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Modding is possible (guide)


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#1001
cobalt38

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droid105 wrote...

Hi, just asking if you can do this for a mod, add your Shepard head under Legion or any Geth helmet, just take out the flashlight.

Also is there any plans make a mod so we can play as Ashley or Kaiden from ME1?   I dont know if I saw you can play as husk?  I wonder can you make that into a armor?


Plus I like to say great work on all the mods so far Posted Image!



I seen a youtube video of if tho not sure if theres a fix yet for replacing Shepard and breaking the sounds on the Normandy.

#1002
Guest_Guest12345_*

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wow you modders are awesome, i am going to come up with some good ideas for requests. off the top of my head I want to ask if you can make tech armor glow blue like Warden Kuril's?

#1003
BiancoAngelo7

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@aidendeltoro:



sry bud unfortunately thats not really possible, at least not through texmod, if you can swap mirandas armor for the science suit, while running my cerberus science mod, then she will wear it, but thats an ini file change issue.



@newcomplex



You are not the first to request that, unfortunately the N7 logo on the chest pieces for the customizable armor are ALL hardcoded into the shape of the armor, so the only thing I can do is remove the color, but not the logo itself. :( Sorry



@droid105



thx :) and Im not sure, but if its possible its definitely an ini file issue and not something I can do with texmod.







Ugh Ive never given so much bad news in one post. :( lol

#1004
BiancoAngelo7

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@scyphozoa



Forumite "StingerSplash" and "Techpriest" are handling the tech armor requests, and it should be possible, they have pretty much figured out how to change colors, remove layers etc

#1005
minormiracle

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BiancoAngelo7 wrote...


Update:

Another request: Casual Science Uniform with Cerberus Colors

awesome possum

#1006
Kurupt87

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hi there, was wondering if its possible to give my femshep Jentha's (semi boss on archangel recruitment) hair, black if possible. thanks.
ps. damn impressive stuff btw :blink:

#1007
AidanTelToro

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Bianco what about coloring. Can you color different sections or do they have to be like different actual armor pieces i.e. you just cant paint in any ol area?



I guess it would be cool to have her main torso black with turtle neck and cerbeus gold logo. And to have her arms gold and black on the sides and some white if there are patches there. To add gold and white to her boots and give her a black pants and color the belt platinum or grey?

#1008
Bruno604

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Do you know if its possible to get illusive mans eyes on shepard?

#1009
Fluffeh Kitteh

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armigal wrote...

Hello, is it possible to fix a "hole" in the Illusive Man's suit? With texmod or something?

Posted Image 




Already answered earlier. I myself asked the question.

It can't be fixed since the hole is supposed to be covered by additional part of the head mesh, which on;y Illusive Man's head has. Shepard's head mesh doesn't have the extra bits to cover the hole. It's also the reason why all of Shep's outfits are covered from the neck-down.

#1010
techpriest1

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scyphozoa wrote...

wow you modders are awesome, i am going to come up with some good ideas for requests. off the top of my head I want to ask if you can make tech armor glow blue like Warden Kuril's?

Well, if you give me screenshot with good zoomed blue suns centurion or Kuril
i will try to do it for you (just dont have savegame at that stage of game myself)

Modifié par techpriest1, 22 février 2010 - 01:02 .


#1011
BiancoAngelo7

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@Aiden



Uh...well theoretically it should be possible. However your request seems to describe her alternate loyalty outfit except for the platinum belt and boots. It would be a bit difficult to successfully make so many changes while coming up with the final result you had in mind. For such specific changes I would need some kind of visual aid, a picture or something, where you in detail show what kind of changes you would like.



@Bruno604

That is another ini file change. It is possible, I have seen people take screens of their sheps with the TIM eyes. It should be in the 20's page of this thread. :)



@Kurup



Unfortunately it is not possible (yet) to give characters hair unless through activations in the ini file, that unfortunately seem to mess up with the sound (deactivates it). In addition, the only way to safely do this would be to create an ingame item, but unfortunately this is outside of our possibilities without some kind of developer toolset for modding. :/



@minormiracle



the possum is indeed awesome :D

#1012
BaaduII

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Ah quick request can anyone find Shiala codes for me ? trying to figure it out

#1013
cobalt38

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BaaduII wrote...

