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Modding is possible (guide)


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#801
Bebbe777

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BiancoAngelo7 wrote...

Bebbe777 wrote...

How about giving Suze some hair. Would like to see how she looks


Hey Bebbe, sry but giving her hair would be an ini file modification, I think. Im not sure if it is possible though.


I see, well it was worth a try. Keep up the great work!

#802
David Hingtgen

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I don't think anyone's been able to alter any NPC at all yet, asides from basic texmods.

#803
BiancoAngelo7

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@Bebbe: Thx! :)

@everyone else lol


Update:
Since this was requested, and it gives the collector armor a different look from my Jet Black version, here is the

Dark Grey Collector Armor and Helmet


http://i803.photobuc...ss='bbc_img' />



and the link to download leads to my projects in my profile as usual: social.bioware.com/project/2020/#files

[smilie]../../../images/forum/emoticons/angel.png[/smilie]

#804
BiancoAngelo7

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Update:
To go along with the dark Grey Collector Armor I also made a Dark Grey Collector Heavy Weapon.

http://i803.photobuc...ss='bbc_img' />


And as usual the link will bring you to the usual place in my profile: social.bioware.com/project/2021/#files

This was part of a request but it is available to everyone as usual.

[smilie]../../../images/forum/emoticons/angel.png[/smilie]

#805
ecobotstar

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I assume it's impossible to remove DLC armor's helmet?

#806
tigimiop

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Has anyone found liara's face texture?

also RCW, there's a bug with the ModManager and Renegade/Paragon points. Not sure if you've fixed it or if someone already told you, but in any case this is what I did to fix it:

###AUTHOR:KW
###MOD:Paragon Renegade Fix
###FILE:BIOUI.ini[SFXGame.BioSFHandler_CharacterRecord2]

-m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.20f
+m_ParagonRenegadeBarValues=0.200f
+m_ParagonRenegadeBarValues=00.200f
+m_ParagonRenegadeBarValues=00.20f

The original Coalesed.ini has that line 5 times, but your mod is removing the extra lines. If you delete the extra "0" it only get copied once and won't work.
I tried with "+m_ParagonRenegadeBarValues=1f" at first, but it still showed scars on my 100%Paragon/20%Renegade.

Modifié par tigimiop, 19 février 2010 - 02:48 .


#807
BiancoAngelo7

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ecobotstar wrote...

I assume it's impossible to remove DLC armor's helmet?


so far yup :( but the ini file modders are hard at work trying to find a work around! (im modding with textures)

#808
tigimiop

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BiancoAngelo7 wrote...

ecobotstar wrote...

I assume it's impossible to remove DLC armor's helmet?


so far yup :( but the ini file modders are hard at work trying to find a work around! (im modding with textures)

what happens if you put that part of the texture transparent? Then on the ini you make sure hair and head are displayed (bHideHead=False,bHideHair= False)? Wouldn't that work?

#809
KealaFerret

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tigimiop wrote...

Has anyone found liara's face texture?

also RCW, there's a bug with the ModManager and Renegade/Paragon points. Not sure if you've fixed it or if someone already told you, but in any case this is what I did to fix it:

###AUTHOR:KW
###MOD:Paragon Renegade Fix
###FILE:BIOUI.ini[SFXGame.BioSFHandler_CharacterRecord2]

-m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.20f
+m_ParagonRenegadeBarValues=0.200f
+m_ParagonRenegadeBarValues=00.200f
+m_ParagonRenegadeBarValues=00.20f

The original Coalesed.ini has that line 5 times, but your mod is removing the extra lines. If you delete the extra "0" it only get copied once and won't work.
I tried with "+m_ParagonRenegadeBarValues=1f" at first, but it still showed scars on my 100%Paragon/20%Renegade.


Excellent, thanks; this was driving me nuts. Now fixed.

What exactly does it mean to add something to "PackagesToAlwaysCook"? I'm kind of trying to understand how this works.

Additionally, is it possible yet to swap out different character models for your party? I kinda started playing with it but haven't had any luck.

#810
NarfGarg

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tigimiop wrote...

BiancoAngelo7 wrote...

ecobotstar wrote...

I assume it's impossible to remove DLC armor's helmet?


so far yup :( but the ini file modders are hard at work trying to find a work around! (im modding with textures)

what happens if you put that part of the texture transparent? Then on the ini you make sure hair and head are displayed (bHideHead=False,bHideHair= False)? Wouldn't that work?

