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Modding is possible (guide)


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#1226
Starbuck5000

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Do the new textures only take effect after the scar treatment is done?

#1227
sporkmunster

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I've tried using Kaiden's and Jokers head, not having much luck. kaiden's face looks like it's been pasted on top of another head. The hairlines don't meet up nor do the skin colours match. It's the same with the Joker head.

check it out.

http://img638.images...804/kaiden2.jpg

http://img684.images...885/kaiden3.jpg

Any idea on what the problem is? The other NPC heads load fine.

Modifié par sporkmunster, 23 février 2010 - 11:53 .


#1228
BiancoAngelo7

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The Natoorat wrote...

BiancoAngelo7

Your mod replaces all human eyes in the game.(although not Miranda's which is obvious, because she is a potato)


wtf

I didnt realize that :/

Making the eyes like TIM is a bit of a different project. Im gonnat try and fix this. Update soon.

#1229
minormiracle

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Does m_bCheckTFCGuid=FALSE allow us to create user end DLCs with force load textures?

#1230
Starbuck5000

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@l0stl0rd Textures don't seem to show up on either my Ren Soldier or Inflitrator

#1231
The Natoorat

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BiancoAngelo7



I think the problem is that 'level 1'(paragon) eyes(which you replaced) are common to all humans.(At least I think so)

If you were to replace other 'level', which is 'reserved' only to Shepard it might work, but it will require modifying 'Coalesced.ini' to make that 'level' permanent.

#1232
BiancoAngelo7

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@Natoorat

Yeah after scrambling to find a solution I'm afraid the only way for this texture mod to work would be to combine it with ini modding. Unfortunately there are too many variables for me to consider to tell people what to change in their ini. So I am going to update the project to simply be a "TIM Eyes for Shep and all human npcs" project. I foresee that only people that really MUST have TIM eyes will be willing to use it, but unfortunately there is little wiggle room when dealing with eyes in game.

Modifié par BiancoAngelo7, 24 février 2010 - 01:00 .


#1233
nofacej

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BiancoAngelo7 wrote...

@Natoorat

Yeah after scrambling to find a solution I'm afraid the only way for this texture mod to work would be to combine it with ini modding. Unfortunately there are too many variables for me to consider to tell people what to change in their ini. So I am going to update the project to simply be a "TIM Eyes for Shep and all human npcs" project. I foresee that only people that really MUST have TIM eyes will be willing to use it, but unfortunately there is little wiggle room when dealing with eyes in game.


Why not create a me2mod? They're simple to implement.

#1234
BiancoAngelo7

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@nofacej



Im not sure what you mean, using texmod the TIM issue is not easily resolved and even If I were to go in and personally make it so that MY shep was the only one functioning with TIM eyes, I would have to upload MY version of the ini to give to others, effectively overwriting theirs, and even if that were solvable, the issue that the eyes have different textures for different levels of paragon/renegade still remains. In short, I thank everyone for their interest in this project, but Im afraid we have to wait until this is possible through the GIbbed editor.

#1235
The Natoorat

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Well...
Ppl who are that desperate to get TIM's eyes, might be willing to change 10 numbers in ini.
Just replace 'level 2'(or any other) eyes and ask ppl to change XX to 02(or any other) in all 'BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_XX' and 'BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_XX' entries and that's it. Doesn't sound that difficult... I think...

Unless I'm totally missing something...

Modifié par The Natoorat, 24 février 2010 - 01:32 .


#1236
BaaduII

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Ah question anyone know how to change the default Morph head that your start out within the editor ?

#1237
BaaduII

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Ah question anyone know how to change the default Morph head that your start out within the editor ?

#1238
skan5

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skan5 wrote...



Seeing all these texture mods, is there any way to REMOVE something? I really want to remove the ammo holos that come on the weapons when you're using a special ammo, but can't find where.



Any help would be greatly appreciated!




