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Modding is possible (guide)


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#1401
Ahalazar

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Die Varieties wrote...

MassCannon = M-98 Widow Anti-Material Rifle

AntiMatRifle = M-97 Viper Sniper Rifle


Thanks :)

#1402
Martanek

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Reporting back... crouching works perfectly, thanks! Now I feel like an ME Shepard even more! Just wanted to ask again if it is possible to increase weapon accuracy when crouched like in the previous ME. That would be even better.

#1403
RoadCrewWorker

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Wait, so instead of one click starting the game with the manager people actually manually extract the changes line by line and edit them in by hand one by one using an incredibly more complicated editor? :mellow: Are you ****ing kidding me? 


Why do i even bother to try idiot-proofing this? It's helpless.

#1404
DemonSlayer_1

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DemonSlayer_1 wrote...

Transparent Ammo Icons Updated

Now removes icons for special ammo on players and the AI
The older version only supported the AI henchmen

Grab it here...

Old version is obsolete


You sir, are freaking epic. Thank you so insanely much ../../../images/forum/emoticons/grin.png

EDIT: It works on ever y ammo power except Armor Piercing, that one still shows the holo.


I'll look into this sometime today.

Thanks for the update... This next version should fix all of them

========================================================================================

DemonSlayer_1 wrote...

Transparent Ammo Icons Updated

Now removes icons for special ammo on players and the AI
The older version only supported the AI henchmen

Grab it here...

Old version is obsolete

What
do you mean "Icons"? The only one that ever had a Ammo Icon when the
ammos were activated were Shepard. Does this remove the entire Ammo
Effect?

Because I'd love something that -just- removes the Icon. It's constantly in my viewfield. ../../../images/forum/emoticons/unsure.png

Here is what the mod does
Posted Image

Works on both player and AI henchman

Summary: You can use special ammo without that horrible overlay effect

Modifié par DemonSlayer_1, 25 février 2010 - 02:44 .


#1405
cruc1al

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Ahalazar wrote...

cruc1al wrote...

NarfGarg,

Could you please update your Projects to include a bit more description of what the mods actually do? .txt files inside your .zips would be nice. I have no idea what each of your mods do, and I don't really feel like wading through the 56-page thread. Thanks :)


Download her/his me2mods and use notepad++ to see the changes. You don't need much knowledge to figure out what they do.


See, just that kind of info should be included in the zips. How the hell was I supposed to know I can open them with a Notepad++?

#1406
Die Varieties

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Martanek wrote...

Reporting back... crouching works perfectly, thanks! Now I feel like an ME Shepard even more! Just wanted to ask again if it is possible to increase weapon accuracy when crouched like in the previous ME. That would be even better.


Glad to hear you got crouching working for you.  AFAIK, it doesn't change the status of weapon accuracy.  I believe that would be accomplished by modding each individual weapon's accuracy (X=??,Y=??) that are located within the weapons section of coalesced.ini. Someone else my chime in on that.

Have fun...

#1407
Guiile_Sheppard

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ppl. try this bindings ...


Bindings=( Name="F3", Command="SloMo 0.4" ) slow motion
Bindings=( Name="F4", Command="SloMo 1" ) back game speed to normal

makes battles more.... epics :P

but im trying to make it works.... and have no results..

are the sintaxe wrong ?

Modifié par Guiile_Sheppard, 25 février 2010 - 02:33 .


#1408
Die Varieties

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Guiile_Sheppard wrote...

ppl. try this bindings ...


Bindings=( Name="F3", Command="SloMo 0.4" )
Bindings=( Name="F4", Command="SloMo 1" )

makes battles more.... epics :P

but im trying to make it works.... and have no results..

are the sintaxe wrong ?


Your close Guiile.  AFAIK, it doesn't recognize the command "SloMo 0.4".  It does recognize Slomo 0.1,
Slomo 0.5, Slomo 1, Slomo 2 and SloMo 3.

