Modding is possible (guide)
#1351
Posté 24 février 2010 - 10:50
#1352
Posté 24 février 2010 - 11:02
I am however looking for Miranda's second (black) outfit, but don't know what to look for. I would like to add it to wear, but can't figure it out
Any help on finding the "code" for this would be appreciated.
#1353
Posté 24 février 2010 - 11:07
SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.
Modifié par NarfGarg, 24 février 2010 - 11:31 .
#1354
Posté 24 février 2010 - 11:14
NarfGarg wrote...
Updated my projects to have CROUCHING, a bit better "working" backgroundstreaming, all teammate armors loaded as casuals, torso and helmet with Aria thrown in the mix. Some additional binds like the final boss spawning and squad selection during missions also included. So go download the things.zip, unzip to roadcrewworkers mod managers \\\\\\\\mod\\\\\\\\ folder and enable at your will.
SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.
Downloaded
Modifié par LeOoX, 24 février 2010 - 11:15 .
#1355
Posté 24 février 2010 - 11:15
#1356
Posté 24 février 2010 - 11:43
NarfGarg wrote...
Updated my projects to have CROUCHING, a bit better "working" backgroundstreaming, "all" teammate armors loaded as casuals, torso and helmet with Aria thrown in the mix. Some additional binds like the final boss spawning and squad selection during missions also included. So go download the things.zip, unzip to roadcrewworkers mod managers \\\\\\\\mod\\\\\\\\ folder and enable at your will.
SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.
Awesome!
#1357
Posté 25 février 2010 - 12:02
Interesting and THANK YOU!NarfGarg wrote...
Updated my projects to have CROUCHING.
Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
Too bad I just finished my 5th playthrough and I don't feel like playing Mass Effect for a while.
#1358
Posté 25 février 2010 - 12:17
@ Skan5EDIT: I got it working and the overlays are gone, w00t - Thank you so much!
However, when you activate your own ammo power, the power's icon still displays as a hologram, as in the shot below:
I am trying to resolve this right now
Thanks for bringing this to my attention, I never would have known player ammo was unaffected. I don't use special ammo so I wouldn't have known.
Modifié par DemonSlayer_1, 25 février 2010 - 12:27 .
#1359
Posté 25 février 2010 - 12:18
#1360
Posté 25 février 2010 - 12:43
It is posible to make MaleShep looks like Illusive man? (head+body)?
If yes give me some instruction how to do it please. it's complicated for me. Please help.
Thanks in advance
#1361
Posté 25 février 2010 - 12:44
#1363
Posté 25 février 2010 - 12:58
It is possible to make any shepard look like illusive man via head and body parts (missions only, no casual appearance), and it's not complicated at all, but sadly the body has an animation glitch when holding a gun (left arm is going in the wrong direction) and i don't think we can fix that :-(
Modifié par RoadCrewWorker, 25 février 2010 - 12:59 .
#1364
Posté 25 février 2010 - 01:08
RoadCrewWorker wrote...
Just played a mission as Garrus, works great and is easily as badass as i thought. Load times aren't bad, but the sound thing is a bit annoying since it messes up a lot of good conversations on the normandy.
It is possible to make any shepard look like illusive man via head and body parts (missions only, no casual appearance), and it's not complicated at all, but sadly the body has an animation glitch when holding a gun (left arm is going in the wrong direction) and i don't think we can fix that :-(
Narfgang's ini doesnt have illusive man. Can you upload yours?
#1365
Posté 25 février 2010 - 01:18
ManBearPig91 wrote...
Can i request a blue version of the renegade scars for paragons?
Are you using the Default Shepard Appearance?
#1366
Posté 25 février 2010 - 01:30
I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.
#1367
Posté 25 février 2010 - 01:49
#1368
Posté 25 février 2010 - 02:03
Martanek wrote...
NarfGarg:
I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.
Below is the binding command for crouching that is to be inserted in your coalesced.ini file. In the binding I used the "G" key. However, you can utilize whatever available key you want to use.
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
The way this is set-up when you press "G" Shepard will crouch and when you release the key he goes back into normal standing position. If you hold down the "G" key (while Shepard has his weapon out) and press any of the movement keys he will remain crouch and move very slowly just like he did in ME1.
Modifié par Die Varieties, 25 février 2010 - 02:08 .
#1369
Posté 25 février 2010 - 02:23
emb31588 wrote...
Sorry if this has been posted before, but does anyone know if it is possible to use morinth's outfit during samara's loyalty mission as an armor on shepard (or know of any good looking light armors for adept, I've seen those on page 8 or 9, just want to explore my options)? I know how to add armors, just don't know what the mesh would be. Thanks
It possible to use the Commando outfit she wears Only on Omega from what I can tell and the normady .Haven't tried the den but guessing same deal . It should work . Since it's most likely flagged as a causal outfit given how it always works on the normady.
#1370
Posté 25 février 2010 - 02:31
Die Varieties wrote...
Martanek wrote...
NarfGarg:
I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.
Below is the binding command for crouching that is to be inserted in your coalesced.ini file. In the binding I used the "G" key. However, you can utilize whatever available key you want to use.
Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )
The way this is set-up when you press "G" Shepard will crouch and when you release the key he goes back into normal standing position. If you hold down the "G" key (while Shepard has his weapon out) and press any of the movement keys he will remain crouch and move very slowly just like he did in ME1.
Can you crouch while in cover against a wall?
#1371
Posté 25 février 2010 - 02:38
Can you crouch while in cover against a wall?
Yes
#1372
Posté 25 février 2010 - 02:42
Die Varieties wrote...
Can you crouch while in cover against a wall?
Yes
Holy balls, that's awesome. That means that mechanically it actually serves a purpose, kick ass!
#1373
Posté 25 février 2010 - 02:52
Pocketgb wrote...
Holy balls, that's awesome. That means that mechanically it actually serves a purpose, kick ass!
I agree, it works perfectly! Lets say Shepard is at the corner of a wall and he is standing against that wall and you decide to take a peek around that corner. Well, now with this additional "crouching" command that you can put in your c.ini file one can now drop down and peak around that corner. You can even stay crouched and move away from that corner very slowly in a stealth type mode.
To me, this adds a whole new dimension to combat.
Modifié par Die Varieties, 25 février 2010 - 02:55 .
#1375
Posté 25 février 2010 - 04:18
The Natoorat wrote...
If you want to make 'nice' screenshots, you can put sth like this under [SFXGame.SFXGameModeDefault]:
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" | Command="ToggleHUD" )
Did this in 1.01 but couldn't get it working properly - I mean, the fly cam works (though it's zoomed for some reason) but the HUD doesn't disappear. Any idea why




Ce sujet est fermé
Retour en haut