The head is part of the skeleton. So it would most likely require editing the skeleton to not have a head.

KealaFerret wrote...

tigimiop wrote...

Has anyone found liara's face texture?

also RCW, there's a bug with the ModManager and Renegade/Paragon points. Not sure if you've fixed it or if someone already told you, but in any case this is what I did to fix it:

###AUTHOR:KW
###MOD:Paragon Renegade Fix
###FILE:BIOUI.ini[SFXGame.BioSFHandler_CharacterRecord2]

-m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.2f
+m_ParagonRenegadeBarValues=0.20f
+m_ParagonRenegadeBarValues=0.200f
+m_ParagonRenegadeBarValues=00.200f
+m_ParagonRenegadeBarValues=00.20f

The original Coalesed.ini has that line 5 times, but your mod is removing the extra lines. If you delete the extra "0" it only get copied once and won't work.
I tried with "+m_ParagonRenegadeBarValues=1f" at first, but it still showed scars on my 100%Paragon/20%Renegade.


Excellent, thanks; this was driving me nuts. Now fixed.

What exactly does it mean to add something to "PackagesToAlwaysCook"? I'm kind of trying to understand how this works.

Additionally, is it possible yet to swap out different character models for your party? I kinda started playing with it but haven't had any luck.

PackagesToAlwaysCook is packages that are always loaded, or something like that. Cooking is an unreal engine term.

#811
RoadCrewWorker

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ecobotstar wrote...

I assume it's impossible to remove DLC armor's helmet?

Well, since the dlc armor is not a modular armor but instead one huge object (instead of 5 smaller ones) you'd have to edit its geometry, which currently isn't possible because you cant pack it back into the game. :(

BiancoAngelo7 wrote...

so far yup :( but the ini file modders are hard at work trying to find a work around! (im modding with textures)

I noticed that your project only has the last mod - i assume this is due to upload space restrictions. Since your finished texmods don't change, why not upload them to tinyupload instead and link them in your project description?

#812
KealaFerret

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NarfGarg wrote...
PackagesToAlwaysCook is packages that are always loaded, or something like that. Cooking is an unreal engine term.


Doh, you know, I didn't even think about that (I'm so noob). Thanks; that alone helps because it gives me a starting place to find out more.

#813
Guiile_Sheppard

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hmm modding me2 could be cool O:



someone could try make this mods ...



- Garrus fixed armor .. no more damaged one

- Jack with hair... should be nice. ^^







im trying to find a tweak to increase number of enemys on missions...



can be nice fight with 2x more enemies.... also grows up game's dificulty



but i cant find any respawn or enemy multiplier on original Coalesed.ini









another thing...

could someone help me a way to makes sheppard always walks ?? i hate his jogging..



is so... female :S



so im going to walk.... and when i need be hurry , storming is a good choice ( i have increase storm regeneration ...







thanks ppl im waiting for replies!!!






#814
RoadCrewWorker

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Wow. You really should get your keyboard checked out, your enter key is broken beyond repair. That and your grammar. And your spelling.

tigimiop wrote...
also RCW, there's a bug with the ModManager and Renegade/Paragon points.

Thanks for the report, fixed version is uploaded.

Affected duplicate lines removed from the original ini were:
a few in [AppCompatGPU-0x10DE (...)]
LD=Audio Memory twice in [CustomStats]
m_ParagonRenegadeBarValues as reported.
bUseSniperCam=true twice in [SFXGameContent_Inventory.SFXWeapon_SniperRifle]
bInfiniteAmmo=false twice in [SFXGameContent_Inventory.SFXWeapon_GethPulseRifle] 
2 duplicate HitReactions in [SFXGameContent_Inventory.SFXDamageType_Nuke] (PraetorianDeath and CollectorDeath)
Sorry for the inconvenience.:(

Modifié par RoadCrewWorker, 19 février 2010 - 08:22 .


#815
KealaFerret

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Excellent, I will get the updated version tomorrow. Thanks for the quick fix! :D

#816
sherban1988

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Hey guys.

I made a Black version of Mordin's alternate outfit, since it bugged me that the others have black alternates, while Mordin's just adds some black parts here and there.
Posted Image

http://www.megaupload.com/?d=JLNZCM2K

I'll probably do one for Grunt as well, turn that dark blue into black ;)

EDIT: Ok, what's goin on... I wanted to get grunt's alternate texture, and it's black, not dark blue... so why do I see his alternate suit as dark blue in the game?

