Modding is possible (guide)
#1176
Posté 23 février 2010 - 03:24
What command it is? It's not "Togglecrouch" or just "crouch".
#1177
Posté 23 février 2010 - 03:25
#1178
Posté 23 février 2010 - 03:25
Valtonis wrote...
gauntz wrote...
Quoted from page 28. Anyone have a different, newer or better version of this coalesced? When I use it, I get a lot of sound issues (sound disappearing, some sounds disappearing.) At first I thought the issue common to all coalesced editing, but then I noticed that using the shotgun mod or Strudelmann's alternative outfits (from masseffect2saves modlist, which is a lot like Valtonis/adssdddd's upload but without Miranda's outfit or casual outfits in missions), did nothing to the sound. There any other mod that allows you to use Miranda's outfit in missions and hubs?
the bugs (sound problems etc) are a result of setting the background loading to false
which is a must if you want to switch some of the models for your Shepard (the henchmen ones in particular) and there isn't a workaround for it at this moment
Nice to know, thanks.
#1179
Posté 23 février 2010 - 05:20
tomwhaley wrote...
l0stl0rd wrote...
My texture mods are up under projects, for all those who don't want to browse through over 40 pages to find them
Hey LostLord, Ive been browsing through the pages one by one, but having no luck with finding an answer to what i want lol..
how did you find the correct names for the glasses etc?
For example, i really want to get this working "HMF_HAT_Brt_MDL" but i just cant do it lol
should be BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL and BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL
#1180
Posté 23 février 2010 - 05:25
Here is the latest screenshots
Both uniforms, far away, close up of joker wearing it, and a player shot.
SR-2 Black uniforms for female crew members is almost complete
Modifié par DemonSlayer_1, 23 février 2010 - 05:26 .
#1181
Posté 23 février 2010 - 05:30
#1182
Posté 23 février 2010 - 05:58
Yes it was NarfGang who teased us with the crouch video, it could also be "crouching" I really hope you get it to work and shareDark Glasses wrote...
I saw someone ducking in-game.
What command it is? It's not "Togglecrouch" or just "crouch".
#1183
Posté 23 février 2010 - 05:59
That looks very nice.
Have you thought about adding orange lines to the uniform to give it that typical Cerberus Black ops design similiar to Mirandas and Jacobs loyalty outfit?
#1184
Posté 23 février 2010 - 06:20
DemonSlayer_1 wrote...
SR-2 Black uniform for male crew members is complete and uploaded
Here is the latest screenshots
Both uniforms, far away, close up of joker wearing it, and a player shot.
SR-2 Black uniforms for female crew members is almost complete
Followed your guide to adding powers and I edited the save however they aren't showing up in game when I go to "Squad" is there anything I have missed? Trying to replace Cryo Ammo with Incenday Ammo
#1185
Posté 23 février 2010 - 06:29
@Money
Thats a good idea, right now I am going to focus on finishing my cerberus body armor, but that will be for another day.
I found a way to see the rgb value of actual cerberus orange
Open the file for jacob and miranda's uniforms in paint.net
choose color picker then click on cerberus orange
Now on the color wheel click primary
It opens a window for the RGB/Hue/Sat and so on
Easy way to matching colors to the other characters uniforms. When you design new uniforms and want them to match jacob/miranda.
Modifié par DemonSlayer_1, 23 février 2010 - 06:34 .
#1186
Posté 23 février 2010 - 06:34
l0stl0rd wrote...
should be BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL and BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL
Omg how did you find that out?
#1187
Posté 23 février 2010 - 06:40
You can find the rest here, don't think they've been posted heretomwhaley wrote...
l0stl0rd wrote...
should be BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL and BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL
Omg how did you find that out?
#1188
Posté 23 février 2010 - 06:40
Just confirming that the guide is invalid. As I was talking with sp8cer last night, it was proven that you cannot change powers between specific classes. I originally thought that I had, but it turns out I was wrong.
Go back a few pages and look for the name sp8cer to see the results.
#1189
Posté 23 février 2010 - 06:56
#1190
Posté 23 février 2010 - 07:02
#1191
Posté 23 février 2010 - 07:05
DemonSlayer_1 wrote...
