Modding is possible (guide)
#1101
Guest_Guest12345_*
Posté 22 février 2010 - 07:51
Guest_Guest12345_*
#1102
Posté 22 février 2010 - 08:15
BiotticCharge to an'Adep......?
#1103
Posté 22 février 2010 - 08:41
You just need to know the power names in activeclassredirects which is inside coalsced.
It requires you to start a new game before these changes will take affect.
Modifié par DemonSlayer_1, 22 février 2010 - 08:42 .
#1104
Posté 22 février 2010 - 08:52
Where is the eviscerator DLC shotgun located in the coalesced? I cannot seem to find it.
Secondly... Is it possible to increase the accuracy of shotguns? I miss the accurate shotguns from ME1. If it is which of the lines do I edit?
Edit, also which lines impact how long bodies stay in the world for? I am sure it is somewhere in this topic but that is a lot of pages to go through.
Modifié par planed scaped, 22 février 2010 - 08:58 .
#1105
Posté 22 février 2010 - 09:00
MappedPowers=SFXPower_BioticCharge
i edited my coalesced.ini ini fixer start a new game ..and...nothing...the things are still the same..no biotcCharge no nothing..what I am doing wrong...and this isn't working whit other class power exemple : cryo amo ....sentinel's armor and etc.....have you tried with charge on an adept or : on anything else except vanguard becaose it is his native power....??
#1106
Guest_Guest12345_*
Posté 22 février 2010 - 09:01
Guest_Guest12345_*
#1107
Posté 22 février 2010 - 09:05
Personally I would play through all the hammerhead stuff the first time in "vanilla" mode. Then I would of course take requests as well as think of my own desires for colors/glows/reskins etc. As for the ini modders, Im sure that someone is gonna figure out how to make that bad boy fly >
#1108
Posté 22 février 2010 - 09:13
Don't forget you can use any of the weapon variables that are in the original coalsced in the DLC BioWeapon.ini
2). open notepad ++ and search coalsced for the tag 'cleanup' - relates to dead bodies
I normally do either 900 seconds or 3600 seconds
==============
Alot of the powers are untested
I normally only use the following pull, lift, slam, throw, concussive shot, shockwave, inferno grenade, warp, and singularity. Some powers may be class exclusive, I don't know. Like I said beyond my normally used powers I have never tried them.
All the tech and infiltration powers are useless to me
I rely on active attacks for my characters. Shockwave is by far my favorite
I never use special ammo, because of the icon on the side of the weapons when you use them.
#1109
Guest_Guest12345_*
Posté 22 février 2010 - 09:23
Guest_Guest12345_*
DemonSlayer_1 wrote...
I never use special ammo, because of the icon on the side of the weapons when you use them.
i too absolutely hate this graphic, i do not think it shows up on the xbox version. do you think there will be any way to remove this?
#1110
Posté 22 février 2010 - 09:29
#1111
Posté 22 février 2010 - 09:31
Request for a dark incisor rifle is complete. I gave it a Black and Red color scheme. I like it and I hope you do too.
http://i803.photobuc...ss='bbc_img' />
http://i803.photobuc...ss='bbc_img' />
and the download in the usual place of my profile: social.bioware.com/project/2065/#files
We
have created a group where members are only those who have completed at
least one texture mod and made it available for download through their
projects. This makes it easy for people to click on the profiles of
everyone who has downloadable texture mods simply by clicking on the
profiles of the members.
If you would like to join this group, get active! Learn a little about texmoding, youtube search: How to use texmod.
Group: social.bioware.com/group/1547/
[smilie]../../../images/forum/emoticons/angel.png[/smilie]
#1112
Posté 22 février 2010 - 09:33
#1113
Posté 22 février 2010 - 09:35
I tried change my sentinel pull to singularity and cryoblast to incinerate using Gibb and it didn't work...
Then i tried by editing the Coalesced:
[SFXGamePawns.SFXCharacterclass_Sentinel]
MappedPowers=SFXPower_PowerArmor
MappedPowers=SFXPower_Warp
MappedPowers=SFXPower_Overload
MappedPowers=SFXPower_Singularity
MappedPowers=SFXPower_Incinerate
And add
ActiveclassRedirects=OldclassName=SFXPower_Incinerate_Sentinel,NewclassName=SFXGameContent_Powers.SFXPower_Incinerate_Sentinel
ActiveclassRedirects=OldclassName=SFXPower_Singularity_Sentinel,NewclassName=SFXGameContent_Powers.SFXPower_Singularity_Sentinel
So i could start a new game but it didn't work neither.
Do you have any idea what i'm doing wrong? I'm such a noob...
