Modding is possible (guide)
#951
Posté 21 février 2010 - 03:29
and if the weapon you edited is one of the special ones than i don't think the AI would even use them
#952
Posté 21 février 2010 - 03:37
thank you...BiancoAngelo7 wrote...
@ronin444
Your request has been logged and acceptedLook forward to it within 24 hours probably.
i'v been reading through this thread and it is great to see how from the start you where asking and requesting and learning now you are the one producing..
#953
Posté 21 février 2010 - 03:53
#954
Posté 21 février 2010 - 04:03
Valtonis wrote...
Lord Ed1 wrote...
I have another question.. does modifying the weapon damage (like in post #1) make you die sooner, as in enemy weapon damage increases too?
My own tests would be inaccurate, 'caus I'm playing with new classes and different difficulties, 't wouldn't suprise me if every class dies quicker then a soldier.
Thanks in advance.
No, it won't
Damage= This is the damage you deal
DamageAI= this is the damage that the AI deal (percentage of the normal damage)
DamageHench= This is the damge your henchmen deal (percentage of the normal damage)
@BiancoAngelo7
Has anyone requested a Jack with tattooless body?
or are you working on it already?
if not, can i request that?
This is angelo's area of expertise so never mind.
Modifié par StingerSplash01, 21 février 2010 - 04:28 .
#955
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:04
Guest_XxTaLoNxX_*
#956
Posté 21 février 2010 - 04:09
pm me if you know how, thanks. Seems like it would be pretty easy.
#957
Posté 21 février 2010 - 04:10
Here is the Link: http://social.biowar...ect/2043/#files
And a photo:
Modifié par StingerSplash01, 21 février 2010 - 04:11 .
#958
Posté 21 février 2010 - 04:19
Me too, but I have no idea how to do it. If anyone finds please post itnofacej wrote...
I use space to skip through dialogue I've already seen A LOT and it's frustrating when I accidentally select the wrong dialogue choice because of this.
Anyone have any ideas on this?
#959
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:24
Guest_XxTaLoNxX_*
#960
Posté 21 février 2010 - 04:28
I assume this is what you are looking for
[BIOC_Base.BioConversation]
m_bNewConversationSystem=TRUE
m_fShowRepliesOffset=2.0
m_fShowLastLineOffset=0.0
m_bDisplayNonAmbientName=TRUE
m_fSubtitleTimingModifier=0.5
m_fSubtitleTimingMinimum=2.0
No matter how fast you skip thru dialogue sequences the choice will always popup immediately instead of delayed
#961
Posté 21 février 2010 - 04:29
XxTaLoNxX wrote...
I have a quick request for the texture modders out there. Blood Dragon Armor - Black (medium not dark) with untouched Red (as in the Blood Dragon part of the armor). After that can anyone please help me understand where I need to go in the .ini(s) to edit the bonus stats for the armor (specifically BloodDragonArmor) and what the stat coding lines are thanks.
Now this is something I can do coming right up TaLoN. do you want the glow on the visor untouched as well?
Modifié par StingerSplash01, 21 février 2010 - 04:30 .
#962
Guest_XxTaLoNxX_*
Posté 21 février 2010 - 04:40
Guest_XxTaLoNxX_*
#963
Posté 21 février 2010 - 05:46
BTW digg the golden Revanent, could you by any chance make the M-22 Evicsarator cerberus shotgun a similar tone like the anti-material sniper, i want it to be "desert storm" style
Modifié par ronin4444, 21 février 2010 - 05:53 .
#964
Posté 21 février 2010 - 06:13
lol Stinger and I dont really have titles, we just help each other out, the more people doing this stuff the easier it is to get it done and out to everyone else quicker
@everyone else:
Quick update, I have modified the Umbra Visor to have an "armor slit" look for the eyes, replacing the "googly eyes" effect that I couldnt stand with a rectangular glow light to make it look more badazz.

Download: social.bioware.com/project/2047/#files
Enjoy
:innocent:
#965
Posté 21 février 2010 - 06:51
#966
Posté 21 février 2010 - 06:59
#967
Posté 21 février 2010 - 07:10
#968
Posté 21 février 2010 - 07:14
#969
Posté 21 février 2010 - 07:23
Dark Grey Collector armor with dark blue details was requested and here it is:
http://i803.photobuc...ss='bbc_img' />
Download:social.bioware.com/project/2048/#files
This was a request by a forumite, if others would like it its available at the usual place in my projects in my profile.
P.S.-
All of my other projects are available by clicking on my profile and
selecting the "Projects" tab. There was some confusion voiced about
this so there.
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
#970
Posté 21 février 2010 - 07:23
Modifié par BiancoAngelo7, 21 février 2010 - 07:24 .
#971
Posté 21 février 2010 - 07:48
#972
Posté 21 février 2010 - 07:57
epoch_ wrote...
Hey, this thread is huge, but I have a question. I'm pretty sure its possible, but could someone tell me how to change the model of one npc to that of another? More specifically, change the Miranda model to Ashley?
pm me if you know how, thanks. Seems like it would be pretty easy.
Actually, just post if someone knows how to do it, as I'd like to know, too.
#973
Posté 21 février 2010 - 08:04
#974
Posté 21 février 2010 - 08:20
Black weapons for black suits with blue lights for the cartridges.
I normally carry the Machine gun, but its red and doesn't look right with a black suit so now.
I carry the vindicator when wearing black, but I am not a fan of the 3 rnd bursts so it mimics the m8 avenger in full auto and rate of fire. everythingelse is vindicator.
I got my wish, but I don't know how I did it lol... Maybe some crazy coalsced editing did it!!!
Here is miranda onboard the normandy in black
( Not sure how this happened she is normally always in the white uniform)

BTW Roadcrew - An excellent editor
I really liked the generated area to quickly copy over to coalsced.ini when you want. Its a very nice feature!
Modifié par DemonSlayer_1, 21 février 2010 - 08:24 .
#975
Posté 21 février 2010 - 08:39




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