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Modding is possible (guide)


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#1351
VonBrutix

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Hmm. It would appear that ALL my weapon edits in C.ini are being COMPLETELY ignored. Ideas anyone? It's one of the most important edits to me, and I'm beating my head off a wall here. :(

#1352
Aisynia

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Okay so I've been screwing around and learned how to add new clothing to the armor locker thingy..



I am however looking for Miranda's second (black) outfit, but don't know what to look for. I would like to add it to wear, but can't figure it out



Any help on finding the "code" for this would be appreciated.

#1353
NarfGarg

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Updated my projects to have CROUCHING, a bit better "working" backgroundstreaming, "all" teammate armors loaded as casuals, torso and helmet with Aria thrown in the mix. Some additional binds like the final boss spawning and squad selection during missions also included. So go download the things.zip, unzip to roadcrewworkers mod managers \\\\mod\\\\ folder and enable at your will.

SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.

Modifié par NarfGarg, 24 février 2010 - 11:31 .


#1354
LeOoX

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NarfGarg wrote...

Updated my projects to have CROUCHING, a bit better "working" backgroundstreaming, all teammate armors loaded as casuals, torso and helmet with Aria thrown in the mix. Some additional binds like the final boss spawning and squad selection during missions also included. So go download the things.zip, unzip to roadcrewworkers mod managers \\\\\\\\mod\\\\\\\\ folder and enable at your will.

SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.


Downloaded :)

Modifié par LeOoX, 24 février 2010 - 11:15 .


#1355
NarfGarg

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Yeah i forgot to make it visible, its there now.

#1356
cobalt38

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NarfGarg wrote...

Updated my projects to have CROUCHING, a bit better "working" backgroundstreaming, "all" teammate armors loaded as casuals, torso and helmet with Aria thrown in the mix. Some additional binds like the final boss spawning and squad selection during missions also included. So go download the things.zip, unzip to roadcrewworkers mod managers \\\\\\\\mod\\\\\\\\ folder and enable at your will.

SOUNDS WILL NOT WORK on normandy but should work everywhere else. Aria will work on normandy if you stream her in with the bind, but she will currently not appear on every map.


Awesome!

#1357
Dark Glasses

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NarfGarg wrote...

Updated my projects to have CROUCHING.

Interesting and THANK YOU! :D

Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )

Too bad I just finished my 5th playthrough and I don't feel like playing Mass Effect for a while.

#1358
DemonSlayer_1

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EDIT: I got it working and the overlays are gone, w00t - Thank you so much!

However, when you activate your own ammo power, the power's icon still displays as a hologram, as in the shot below:

@ Skan5

I am trying to resolve this right now

Thanks for bringing this to my attention, I never would have known player ammo was unaffected. I don't use special ammo so I wouldn't have known.

Modifié par DemonSlayer_1, 25 février 2010 - 12:27 .


#1359
adssdddd

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can somebody upload me2mod file with asari dancer outfit as casual/armomr in it? would be much appreciated!

#1360
Luciusstaag

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Hey



It is posible to make MaleShep looks like Illusive man? (head+body)?



If yes give me some instruction how to do it please. it's complicated for me. Please help.







Thanks in advance :)

#1361
ManBearPig91

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Can i request a blue version of the renegade scars for paragons?

#1362
Die Varieties

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NarfGarg wrote...

Updated my projects to have CROUCHING ...


Thank you very much!  Works perfectly.

#1363
RoadCrewWorker

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Just played a mission as Garrus, works great and is easily as badass as i thought. Load times aren't bad, but the sound thing is a bit annoying since it messes up a lot of good conversations on the normandy. 

It is possible to make any shepard look like illusive man via head and body parts (missions only, no casual appearance), and it's not complicated at all, but sadly the body has an animation glitch when holding a gun (left arm is going in the wrong direction) and i don't think we can fix that :-(

Modifié par RoadCrewWorker, 25 février 2010 - 12:59 .


#1364
LeOoX

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RoadCrewWorker wrote...

Just played a mission as Garrus, works great and is easily as badass as i thought. Load times aren't bad, but the sound thing is a bit annoying since it messes up a lot of good conversations on the normandy. 

