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Modding is possible (guide)


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#76
Fulgrim88

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Is there any chance to mod Renegade/Paragon points without breaking the game & making the save file unexportable?



I've got a NG+ running, to finalize some decisions for my ME3 import. However, the Paragon & Renegade points from the first playthrough are gone, rendering me unable to make some decisions the way i did them in the first playthrough.

I think it sucks that your forced to act Paragon or Renegade just for the sake of earning points. Having a balanced Shepard shouldn't deny you certain decisions.



So is there any way to mod this without breaking the file?

#77
Lundquist

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I saw on the facecode page a femshep with a hairstyle not available in the charactergenerator - it says it was done with the Gibbed sg editor, and I downloaded that and found where you change the hairmesh - but, does anyone know where to find the names of the hairmeshes? I can't find it anywhere.

#78
Rheia

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I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's :).

This is the picture Lund is referring to, I think.

Image IPB

Modifié par Rheia, 05 février 2010 - 02:37 .


#79
Lundquist

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That is EXACTLY what I'm referring to.

#80
SithLordExarKun

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Rheia wrote...

I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's :).

This is the picture Lund is referring to, I think.

Image IPB

Damn! Why didn't they implement this into the character creator? Most hairstyles for femshep suck.

#81
Lurker2k

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Delta6327 wrote...

is there a way to change your current credits i just got a ton of stuff and now have 2500 credits



In Coalesced.ini  search for [SFXGame.SFXGameModeDefault]
and add this

Bindings=( Name="F1", Command="initcredits 500000" )

#82
l0stl0rd

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Rheia wrote...

I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's :).

This is the picture Lund is referring to, I think.

Image IPB



you have to use gibbed's editor and change the hair mesh to
BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL

the one for Ashley is BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL but it's buggy on my character

and Kelly: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL

Mohawk :) BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL

BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL

Modifié par l0stl0rd, 05 février 2010 - 03:50 .


#83
boCa_1337

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Are there any more hairstyles than the ones you listed?
Where did you find them?

ahh nvm. Extract "BIOG_HMF_HIR_PRO.pcc" with umodel. ^^

Modifié par boCa_1337, 05 février 2010 - 04:10 .


#84
l0stl0rd

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I just noticed, that you need to change the texture settings too or it will look wierd



for example:

Mesh :BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL



Textures:

Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff

Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm

Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask

Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang


#85
l0stl0rd

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Yeah is used umodel and imported them into 3dsmax to see what they are like ;)

#86
boCa_1337

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l0stl0rd wrote...

I just noticed, that you need to change the texture settings too or it will look wierd

for example:
Mesh :BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL

Textures:
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang


how to change these?

Edit: but.. you didnt find a way to recompile the pcc, right? O.O

Modifié par boCa_1337, 05 février 2010 - 04:15 .


#87
l0stl0rd

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I changed these with the gibbed's save editor
I have been trying to change the face texture but it seems not to work or I do something wrong :(

Nope can't recompile them, perhaps there is a way to put them in a certain folder so that he takes the new files

Modifié par l0stl0rd, 05 février 2010 - 04:43 .


#88
boCa_1337

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if anyone found a way or got a theory on how to play as one of the squadmembers.. let me know

#89
l0stl0rd

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I did a small test with texmod, so here is my new inferno suit ;)

Image IPB




#90
l0stl0rd

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this is interesting http://forums.guru3d...d.php?p=3446018

#91
droid105

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Does that armor come in black :), cool tho (new Inferno armor)

PS:  Just asking how do you take screenshots in ME2, what key to you press?  Is there a mod where you can use the same F11 like in ME1?  Please let me know and thanks for your help?

Modifié par droid105, 05 février 2010 - 09:41 .


#92
l0stl0rd

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I use Fraps for the screen shots

#93
droid105

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Thanks for tip, I wonder why Bioware didn't make F11 the screenshot key for ME2?

#94
Sparrow475

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So, any chance we'll eventually be able to use Miranda's hair? 

Also:

boCa_1337 wrote...

if anyone found a way or got a theory on how to play as one of the squadmembers.. let me know

This. I've gotten nowhere as of yet but I'm sure it's possible. 

Modifié par Sparrow475, 05 février 2010 - 10:14 .


#95
Akrim_Drak

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I'm terrible with modding(I can draw but all the numbers stuff is beyond me) is it possible to make the casual outfits into an actual wearable armor that you can wear to missions and stuff?



I figure the squadmates wear armor that's hardly protective, why can't I?

#96
Lavans6879

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Sparrow475 wrote...

So, any chance we'll eventually be able to use Miranda's hair?


Doubtful. Miranda's hair seems to be a part of her facial mesh.

Akrim_Drak wrote...

I'm terrible with modding(I can draw but all the numbers stuff is beyond me) is it possible to make the casual outfits into an actual wearable armor that you can wear to missions and stuff?


Yes, that subject was covered in the first post.

Modifié par Lavans6879, 05 février 2010 - 10:22 .


#97
droid105

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I like that idea for playing as one of your companions. I did that for ME1

#98
Sparrow475

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Lavans6879 wrote...

Sparrow475 wrote...

So, any chance we'll eventually be able to use Miranda's hair?


Doubtful. Miranda's hair seems to be a part of her facial mesh.


Damn, that's what I'd feared. Oh well, theres plenty more to mod. :D

Modifié par Sparrow475, 05 février 2010 - 10:24 .


#99
1Parmenides

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I noticed that there is the

HelmetAppearances=(.....) stuff. I wonder if you can toggle the helmet appearance off with that.

#100
Colonel_Temp

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Is there a way to add new helmets to the character or can only 'full models' be used? I'm interested in the merc armour specifically.