismissed that earlier because of the load times. Makes for some freaky results like this


#496
The Demonologist

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Anybody willing to do a texmod of Tali?

#497
Grink da Boy

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i just want a mod where you can get tali from the mission on freedom's progress or something similar

REPLACE GRUNT WITH WREX

Modifié par Grink da Boy, 15 février 2010 - 09:17 .


#498
Jeffman12

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With all of this inspired modding, you'd think we could see an SDK at some point.

#499
Fluffeh Kitteh

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I take it the final frontier of character modding is the NPCs. Maybe when that is successfully discovered I'll be able to get a properly-working Collector Drone Shep...




#500
Inverness Moon

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Well I was successfully able to use Legion's body using this:



FullBodyAppearances=(Id=51,Type=CustomizableType_Torso,Mesh=(Male="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",Female="BIOG_GTH_LEG_NKD_R.NKDa.GTH_LEG_NKDa_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),PlotFlag=-1)



Except that Legion's head is missing, I guess that is a special part that I don't know how to attach.



I also noted that even when using the same line for the casual appearance, Shepard's head is not hidden with Legion's body as a casual appearance yet it is hidden for the full body appearance in combat.