Modding is possible (guide)
#776
Posté 18 février 2010 - 09:12
#777
Posté 18 février 2010 - 09:49

and to download as usual just go to my projects area in my profile and you will find it under "file" tab.
Link:social.bioware.com/project/2017/#files
#778
Posté 18 février 2010 - 09:59
#779
Posté 18 février 2010 - 10:01
#780
Posté 18 février 2010 - 10:11
#781
Posté 18 février 2010 - 10:12
#782
Posté 18 février 2010 - 10:14
Either a fix to jack's second outfit's jacket so it doesn't look so horrible (i know, i know, the jacket was pretty much painted over her body and without a proper mesh fixing it doesn't sound too plausible).
OR
Replacing the outfit 2's top with the one from outfit 1 (or have the leather.. ehm.. 'bra' but without the jacket).
#783
Posté 18 février 2010 - 10:21
Ill get on it
@ T.G. Blank
Id be happy to help you, but Im a little confused by your request, it sounds like the changes youd like for Jacks alternate costume would pretty much be the same thing as her first outfit. Could you please clarify what exactly you would like?
#784
Posté 18 février 2010 - 10:27
#785
Posté 18 février 2010 - 10:33
Update: I have added to my projects a requested mod of Shepards Uniform casual wear without the cerberus logo. Soon I will also add the same uniform with the N7 logo instead of the cerberus logo.

Download is in my projects as usual in my profile: social.bioware.com/project/2018/#files
Enjoy
#786
Posté 18 février 2010 - 10:38
#787
Posté 18 février 2010 - 10:41
Great woork by the way. Good luck to modders.
Modifié par Dunstark, 18 février 2010 - 10:54 .
#788
Posté 18 février 2010 - 10:58
Dunstark wrote...
@BiancoAngelo7 :You've forgot the logo on the Shepard's uniform sleeve
Great woork by the way. Good luck to modders.
yeah I realized as soon as I posted, I have replaced the file originally for download with an updated one where the sleeve is clean.
#789
Posté 18 février 2010 - 11:18
Casual Officer Uniform is now available sporting the N7 emblem instead of the cerberus logo.
http://i803.photobuc...ss='bbc_img' />
This was a request made by two different people, I hope others enjoy it as well.
Download page is as usual in my projects within my profile: social.bioware.com/project/2019/#files
#790
Posté 18 février 2010 - 11:26
BiancoAngelo7 wrote...
Update: A request was made for Miranda to have her black outfit without the Cerberus logo. here it is! :
Thank you. I tried it but a little bug remained...
I took your advice and searched help on texmod and started to do myself
Now there is a problem, I find the bump map but the texmod doesn't save it. Writes the file into the log, but the image itself is nowhere.
it's MASSEFFECT2.EXE_0xE256975C. file.
#791
Posté 18 février 2010 - 11:37
Yeah sry but unfortunately there is no way i know of for us to edit the actual shapes of in game items such as the embossed cerberus logo area on mirandas suit. To do this, we would need access to the developer toolsets and unfortunately Bioware doesn't like to share when it comes to ME lol. The most we can do at the moment is edit colors and change the look of materials. For now, we have to be happy with this.
#792
Posté 18 février 2010 - 11:37
Thanks for any advice.
#793
Posté 18 février 2010 - 11:41
BiancoAngelo7 wrote...
@ meglivorn
Yeah sry but unfortunately there is no way i know of for us to edit the actual shapes of in game items such as the embossed cerberus logo area on mirandas suit. To do this, we would need access to the developer toolsets and unfortunately Bioware doesn't like to share when it comes to ME lol. The most we can do at the moment is edit colors and change the look of materials. For now, we have to be happy with this.
Just strange that texmod finds the map, shows on the screen, when I press save even register it in the log. Just the file is not saved...
#794
Posté 18 février 2010 - 11:41
techpriest1 wrote...
Im looking a way to change a Sentinel techarmor color or transparency (due its brightness and eyes irritatation). Anyone figured this out?
Thanks for any advice.
I also want to do this, I do not know if this is an ini file issue or texmod solution. However, I will work on the texmod side and see if I can find a solution. If not, I suspect that an ini modder will be able to find a location in the ini file that lets us change the color of our tech armor.
I mean cmon...yellow?....YELLOW???? lol
#795
Posté 18 février 2010 - 11:55
Im familiar with ME2 ini editing but dont find any traces of power effect vaulues.BiancoAngelo7 wrote...
I also want to do this, I do not know if this is an ini file issue or texmod solution. However, I will work on the texmod side and see if I can find a solution. If not, I suspect that an ini modder will be able to find a location in the ini file that lets us change the color of our tech armor.
I mean cmon...yellow?....YELLOW???? lol
Probably that values somewhere else
ps: hmm...maybe possible try to swap power effects in INI, for example: insert strings with stealt effect instead techarmor
#796
Posté 19 février 2010 - 12:08
Id be happy to help you, but Im a little confused by your request, it sounds like the changes youd like for Jacks alternate costume would pretty much be the same thing as her first outfit. Could you please clarify what exactly you would like?
Outfit 2's pants are black, with an urban cammo cloth/thingy tied at the waist. In contrast, outfit 1 uses red pants and a dirty white cloth/thingy at the waist. In overal, outfit 2's lower half definitely looks better than outfit 1's.
Problem with outfit 2 is that since it uses the same mesh as outfit 1, the old top's shape is embossed (which looks weird) while the rest of the jacket is skin-tight with odd-looking borders.
Modifié par T.G.Blank, 19 février 2010 - 12:09 .
#797
Posté 19 février 2010 - 12:12
Oh ok, no prob I will get on that and hopefully have it done within the next 48 hours.
#798
Posté 19 février 2010 - 01:28
#799
Posté 19 février 2010 - 01:32
#800
Posté 19 février 2010 - 01:47
Bebbe777 wrote...
How about giving Suze some hair. Would like to see how she looks
Hey Bebbe, sry but giving her hair would be an ini file modification, I think. Im not sure if it is possible though.




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