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Modding is possible (guide)


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#701
adssdddd

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does somebody know how to add asari dancer outfit as casual or armor?

#702
Lavans6879

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adssdddd wrote...

does somebody know how to add asari dancer outfit as casual or armor?


CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",PlotFlag=-1)
FullBodyAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL",GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)

Posted Image

Remember to set bUseBackgroundLevelStreaming to false.

This only works in certain areas, such as the Normandy, Illium, and Omega. If you go to places like the Citadel or Tuchanka, it won't work.

#703
NarfGarg

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Meglivorn wrote...

NarfGarg wrote...

ModManager - CasualHenchMen - miranda. Though it'll need either the stream setting or that awful backgroundstreaming=false stuff


If you just grabbed the modmanager from the projects here is a link to that mod and all others that are in the one that was posted earlier.


http://social.biowar...m/project/2002/


I tried the modmanager. With the (really terrible) bacgroundstreamsetting the casual outfit works well. But the armor just not.

Could be some mystery reason.

#704
Jaymo147

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LeOoX wrote...

Anyone else succeeding this?

I have now been able to somehow. With bUseBackgroundLevelStreaming=False

Sounds on normandy the only ones that work now. Is my female shepard you can hear her speak. Other npcs you cannot.

Mini-radar makes that sound.
All other sounds unavaible in normandy. After went to my quarters and went back. all sounds were gone.

I noticed that combat/gun sounds were all screwed up. Any way to fix this?

#705
NarfGarg

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Jaymo147 wrote...

LeOoX wrote...

Anyone else succeeding this?

I have now been able to somehow. With bUseBackgroundLevelStreaming=False

Sounds on normandy the only ones that work now. Is my female shepard you can hear her speak. Other npcs you cannot.

Mini-radar makes that sound.
All other sounds unavaible in normandy. After went to my quarters and went back. all sounds were gone.

I noticed that combat/gun sounds were all screwed up. Any way to fix this?

Not until a replacement workaround for the bUseBackgroundLevelStreaming is discovered.

#706
Deinonychus

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Sorry if it's been posted already, but has anyone found out how to use Grunt's head and body?

#707
Kenny Lim

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Valtonis wrote...

Kenny Lim wrote...

Bra mod...
CasualAppearances=(Id=1074,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_NKD_R.NKDa.HMF_MIR_NKDa_MDL",Female="BIOG_HMF_MIR_NKD_R.NKDa.HMF_MIR_NKDa_MDL"),PlotFlag=-1)

Other things just follow the miranda outfit...


this is just for Shepard right?
any idea how to get that bra outfit for Miranda?



Sry, no idea how to :(

Btw, is there any way to unlock weapon upgrades? I missed one :crying:

#708
Meglivorn

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By the way: with bUseBackgroundLevelStreaming=false the sound went off but after a short trip to a planet, get out and back, everything normal again.



I managed somehow work Miranda's white dress on my char as armor. Don't know how, I did the same before :D Now just have to figure out why the black don't want to work (only for armor, casual is ok)... and then shrink the character's head a few % :D

#709
LeOoX

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Meglivorn wrote...

By the way: with bUseBackgroundLevelStreaming=false the sound went off but after a short trip to a planet, get out and back, everything normal again.

I managed somehow work Miranda's white dress on my char as armor. Don't know how, I did the same before :D Now just have to figure out why the black don't want to work (only for armor, casual is ok)... and then shrink the character's head a few % :D


So what planet did you went too?

Your saying all sounds in normandy + in whole galaxy went back to normal?

#710
Meglivorn

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LeOoX wrote...

So what planet did you went too?

Your saying all sounds in normandy + in whole galaxy went back to normal?

Omega. And yes, everything was normal. But now did the assignment of the captured cerberus agent, and after return, sound went off again @_@
Weird.
Now a little elevator trip in the normandy and sound is back XD

Modifié par Meglivorn, 17 février 2010 - 04:32 .


#711
Mark Shephard 101

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I've been trying to mod my character's shields to make them have less of a delay before they recharge and recharge faster but it didn't seem to work. The other thing i tried was modding the DLC armor adding effects from other DLC armor but this made all the DLC i modded stop working. Does anyone know a good way that works to make my character more resistant to damage? Im very new to modding as you might see :lol:

Modifié par Mark Shephard 101, 17 février 2010 - 06:56 .


#712
Jaymo147

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Can anyone make Miranda's head a helmet and have her outfits as armor/casuals?

#713
Lopake

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How do you make Miranda naked

#714
CShep25

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Is there a way to get rid of the selector square on objects and people? The NoHUD toggle only gets rid of the text above it.

