Modding is possible (guide)
#76
Posté 05 février 2010 - 11:05
I've got a NG+ running, to finalize some decisions for my ME3 import. However, the Paragon & Renegade points from the first playthrough are gone, rendering me unable to make some decisions the way i did them in the first playthrough.
I think it sucks that your forced to act Paragon or Renegade just for the sake of earning points. Having a balanced Shepard shouldn't deny you certain decisions.
So is there any way to mod this without breaking the file?
#77
Posté 05 février 2010 - 12:38
#78
Posté 05 février 2010 - 02:36
This is the picture Lund is referring to, I think.
Modifié par Rheia, 05 février 2010 - 02:37 .
#79
Posté 05 février 2010 - 02:47
#80
Posté 05 février 2010 - 02:52
Damn! Why didn't they implement this into the character creator? Most hairstyles for femshep suck.Rheia wrote...
I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's.
This is the picture Lund is referring to, I think.
#81
Posté 05 février 2010 - 03:04
Delta6327 wrote...
is there a way to change your current credits i just got a ton of stuff and now have 2500 credits
In Coalesced.ini search for [SFXGame.SFXGameModeDefault]
and add this
Bindings=( Name="F1", Command="initcredits 500000" )
#82
Posté 05 février 2010 - 03:26
Rheia wrote...
I'd like to know about the hairmesh as well! Also curious if anyone knows Ashley's.
This is the picture Lund is referring to, I think.
you have to use gibbed's editor and change the hair mesh to
BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL
the one for Ashley is BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL but it's buggy on my character
and Kelly: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL
Mohawk
BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
Modifié par l0stl0rd, 05 février 2010 - 03:50 .
#83
Posté 05 février 2010 - 04:03
Where did you find them?
ahh nvm. Extract "BIOG_HMF_HIR_PRO.pcc" with umodel. ^^
Modifié par boCa_1337, 05 février 2010 - 04:10 .
#84
Posté 05 février 2010 - 04:12
for example:
Mesh :BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
Textures:
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang
#85
Posté 05 février 2010 - 04:13
#86
Posté 05 février 2010 - 04:14
l0stl0rd wrote...
I just noticed, that you need to change the texture settings too or it will look wierd
for example:
Mesh :BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL
Textures:
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang
how to change these?
Edit: but.. you didnt find a way to recompile the pcc, right? O.O
Modifié par boCa_1337, 05 février 2010 - 04:15 .
#87
Posté 05 février 2010 - 04:41
I have been trying to change the face texture but it seems not to work or I do something wrong
Nope can't recompile them, perhaps there is a way to put them in a certain folder so that he takes the new files
Modifié par l0stl0rd, 05 février 2010 - 04:43 .
#88
Posté 05 février 2010 - 05:22
#89
Posté 05 février 2010 - 06:25

#90
Posté 05 février 2010 - 08:44
#91
Posté 05 février 2010 - 09:31
PS: Just asking how do you take screenshots in ME2, what key to you press? Is there a mod where you can use the same F11 like in ME1? Please let me know and thanks for your help?
Modifié par droid105, 05 février 2010 - 09:41 .
#92
Posté 05 février 2010 - 10:04
#93
Posté 05 février 2010 - 10:10
#94
Posté 05 février 2010 - 10:13
Also:
This. I've gotten nowhere as of yet but I'm sure it's possible.boCa_1337 wrote...
if anyone found a way or got a theory on how to play as one of the squadmembers.. let me know
Modifié par Sparrow475, 05 février 2010 - 10:14 .
#95
Posté 05 février 2010 - 10:20
I figure the squadmates wear armor that's hardly protective, why can't I?
#96
Posté 05 février 2010 - 10:20
Sparrow475 wrote...
So, any chance we'll eventually be able to use Miranda's hair?
Doubtful. Miranda's hair seems to be a part of her facial mesh.
Akrim_Drak wrote...
I'm terrible with modding(I can draw but all the numbers stuff is beyond me) is it possible to make the casual outfits into an actual wearable armor that you can wear to missions and stuff?
Yes, that subject was covered in the first post.
Modifié par Lavans6879, 05 février 2010 - 10:22 .
#97
Posté 05 février 2010 - 10:21
#98
Posté 05 février 2010 - 10:23
Lavans6879 wrote...
Sparrow475 wrote...
So, any chance we'll eventually be able to use Miranda's hair?
Doubtful. Miranda's hair seems to be a part of her facial mesh.
Damn, that's what I'd feared. Oh well, theres plenty more to mod.
Modifié par Sparrow475, 05 février 2010 - 10:24 .
#99
Posté 05 février 2010 - 10:24
HelmetAppearances=(.....) stuff. I wonder if you can toggle the helmet appearance off with that.
#100
Posté 05 février 2010 - 10:24




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