@starbuck5000
Just confirming that the guide is invalid. As I was talking with sp8cer last night, it was proven that you cannot change powers between specific classes. I originally thought that I had, but it turns out I was wrong.
Go back a few pages and look for the name sp8cer to see the results.
Ahhh ok, cheers.
Ruiner667 wrote...
I'm more looking forward to someone modding out helmets for DLC armors
Cannot be done at present AFAIK because it the dlc armours are all one model, and so you would need to extract the packages and then once you have finished editing recomplie them(which cannot be done currently)
madmaxx007 wrote...
It appears that patch 1.01 changed the Coalesced.ini file. Can anyone else confirm?
Yes it does, not sure what changes it makes so it would be dangerous to replace the 1.01 version with a 1.00 version, You'll have to put the changes back in.
Modifié par Starbuck5000, 23 février 2010 - 07:07 .
#1192
Posté 23 février 2010 - 07:25
Example: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL
Means the model is in the BIOG_HMM_HIR_PRO_R file in the folder Beret and called HMM_HAT_Brt_MDL
Now if we just could repack those pcc files again
@Ruiner667 not going to happen unless we find a way to get the modified model back into the pcc files.
Or perhaps someone with genious hex editing skills, who is able to change the pcc file itself.
Modifié par l0stl0rd, 23 février 2010 - 07:27 .
#1193
Posté 23 février 2010 - 07:48
I have been all over the ini file I did for 1.01
Issue:
The machinegun is not showing up inside the weapons selection screen, but it did before this new update.
I unlocked all the weapons just like my other ini had, but when I set machinegun to
SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_AssaultRifle")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_Needler")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_MachineGun")
The unlock flag is gone, so what gives???
Every other gun is available
The only issue I have at all with the update is the coalsced I re-wrote is missing the machinegun from normandy's inventory.
Feel free to download my 1.01 updated ini and fix it, because I for the life of me cannot figure out why the machinegun is missing.
Here is a screenshot - It doesn't even exist
Before 1.01 it would show the weapon, but have it grayed out unless you removed the unlock flag.
Now, check this out...
#1194
Posté 23 février 2010 - 07:55
#1195
Posté 23 février 2010 - 08:06
DemonSlayer_1 wrote...
strange issue
I have been all over the ini file I did for 1.01
Issue:
The machinegun is not showing up inside the weapons selection screen, but it did before this new update.
I unlocked all the weapons just like my other ini had, but when I set machinegun to
SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_AssaultRifle")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_Needler")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle")
AssaultRifles=(className="SFXGameContent_Inventory.SFXWeapon_MachineGun")
The unlock flag is gone, so what gives???
Every other gun is available
The only issue I have at all with the update is the coalsced I re-wrote is missing the machinegun from normandy's inventory.
Feel free to download my 1.01 updated ini and fix it, because I for the life of me cannot figure out why the machinegun is missing.
Here is a screenshot - It doesn't even exist
Before 1.01 it would show the weapon, but have it grayed out unless you removed the unlock flag.
Now, check this out...
Have you tried starting with a blank ini and only making that one change?
#1196
Posté 23 février 2010 - 08:08
I think you also have to change 'bNotRegularWeaponGUI=TRUE' under 'SFXGameContent_Inventory.SFXWeapon_Machinegun' to FALSE.
EDIT:
Sry. To clear things out I have to say:
[SFXGameContent_Inventory.SFXWeapon_Machinegun] is line 7150 sth in ini.
EDIT2:
Screen:
Modifié par The Natoorat, 23 février 2010 - 08:30 .
#1197
Posté 23 février 2010 - 08:16
#1198
Posté 23 février 2010 - 08:30
Any chance you can post an unmodded 1.01 ini file to download?
Modifié par madmaxx007, 23 février 2010 - 08:41 .
#1199
Posté 23 février 2010 - 08:33
#1200
Posté 23 février 2010 - 08:37
What does your edited coalesced include?
edit:nevermind.
Modifié par MoneyDeluxe, 23 février 2010 - 09:12 .




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