Currently I have set-up in my coalesced.ini file SloMo 0.1, SloMo 0.5 and Slomo 1 and they work fine.

Try that Guiile and let us know if you get it working.

Modifié par Die Varieties, 25 février 2010 - 03:18 .


#1409
Guiile_Sheppard

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thanks Die.... now works ok.... the problem is 0.4 value.. lol



i love slow motions battles =P





cya

#1410
Ahalazar

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Did any of you find out how to change the number of rounds you pickup from a "thermal" clip for a specific weapon?



And sorry to ask this now, when it was said, I dont know how many pages ago, but what's was the command to theoretically disable DLC check and allow them to load for any user?

#1411
Die Varieties

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Guiile_Sheppard wrote...

thanks Die.... now works ok.... the problem is 0.4 value.. lol

i love slow motions battles =P

cya


Great!  Glad to hear it's working fine for you ... enjoy the epic battles!

Another interesting command that will help you in knowing what "treasures" you have obtained anytime during the game as well as what treasures do I lack and/or need to acquire.

Below is a multi-binding command that can be inserted in your coalesced.ini file that will show all the treasures you have acquired and those that you have not yet. I used the "End" key but you can use any key that you want.

Bindings=( Name="End", Command="Profile Treasure Self | OnRelease Profile None" )

With the above command when you press and hold the key "End" it will bring up the "profile treasures self" indicating what you have acquired during the game so far as highlighted in green.  When you release the key "End" the screen will go away.  It illustrates a total of 127 treasures.  You can also see additional info about stats, how much fuel, medi-gel, probes, etc.  You can even see if you have the required Ship Shields, Ship Gun, and Ship Armor as well as all the other specific weapons, techs and biotic upgrades.

Here is a screenshot if you want to see what the treasure screen looks like.

www.dvnmagazine.com/Me2treasurescreen.jpg

#1412
Holdgar

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Aisynia wrote...

Okay so I've been screwing around and learned how to add new clothing to the armor locker thingy...


Could you share, please?

#1413
Guiile_Sheppard

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wow .. nice... i will try...





btw Die.. nice graphicss ! have u twaked it ??





*** im trying to use now this binding :



Bindings=( Name="F3", Command="SloMo 0.5 | OnRelease set SloMo 1" )



without success.. :(



what im doing wrong .. (again) ,, ?

#1414
BiancoAngelo7

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I have an update.

I have completed work on a personal project to fix something that was really bothering me. REALLY bothering me.
The windows on the Normandy SR2 when docked look like this:

http://i803.photobuc...ss='bbc_img' />

Now with this texture mod I have completed they will look like this:

http://i803.photobuc...ss='bbc_img' />


The blurry, fugly and downright sloppy windows are now retextured to look like actual windows and not an 8-bit acid trip.


Download: social.bioware.com/project/2109/


Behind the scenes commentary: I was THIS close to naming this mod "Window cleaning or SR2.1" lol


[smilie]../../../images/forum/emoticons/angel.png[/smilie]

#1415
Varenus Luckmann

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DemonSlayer_1 wrote...
Here is what the mod does

http://img685.imageshack.us/i/beforeafteru.jpg

Works on both player and AI henchman

Summary: You can use special ammo without that horrible overlay effect

Any possibility you could do one that keeps the "horrible effect" but removes the "icon" as part of the horrible effect?

Give me a minute and I'll edit this post with an image attached.

Edit: This is what I mean. I goddamn hate those icons.

Modifié par Varenus Luckmann, 25 février 2010 - 04:01 .


#1416
ronin4444

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what i'd like is a key to press to bring up the armor locker to change armor wherever

#1417
Die Varieties

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Guiile_Sheppard wrote...

wow .. nice... i will try...


btw Die.. nice graphicss ! have u twaked it ??


*** im trying to use now this binding :

Bindings=( Name="F3", Command="SloMo 0.5 | OnRelease set SloMo 1" )

without success.. :(

what im doing wrong .. (again) ,, ?


