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Modding is possible (guide)


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#1126
DemonSlayer_1

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quick update:
coalsced has been re-written for new patch (started with a fresh new patch version coalsced and updated it)

Just incase something in the new patch needed to be in the new coalsced file I redid it from scratch

New version - For those using my coalsced mod and adept profile.

#1127
tigerx87

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hey DemonSlayer_1, i've follow your tutorial but the new power just won't show up.



i've try using your save game, and it work but it won't work when i edit my Vanguard character. i've try replacing Cryo Ammo with Overload, but it doesn't show up.

#1128
Dark Muffin

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Well i figured you guys would like to see the retexture i've made for Garrus so just check my projects for a download link as the file was too large to upload, also here is a screen shot. yfrog.com/5jgarrusredpresidiumscreej
(Edit) Also i appologise for the quality of the screenshot as it was somewhat hard to find a area to get a good one.

Modifié par Dark Muffin, 23 février 2010 - 01:51 .


#1129
DemonSlayer_1

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I got a few requests by messages for a pic of the black suits together. Unfortunately I can't upload them since they exceed the 250kb limit for project pics.

So I am putting it here: (Miranda Sealed and Jacob in Black)
Personally I prefer the logo versions

I finally got AA and HDR to function right in mass effect 2 (Excellent picture showing mass effect 2's engine)
Posted Image

Shepard definately needs a black uniform to match :)

Modifié par DemonSlayer_1, 23 février 2010 - 02:10 .


#1130
Arik7

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How can I swap characters like in this video:    ??

Can somebody please post a tutorial or something?

Modifié par Arik7, 23 février 2010 - 02:16 .


#1131
Arik7

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Double post removed.

Modifié par Arik7, 23 février 2010 - 02:13 .


#1132
Guest_Guest12345_*

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hi guys, i have more modding questions.

Would it be possible to increase the blood splatter effect of the Tungsten ammo? Would it be possible to make it a constant effect, so when any enemy gets shot by any type of ammo it produces the animation? is there anyway to emphasize or exagerate the animation further (gorier/more blood) ?

secondly, has anyone posted a black and silver/steel outfit for miranda/garrus/grunt/samara ? i have not seen any. would anyone be interested in making some skins if not?

#1133
sp8cemonkey83

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@DemonSlayer_1



I am guessing you haven't had luck adding any non bonus power skills to your players have you? You've mentioned it's possible but after extensive forum/Google searching as well as my own investigation of your Coalesced.ini... I see that it just seems you unlocked a Bonus power, which is knowledge that has been floating around.



I see that you modified the Soldiers abilities with Adept abilities? Did that work?



This post is not intended to sound hostile, there's just a LOT of people that are trying to accomplish this and you come out of nowhere saying it's possible and none of us have got your method to work and we just want some more info.

#1134
BaaduII

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Don't think I got an answer to this beforen so I'll try again . How do you attach a texture to a model ?do you add material override to the line with the correct identifier ? Or how do you overlay an effect such as a tattoo or markings .

Modifié par BaaduII, 23 février 2010 - 02:46 .


#1135
DemonSlayer_1

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It turns out that you are correct

I just looked at mass effect wikia adept and these are the default powers
It shows others, but if you load my adept player file you will see I added/replaced barrier/stasis with slam and pull. Also shockwave has been added. I don't know what more I can say, it works for me and my character has all the powers he will ever need so I am satisfied when I reload a new game. To be honest I am not sure which is bonus powers and which isn't I never really looked.

I'll give it a shot and report back in.

#1136
Pocketgb

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DemonSlayer_1 wrote...

I finally got AA and HDR to function right in mass effect 2 (Excellent picture showing mass effect 2's engine)



Ooo, nice skins. How'd you get AA and HDR to get goin, though?

#1137
Xaphael

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I've tried editing my coalesced file to add bonus powers for my Vanguard, but it doesn't seem to work at all. I've followed steps mentioned by Demon and several others and I've also done my own searching and trying different things- none of it seems to work. Anyone have any info that could be useful?