Modifié par sherban1988, 19 février 2010 - 12:53 .


#817
tsd16

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Looking forward to the ability to add TIM eyes when gibbed updates the save editor:
http://cdn.cloudfile...54102/x2_ac6c02

Ive wanted to get a way to make a paragon look like it was rebuilt with implants as well, and I think the ability to use TIM's eyes make it possible.

(I assume it simply has to do with accessing an alternate texture, such as with hair)

Modifié par tsd16, 19 février 2010 - 12:06 .


#818
Tony_Knightcrawler

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Rebuilt from what? That Shepard is hideous.

#819
tigimiop

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RoadCrewWorker wrote...
Thanks for the report, fixed version is uploaded.

Affected duplicate lines removed from the original ini were:
a few in [AppCompatGPU-0x10DE (...)]
LD=Audio Memory twice in [CustomStats]
m_ParagonRenegadeBarValues as reported.
bUseSniperCam=true twice in [SFXGameContent_Inventory.SFXWeapon_SniperRifle]
bInfiniteAmmo=false twice in [SFXGameContent_Inventory.SFXWeapon_GethPulseRifle] 
2 duplicate HitReactions in [SFXGameContent_Inventory.SFXDamageType_Nuke] (PraetorianDeath and CollectorDeath)
Sorry for the inconvenience.:(

No Problem, glad I helped. Thanks for the fix :)

NarfGarg wrote...

tigimiop wrote...
what happens if you put that part of the texture transparent? Then on the ini you make sure hair and head are displayed (bHideHead=False,bHideHair= False)? Wouldn't that work?

The head is part of the skeleton. So it would most likely require editing the skeleton to not have a head.

But just like the visor on the Inferno Armor, can't we make the whole helmet transparent by manipulating the textures, there's gotta be one layer that controls the transparency/alpha.
But I'm not sure if it's possible to control the transparency every part of every armor though :pinched:

#820
BiancoAngelo7

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there is an update:

I have added to my projects updates to the
"Casual Officer No Cerberus Logo" and the "Casual Officer N7 Emblem"
They will now support the FEMALE AND MALE versions of your uniform.
Didnt know they were seperate otherwise wouldnt have made u guys wait.
:)

No logo female:

http://i803.photobuc...ss='bbc_img' />


Download Link: social.bioware.com/project/2018/#files

N7 Logo female:

http://i803.photobuc...ss='bbc_img' />


Download Link: social.bioware.com/project/2019/#files


I hope all you who have femsheps enjoy this!

#821
AidanTelToro

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[quote]Guiile_Sheppard wrote...

hmm modding me2 could be cool O:

someone could try make this mods ...

- Garrus fixed armor .. no more damaged one
- Jack with hair... should be nice. ^^


Yeah I just dont think anyone has looked at or reported any work on modding squad members. Being a programmer id love to look at the aspect of it I just need someone to get me going in the right direction. Does the coalsced ini file have references to squad members and what their wearing? I havent really ventured to look in there yet. Posted Image

#822
Guest_XxTaLoNxX_*

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I have a mod request. I use the Blood Dragon armor a lot (no flaming please I just think it's badass looking). Anyway someone could make a Black version where the red is still red? Also I was wondering if it is possible to mod it with +15 to all stats (bio/tech/weapon damage, as well as duration, health, shields, and storm speed)

#823
Guest_XxTaLoNxX_*

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Also I was wondering if anyone found any "forced graphics" improvements and a way to increase Shepard's "storm" endurance (it is pathetic that the most badass dude can't run 20 feet, seriously I can run 2 miles nonstop in 11 minutes and I am not even an elite soldier).

#824
thethirdthreetimes

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Alright I have been looking around a bit changing character models/skins etc.



Everything was fine until I realize the sound died on me (when I was playing the edited game). What I read so far it is because of the "bUseBackgroundLevelStreaming=False". But if you change it to "True" so the sound works the skins wont work.



Have anyone found some way to deal with this?

#825
BiancoAngelo7

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Update:

I have completed another request by a forumite, it is now available for download in the usual places in my profile.

Miranda With Red Hair:

http://i803.photobuc...ss='bbc_img' />


Download: social.bioware.com/project/2022/#files

Hope
you like it, I went for a more "natural" red head look. :) Sry if the
screenshot isnt great, im not so good with screenshots :/