#715
Valtonis

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Kenny Lim wrote...


Btw, is there any way to unlock weapon upgrades? I missed one :crying:


you can use this binding, (it's for Number Pad 1, but you can change it to whatever)
it unlocks every upgrade and the special weapons


Search for [SFXGame.SFXGameModeDefault] and add the following binding
(it's very long):

Bindings=( Name="NumPadOne",
Command="setintbyname Tec_AutoPistol 5 | setintbyname Tec_AutoPistolR1 1
| setintbyname Tec_AutoPistolR2 1 | setintbyname Tec_AssaultRifle 5 |
setintbyname Tec_AssaultRifleR1 1 | setintbyname Tec_AssaultRifleR2 1 |
setintbyname Tec_BioticUpgrade 5 | setintbyname Tec_BioticR1 1 |
setintbyname Tec_BioticR2 1 | setintbyname Tec_FaceLift 1 | setintbyname
Tec_GruntUpgrade 2 | setintbyname Tec_GruntShotgun 2 | setintbyname
Tec_HeavyAmmo 5 | setintbyname Tec_HeavyPistol 5 | setintbyname
Tec_HeavyPistolR1 1 | setintbyname Tec_HeavyPistolR2 1 | setintbyname
Tec_JackUpgrade 1 | setintbyname Tec_LegionSniper 2 | setintbyname
Tec_LegionUpgrade 2 | setintbyname Tec_MediGel 5 | setintbyname
Tec_MediGelR1 1 | setintbyname Tec_MediGelR2 1 | setintbyname
Tec_MiniGameDecrypt 1 | setintbyname Tec_MiniGameHack 1 | setintbyname
Tec_MordinUpgrade 1 | setintbyname Tec_ShepardHealth 5 | setintbyname
Tec_ShepardR1 1 | setintbyname Tec_ShepardR2 1 | setintbyname Tec_Shield
5 | setintbyname Tec_ShieldR1 1 | setintbyname Tec_ShieldR2 1 |
setintbyname Tec_ShipArmor 1 | setintbyname Tec_ShipFuel 1 |
setintbyname Tec_ShipGun 1 | setintbyname Tec_ShipProbes 1 |
setintbyname Tec_ShipScanner 1 | setintbyname Tec_ShipShield 1 |
setintbyname Tec_Shotgun 5 | setintbyname Tec_ShotgunR1 1 | setintbyname
Tec_ShotgunR2 1 | setintbyname Tec_SniperRifle 5 | setintbyname
Tec_SniperRifleR1 1 | setintbyname Tec_SniperRifleR2 1 | setintbyname
Tec_TechUpgrade 5 | setintbyname Tec_TechR1 1 | setintbyname Tec_TechR2 1
| setintbyname Wpn_AssaultRifle2 1 | setintbyname Wpn_AutoPistol2 1 |
setintbyname Wpn_CryoBlaster 1 | setintbyname Wpn_GethPulseRifle 1 |
setintbyname Wpn_GrenadeLauncher 1 | setintbyname Wpn_HeavyPistol2 1 |
setintbyname Wpn_MissleLauncher 1 | setintbyname Wpn_NukeLauncher 1 |
setintbyname Wpn_ParticleBeam 1 | setintbyname Wpn_Shotgun2 1 |
setintbyname Wpn_SniperRifle2 1 | setintbyname Wpn_SuperAssaultRifle 2 |
setintbyname Wpn_SuperShotgun 2 | setintbyname Wpn_SuperSniperRifle 2 |
setintbyname Wpn_Flamethrower 1 | setintbyname Tec_BovineFortitude 1 |
setintbyname Tec_QuarianShields 1" )

#716
Mark Shephard 101

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Oh bugger I think that when i modified the weapon damage and rates of fire it done the same for npc's because im taking a lot more damage.. As i asked before does anyone know how to increase your defenses so you take less damage?

#717
Mark Shephard 101

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I thought I would try that mod Valtonis but it stopped my game from working after doing exactly as you said.

P.S. Sorry for multiposting.. I'm new to the forums

Modifié par Mark Shephard 101, 17 février 2010 - 07:35 .


#718
BiancoAngelo7

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Hello to everybody! :) I just thought Id say that Im back at my PC and Im already hard at work on all the re-texturing requests from the last two days. Hopefully in the next 24 hours I will have all the requests up to download, as well as:



- an updated version of my "Metal Red Cain" where it shows the new colors in the weapon selection screen, as well as the in game model.