Also, Shockwave is already a starting ability to Adepts, so I believe you've only added slam, Demon. (which is a bonus power)

Modifié par Xaphael, 23 février 2010 - 03:23 .


#1138
DemonSlayer_1

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@sp8ce

This post is not intended to sound hostile, there's just a LOT of
people that are trying to accomplish this and you come out of nowhere
saying it's possible and none of us have got your method to work and we
just want some more info.


thats alright, its understandable.

I just tested concussive shot and tactical cloak and it turns out you are correct. Any specific class power cannot be given to another class, I was unaware of this to me it was just a power I never tested. I guess all the powers I added were bonus powers. Sorry for the misinformation, I had no idea they were bonus powers. All I knew is I was getting the "powers" I wanted for my character.

So the game has some limitations, but with bonus powers you can create a good soldier.

Modifié par DemonSlayer_1, 23 février 2010 - 03:26 .


#1139
sp8cemonkey83

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@DemomSlayer_1: I figured as much.



"Throw

Lift - unlocked when throw rank 6 is achieved.

Warp

Singularity - unlocked when warp rank 7 is achieved."



... ... those are the Adepts skills in Mass Effect 1. You need to scroll down on that page to see the skills for ME2.



The Adept in ME2 has Pull natively and can acquire Slam through Miranda as a Bonus Power.

Your save has all the regular skills and Adept has in ME2 with the exception of Slam which is considered your Bonus Power.



Sorry dude, I thought you had something with changing those lines in the Coalesced THEN starting a New Game... it sounded plausable.



I've used Gildor's PCC extractor to look into the Adepts, Sentinels, and other classes .PCC files. It appears that those files contain ALL the abilities, and their associated effects and physics files, that the particular class is able to use which are mostly just a collection of function files with no distinct configuration file. The .PCC extractor doesn't extract what appears to be the main loading file for the package so we have to wait on Gildor on that one... let alone recompiling the .PCC when complete.



No offense... but you all can go play house with your TexMod all you like, we won't see any significant modding until we get some programmers on the case. Shout outs go to Gibb for his Save Editor is the strongest thing we have right now,

#1140
neok182

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so theres no way to add powers then.



damn. i was really hoping to get throw onto my vanguard.

#1141
sp8cemonkey83

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neok182... Why would you want Throw instead of Pull? for your Vanguard? You can Pull (affecting an opponent with Biotics) and then Charge to combo for additional damage!

#1142
neok182

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sp8cemonkey83 wrote...

neok182... Why would you want Throw instead of Pull? for your Vanguard? You can Pull (affecting an opponent with Biotics) and then Charge to combo for additional damage!


lol true. actually i was gonna ditch the cryo ammo and add throw. That way i could have Charge, Shockwave, Pull, Throw, and incendary. and warp ammo as my bonus

that way i could do the pull/charge como and the pull/throw combo

#1143
neok182

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is anyone able to extract normal maps using texmod? i press enter but nothing saves and i'm trying to remove the cerberus logo and replace jacks default and i need the bump maps. tried making my own but they're not coming out too good.

#1144
ronin4444

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Nice work bianco, collector AR reskin and the incisor reskin are must have's, but I suffer from one problem, with texmod the loading is a lot longer aswell as loosing fps in random areas, I saw before that turning off anti-virus would solve it but I turned off kaspersky anti-virus and no luck, must I turn off other windows programs like defender? I'm using 32 bit vista....

#1145
MoneyDeluxe

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Hello everyone.:)
I've completed my second reskin.This is one of Zaeeds loyalist armor
.It has a smooth black color style with prominent yellowish lines on its armament.
I've made two versions that each replace the badge,either with a proper Cerberus or an alternative Punisher logo.

The Cerberus Version:
Posted Image

The Punisher Version:

Posted Image

http://social.biowar...m/project/2069/

Modifié par MoneyDeluxe, 23 février 2010 - 05:25 .


#1146
Superabound

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DemonSlayer_1 wrote...

