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Modding is possible (guide)


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#776
AidanTelToro

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Hi everyone! My question is how would I go about modding Miranda's outfit or Jacks or Samras. I wanted to give them a more millitary armor look like what the female shep wears like the cerebrus armor etc.. and in combat and casual. How would one go about it. Is it diffcult or easy? Any kind of jumping board would be cool. Thanks

#777
BiancoAngelo7

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Update: A request was made for Miranda to have her black outfit without the Cerberus logo. here it is! :

Posted Image

and to download as usual just go to my projects area in my profile and you will find it under "file" tab.

Link:social.bioware.com/project/2017/#files

#778
AidanTelToro

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Cool can you add add a tshirt? or like under armor in texmod? Like having like some armor patch of armor from her neck down? Just wondering if those things are possible?

#779
BiancoAngelo7

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Sure I can do that, it would look like she has a skin-tight shirt under her "armor". (personally I think covering cleavage is a crime but whatever lol) Lemm know if you have a specific request.

#780
AidanTelToro

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lol yeah id like to see some "under armor" for miranda and samara to see what it looks like if it looks cool id like to get whatever files I need to apply it. Would it be ready from start in game or will i need to swap the armor out. Id like to see the under armor for both miranda and samara in both their default outfits. Thanks a bunch!

#781
AidanTelToro

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and their loyal customes


#782
T.G.Blank

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Little request then:

Either a fix to jack's second outfit's jacket so it doesn't look so horrible (i know, i know, the jacket was pretty much painted over her body and without a proper mesh fixing it doesn't sound too plausible).

OR

Replacing the outfit 2's top with the one from outfit 1 (or have the leather.. ehm.. 'bra' but without the jacket).

#783
BiancoAngelo7

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@aidenteltoro



Ill get on it :)



@ T.G. Blank



Id be happy to help you, but Im a little confused by your request, it sounds like the changes youd like for Jacks alternate costume would pretty much be the same thing as her first outfit. Could you please clarify what exactly you would like?

#784
AidanTelToro

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thanks bianco u da man

#785
BiancoAngelo7

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I has update lol

Update: I have added to my projects a requested mod of Shepards Uniform casual wear without the cerberus logo. Soon I will also add the same uniform with the N7 logo instead of the cerberus logo.

Posted Image

Download is in my projects as usual in my profile: social.bioware.com/project/2018/#files

Enjoy :)

#786
AidanTelToro

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cool, so anyone know how do mod the ini file to get different armors on the squad mates?

#787
Dunstark

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@BiancoAngelo7 :You've forgot the logo on the Shepard's uniform sleeve ;)

Great woork by the way. Good luck to modders.

Modifié par Dunstark, 18 février 2010 - 10:54 .


#788
BiancoAngelo7

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Dunstark wrote...

@BiancoAngelo7 :You've forgot the logo on the Shepard's uniform sleeve ;)

Great woork by the way. Good luck to modders.


yeah I realized as soon as I posted, I have replaced the file originally for download with an updated one where the sleeve is clean. :) It is fine now.

#789
BiancoAngelo7

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Quick Update:

Casual Officer Uniform is now available sporting the N7 emblem instead of the cerberus logo.

http://i803.photobuc...ss='bbc_img' />

This was a request made by two different people, I hope others enjoy it as well.

Download page is as usual in my projects within my profile: social.bioware.com/project/2019/#files

:)

#790
Meglivorn

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BiancoAngelo7 wrote...
Update: A request was made for Miranda to have her black outfit without the Cerberus logo. here it is! :


Thank you. I tried it but a little bug remained...

I took your advice and searched help on texmod and started to do myself :) I found the map, cleared, but the logo is still there just not by color. The bump map still shows it.
Now there is a problem, I find the bump map but the texmod doesn't save it. Writes the file into the log, but the image itself is nowhere.
it's MASSEFFECT2.EXE_0xE256975C.  file.

#791
BiancoAngelo7

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@ meglivorn



Yeah sry but unfortunately there is no way i know of for us to edit the actual shapes of in game items such as the embossed cerberus logo area on mirandas suit. To do this, we would need access to the developer toolsets and unfortunately Bioware doesn't like to share when it comes to ME lol. The most we can do at the moment is edit colors and change the look of materials. For now, we have to be happy with this. :)

#792
techpriest1

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Im looking a way to change a Sentinel techarmor color or transparency (due its brightness and eyes irritatation). Anyone figured this out?



Thanks for any advice.

#793
Meglivorn

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BiancoAngelo7 wrote...

@ meglivorn

Yeah sry but unfortunately there is no way i know of for us to edit the actual shapes of in game items such as the embossed cerberus logo area on mirandas suit. To do this, we would need access to the developer toolsets and unfortunately Bioware doesn't like to share when it comes to ME lol. The most we can do at the moment is edit colors and change the look of materials. For now, we have to be happy with this. :)


:D  It's not against you don't misunderstand... I'm really thankful.

Just strange that texmod finds the map, shows on the screen, when I press save even register it in the log. Just the file is not saved...

#794
BiancoAngelo7

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techpriest1 wrote...

Im looking a way to change a Sentinel techarmor color or transparency (due its brightness and eyes irritatation). Anyone figured this out?

Thanks for any advice.


I also want to do this, I do not know if this is an ini file issue or texmod solution. However, I will work on the texmod side and see if I can find a solution. If not, I suspect that an ini modder will be able to find a location in the ini file that lets us change the color of our tech armor.

I mean cmon...yellow?....YELLOW????  lol

#795
techpriest1

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BiancoAngelo7 wrote...
I also want to do this, I do not know if this is an ini file issue or texmod solution. However, I will work on the texmod side and see if I can find a solution. If not, I suspect that an ini modder will be able to find a location in the ini file that lets us change the color of our tech armor.

I mean cmon...yellow?....YELLOW????  lol

Im familiar with ME2 ini editing but dont find any traces of power effect vaulues.
Probably that values somewhere else :unsure:
ps: hmm...maybe possible try to swap power effects in INI, for example: insert strings with stealt effect instead  techarmor

#796
T.G.Blank

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Id be happy to help you, but Im a little confused by your request, it sounds like the changes youd like for Jacks alternate costume would pretty much be the same thing as her first outfit. Could you please clarify what exactly you would like?


Outfit 2's pants are black, with an urban cammo cloth/thingy tied at the waist. In contrast, outfit 1 uses red pants and a dirty white cloth/thingy at the waist. In overal, outfit 2's lower half definitely looks better than outfit 1's.
Problem with outfit 2 is that since it uses the same mesh as outfit 1, the old top's shape is embossed (which looks weird) while the rest of the jacket is skin-tight with odd-looking borders.

Modifié par T.G.Blank, 19 février 2010 - 12:09 .


#797
BiancoAngelo7

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@ T.G. Blank



Oh ok, no prob I will get on that and hopefully have it done within the next 48 hours. :)

#798
Bebbe777

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How about giving Suze some hair. Would like to see how she looks

#799
vhatever

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So, uhh, huge thread. How do I swap all my characters textures with someone elses? So play as a different character visually basically. Someone gover that somehwre in here? Page estimate? LOL

#800
BiancoAngelo7

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Bebbe777 wrote...

How about giving Suze some hair. Would like to see how she looks


Hey Bebbe, sry but giving her hair would be an ini file modification, I think. Im not sure if it is possible though.