-an updated version of black cerberus armor with helmet and body all in one file (sry i didnt think about it at the time :P )



If you have any other requests feel free to ask, I will work on them during all my free time in the order that I receive them. :)




#719
Lucidar Indoril

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Hello everyone, thanks for sharing all these cool mods. I just ran texmod and followed these steps exactly in order to make Miranda's hair blonde:

run texmod

click on package mode

upper left where it says target application choose your ME2 exe file it should be in your binaries folder

in the middle click on the folder tab, and select the desired tpf file like red metal cain for example

Add others as you like

Click Run at the bottom


So I click run, the game launches without a problem, I load my save, and Miranda's hair is still black. I'm totally new to all of this, so if someone could point out what some of the possible causes for this might be I would greatly appreciate it. Thanks.

Modifié par Lucidar Indoril, 17 février 2010 - 10:13 .


#720
Glesson

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Anyone found a way to add class restricted powers as bonus powers? Is it even possible like in ME1? I want to try combat drone as a sentinel in my next playhthrough.

#721
BiancoAngelo7

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Lucidar Indoril wrote...

Hello everyone, thanks for sharing all these cool mods. I just ran texmod and followed these steps exactly in order to make Miranda's hair blonde:

run texmod

click on package mode

upper left where it says target application choose your ME2 exe file it should be in your binaries folder

in the middle click on the folder tab, and select the desired tpf file like red metal cain for example

Add others as you like

Click Run at the bottom


So I click run, the game launches without a problem, I load my save, and Miranda's hair is still black. I'm totally new to all of this, so if someone could point out what some of the possible causes for this might be I would greatly appreciate it. Thanks.


Hey lucidar,

Sry to hear that ur having problems, sometimes Texmod will not work properly if:

a) Your game is launched/bought/or installed through steam.

B) If you have an antivirus blocking Texmod or sometimes even just having anti virus on will prevent texmod from working

c) Check to be sure that you have the correct .exe file from the binaries folder in your game folder.

d) Check you have the correct .tpf file you want (I know its obvious but u never know)

Check these three things and let me know. I know the first two are usually the culprits. Hope it helps, repost if it didnt.

Modifié par BiancoAngelo7, 17 février 2010 - 10:27 .


#722
Lucidar Indoril

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Hey BiancoAngelo7, thank you for the quick response.

Now that I think about it, I should have mentioned this from the beginning. Yes, I am running the game through Steam, and the only antivirus software I have running is Microsoft Security Essentials which I turned off and I'm still having the same problem (btw, I'm running WIndows 7 64-bit).

The .exe file I'm using is in Program Files (x86)/steamapps/common/mass effect 2/Binaries

Also, I'm definitely using the correct .tpf file. So, I guess it's probably Steam then huh? Does this mean I'm basically out of luck then?

#723
SirCroft

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I can't get Miranda's armor to work...
I set stream_vixen_00 as true using the save game editor, but when I leave the normandy the armor goes back to the N7 one.

Modifié par SirCroft, 17 février 2010 - 10:52 .


#724
BiancoAngelo7

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Lucidar Indoril wrote...

Hey BiancoAngelo7, thank you for the quick response.

Now that I think about it, I should have mentioned this from the beginning. Yes, I am running the game through Steam, and the only antivirus software I have running is Microsoft Security Essentials which I turned off and I'm still having the same problem (btw, I'm running WIndows 7 64-bit).

The .exe file I'm using is in Program Files (x86)/steamapps/common/mass effect 2/Binaries

Also, I'm definitely using the correct .tpf file. So, I guess it's probably Steam then huh? Does this mean I'm basically out of luck then?




Yeah bud, sry to tell you this but I had it on steam as well, fortunately I bought the disc version also (long story dont ask lol) and once I uninstalled my steam version, and launched everything through my disc version everything ran smoothly. 

So yeah, Steam will screw up texmod unfortunately, so my suggestion to you is to get a disc version of ME2 so you can run texmod.

#725
Lucidar Indoril

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BiancoAngelo7 wrote...


Yeah bud, sry to tell you this but I had it on steam as well, fortunately I bought the disc version also (long story dont ask lol) and once I uninstalled my steam version, and launched everything through my disc version everything ran smoothly. 

So yeah, Steam will screw up texmod unfortunately, so my suggestion to you is to get a disc version of ME2 so you can run texmod.


*sigh*...lol... Oh well, I guess I can live with Miranda's black hair for now, at least until ME2 hits the bargain bin or something. Either way, thanks for the info ;)

Modifié par Lucidar Indoril, 17 février 2010 - 11:27 .