1). C:\\\\Program Files (x86)\\\\Steam\\\\steamapps\\\\common\\\\mass effect 2\\\\BioGame\\\\DLC\\\\DLC_PRE_Cerberus\\\\CookedPC\\\\Bioweapon.ini

Don't forget you can use any of the weapon variables that are in the original coalsced in the DLC BioWeapon.ini


2). open notepad ++ and search coalsced for the tag 'cleanup' - relates to dead bodies
I normally do either 900 seconds or 3600 seconds


Are you actually getting this to work? Because I and other people have tried editing that variable and it hasn't seemed to make any difference whatsoever.


neok182 wrote...

is anyone able to extract normal maps
using texmod? i press enter but nothing saves and i'm trying to remove
the cerberus logo and replace jacks default and i need the bump maps.
tried making my own but they're not coming out too good.


Nope,
as far as I can tell it's completely incapable of doing it. You have to
cycle through the textures in logging mode and then take a screenshot
of the normal map and crop the image in whatever editing program youre
using. It's a pain in the ass.

#1147
neok182

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Superabound wrote...

neok182 wrote...

is anyone able to extract normal maps
using texmod? i press enter but nothing saves and i'm trying to remove
the cerberus logo and replace jacks default and i need the bump maps.
tried making my own but they're not coming out too good.


Nope,
as far as I can tell it's completely incapable of doing it. You have to
cycle through the textures in logging mode and then take a screenshot
of the normal map and crop the image in whatever editing program youre
using. It's a pain in the ass.


man that sucks. how can you take a screenshot? i've been trying printscreen and paste into photoshop/paint but i just get a black screen.

#1148
Superabound

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neok182 wrote...

Superabound wrote...

neok182 wrote...

is anyone able to extract normal maps
using texmod? i press enter but nothing saves and i'm trying to remove
the cerberus logo and replace jacks default and i need the bump maps.
tried making my own but they're not coming out too good.


Nope,
as far as I can tell it's completely incapable of doing it. You have to
cycle through the textures in logging mode and then take a screenshot
of the normal map and crop the image in whatever editing program youre
using. It's a pain in the ass.


man that sucks. how can you take a screenshot? i've been trying printscreen and paste into photoshop/paint but i just get a black screen.


Huh, I haven't had any problems using the Prt Scrn button and pasting into Photoshop, but that might be due to different graphics cards. I know there's a keybind you can put into Coalesced.ini to take screenshots, but I don't know if it would be able to capture any of the output from Texmod. I'll try it in a minute and see.

#1149
skan5

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Seeing all these texture mods, is there any way to REMOVE something? I really want to remove the ammo holos that come on the weapons when you're using a special ammo, but can't find where.



Any help would be greatly appreciated!

#1150
neok182

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Superabound wrote...

neok182 wrote...

Superabound wrote...

neok182 wrote...

is anyone able to extract normal maps
using texmod? i press enter but nothing saves and i'm trying to remove
the cerberus logo and replace jacks default and i need the bump maps.
tried making my own but they're not coming out too good.


Nope,
as far as I can tell it's completely incapable of doing it. You have to
cycle through the textures in logging mode and then take a screenshot
of the normal map and crop the image in whatever editing program youre
using. It's a pain in the ass.


man that sucks. how can you take a screenshot? i've been trying printscreen and paste into photoshop/paint but i just get a black screen.


Huh, I haven't had any problems using the Prt Scrn button and pasting into Photoshop, but that might be due to different graphics cards. I know there's a keybind you can put into Coalesced.ini to take screenshots, but I don't know if it would be able to capture any of the output from Texmod. I'll try it in a minute and see.


got it to work by putting the game into windows mode. is there anyway to remove the red text that texmod shows up or do i really have to just manually repaint all that area?

*edit* nevermind, i'm a ****** lol. unchecked the draw info and now i can get a clean capture. This is a bit of a pain, but not as annoying as other games

Modifié par neok182, 23 février 2010 - 06:03 .