Aller au contenu

Photo

Modding is possible (guide)


  • Ce sujet est fermé Ce sujet est fermé
3174 réponses à ce sujet

#576
peterflam

peterflam
  • Members
  • 90 messages
Image IPB



darker eyebrows, darker hair roots. ruddy cheeks lips. basically, more womanly and less like michael jackson.

#577
minormiracle

minormiracle
  • Members
  • 182 messages
I got some NPC heads to work with their bodies outside the ship. Still testing for now. For some reason Jack's body defaults to the loyal texture and Miranda to the non loyal texture even with the right FemaleMaterialOverride.

Image IPB
Image IPB

Will post code soon after some tests with head replacements inside  the ship.

#578
sherban1988

sherban1988
  • Members
  • 118 messages

peterflam wrote...

Image IPB

darker eyebrows, darker hair roots. ruddy cheeks lips. basically, more womanly and less like michael jackson.


Wow...

That is wahahay beyond my photoshop skills :lol:

Mayhaps someone who's really good at photo editing can make Miranda look like Yvonne even more.

#579
Ionigga

Ionigga
  • Members
  • 31 messages
minormiracle can u give me the code for Aria's body(if u know it)... the exact code .. thx and the stuff u posted earlier xD

#580
Deinonychus

Deinonychus
  • Members
  • 305 messages

l0stl0rd wrote...

ooh for anyone interested. Gibbed made an audio extracter.
http://mod.gib.me/ma...tract_rev27.zip


THANK YOU.

Made my job much easier.

#581
David Hingtgen

David Hingtgen
  • Members
  • 286 messages

CShep25 wrote...

I don't think the same colour eyebrows as hair would look all that great or natural, .


OT but:
???  Blondes have blonde eyebrows.  I know, because I am one.  In fact, my eyebrows are the lightest, blondest hair I have.  (my scalp hair tends to be slightly darker).   FAKE blondes have dark eyebrows.  

But if your argument is for natural looking--------natural blonde hair=natural blonde eyebrows.  :)  (and as for great-looking, well, I like how mine look) 

Modifié par David Hingtgen, 15 février 2010 - 09:25 .


#582
Strik1101

Strik1101
  • Members
  • 39 messages
Actually my girlfriend has natural blonde hair and darker eyebrows. So both are possible.

#583
David Hingtgen

David Hingtgen
  • Members
  • 286 messages
Yes, but my point was arguing against the statement that "matching" eyebrows wouldn't look natural.

#584
TF_FTW

TF_FTW
  • Members
  • 19 messages

Io**** wrote...

minormiracle can u give me the code for Aria's body(if u know it)... the exact code .. thx and the stuff u posted earlier xD


Aria's body and clothes are in : BioD_OmgHub_220DenBar.pcc
just open it with umodel and press pagedown key to navigate to it .
body : HMF_ARM_LGTd_MDL
face tatoo : ASA_HED_PRO_Tat2
head :  ASA_HED_PROBASE_MDL
clothes : HMF_ARM_LGTd_MAT_1a

hope it helps.
If you can find out how to load Ari'as outfit on your shepard, please post it.
I tried coupels of days ago for 30 mins or so but didn't manage to do it.

#585
LeOoX

LeOoX
  • Members
  • 26 messages
Is it against the rules to post pic of nudity in this forum? Say I got a mod of miranda almost completly naked. If i were to post it will it be against the rules?




#586
MoneyDeluxe

MoneyDeluxe
  • Members
  • 170 messages
@LeOoX
Considering the fact there is not even a remotely naked model in the game I have to assume you mean the one with the Bra, so no that would not be a problem.You can see more exposed on Jack really.:whistle:

#587
NarfGarg

NarfGarg
  • Members
  • 125 messages

TF_FTW wrote...

Io**** wrote...

minormiracle can u give me the code for Aria's body(if u know it)... the exact code .. thx and the stuff u posted earlier xD


Aria's body and clothes are in : BioD_OmgHub_220DenBar.pcc
just open it with umodel and press pagedown key to navigate to it .
body : HMF_ARM_LGTd_MDL
face tatoo : ASA_HED_PRO_Tat2
head :  ASA_HED_PROBASE_MDL
clothes : HMF_ARM_LGTd_MAT_1a

hope it helps.
If you can find out how to load Ari'as outfit on your shepard, please post it.
I tried coupels of days ago for 30 mins or so but didn't manage to do it.




I got it to work but the load times are so huge it's not really worth it.

#588
CShep25

CShep25
  • Members
  • 329 messages

David Hingtgen wrote...

Yes, but my point was arguing against the statement that "matching" eyebrows wouldn't look natural.


I merely meant they wouldn't look natural on Yvonne. If you want realism and Miranda looking as similar to her actress as possible, then she'll need darker eyebrows since Yvonne isn't a born blonde. Her natural isn't natural...if that makes sense.

