
darker eyebrows, darker hair roots. ruddy cheeks lips. basically, more womanly and less like michael jackson.



peterflam wrote...
darker eyebrows, darker hair roots. ruddy cheeks lips. basically, more womanly and less like michael jackson.
l0stl0rd wrote...
ooh for anyone interested. Gibbed made an audio extracter.
http://mod.gib.me/ma...tract_rev27.zip
CShep25 wrote...
I don't think the same colour eyebrows as hair would look all that great or natural, .
Modifié par David Hingtgen, 15 février 2010 - 09:25 .
Io**** wrote...
minormiracle can u give me the code for Aria's body(if u know it)... the exact code .. thx and the stuff u posted earlier xD
I got it to work but the load times are so huge it's not really worth it.TF_FTW wrote...
Io**** wrote...
minormiracle can u give me the code for Aria's body(if u know it)... the exact code .. thx and the stuff u posted earlier xD
Aria's body and clothes are in : BioD_OmgHub_220DenBar.pcc
just open it with umodel and press pagedown key to navigate to it .
body : HMF_ARM_LGTd_MDL
face tatoo : ASA_HED_PRO_Tat2
head : ASA_HED_PROBASE_MDL
clothes : HMF_ARM_LGTd_MAT_1a
hope it helps.
If you can find out how to load Ari'as outfit on your shepard, please post it.
I tried coupels of days ago for 30 mins or so but didn't manage to do it.
David Hingtgen wrote...
Yes, but my point was arguing against the statement that "matching" eyebrows wouldn't look natural.
Modifié par LeOoX, 15 février 2010 - 10:59 .
LeOoX wrote...
Well here it is I hope its ok if not delete post.
CShep25 wrote...
Her natural isn't natural...if that makes sense..
Modifié par David Hingtgen, 15 février 2010 - 11:30 .
NarfGarg wrote...
Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.manonyuf wrote...
acusis0 wrote...
NarfGarg wrote...
Teammate clothes
First load the package, in this case Mirandas *DONE*[Engine.PackagesToAlwaysCook] SeekFreePackage=BioH_Vixen_00
Under casualappearances we add *DONE*CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Then edit the save game and setstream_vixen_00 = true *DONE*
I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something.
Did anyone have to take extra steps or change any of the code to get this to work correctly?
*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)
Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?
A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.Suffragette wrote...
NarfGarg wrote...
Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.manonyuf wrote...
acusis0 wrote...
NarfGarg wrote...
Teammate clothes
First load the package, in this case Mirandas *DONE*[Engine.PackagesToAlwaysCook] SeekFreePackage=BioH_Vixen_00
Under casualappearances we add *DONE*CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Then edit the save game and setstream_vixen_00 = true *DONE*
I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something.
Did anyone have to take extra steps or change any of the code to get this to work correctly?
*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)
Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?
I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?
NarfGarg wrote...
A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.Suffragette wrote...
I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?
Editing using the savegame editor, but I'm not even sure that it supports it.Suffragette wrote...
NarfGarg wrote...
A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.Suffragette wrote...
I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?
Bother. I've already got the smallest face and neck settings the character creator will allow. Any other suggestions? I don't like Miranda's hair, so I don't want to use that for cover.
P.S.: How difficult are we talking about anyway?