
Some save game and more ini editing workaround is needed to get this to work on the ship.

Will post codes in a bit.
Modifié par minormiracle, 16 février 2010 - 12:34 .


Modifié par minormiracle, 16 février 2010 - 12:34 .
RustyNomad wrote...
Found how to use a model in combat
For Tali
under
[SFXGame.SFXPawn_Player]
add the line (might have to remove the spaces)(ID can be any number not in use):
FullBodyAppearances=(Id=24,Type=CustomizableType_Torso, Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL", Female="BIOG_QRN_TLI_LGT_R.LGTa.QRN_TLI_LGTa_MDL", bHasBreather=True, bHideHead=True, bHideHair=True, GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus", "SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"), PlotFlag=-1)
under
[Engine.PackagesToAlwaysCook]
add:
SeekFreePackage=BioH_Tali_00
under
[Engine.Engine]
change bUseBackgroundLevelStreaming from true to false:
bUseBackgroundLevelStreaming=False
only glitch I've had so far is I've lost most on the sounds on the Normandy. Not sure why or how to get them back.
Bebbe777 wrote...
So to change textures you use texmod, extract the texture you want, edit it and reupload it. If it is that simple then its time to start up Photoshop again.
Modifié par David Hingtgen, 16 février 2010 - 01:00 .
NarfGarg wrote...
Editing using the savegame editor, but I'm not even sure that it supports it.Suffragette wrote...
NarfGarg wrote...
A way around it would be to edit your neck settings to be just smaller than the collar. But that is quite difficult.Suffragette wrote...
I apologize for all the quotes, but I wanted everyone to know I DID read the post and follow the directions. I get Miranda's armor on my FemShep as casual clothing just fine, EXCEPT that there a huge clipping problem around the neck/collarbone area. The skin shows through the armor most of the time, with the armor clipping in at odd moments. Is there a fix for this? Or is the clipping the reason Miranda has long hair--so you can't see that her clothes don't fit?
Bother. I've already got the smallest face and neck settings the character creator will allow. Any other suggestions? I don't like Miranda's hair, so I don't want to use that for cover.
P.S.: How difficult are we talking about anyway?
BiancoAngelo7 wrote...
Hello tharOK Im finally done on my way out the door, this is for everybody who wanted Miranda to be blonde. I hope you like it I did my very best!
![]()
And Here is the link to download it:
www.filefactory.com/file/b01cea0/n/Blonde_Miranda.tpf
P.S.- Since I believe immersion is part of what made this game great, I have also modded Miranda in the Character selection screen to be blonde. Hope you enjoy it!
Edit: Gawd shes so pretty lol
Modifié par minormiracle, 16 février 2010 - 01:21 .
Modifié par LeOoX, 16 février 2010 - 02:10 .
But not with ME1.Selvec_Darkon wrote...
Expect modding program to be released later by Bioware. Thats how it worked with Dragon Age.
Modifié par RuinFairlight, 16 février 2010 - 08:03 .
LeOoX wrote...
I have done as you wrote @ above.
But somehow it aint working properly I have my normal female face + hair in normandy. And have miranda's face + hair without any glitches outside in battle.
And i have not disabled bUseBackgroundLevelStreaming
What have I done wrong?
Also Miranda's outfit does not work without editing saved game in the stream records. :s
Modifié par minormiracle, 16 février 2010 - 02:56 .
sherban1988 wrote...
Thanks. I'll give it a shot right now.
Edit: Done! Made her eyebrows lighter, to match BA7's hair. What do y'all think?
Here's the .tpf file http://www.megaupload.com/?d=BDT1VFNV
http://social.bioware.com/group/1278/discussion/4124/vashts1985 wrote...
how do you add legion to your squad at the beginning of the game? i must know

Modifié par minormiracle, 16 février 2010 - 07:15 .
Modifié par BiancoAngelo7, 16 février 2010 - 10:09 .
Modifié par RoadCrewWorker, 16 février 2010 - 10:39 .
Thanks!RoadCrewWorker wrote...
I wrote a small coalesced.ini frontend to automate some stuff for myself. Here's how making a simple test ammo mod works:
Alternativly you can also just save the changed ini at 6. instead of creating a me2mod, or "Load" a custom modded coalesced.ini and create a mod containing all the changes. '.me2mod's are just plain text files and can be opened/altered in any editor.
In case you want to use the me2mod just place them in the same folder as the modmanager.exe. Activating mods is easy too:
If the manager can't autodetect your ME2 folder you have to select it for yourself when prompted. This is automatically saved and will only be asked once.
Creating this quick edit took roughly 25 seconds and has the following ingame effect:
If you want to restore your vanilla game, either copy the included original.ini as Coalesced.ini to the usual folder, uncheck all mods and apply (which does the same thing) or delete the Coalesced.ini and replace it with the oldest backup. No other files are changed or updated, so if anything breaks you can easily revert it.
http://s000.tinyuplo...523878774575111 (requires .net3.5 like gibbeds savegame editor)
PM me bug or crashes.
Modifié par droid105, 16 février 2010 - 12:06 .