It is possible to make any shepard look like illusive man via head and body parts (missions only, no casual appearance), and it's not complicated at all, but sadly the body has an animation glitch when holding a gun (left arm is going in the wrong direction) and i don't think we can fix that :-(


Narfgang's ini doesnt have illusive man. Can you upload yours? :)

#1365
Starbuck5000

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ManBearPig91 wrote...

Can i request a blue version of the renegade scars for paragons?


Are you using the Default Shepard Appearance?

#1366
Martanek

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NarfGarg:

I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.

#1367
emb31588

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Sorry if this has been posted before, but does anyone know if it is possible to use morinth's outfit during samara's loyalty mission as an armor on shepard (or know of any good looking light armors for adept, I've seen those on page 8 or 9, just want to explore my options)? I know how to add armors, just don't know what the mesh would be. Thanks

#1368
Die Varieties

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Martanek wrote...

NarfGarg:
I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.


Below is the binding command for crouching that is to be inserted in your coalesced.ini file.  In the binding I used the "G" key. However, you can utilize whatever available key you want to use. 

Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )

The way this is set-up when you press "G" Shepard will crouch and when you release the key he goes back into normal standing position.  If you hold down the "G" key (while Shepard has his weapon out) and press any of the movement keys he will remain crouch and move very slowly just like he did in ME1.

Modifié par Die Varieties, 25 février 2010 - 02:08 .


#1369
BaaduII

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emb31588 wrote...

Sorry if this has been posted before, but does anyone know if it is possible to use morinth's outfit during samara's loyalty mission as an armor on shepard (or know of any good looking light armors for adept, I've seen those on page 8 or 9, just want to explore my options)? I know how to add armors, just don't know what the mesh would be. Thanks


It possible to use the Commando outfit she wears Only on Omega from what I can tell and the normady .Haven't tried the den but guessing same deal . It should work . Since it's most likely flagged as a causal outfit given how it always works on the normady.

#1370
Pocketgb

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Die Varieties wrote...

Martanek wrote...

NarfGarg:
I would like to use your mods, and I am mainly interested in being able to crouch like in the previous ME. I downloaded the "Things.zip" file but I have no idea how I am supposed to install its content. Do I need to have an external ME2 mod manager or something? How do I keymap the crouch function, is it through an ME2 ini file? Thanks for any help on this.


Below is the binding command for crouching that is to be inserted in your coalesced.ini file.  In the binding I used the "G" key. However, you can utilize whatever available key you want to use. 

Bindings=( Name="G", Command="set SFXPawn_Player bWantsToCrouch true | OnRelease set SFXPawn_Player bWantsToCrouch false" )

The way this is set-up when you press "G" Shepard will crouch and when you release the key he goes back into normal standing position.  If you hold down the "G" key (while Shepard has his weapon out) and press any of the movement keys he will remain crouch and move very slowly just like he did in ME1.


Can you crouch while in cover against a wall?

#1371
Die Varieties

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Can you crouch while in cover against a wall?


Yes

#1372
Pocketgb

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Die Varieties wrote...


Can you crouch while in cover against a wall?


Yes


Holy balls, that's awesome. That means that mechanically it actually serves a purpose, kick ass!

#1373
Die Varieties

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Pocketgb wrote...

Holy balls, that's awesome. That means that mechanically it actually serves a purpose, kick ass!


I agree, it works perfectly!  Lets say Shepard is at the corner of a wall and he is standing against that wall and you decide to take a peek around that corner.  Well, now with this additional "crouching" command that you can put in your c.ini file one can now drop down and peak around that corner.  You can even stay crouched and move away from that corner very slowly in a stealth type mode.

To me, this adds a whole new dimension to combat.

Modifié par Die Varieties, 25 février 2010 - 02:55 .


#1374
cruc1al

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NarfGarg wrote...

Updated my projects to have CROUCHING


Can't find the crouching mod in your projects..

Also stupid question: how do you use me2mods?

#1375
cruc1al

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The Natoorat wrote...

If you want to make 'nice' screenshots, you can put sth like this under [SFXGame.SFXGameModeDefault]:

Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" | Command="ToggleHUD" )


Did this in 1.01 but couldn't get it working properly - I mean, the fly cam works (though it's zoomed for some reason) but the HUD doesn't disappear. Any idea why