So seeing as my question was ignored on two different threads, I take it no one knows of any way to do this? :(

#1239
BiancoAngelo7

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The Natoorat wrote...

Well...
Ppl who are that desperate to get TIM's eyes, might be willing to change 10 numbers in ini.
Just replace 'level 2'(or any other) eyes and ask ppl to change XX to 02(or any other) in all 'BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_XX' and 'BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_XX' entries and that's it. Doesn't sound that difficult... I think...

Unless I'm totally missing something...


I didnt think of it that way. Its really late here, tomorrow I will try and make this possible.

#1240
BiancoAngelo7

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skan5 wrote...

skan5 wrote...

Seeing all these texture mods, is there any way to REMOVE something? I really want to remove the ammo holos that come on the weapons when you're using a special ammo, but can't find where.

Any help would be greatly appreciated!


So seeing as my question was ignored on two different threads, I take it no one knows of any way to do this? :(


yeah if no one answered then its probably not possible / not known how to do yet. Sry

#1241
DemonSlayer_1

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Image IPB

Transparent Ammo Icons - Packaged and uploaded

Modifié par DemonSlayer_1, 24 février 2010 - 03:02 .


#1242
neok182

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DemonSlayer_1 wrote...


Image IPB

Transparent Ammo Icons - Packaged and uploaded



good work! i got a little request though. I like the overlays that show up on the gun, but i don't like the icon that shows up. any chance you could make one that keeps the overlay but removes the icon.

If you want you could just send me the images and i could do it myself. tried to find them on my own but didn't have much luck.

#1243
DemonSlayer_1

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Files you need have been uploaded

very bottom of projects my page.

You'll need to update the log file with your texmod directory structure

Modifié par DemonSlayer_1, 24 février 2010 - 03:24 .


#1244
neok182

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DemonSlayer_1 wrote...

Files you need have been uploaded

very bottom of projects my page.

You'll need to update the log file with your texmod directory structure


thanks. That one image works for all of the different ammos?

#1245
Guiile_Sheppard

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peopple one question...



i change my vanguard power : incendiary ammo, for adrenaline rush (soldier)





and.. how about cryo ammo ? it needs 2 points on incendiary ammo to unlock ...

now, after changes... will need 2 points of adrenaline rush ?



im confused.. lol



thanks..

#1246
skan5

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DemonSlayer_1 wrote...


Image IPB

Transparent Ammo Icons - Packaged and uploaded




EDIT: I got it working and the overlays are gone, w00t - Thank you so much!

However, when you activate your own ammo power, the power's icon still displays as a hologram, as in the shot below:

Image IPB

Any way to disable that bugger too?

Modifié par skan5, 24 février 2010 - 07:18 .


#1247
BaaduII

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Figure I post on something I found , not sure how I did it but I've got a playable level of sound with mods . Something about that (Streaming) virable seem to change how the Sound is routed through a computer system . With my speakers I get partial sound in certain speakers and full sound in others .

Modifié par BaaduII, 24 février 2010 - 06:49 .


#1248
Bruno604

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Is it possible for Shepard to wear Jacobs armor?

#1249
neok182

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Guiile_Sheppard wrote...

peopple one question...

i change my vanguard power : incendiary ammo, for adrenaline rush (soldier)


and.. how about cryo ammo ? it needs 2 points on incendiary ammo to unlock ...
now, after changes... will need 2 points of adrenaline rush ?

im confused.. lol

thanks..


and how exactly did you replace incendary with adrenaline rush?

#1250
Guiile_Sheppard

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i only eddited this lines of coalesced.ini :

[SFXGamePawns.SFXCharacterclass_Vanguard]
MappedPowers=SFXPower_BioticCharge
MappedPowers=SFXPower_Shockwave
MappedPowers=SFXPower_Pull
MappedPowers=SFXPower_CryoAmmo
MappedPowers=SFXPower_AdrenalineRush * changed this line


maybe i need edit something more?

Modifié par Guiile_Sheppard, 24 février 2010 - 08:39 .