#1114
Posté 22 février 2010 - 09:36
Just download texmod from my link: social.bioware.com/project/2015/#details
and
follow the included instructions in the "Details" tab. You will find
all the info you need to enjoy a more customizable ME2 experience!
#1115
Posté 22 février 2010 - 09:45
Backup the Coalesced.ini before updating to 1.01 as it will overwrite it with a Bioware one !!!
#1116
Posté 22 février 2010 - 09:59
l0stl0rd wrote...
Just a little warning:
Backup the Coalesced.ini before updating to 1.01 as it will overwrite it with a Bioware one !!!

REEK REEK REEK REEK !!!!!
lol sry couldnt resist
Modifié par BiancoAngelo7, 22 février 2010 - 09:59 .
#1117
Posté 22 février 2010 - 10:02
#1118
Posté 22 février 2010 - 10:03
http://www.radgameto...nk/RADTools.exe
Made me notice that the movie resolutions is not that bad (1280 x 720), perhaps they should have used a higher data rate
Modifié par l0stl0rd, 22 février 2010 - 10:07 .
#1119
Posté 22 février 2010 - 10:07
Alot of it is trial and error which is both frustrating and fun. Sometimes you get the craziest results when you test.
I spend more time in paint shop pro and coalsced now than actually playing the game.
Coalsced has so many variables it funny to just try new things.
Why are you creating a new activeclassredirect? I never had to
When you are imputing powers thru gib are you making sure that it says this first?
SFXGameContent_Powers.SFXPower_AdrenalineRush_Soldier
Lets say we are in gib looking at the top power line
If I want to change this I
take it from this
SFXGameContent_Powers.SFXPower_AdrenalineRush_Soldier
to this
SFXGameContent_Powers. (Make sure you leave this part)
now make it this
SFXGameContent_Powers.SFXPower_whatever type you chose from coalsced
Alot of powers are untested
I normally choose soldier as my default class. Would you believe that in all the time I played mass effect I never used anything, but soldier. I never used powers.
My first playthru of ME2 I relied strictly on guns and when my squad fell I used unity on them.
Its only this playthru that I have been using powers, so they are new for me to use.
I chose adept, because it said "biotic warrior"
In dragon age I am never a mage, always a warrior weilding a shield/sword or a dagger and sword.
#1120
Posté 22 février 2010 - 10:08
link contacts
(что в писать в этот Coalesced.ini чтоб открыть блок электронный
соединить контакты ) ( Russian )
Modifié par Iliyha, 22 février 2010 - 10:12 .
#1121
Posté 22 février 2010 - 10:26
#1122
Posté 22 février 2010 - 10:42
DemonSlayer_1 wrote...
1). C:\\\\Program Files (x86)\\\\Steam\\\\steamapps\\\\common\\\\mass effect 2\\\\BioGame\\\\DLC\\\\DLC_PRE_Cerberus\\\\CookedPC\\\\Bioweapon.ini
Don't forget you can use any of the weapon variables that are in the original coalsced in the DLC BioWeapon.ini
2). open notepad ++ and search coalsced for the tag 'cleanup' - relates to dead bodies
I normally do either 900 seconds or 3600 seconds
Thanks, The only time I've done tweaking like this was using a Hex editor in Hitman Bloodmoney to get the weapons that were takne out of the game. Still kind of a new to it.
#1123
Posté 22 février 2010 - 11:02
#1124
Posté 22 février 2010 - 11:08
I added the SeekFreePackage=BioH_Vixen_00 to the Engine.PackagesToAlwaysCook I saved it, ran me2fixer then went and edited my save file with RCW's save editor. I changed my casual ID for appearances to 1073 and edited the steamvixen from false to true. I did not log back into the game in between me doing any of these steps or my next step.
- Note: In my game, I am literally in tutorial mode and just finished the first big mission. I don't know how to word that any other way without adding spoilers.
I searched for FullBodyAppearance in notepad++ and found nothing listed anywhere but Fullbody combat appearance. So, under RCW's there was a FullBodyAppearance place. I put it there, changed the ID to 1073. Saved it, reloaded it and it was gone. I have no idea why but it was.
I added the Torso appearance and changed the ID to 1073. I figured it had to be the same ID since it looked as if they were going off the same ID as 501 for the most part. Maybe I'm wrong.
I added all of the shoulder, arm and leg appearance and left the ID's as the same.
I added the helmet, changed the ID to 1073
I went and changed the value of the bUseBackgroundLevelStreaming to false
I created the dummy casual appearance
I saved everything, ran ME2fixer and then loaded up ME2. I logged in and my character is the same character as she normally is except she has N7 fighting armor on and I believe when I last saw her she had some kind of newbie suit on. She has a gun equipped but I can not aim it. She has her hair, her body her everything. My sound works just fine as well.
