Modding is possible (guide)
#701
Posté 17 février 2010 - 02:58
#702
Posté 17 février 2010 - 03:15
adssdddd wrote...
does somebody know how to add asari dancer outfit as casual or armor?
CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",PlotFlag=-1)
FullBodyAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

Remember to set bUseBackgroundLevelStreaming to false.
This only works in certain areas, such as the Normandy, Illium, and Omega. If you go to places like the Citadel or Tuchanka, it won't work.
#703
Posté 17 février 2010 - 03:16
Could be some mystery reason.Meglivorn wrote...
NarfGarg wrote...
ModManager - CasualHenchMen - miranda. Though it'll need either the stream setting or that awful backgroundstreaming=false stuff
If you just grabbed the modmanager from the projects here is a link to that mod and all others that are in the one that was posted earlier.
http://social.biowar...m/project/2002/
I tried the modmanager. With the (really terrible) bacgroundstreamsetting the casual outfit works well. But the armor just not.
#704
Posté 17 février 2010 - 03:26
I noticed that combat/gun sounds were all screwed up. Any way to fix this?LeOoX wrote...
Anyone else succeeding this?
I have now been able to somehow. With bUseBackgroundLevelStreaming=False
Sounds on normandy the only ones that work now. Is my female shepard you can hear her speak. Other npcs you cannot.
Mini-radar makes that sound.
All other sounds unavaible in normandy. After went to my quarters and went back. all sounds were gone.
#705
Posté 17 février 2010 - 03:36
Not until a replacement workaround for the bUseBackgroundLevelStreaming is discovered.Jaymo147 wrote...
I noticed that combat/gun sounds were all screwed up. Any way to fix this?LeOoX wrote...
Anyone else succeeding this?
I have now been able to somehow. With bUseBackgroundLevelStreaming=False
Sounds on normandy the only ones that work now. Is my female shepard you can hear her speak. Other npcs you cannot.
Mini-radar makes that sound.
All other sounds unavaible in normandy. After went to my quarters and went back. all sounds were gone.
#706
Posté 17 février 2010 - 03:41
#707
Posté 17 février 2010 - 03:57
Valtonis wrote...
Kenny Lim wrote...
Bra mod...
CasualAppearances=(Id=1074,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_NKD_R.NKDa.HMF_MIR_NKDa_MDL",Female="BIOG_HMF_MIR_NKD_R.NKDa.HMF_MIR_NKDa_MDL"),PlotFlag=-1)
Other things just follow the miranda outfit...
this is just for Shepard right?
any idea how to get that bra outfit for Miranda?
Sry, no idea how to
Btw, is there any way to unlock weapon upgrades? I missed one
#708
Posté 17 février 2010 - 04:01
I managed somehow work Miranda's white dress on my char as armor. Don't know how, I did the same before
#709
Posté 17 février 2010 - 04:08
Meglivorn wrote...
By the way: with bUseBackgroundLevelStreaming=false the sound went off but after a short trip to a planet, get out and back, everything normal again.
I managed somehow work Miranda's white dress on my char as armor. Don't know how, I did the same beforeNow just have to figure out why the black don't want to work (only for armor, casual is ok)... and then shrink the character's head a few %
So what planet did you went too?
Your saying all sounds in normandy + in whole galaxy went back to normal?
#710
Posté 17 février 2010 - 04:24
Omega. And yes, everything was normal. But now did the assignment of the captured cerberus agent, and after return, sound went off again @_@LeOoX wrote...
So what planet did you went too?
Your saying all sounds in normandy + in whole galaxy went back to normal?
Weird.
Now a little elevator trip in the normandy and sound is back XD
Modifié par Meglivorn, 17 février 2010 - 04:32 .
#711
Posté 17 février 2010 - 04:31
Modifié par Mark Shephard 101, 17 février 2010 - 06:56 .
#712
Posté 17 février 2010 - 04:41
#713
Posté 17 février 2010 - 04:44
#714
Posté 17 février 2010 - 04:53
#715
Posté 17 février 2010 - 06:54
Kenny Lim wrote...
Btw, is there any way to unlock weapon upgrades? I missed one
you can use this binding, (it's for Number Pad 1, but you can change it to whatever)
it unlocks every upgrade and the special weapons
Search for [SFXGame.SFXGameModeDefault] and add the following binding
(it's very long):
Bindings=( Name="NumPadOne",
Command="setintbyname Tec_AutoPistol 5 | setintbyname Tec_AutoPistolR1 1
| setintbyname Tec_AutoPistolR2 1 | setintbyname Tec_AssaultRifle 5 |
setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 |
setintbyname Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 |
setintbyname Tec_BioticR2 1 | setintbyname Tec_FaceLift 1 | setintbyname
Tec_GruntUpgrade 2 | setintbyname Tec_GruntShotgun 2 | setintbyname
Tec_HeavyAmmo 5 | setintbyname Tec_HeavyPistol 5 | setintbyname
Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname
Tec_JackUpgrade 1 | setintbyname Tec_LegionSniper 2 | setintbyname
Tec_LegionUpgrade 2 | setintbyname Tec_MediGel 5 | setintbyname
Tec_MediGelR1 1 | setintbyname Tec_MediGelR2 1 | setintbyname
Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname
Tec_MordinUpgrade 1 | setintbyname Tec_ShepardHealth 5 | setintbyname
Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname Tec_Shield
5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 |
setintbyname Tec_ShipArmor 1 | setintbyname Tec_ShipFuel 1 |
setintbyname Tec_ShipGun 1 | setintbyname Tec_ShipProbes 1 |
setintbyname Tec_ShipScanner 1 | setintbyname Tec_ShipShield 1 |
setintbyname Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname
Tec_ShotgunR2 1 | setintbyname Tec_SniperRifle 5 | setintbyname
Tec_SniperRifleR1 1 | setintbyname Tec_SniperRifleR2 1 | setintbyname
Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 | setintbyname Tec_TechR2 1
| setintbyname Wpn_AssaultRifle2 1 | setintbyname Wpn_AutoPistol2 1 |
setintbyname Wpn_CryoBlaster 1 | setintbyname Wpn_GethPulseRifle 1 |
setintbyname Wpn_GrenadeLauncher 1 | setintbyname Wpn_HeavyPistol2 1 |
setintbyname Wpn_MissleLauncher 1 | setintbyname Wpn_NukeLauncher 1 |
setintbyname Wpn_ParticleBeam 1 | setintbyname Wpn_Shotgun2 1 |
setintbyname Wpn_SniperRifle2 1 | setintbyname Wpn_SuperAssaultRifle 2 |
setintbyname Wpn_SuperShotgun 2 | setintbyname Wpn_SuperSniperRifle 2 |
setintbyname Wpn_Flamethrower 1 | setintbyname Tec_BovineFortitude 1 |
setintbyname Tec_QuarianShields 1" )
#716
Posté 17 février 2010 - 07:20
#717
Posté 17 février 2010 - 07:33
P.S. Sorry for multiposting.. I'm new to the forums
Modifié par Mark Shephard 101, 17 février 2010 - 07:35 .