Thanks, yes I have tweaked certain settings.

Taking a quick look at your above multi-command, take out the word "set" and let us know if that works.

There are a lot of special commands that I will periodically post.  If one wants to use them, great, and if one doesn't great as well.  Whatever floats your boat.

#1418
Ahalazar

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Me myself and I wrote the following a few posts ago...

Did any of you find out how to change the number of rounds you pickup from a "thermal" clip for a specific weapon?

And sorry to ask this now, when it was said, I dont know how many pages ago, but what's was the command to theoretically disable DLC check and allow them to load for any user?


^
that!!

And @ Die Varieties is there a command that activates the Omni-Tool? That is a command I would like, but havent found anything in the coalesced.

#1419
Die Varieties

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BiancoAngelo7 wrote...

Behind the scenes commentary: I was THIS close to naming this mod "Window cleaning or SR2.1" lol


Why not, looks great!  Thanks Bianco for all the hard work. 

#1420
Guiile_Sheppard

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niceeeeeeeeee . Working now!  ... and this command have improved the gameplay alot. * in my point of view *

Thanks Die, i will wait for your posts...

can u (or anyone) make a graphic tweak mod/post ? people will be happy \\\\o/

Modifié par Guiile_Sheppard, 25 février 2010 - 04:06 .


#1421
Varenus Luckmann

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I could've probably posted it in this thread but I started a thread yesterday and it's sorta too late to do anything about it. I made a minor mod yesterday that may be worth checking out if anyone is interested:

Thread


BiancoAngelo7 wrote...
I have an update.

I have completed work on a personal project to fix something that was really bothering me. REALLY bothering me.

The windows on the Normandy SR2 when docked look like this:
http://i803.photobuc...mandybefore.jpg

Now with this texture mod I have completed they will look like this:
http://i803.photobuc...gelo7/After.jpg

The blurry, fugly and downright sloppy windows are now retextured to look like actual windows and not an 8-bit acid trip.

Download: social.bioware.com/project/2109/

Behind the scenes commentary: I was THIS close to naming this mod "Window cleaning or SR2.1" lol

[smilie]../../../images/forum/emoticons/angel.png[/smilie]

Looks absolutely stellar. Why Bioware doesn't pick up on that right away, I'll never know.

Modifié par Varenus Luckmann, 25 février 2010 - 04:13 .


#1422
Die Varieties

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Guiile_Sheppard wrote...

niceeeeeeeeee . Working now!  ... and this command have improved the gameplay alot. * in my point of view *

Thanks Die, i will wait for your posts...

can u (or anyone) make a graphic tweak mod/post ? people will be happy \\\\\\\\\\\\\\\\o/


Glad it works! 

Someone mentioned this a while back in this thread, so I don't take credit for it, but what the poster said was it would be really helpful if Bioware made a separate forum section that was for modding, tweaking, special commands, etc., in one area which would be so much easier for locating than in an extremely hard-to-find multi-page thread.

In the meantime, I'll work on some more stuff and when they do work I'll post them.

Modifié par Die Varieties, 25 février 2010 - 04:17 .


#1423
BiancoAngelo7

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@Varenus and Die Varietes



Thx! haha Im glad I wasnt the only one who noticed those windows lol

#1424
Die Varieties

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Varenus Luckmann wrote...

I could've probably posted it in this thread but I started a thread yesterday and it's sorta too late to do anything about it. I made a minor mod yesterday that may be worth checking out if anyone is interested: Thread


Geeze, I didn't even know about this.  Downloading now ... thanks Varenus.  Great stuff!

Keep 'em coming modders ...

#1425
leorage

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Hi all, someone have find a solution to have the aria outfit as a torso outfit armor ?

I have read quickly the 50 pages, I have just seen a screenshot with this outfit.

Perhaps there is an other topic with screen and link more clear ?

thx for answering !