Ah quick request can anyone find Shiala codes for me ? trying to figure it out


Hey Baadull did you happen to get the armors working for the wearing in the Normandy and outside the ship without any sound errors?

#1014
StingerSplash01

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techpriest1 wrote...

scyphozoa wrote...

wow you modders are awesome, i am going to come up with some good ideas for requests. off the top of my head I want to ask if you can make tech armor glow blue like Warden Kuril's?

Well, if you give me screenshot with good zoomed blue suns centurion or Kuril
i will try to do it for you (just dont have savegame at that stage of game myself)


tech it is simply straight blue

#1015
Bruno604

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I just looked through 15-30 and I only seen a picture with a shepard with a green version of illusive man eyes. Anyone know how to do do this?

#1016
Xaphael

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I don't think it's quite possible yet Bruno, I think you have to wait for gibbed's new editor to release. That's what I gathered, I searched as well. Someone correct me if I'm wrong.



Great job here with all the modding, guys. Pretty impressive.

#1017
The Natoorat

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techpriest1

You changed 'Bloom_Scale' in Coalesced.ini. That changes bloom 'strength' and works quite nice, but you can also try 'DOF_BlurKernelSize'(same line in ini) which alters the size of bloom 'halo'. Here are some pics:

1 pic default(bloom_scale =0.2 DOF_BlurKernelSize=10); 2 pic bloom your setting(bloom=-1 kernel=10); 3 pic my setting (bloom=0.2 kernel=1) 
Posted Image Posted Image Posted Image
bonus pic bloom 0.2 kernel 50
Posted Image

another set: def setting; your setting; my setting
Posted Image Posted Image Posted Image

3rd set: def setting; your setting; my setting
Posted Image Posted Image Posted Image

#1018
techpriest1

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The Natoorat wrote...

techpriest1

You changed 'Bloom_Scale' in Coalesced.ini. That changes bloom 'strength' and works quite nice, but you can also try 'DOF_BlurKernelSize'(same line in ini) which alters the size of bloom 'halo'. Here are some pics:
1 pic default(bloom_scale =0.2 DOF_BlurKernelSize=10); 2 pic bloom your setting(bloom=-1 kernel=10); 3 pic my setting (bloom=0.2 kernel=1)
bonus pic bloom 0.2 kernel 50
 

Oh! Mate thank you a lot! Its help to precise tune level of bloom without any visuals loss.

#1019
BaaduII

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ah damn it .Does anyone know how to view the models of mass effect on a 64 bit system ?

#1020
Ronin Rugani

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I would like to be able to get miranda's black uniform for shepards casual and armor outfits.

#1021
The Natoorat

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np
Play a bit with those settings and find out which suites you best. I have a little 'shuttering' on halos now, so I lowered Bloom Scale a bit(to 0.15) and raised Kernel Size too(to 1.5). Its minor adjustment but it smooths halos out a bit.

@ DemonSlayer_1
I like your 'Miranda in Black', but is it possible to remove 'normals' from her outfit? Now she looks like spiderman's evil, long lost, 'filled with silicon and botox potato' twin.

On the second hand... she's ugly anyway...

Modifié par The Natoorat, 22 février 2010 - 02:53 .


#1022
Ronin Rugani

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yu guys do awesome work

#1023
AidanTelToro

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Demonslayer1: can we see a screenshot of your mod with the sealed version I know you have your own version. Id like to see a sealed suit version that goes up to the neck like a turtle neck and a small cerebus logo on the side of it.

#1024
Lavans6879

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I've been poking around to see if its possible to get certain meshes to load all throughout the game with no avail. Has anyone found a way to force load a mesh regardless of area?



Also, bUseBackgroundLevelStreaming=False causes a cutscene in the final mission to not load. A note to those of you who are using this command, if you're doing the suicide mission, make sure you revert this value back to =True

#1025
cobalt38

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Lavans6879 wrote...

I've been poking around to see if its possible to get certain meshes to load all throughout the game with no avail. Has anyone found a way to force load a mesh regardless of area?

Also, bUseBackgroundLevelStreaming=False causes a cutscene in the final mission to not load. A note to those of you who are using this command, if you're doing the suicide mission, make sure you revert this value back to =True


I really hope someone finds/makes a fix for that its a bummer without no sound.