#718
Posté 17 février 2010 - 09:18
- an updated version of my "Metal Red Cain" where it shows the new colors in the weapon selection screen, as well as the in game model.
-an updated version of black cerberus armor with helmet and body all in one file (sry i didnt think about it at the time
If you have any other requests feel free to ask, I will work on them during all my free time in the order that I receive them.
#719
Posté 17 février 2010 - 09:39
run texmod
click on package mode
upper left where it says target application choose your ME2 exe file it should be in your binaries folder
in the middle click on the folder tab, and select the desired tpf file like red metal cain for example
Add others as you like
Click Run at the bottom
So I click run, the game launches without a problem, I load my save, and Miranda's hair is still black. I'm totally new to all of this, so if someone could point out what some of the possible causes for this might be I would greatly appreciate it. Thanks.
Modifié par Lucidar Indoril, 17 février 2010 - 10:13 .
#720
Posté 17 février 2010 - 09:59
#721
Posté 17 février 2010 - 10:25
Lucidar Indoril wrote...
Hello everyone, thanks for sharing all these cool mods. I just ran texmod and followed these steps exactly in order to make Miranda's hair blonde:
run texmod
click on package mode
upper left where it says target application choose your ME2 exe file it should be in your binaries folder
in the middle click on the folder tab, and select the desired tpf file like red metal cain for example
Add others as you like
Click Run at the bottom
So I click run, the game launches without a problem, I load my save, and Miranda's hair is still black. I'm totally new to all of this, so if someone could point out what some of the possible causes for this might be I would greatly appreciate it. Thanks.
Hey lucidar,
Sry to hear that ur having problems, sometimes Texmod will not work properly if:
a) Your game is launched/bought/or installed through steam.
c) Check to be sure that you have the correct .exe file from the binaries folder in your game folder.
d) Check you have the correct .tpf file you want (I know its obvious but u never know)
Check these three things and let me know. I know the first two are usually the culprits. Hope it helps, repost if it didnt.
Modifié par BiancoAngelo7, 17 février 2010 - 10:27 .
#722
Posté 17 février 2010 - 10:48
Now that I think about it, I should have mentioned this from the beginning. Yes, I am running the game through Steam, and the only antivirus software I have running is Microsoft Security Essentials which I turned off and I'm still having the same problem (btw, I'm running WIndows 7 64-bit).
The .exe file I'm using is in Program Files (x86)/steamapps/common/mass effect 2/Binaries
Also, I'm definitely using the correct .tpf file. So, I guess it's probably Steam then huh? Does this mean I'm basically out of luck then?
#723
Posté 17 février 2010 - 10:51
I set stream_vixen_00 as true using the save game editor, but when I leave the normandy the armor goes back to the N7 one.
Modifié par SirCroft, 17 février 2010 - 10:52 .
#724
Posté 17 février 2010 - 11:12
Lucidar Indoril wrote...
Hey BiancoAngelo7, thank you for the quick response.
Now that I think about it, I should have mentioned this from the beginning. Yes, I am running the game through Steam, and the only antivirus software I have running is Microsoft Security Essentials which I turned off and I'm still having the same problem (btw, I'm running WIndows 7 64-bit).
The .exe file I'm using is in Program Files (x86)/steamapps/common/mass effect 2/Binaries
Also, I'm definitely using the correct .tpf file. So, I guess it's probably Steam then huh? Does this mean I'm basically out of luck then?
Yeah bud, sry to tell you this but I had it on steam as well, fortunately I bought the disc version also (long story dont ask lol) and once I uninstalled my steam version, and launched everything through my disc version everything ran smoothly.
So yeah, Steam will screw up texmod unfortunately, so my suggestion to you is to get a disc version of ME2 so you can run texmod.
#725
Posté 17 février 2010 - 11:25
BiancoAngelo7 wrote...
Yeah bud, sry to tell you this but I had it on steam as well, fortunately I bought the disc version also (long story dont ask lol) and once I uninstalled my steam version, and launched everything through my disc version everything ran smoothly.
So yeah, Steam will screw up texmod unfortunately, so my suggestion to you is to get a disc version of ME2 so you can run texmod.
*sigh*...lol... Oh well, I guess I can live with Miranda's black hair for now, at least until ME2 hits the bargain bin or something. Either way, thanks for the info
Modifié par Lucidar Indoril, 17 février 2010 - 11:27 .




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