But many people have naturally diverse hair colour. The same goes for me; I have ginger beard syndrome, yet hair on my head is an ashy muddy brown.

#589
Ionigga

Ionigga
  • Members
  • 31 messages
to NarfGarg can u give us the code to see if its really worth it.. thx

#590
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
I don't know if this has been mentioned, but it seems there is a limit that the UI can handle in terms of guns on a character. Essentially the most a character can ever have is five. Any more than that and it dumps weapons off the UI and won't allow the player to select them (selecting a new weapon on the Collector Ship causes it to just never appear).



Does anyone know a way around this? It looks like it's pretty fundamental to the design of the UI. On the plus side, it does mean that Shep can carry any special weapon he wants. Widow on a Vanguard? Revenant on an Adept? Coming right up.



(Ironically I've decided to just stick with my trusty Viper...)




#591
NarfGarg

NarfGarg
  • Members
  • 125 messages
Io**** seriously its like 2-3 minutes of loading screen compared to 2-3 seconds. Every single time. And the ship doesnt work properly when you use the command.

#592
LeOoX

LeOoX
  • Members
  • 26 messages
Ok i deleted pic

Modifié par LeOoX, 15 février 2010 - 10:59 .


#593
JaegerBane

JaegerBane
  • Members
  • 5 441 messages

LeOoX wrote...

Well here it is I hope its ok if not delete post.


LeOox, stuff like that is going to get the thread locked. Since several people on here are asking questions in the thread, can you hold off on the nude raider stuff?

#594
David Hingtgen

David Hingtgen
  • Members
  • 286 messages

CShep25 wrote...
 Her natural isn't natural...if that makes sense..


It does actually, and is kind of what I was about type anyways.  :)  

NarfGarg---is Aria's model a load-time problem regardless, or only if you're not currently in Omega?  I mean, if your party is in Omega anyways, does it help?  

Anyone found/tried Morinth's commando suit?  Since it only appears on the Normandy (excluding the first time you meet her) it should work as well as most other team mates.  Of course, since the first time you meet her is on Omega, there may be issues just like Aria.     

Modifié par David Hingtgen, 15 février 2010 - 11:30 .


#595
Suffragette

Suffragette
  • Members
  • 37 messages

NarfGarg wrote...

manonyuf wrote...

acusis0 wrote...


NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)


Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes :unsure:
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?

Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.



I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?

#596
NarfGarg

NarfGarg
  • Members
  • 125 messages

Suffragette wrote...

NarfGarg wrote...

manonyuf wrote...

acusis0 wrote...


NarfGarg wrote...

Teammate clothes

First load the package, in this case Mirandas *DONE*

[Engine.PackagesToAlwaysCook]
SeekFreePackage=BioH_Vixen_00

Under casualappearances we add  *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)

Then edit the save game and set
stream_vixen_00 = true *DONE*


I have followed the above instructions but have had no luck getting miranda's outfit to work. I know others have been successful, so i must be missing something. 

Did anyone have to take extra steps or change any of the code to get this to work correctly?

*EDIT*
Figured it out: Have to change the Casual ID to match (1073 or whatever id you used in the ini) with the save editor (player appearance under the Raw tab)


Sorry in advance if I'm being stupid, but I just can't get this to work.
I added the line SeekFreePackage=BioH_Vixen_00 under [Engine.PackagesToAlwaysCook] in the ini first.
I'm not quite sure about the casualappearances part, I added that line under [SFXGame.SFXPawn_Player] , is that right?
Then I edited the save game, changed the casual id to 1073, but when I try to launch the game it crashes :unsure:
I must have messed up the ini file somehow, but I don't really know how.. Could anyone tell me what I did wrong?

Read the first post of this thread about how to edit the ini, you need to fix the coalesced.ini after editing it.



I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?

A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.

#597
Suffragette

Suffragette
  • Members
  • 37 messages

NarfGarg wrote...

Suffragette wrote...

I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?

A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.


Bother. I've already got the smallest face and neck settings the character creator will allow. Any other suggestions? I don't like Miranda's hair, so I don't want to use that for cover. 

P.S.: How difficult are we talking about anyway?

#598
Bebbe777

Bebbe777
  • Members
  • 858 messages
Thanks for the blonde!



Why cant this be as easy as Fallout 3 when it comes to modding :P

#599
NarfGarg

NarfGarg
  • Members
  • 125 messages

Suffragette wrote...

NarfGarg wrote...

Suffragette wrote...

I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?

A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.


Bother. I've already got the smallest face and neck settings the character creator will allow. Any other suggestions? I don't like Miranda's hair, so I don't want to use that for cover. 

P.S.: How difficult are we talking about anyway?


Editing using the savegame editor, but I'm not even sure that it supports it.

#600
Bebbe777

Bebbe777
  • Members
  • 858 messages
I just studied the modding details a bit more.

So to change textures you use texmod, extract the texture you want, edit it and reupload it. If it is that simple then its time to start up Photoshop again.