I'm not sure if someone already addressed this, but I figured out how to make the opening to the game skippable. You must edit the coalesed.ini file with Notepad++ and of course "fixing" it afterwards with Ruby.
I won't post a tutorial because it contains potential spoilers (video file names hint at things). Instead you can download the modified coalesced.ini here:
http://www.megaupload.com/?d=SNI7DYEKThis will not let you skip two parts of the intro--one featuring realtime discussion between two characters, and the other part that has actual gameplay--but you'll be able to pass up all the videos in between them. This will substantially cut down the time spent restarting because your customized character didn't turn out the way you hoped for after the facial editor.
Starts at line 3575. All I did was add the bink video files that made up the intro. You can use this same process to make the EA and Bioware ads skippable as well.
Add this to the first post if you want. Some people would love to know of this.
I've also been scanning the ini to see if I can find any interesting things to modify. Came across two lines:
SmoothShadowLight_Cinematic=false
SmoothShadowLight_Exploration=true
I wonder if setting the first one to true could possibly improve visuals in cinematics? Doubtful but worth a try I guess. I doubt it's even substantial anyway.
Other thoughts I had about minor improvements to the game would be mapping keys to things like the journal or squad menu. If someone figures out the actual command that opens those menus up, we could easily create a custom key bind that will allow us to skip hitting escape first then clicking on the buttons.
Modifié par N-cakes, 04 février 2010 - 09:59 .