I went to load my head in Gibbed's ME saved editor (not RCW's) and there was no head to load. I wasn't really sure what to do here so, I just didn't do anything yet. I didn't have Miranda's body anyway, so I am a bit too far of myself to start messing with this step
Any ideas? Anyone want to hit me with the cluebat? Anyone wanna just do it for me? (lol, doesn't hurt to try... ahhh). This has been quite a learning experience, I'll say that. My boyfriend thinks I should "quit peeing all over Mass Effect 2" and play the game as it was intended to be played, but I really want Miranda's look! Surely I'm not too far off.
[quote]NarfGarg wrote...
Teammate clothes
First load the package, in this case Mirandas *DONE*
[Engine.PackagesToAlwaysCook] SeekFreePackage=BioH_Vixen_00
Under casualappearances we add *DONE*
CasualAppearances=(Id=1073,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Then edit the save game and set
stream_vixen_00 = true *DONE*[quote]
[quote]minormiracle wrote...
I'm using Miranda as an example here because I haven't figured out most of the other NPC codes yet, but this should serve as a template. I also didn't include any GameEffects tags, which you can always add according to your own tastes.
To get Miranda's clothes inside the ship (default texture)
CasualAppearances=(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Black texture (only with bUseBackgroundLevelStreaming=False or after her loyalty mission)
CasualAppearances=(Id=502,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL",FemaleMaterialOverride="BIOG_HMF_MIR_LGT_R.LGTb.HMF_MIR_LGTb_MAT_1a"),PlotFlag=-1)
If you don't show up as wearing her clothes when you select it in your cabin, go to level 3 crew deck, save and reload, and you should now be wearing them and be able to see the selections if you go back to your cabin.
To get her clothes outside the ship (Default texture, only works with bUseBackgroundLevelStreaming=False. Black texture doesn't seem to work)
FullBodyAppearances=(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
Her clothes with her head outside the ship needs a bit more work. (again bUseBackgroundLevelStreaming=False only)
TorsoAppearances=(Id=501,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_MIR_LGT_R.LGTa.HMF_MIR_LGTa_MDL"),PlotFlag=-1)
This will get you the right torso, but now you need to clear all the arm, leg, and shoulder pads.
ShoulderAppearances=(Id=500,Type=CustomizableType_Shoulders,PlotFlag=-1)
ArmAppearances=(Id=500,Type=CustomizableType_Arms,PlotFlag=-1)
LegAppearances=(Id=500,Type=CustomizableType_Legs,PlotFlag=-1)
This will let you select blanks for those areas. You can now wear her clothes with Shepard's custom headgear, but we still need Miranda's head code.
HelmetAppearances=(Id=501,Type=CustomizableType_Helmet,Mesh=(Female="BIOG_HMF_HED_PROMorph_R.PROMiranda.HMF_HED_PRO_Miranda_MDL",bHideHead=True,bHideHair=True),PlotFlag=-1)
Her head code and the blank armor codes work even without bUseBackgroundLevelStreaming tweaking. In comparison, Jack's headcode is BIOG_HMF_HED_PROMorph_R.PROJack.HMF_HED_PROJack_MDL. Note the lack of a _ between the second PROJack.
Now the hardest of all. To get her head and body on the Normandy, you need to first create a dummy CasualAppearances entry.
CasualAppearances=(Id=500,Type=CustomizableType_Torso,PlotFlag=-1)
Select the out of ship look you want, and take the above as your casual look (you know you picked it if your casual look doesn't change). Save and reload. This will cause the game to load your out of ship look on the Normandy.
Now load up gibbed save game editor. Under toolbox/Head Morph fun stuff, shrink or flatten your head, and under Raw/Player/Appearance/Morph Head/Hair Mesh, delete the entire line. The reason you need to do this is because the game doesn't take into account bHideHead=True,bHideHair=True helmet tags onboard the Normandy. You can also add TorsoAppearances using standard casual wear code instead of NPC clothing code. For example
TorsoAppearances=(Id=513,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)
This will let you play the game normally wearing casual clothes and NPC heads without using bUseBackgroundLevelStreaming=False.
For some reason, doing this tweak with Jack's head and her clothes on the Normandy causes her to go bugeyed. This only happens when her head and body are paired. She's fine wearing Miranda's or your clothes, or while outside. I don't know what's causing it since it happens even when Shepard's head is squished.[/quote]
#1125
Posté 22 février 2010 - 11:09
l0stl0rd wrote...
My texture mods are up under projects, for all those who don't want to browse through over 40 pages to find them
Hey LostLord, Ive been browsing through the pages one by one, but having no luck with finding an answer to what i want lol..
how did you find the correct names for the glasses etc?
For example, i really want to get this working "HMF_HAT_Brt_MDL" but i just cant do it lol




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