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Modding is possible (guide)


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#951
Valtonis

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you can just lower the multiplier for the AI if you increased the normal damage

and if the weapon you edited is one of the special ones than i don't think the AI would even use them

#952
ronin4444

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BiancoAngelo7 wrote...

@ronin444

Your request has been logged and accepted :) Look forward to it within 24 hours probably.

thank you...
i'v been reading through this thread and it is great to see how from the start you where asking and requesting and learning now you are the one producing..

#953
StingerSplash01

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ronin don't forget about me

#954
StingerSplash01

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Valtonis wrote...

Lord Ed1 wrote...

I have another question.. does modifying the weapon damage (like in post #1) make you die sooner, as in enemy weapon damage increases too?
My own tests would be inaccurate, 'caus I'm playing with new classes and different difficulties, 't wouldn't suprise me if every class dies quicker then a soldier.
Thanks in advance.


No, it won't

Damage= This is the damage you deal
DamageAI= this is the damage that the AI deal (percentage of the normal damage)
DamageHench= This is the damge your henchmen deal (percentage of the normal damage)

@BiancoAngelo7

Has anyone requested a Jack with tattooless body?
or are you working on it already?
if not, can i request that?


This is angelo's area of expertise so never mind.

Modifié par StingerSplash01, 21 février 2010 - 04:28 .


#955
Guest_XxTaLoNxX_*

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Could someone briefly explain how to add/change stats to/on armor, including DLC armor. Also what are the various stat lines of code? I have no idea. Thanks in advance


#956
epoch_

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Hey, this thread is huge, but I have a question. I'm pretty sure its possible, but could someone tell me how to change the model of one npc to that of another? More specifically, change the Miranda model to Ashley?



pm me if you know how, thanks. Seems like it would be pretty easy.

#957
StingerSplash01

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I have completed my next first edition of a golden gun, this time AoT style: The Reverent LMG.

Here is the Link: http://social.biowar...ect/2043/#files

And a photo:
Posted Image

Modifié par StingerSplash01, 21 février 2010 - 04:11 .


#958
tigimiop

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nofacej wrote...
I use space to skip through dialogue I've already seen A LOT and it's frustrating when I accidentally select the wrong dialogue choice because of this.

Anyone have any ideas on this?

Me too, but I have no idea how to do it. If anyone finds please post it :)

#959
Guest_XxTaLoNxX_*

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I have a quick request for the texture modders out there. Blood Dragon Armor - Black (medium not dark) with untouched Red (as in the Blood Dragon part of the armor). After that can anyone please help me understand where I need to go in the .ini(s) to edit the bonus stats for the armor (specifically BloodDragonArmor) and what the stat coding lines are thanks.

#960
DemonSlayer_1

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@tigi

I assume this is what you are looking for

[BIOC_Base.BioConversation]
m_bNewConversationSystem=TRUE
m_fShowRepliesOffset=2.0
m_fShowLastLineOffset=0.0

m_bDisplayNonAmbientName=TRUE
m_fSubtitleTimingModifier=0.5
m_fSubtitleTimingMinimum=2.0


No matter how fast you skip thru dialogue sequences the choice will always popup immediately instead of delayed

#961
StingerSplash01

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XxTaLoNxX wrote...

I have a quick request for the texture modders out there. Blood Dragon Armor - Black (medium not dark) with untouched Red (as in the Blood Dragon part of the armor). After that can anyone please help me understand where I need to go in the .ini(s) to edit the bonus stats for the armor (specifically BloodDragonArmor) and what the stat coding lines are thanks.


Now this is something I can do coming right up TaLoN. do you want the glow on the visor untouched as well?

Modifié par StingerSplash01, 21 février 2010 - 04:30 .


#962
Guest_XxTaLoNxX_*

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Untouched yes please. And thank you. Now all I need is some help finding how to edit the stats lol. Thanks again.

#963
ronin4444

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by the looks of it stinger is the weapons tex modder and bianco is armor... although i see stinger will be working on a new Blood dragon kit, to edit the dlc stats i imagine that would be in: Mass Effect 2\\\\BioGame\\\\DLC\\\\DLC_PRE_DA\\\\CookedPC but editing that stuff would make your game not validate your dlc unless you have a program that overwrites "BioPersistentEntitlementCache.ini"
BTW digg the golden Revanent, could you by any chance make the M-22 Evicsarator cerberus shotgun a similar tone like the anti-material sniper, i want it to be "desert storm" style 

Modifié par ronin4444, 21 février 2010 - 05:53 .


#964
BiancoAngelo7

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@Ronin4444

lol Stinger and I dont really have titles, we just help each other out, the more people doing this stuff the easier it is to get it done and out to everyone else quicker :)

@everyone else:

Quick update, I have modified the Umbra Visor to have an "armor slit" look for the eyes, replacing the "googly eyes" effect that I couldnt stand with a rectangular glow light to make it look more badazz.

Posted Image

Download: social.bioware.com/project/2047/#files

Enjoy

:innocent:

#965
AidanTelToro

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A request would be if anyone could find a armor pattern for mirandas suit to make it look more relastic and less like some xmen cartoon. Maybe with different grays and blacks.

#966
pingipong

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has anyone a Coalesced.ini file of female shepard with mirandas body

#967
AidanTelToro

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if you look in the mid 20 posts someone has done this.

#968
Bruno604

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Anyone find away to get TIMS blue eyes on shepard. or change the color of the scars?

#969
BiancoAngelo7

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Update:


Dark Grey Collector armor with dark blue details was requested and here it is:

http://i803.photobuc...ss='bbc_img' />




Download:social.bioware.com/project/2048/#files


This was a request by a forumite, if others would like it its available at the usual place in my projects in my profile.


P.S.-
All of my other projects are available by clicking on my profile and
selecting the "Projects" tab. There was some confusion voiced about
this so there. :P


[smilie]../../../images/forum/emoticons/angel.png[/smilie]

#970
BiancoAngelo7

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argh first double post of my life sry

Modifié par BiancoAngelo7, 21 février 2010 - 07:24 .


#971
armigal

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Hello, is it possible to fix a "hole" in the Illusive Man's suit? With texmod or something?

Posted Image 

#972
KealaFerret

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epoch_ wrote...

Hey, this thread is huge, but I have a question. I'm pretty sure its possible, but could someone tell me how to change the model of one npc to that of another? More specifically, change the Miranda model to Ashley?

pm me if you know how, thanks. Seems like it would be pretty easy.


Actually, just post if someone knows how to do it, as I'd like to know, too. :)

#973
minormiracle

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Hey Bianco, would it be possible for you to do a black with orange trim cerberus version of the science uniforms?

#974
DemonSlayer_1

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I have a request
Black weapons for black suits with blue lights for the cartridges.

I normally carry the Machine gun, but its red and doesn't look right with a black suit so now.
I carry the vindicator when wearing black, but I am not a fan of the 3 rnd bursts so it mimics the m8 avenger in full auto and rate of fire. everythingelse is vindicator.

I got my wish, but I don't know how I did it lol... Maybe some crazy coalsced editing did it!!!

Here is miranda onboard the normandy in black
( Not sure how this happened she is normally always in the white uniform)
Posted Image

BTW Roadcrew - An excellent editor
I really liked the  generated area to quickly copy over to coalsced.ini when you want. Its a very nice feature!

Modifié par DemonSlayer_1, 21 février 2010 - 08:24 .


#975
AidanTelToro

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I would be interested in that. Swapping Miranda for another NPC but i dunno if u can.